6.2兽王猎人属性4T17加AK饰品能否一站

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6.1猎人TMW字符串分享:生存/兽王通用完美支持T17套装
原作者: 巴提雅娜莫兰
摘要: 玩家分享猎人智能TMW字符串,生存/兽王通用,完美支持T17套装属性特效提示,一起来看看吧
  TMW字符串  ^1^T^SNumGroups^N12 ^SGroups^T ^N1^T ^SGUID^STMW:group:1KpotR2SEgmH
^SPoint^T ^Sy^F5344 ^f-43^Sx ^F2784^f-43
^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F3088
^f-52^SRole ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.1
^SType^Scooldown ^SUnAlpha^N0.15 ^SShowTimerText^B ^SName^S专注射击;~`稳固射击
^SClockGCD^B ^SConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S&= ^SLevel^N13
^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFDUR ^SPrtsAfter^N1 ^SName^S狩猎刺激 ^t^N3^T
^SType^SFOCUS ^SOperator^S& ^SLevel^N36 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T
^SType^SSPELLCD ^SPrtsAfter^N2 ^SOperator^S& ^SName^S爆炸射击 ^t^N5^T
^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N6^T ^SType^SCASTING ^SLevel^N2
^SName^S专注射击 ^t^Sn^N6 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B
^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T
^SType^SFOCUS ^SOperator^S& ^SLevel^N15 ^SPrtsBefore^N1 ^t^N2^T
^SType^SBUFFDUR ^SName^S荷枪实弹 ^t^N3^T ^SType^SBUFFDUR ^SPrtsAfter^N1 ^SName^S狩猎刺激
^t^Sn^N3 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP
^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S荷枪实弹
^t^N2^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S狩猎刺激 ^t^Sn^N2 ^t^t^Sn^N2
^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3
^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SConditionAlpha^N0.2
^SType^Scooldown ^SShowTimerText^B ^SName^S奥术射击 ^SClockGCD^B ^SEnabled^B
^SUnAlpha^N0.15 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW
^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S&
^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SOperator^S&
^SName^S爆炸射击 ^t^N3^T ^SType^SSPELLCD ^SOperator^S& ^SName^S黑箭 ^t^N4^T
^SType^SFOCUS ^SPrtsAfter^N1 ^SOperator^S&= ^SLevel^N10 ^t^Sn^N4 ^t^t^N2^T
^SType^SAnimations ^Sa_anim^N0 ^SSize_anim^N1.2 ^SMagnitude^N1
^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T
^N1^T ^SType^SFOCUS ^SOperator^S&= ^SLevel^N90 ^t^N2^T ^SType^SSPELLCD
^SOperator^S& ^SName^S黑箭 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T
^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SREACT
^SUnit^Starget ^SLevel^N1 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD
^SOperator^S& ^SName^S爆炸射击 ^t^N3^T ^SType^SFOCUS ^SPrtsAfter^N1
^SOperator^S& ^SLevel^N10 ^t^N4^T ^SType^SFOCUS ^SOperator^S&= ^SLevel^N90
^SAndOr^SOR ^t^N5^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N5 ^t^SRangeCheck^B
^SManaCheck^B ^t^N3^T ^SConditionAlpha^N0.1 ^SType^Smeta ^SIcons^T
^N1^STMW:icon:1L5QaS1irXAl ^N2^STMW:icon:1L5SEV0QXFLF ^t^SName^S重型炮击 ^SEnabled^B
^t^N4^T ^SShowTimer^B ^SConditionAlpha^N0.11 ^SType^Scooldown ^SShowTimerText^B
^SDurationMaxEnabled^B ^SName^S夺命黑鸦;~`群兽奔腾 ^SClockGCD^B ^SEnabled^B
^SUnAlpha^N0.15 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B
^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T
^N1^T ^SType^SSPELLCD ^SName^S夺命黑鸦 ^t^N2^T ^SType^SFOCUS ^SOperator^S&=
^SLevel^N30 ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N1
^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SML ^t^t^t^SShowWhen^N3
^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1
^t^SRangeCheck^B ^SManaCheck^B ^SDurationMax^N5 ^t^N5^T ^SShowTimer^B
^SConditionAlpha^N0.13 ^SType^Sicd ^SConditions^T ^N1^T ^SType^SSPELLCD
^SOperator^S& ^SName^S爆炸射击 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1
^t^N3^T ^SType^SFOCUS ^SOperator^S&= ^SLevel^N35 ^t^Sn^N3 ^t^SName^S黑箭:23
^SDurationMaxEnabled^B ^SShowTimerText^B ^SUnAlpha^N0.15 ^SEvents^T ^N1^T
^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP
^SOnConditionConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S&= ^SLevel^N35
^SPrtsBefore^N2 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^S黑箭 ^t^N3^T
^SType^SCASTING ^SLevel^N1 ^SName^S专注射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T
^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S&= ^SLevel^N2.4 ^SName^S黑箭 ^t^N5^T
^SType^SREACT ^SPrtsAfter^N1 ^SUnit^Starget ^SLevel^N1 ^t^N6^T ^SType^SSPELLCD
^SOperator^S& ^SName^S爆炸射击 ^t^Sn^N6 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T
^STexts^T ^N1^SE ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SManaCheck^B ^SRangeCheck^B
^SOverlay_BarGCD^B ^SDurationMax^N5 ^t^N6^T ^SShowTimer^B ^SType^Scooldown
^SShowTimerText^B ^SName^S爆炸射击 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SREACT
^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SUnAlpha^N0.15 ^SCooldownCheck^B
^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP
^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S荷枪实弹
^t^N2^T ^SType^SCASTING ^SLevel^N1 ^SName^S专注射击 ^SPrtsBefore^N1 ^SAndOr^SOR
^t^N3^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N1.4 ^SName^S爆炸射击 ^t^N4^T
^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S& ^SLevel^N2.3 ^SName^S黑箭 ^t^Sn^N4
^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^SQ
^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SManaCheck^B ^t^N7^T
^SShowTimer^B ^SType^Sitem ^SName^S109217 ^SClockGCD^B ^SShowTimerText^B
^SUnAlpha^N0.2 ^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B ^SOnlyInBags^B
^SDurationMax^N5 ^t^t^SOnlyInCombat^B ^SColumns^N7 ^STree2^b ^STree1^b ^t^N2^T
^SView^Sbar ^SPoint^T ^Sy^F-0582 ^f-54^Sx ^F-8535^f-45
^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^F9541 ^f-51^SRows
^N8^SOnlyInCombat ^B^SControlled ^B^SAlpha ^N0.9^SGUID
^STMW:group:1KrpOhBcyXhQ^SIcons ^T^N1^T ^SShowTimer^B ^SType^Sbuff
^SShowTimerText^B
^SName^S奥格索普的飞弹分离器;~`命运之衡;~`大法师的灼热;~`威慑;~`德拉诺敏捷药水;~`嗜血;~`时间扭曲;~`英勇;~`DamageS~`DamageB~`DefensiveB~`大法师的炽燃;~`173288;~`177035;~`19574;~`176878;~`威猛射击
^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S[Spell]
^t^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown
^SOrder^N-1 ^t^N3^T ^SMethod^Sid ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks
^t^t^SSettingsPerView^T ^Sbar^T ^SSpacingY^N1 ^SSpacingX^N2
^SSizeX^F5693 ^f-45^t ^t^SColumns^N1 ^t^N3^T ^SPoint^T
^Sy^F-2501 ^f-47^Spoint ^STOP^SrelativePoint ^STOP^Sx
^F-9655^f-47 ^t^SScale^F3476 ^f-50^SIcons ^T^N1^T
^SType^Sbuff ^SAlpha^N0 ^SName^S灵魂联结 ^SConditions^T ^N1^T ^SType^STALENTLEARNED
^SOperator^S~|= ^SName^S灵魂联结 ^t^N2^T ^SType^SALIVE ^SUnit^Spet ^t^N3^T
^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T
^STextLayout^Sicon2 ^STexts^T ^N1^S宠物呢? ^t^t^t^SShowWhen^N3 ^SOnlyMine^B
^SEnabled^B ^t^t^SColumns^N1 ^SGUID^STMW:group:1KrpRT35qLCA ^t^N4^T
^SGUID^STMW:group:1KrvWtYTcp9l ^SPoint^T ^Sy^F-7032 ^f-47^Sx
^F-8786^f-48 ^Spoint^STOP ^SrelativePoint^STOP
^t^SScale^F7536 ^f-50^SOnlyInCombat ^B^SIcons ^T^N1^T ^SType^Sbuff
^SShowTimerText^B ^SName^S灵狐守护 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations
^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T
^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N2.1 ^SName^S黑箭 ^t^N2^T
^SType^SSPELLCD ^SOperator^S&= ^SLevel^N1.7 ^t^Sn^N2 ^t^t^N2^T
^SType^SAnnouncements ^SChannel^SRAID ^SText^S!移动施法! ^SEvent^SOnShow ^t^Sn^N2
^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S移动施法
^t^t^t^SRangeCheck^B ^t^t^SColumns^N1 ^t^N5^T ^SPoint^T ^Sy^N330.
^Sx^F5360 ^f-44^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t
^SScale^F1637 ^f-51^SIcons ^T^N1^T ^SType^Smeta ^SConditions^T ^N1^T
^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SIcons^T
^N1^STMW:icon:1KsTkabMWFhF ^N2^STMW:icon:1L5SViJ4RjEj ^t^SEvents^T ^N1^T
^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1
^t^SEnabled^B ^t^t^SColumns^N1 ^SGUID^STMW:group:1KsT84l6zjED ^SName^S宁神显示组
^t^N6^T ^SGUID^STMW:group:1KsTJzAXLGCj ^SPoint^T ^Sy^F-4595
^f-46^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-8008^f-51
^t^SScale^F1637 ^f-51^SOnlyInCombat ^B^SIcons ^T^N1^T ^SType^Smeta
^SIcons^T ^N1^STMW:icon:1KsT84kjhtWd ^N2^STMW:icon:1L5STRW9qjYj ^t^SEnabled^B
^t^t^SColumns^N1 ^t^N7^T ^SGUID^STMW:group:1KsTOOoS0PdL ^SPoint^T
^Sy^F3072 ^f-44^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^Sx
^F4032^f-44 ^t^SScale^F4368 ^f-52^SRole ^N1^SIcons
^T^N1^T ^SConditionAlpha^N0.1 ^SType^Scooldown ^SUnAlpha^N0.15 ^SShowTimerText^B
^SName^S专注射击;~`稳固射击 ^SConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S&=
^SLevel^N50 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N2^T ^SType^SBUFFDUR ^SChecked^B
^SPrtsAfter^N1 ^SName^S狩猎刺激 ^t^N3^T ^SType^SFOCUS ^SOperator^S&= ^SLevel^N30
^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N2
^SOperator^S& ^SName^S狩猎刺激 ^t^N5^T ^SType^SFOCUS ^SOperator^S&=
^SLevel^N35 ^SAndOr^SOR ^t^N6^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1
^SPrtsBefore^N1 ^t^Sn^N6 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B
^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T
^SType^SFOCUS ^SOperator^S& ^SLevel^N15 ^t^Sn^N1 ^t^t^Sn^N1
^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3
^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SConditionAlpha^N0.2
^SType^Scooldown ^SName^S奥术射击 ^SShowTimerText^B ^SEnabled^B ^SUnAlpha^N0.15
^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW
^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S&
^SName^S狩猎刺激 ^t^N2^T ^SType^SSPELLCD ^SOperator^S& ^SName^S奇美拉射击 ^t^Sn^N2
^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3
^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T
^SType^SSPELLCD ^SOperator^S& ^SName^S奇美拉射击 ^t^Sn^N2 ^t^SRangeCheck^B
^SManaCheck^B ^t^N3^T ^SType^Scooldown ^SName^S弹幕射击 ^SShowTimerText^B
^SClockGCD^B ^SUnAlpha^N0.16 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3
^t^t^t^SShowWhen^N3 ^SManaCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B
^SConditionAlpha^N0.13 ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SREACT
^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S奇美拉射击
^SUnAlpha^N0.15 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE
^t^t^t^SShowWhen^N3 ^SEnabled^B ^SManaCheck^B ^SRangeCheck^B ^SOverlay_BarGCD^B
^t^N5^T ^SShowTimer^B ^SType^Sicd ^SName^S夺命射击:~`6 ^SShowTimerText^B
^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T
^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SHEALTH ^SUnit^Starget
^SOperator^S&= ^SLevel^N35 ^t^Sn^N3 ^t^SUnAlpha^N0.15 ^SCooldownCheck^B
^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^SQ
^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SManaCheck^B ^t^N6^T
^SConditionAlpha^N0.05 ^SType^Scooldown ^SName^S多重射击 ^SUnAlpha^N0.15
^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SMU ^t^t^t^SShowWhen^N3 ^SManaCheck^B
^SRangeCheck^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget
^SLevel^N1 ^t^Sn^N1 ^t^t^N7^T ^SShowTimer^B ^SConditionAlpha^N0.11
^SType^Scooldown ^SName^S夺命黑鸦 ^SShowTimerText^B ^SEnabled^B ^SUnAlpha^N0.15
^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW
^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T
^N1^SML ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget
^SLevel^N1 ^t^Sn^N1 ^t^SRangeCheck^B ^SManaCheck^B ^t^t^SOnlyInCombat^B
^STree1^b ^STree3^b ^SColumns^N7 ^t^N8^T ^SGUID^STMW:group:1KsTkabpD96a
^SPoint^T ^Sy^N605. ^Sx^F1648 ^f-42^Spoint
^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t ^SScale^F9264 ^f-52^SRows
^N2^SIcons ^T^N1^T ^SShowTimer^B ^SUnit^Starget ^SType^Sbuff
^SName^SM~`Enraged ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T
^STextLayout^Sicon2 ^STexts^T ^N1^S宁神 ^t^t^t^SGUID^STMW:icon:1KsTkabMWFhF
^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^SManaCheck^B ^t^N2^T ^SShowTimer^B
^SType^Sbuff ^SShowTimerText^B ^SName^S狙击训练 ^SGUID^STMW:icon:1KxheOE29XtF
^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B
^SName^S狙击训练:最近移动 ^SGUID^STMW:icon:1KxhePeeQ6G1 ^SEnabled^B ^SFakeHidden^B
^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0 ^SName^S反制射击 ^SClockGCD^B
^SShowTimerText^B ^SUnAlpha^N0.53 ^SGUID^STMW:icon:1L5STRW9qjYj ^SShowWhen^N3
^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S宁神射击
^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.39
^SGUID^STMW:icon:1L5SViJ4RjEj ^SShowWhen^N1 ^SEnabled^B ^t^N6^T ^SType^Scooldown
^SName^S弹幕射击 ^SManaCheck^B ^SUnAlpha^N0.3 ^SGUID^STMW:icon:1L5QaS1irXAl
^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SShowWhen^N3
^SDurationMaxEnabled^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T
^SType^SALIVE ^SUnit^Starget ^t^Sn^N1 ^t^SDurationMax^N3 ^t^N7^T
^SType^Scooldown ^SName^S弹幕射击 ^SManaCheck^B ^SGUID^STMW:icon:1L5QaS1olZo8
^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SFakeHidden^B ^t^N8^T
^SShowTimer^B ^SType^Scooldown ^SName^S多重射击 ^SGUID^STMW:icon:1L5SEV0QXFLF
^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.21 ^SEvents^T ^N1^T
^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP
^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B
^SOperator^S& ^SName^S狩猎刺激 ^t^N2^T ^SType^SFOCUS ^SOperator^S&=
^SLevel^N20 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S
^t^t^t^SShowWhen^N3 ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B
^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T
^SType^SFOCUS ^SOperator^S&= ^SLevel^N20 ^t^Sn^N2 ^t^SDurationMax^N5 ^t^N9^T
^SShowTimer^B ^SUnit^Starget ^SType^Scooldown ^SConditions^T ^N1^T
^SType^SCASTING ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1
^t^Sn^N2 ^t^SName^S反制射击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B
^SUnAlpha^N0.2 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N0.5
^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T
^STextLayout^Sicon2 ^STexts^T ^N1^S打断 ^t^t^t^SShowWhen^N3 ^SRangeCheck^B
^SGUID^STMW:icon:1KsT84kjhtWd ^SFakeHidden^B ^SEnabled^B ^t^t^SOnlyInCombat^B
^SName^S宁神检测组 ^SColumns^N5 ^t^N9^T ^SPoint^T ^Sy^F-4595 ^f-46^Spoint
^STOP^SrelativePoint ^STOP^Sx ^F4486^f-47
^t^SScale^F1637 ^f-51^SRole ^N1^SIcons ^T^N1^T ^SType^Smeta
^SIcons^T ^N1^STMW:icon:1KxheOE29XtF ^N2^STMW:icon:1KxhePeeQ6G1 ^t^SEnabled^B
^t^t^SColumns^N1 ^SGUID^STMW:group:1KxhedgC39Ne ^STree1^b ^STree3^b ^t^N10^T
^SPoint^T ^Sy^F0944 ^f-43^Spoint ^STOPLEFT^SrelativePoint
^SBOTTOMLEFT^Sx ^N609.^t ^SScale^F6464 ^f-52^SRole
^N1^SColumns ^N10^SOnlyInCombat ^B^STree2 ^b^SGUID
^STMW:group:1L5OqpovGJ5X^SIcons ^T^N1^T ^SType^Scooldown ^SName^S眼镜蛇射击
^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP
^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S杀戮命令 ^SPrtsBefore^N1
^t^N2^T ^SType^SFOCUS ^SPrtsAfter^N1 ^SOperator^S&= ^SLevel^N36 ^t^N3^T
^SType^SFOCUS ^SOperator^S&= ^SLevel^N30 ^SAndOr^SOR ^t^Sn^N3 ^t^t^Sn^N1
^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SEnabled^B ^SConditions^T
^N1^T ^SType^SFOCUS ^SOperator^S& ^SLevel^N40 ^t^Sn^N1 ^t^t^N2^T
^SShowTimer^B ^SConditionAlpha^N0.3 ^SType^Scooldown ^SName^S奥术射击 ^SManaCheck^B
^SClockGCD^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations
^Sb_anim^F7266 ^f-55^SOnlyShown ^B^Sr_anim ^N0^SAnimation
^SICONBORDER^SEvent ^SWCSP^SOnConditionConditions ^T^N1^T ^SType^SBUFFDUR
^SChecked^B ^SOperator^S& ^SName^S狂野怒火 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B
^SOperator^S& ^SName^S狩猎刺激 ^t^Sn^N2 ^t^Sg_anim^N1 ^t^N2^T ^SType^SAnimations
^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T
^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S狂野怒火 ^t^N2^T
^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S狩猎刺激 ^SAndOr^SOR ^t^N3^T
^SType^SSPELLCD ^SOperator^S& ^SName^S杀戮命令 ^t^Sn^N3 ^t^t^Sn^N2
^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SEnabled^B ^SConditions^T
^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S杀戮命令 ^t^N2^T ^SType^SBUFFDUR
^SChecked^B ^SOperator^S& ^SName^S狂野怒火 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T
^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S& ^SName^S狩猎刺激 ^t^N4^T
^SType^SEXISTS ^SUnit^Starget ^t^N5^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N5
^t^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5QaS1irXAl
^N2^STMW:icon:1L5SEV0QXFLF ^t^SEnabled^B ^t^N4^T ^SShowTimer^B
^SConditionAlpha^N0.27 ^SType^Sicd ^SName^S杀戮命令:6 ^SManaCheck^B ^SClockGCD^B
^SShowTimerText^B ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations
^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T
^N1^T ^SType^SFOCUS ^SOperator^S& ^SLevel^N40 ^t^N2^T ^SType^SSPELLCD
^SOperator^S&= ^SName^S杀戮命令 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T
^Sicon^T ^STexts^T ^N1^SQ ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T
^SType^SFOCUS ^SOperator^S&= ^SLevel^N40 ^t^N2^T ^SType^SSPELLCD
^SOperator^S& ^SName^S19574 ^t^Sn^N2 ^t^SRangeCheck^B ^SICDType^Sspellcast
^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.1 ^SType^Scooldown ^SName^S狂野怒火
^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.27 ^SEvents^T ^N1^T
^SType^SAnimations ^SThickness^N7.5 ^SPeriod^N0.7
^SAnchorTo^SIconModule_CooldownSweepCooldown ^SSize_anim^N1.8
^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T
^SType^SSPELLCD ^SName^S狂野怒火 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T
^STexts^T ^N1^S4 ^t^t^t^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B
^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S狂野怒火 ^t^Sn^N1
^t^SDurationMax^N5 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S夺命射击
^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.2 ^SSettingsPerView^T ^Sicon^T
^STexts^T ^N1^SX ^t^t^t^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B
^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SUnit^Starget ^SLevel^N20
^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SDurationMax^N3
^t^N7^T ^SShowTimer^B ^SConditionAlpha^N0.2 ^SType^Scooldown ^SName^S集中火力
^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations
^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T
^N1^T ^SType^SSPELLCHARGES ^SLevel^N5 ^SName^S集中火力 ^t^Sn^N1 ^t^t^Sn^N1
^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE ^t^t^t^SEnabled^B ^SConditions^T
^N1^T ^SType^SSPELLCHARGES ^SChecked^B ^SLevel^N5 ^SName^S集中火力 ^t^N2^T
^SType^SBUFFDUR ^SChecked^B ^SName^S集中火力 ^t^Sn^N2 ^t^t^N8^T ^SShowTimer^B
^SType^Sitem ^SName^S109217 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.18
^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SZ ^t^t^t^SShowWhen^N3
^SDurationMaxEnabled^B ^SEnabled^B ^SOnlyInBags^B ^SDurationMax^N3 ^t^N9^T
^SShowTimer^B ^SType^Scooldown ^SName^S群兽奔腾;~`夺命黑鸦 ^SClockGCD^B
^SShowTimerText^B ^SUnAlpha^N0.21 ^SEvents^T ^N1^T ^SType^SAnimations
^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T
^SType^SSPELLCD ^SOperator^S& ^SLevel^N1.4 ^SName^S群兽奔腾 ^t^Sn^N1 ^t^t^Sn^N1
^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SA1 ^t^t^t^SShowWhen^N3
^SDurationMaxEnabled^B ^SEnabled^B ^SDurationMax^N5 ^t^N10^T ^SShowTimer^B
^SType^Scooldown ^SName^S凶暴野兽 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B
^SUnAlpha^N0.22 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SA2
^t^t^t^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B ^SDurationMax^N3
^t^t^SName^S野兽控制 ^STree3^b ^t^N11^T ^SPoint^T ^Sy^F3569 ^f-45^Sx
^F6138^f-46 ^t^SScale^F2560 ^f-52^SOnlyInCombat ^B^SGUID
^STMW:group:1L5ScChpRHeN^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown
^SName^S逃脱 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.23 ^SShowWhen^N3
^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S假死 ^SClockGCD^B
^SShowTimerText^B ^SUnAlpha^N0.22 ^SShowWhen^N3 ^SEnabled^B ^t^N3^T
^SShowTimer^B ^SType^Scooldown ^SName^S威慑 ^SClockGCD^B ^SShowTimerText^B
^SUnAlpha^N0.29 ^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown
^SName^S灵狐守护 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.23 ^SShowWhen^N3
^SEnabled^B ^t^t^SName^S自保技能组 ^t^N12^T ^SView^Sbar ^SPoint^T
^Sy^F7086 ^f-45^Sx ^F-9246^f-48
^t^SScale^F9120 ^f-52^SRole ^N1^SColumns ^N1^SOnlyInCombat ^B^SGUID
^STMW:group:1L5SqAC0rfe3^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N2
^SBarDisplay_EnableColors^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sbar1
^t^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent]
^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SEnabled^B
^t^t^SSettingsPerView^T ^Sbar^T ^SSizeX^F6560 ^f-44^t
^t^t^t^SVersion^N72603 ^t^N72603^S~`~| ^Sprofile^S腰财万贯~`-~`丽丽(四川)~`2 ^^
1.2.3.4.5.6.7.8.9.
1.2.3.4.5.6.7.8.9.
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