求助,自学unity3d能找工作吗版本5.3.3f1导入vuforia5-5-9,运行就报错

关于Unity提供支持Vuforia的内建包从商店导入sample出错的问题
unity2017提供了vuforia的内建支持,目前商店的例子仅支持unity以上版本,那么从vuforia官方下载的包就不能用了,从官网查询得知,需要手动将很多文件删掉才可以,在按照官方操作之后发现,其实,整个包,只需要将Android的Mainfast留下就可以了,其他的全部删去,因为unity的vuforia内在包已经全部提供支持了
没有更多推荐了,Unity Bugs 总结-GAD腾讯游戏开发者平台From Wikipedia, the free encyclopedia
Unity is a
developed by , first announced and released in June 2005 at 's
as an -exclusive game engine. As of 2018, the engine has been extended to support 27 platforms. The engine can be used to create both
games as well as
for , , and . Several major versions of Unity have been released since its launch, with the latest version being Unity 2018.2, released on July 10, 2018.
Unity gives users the ability to create games in both
and , and the engine offers a primary scripting API in , for both the Unity editor in the form of plugins, and games themselves, as well as
functionality. Prior to C# being the primary programming language used for the engine, it previously supported , which was removed in the Unity 5 release, and a version of
called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.
The engine has support for the following :
on Windows and Xbox O
on Linux, macOS, and W
on Android and iOS; and proprietary APIs on the . Additionally, Unity supports the low-level APIs
on iOS and macOS and
on Android, Linux, and Windows, as well as
on Windows and Xbox One.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of , , and resolution settings for each platform that the game engine supports, and provides support for , , ,
(SSAO), dynamic shadows using ,
and full-screen post-processing effects. Unity also offers services to developers, these are: Unity Ads, Unity Analytics, Unity Certification, Unity Cloud Build, Unity Everyplay, Unity IAP, Unity Multiplayer, Unity Performance Reporting and Unity Collaborate.
Unity supports the creation of custom vertexes, fragments (or pixels), tessellation, compute
and Unity's own surface shaders using , a modified version of Microsoft's
developed by .
The Unity editor is supported on
and , with a version of the editor available for the
platform, albeit in an experimental stage, while the engine itself currently supports building games for 27 different platforms. The platforms are listed as the following: , , , , , , , , , , , , , , , , , , , , , , , , , Facebook Gameroom, Apple's ARKit, Google's , and .
Unity formerly supported seven other platforms including its own Unity Web Player. The Unity Web Player was a browser plugin that was only supported on Windows and macOS via , , and , however it was deprecated in favor of .
Unity is the default
(SDK) used for Nintendo's
, with a free copy included by Nintendo with each Wii U developer license. Unity Technologies calls this bundling of a third-party SDK an "industry first".
Unity has four licensing options, each with a varying degree of functionality. The plans are as follows: Personal, which supports all of the engine's core features except for the lack of the ability to use the dark skin UI in the engine's editor, as well as the forced requirement to have a splash screen Plus, which removes the splash screen restriction, increases the revenue Pro, which grants access to premium support, as well as p and Enterprise, which grants access to Unity's source code, and offers a custom multiplayer solution. The rest of the differences are listed below.
License Name
All Engine Features and Platforms
Splash Screen
Cloud Build Queue
Multiplayer
Revenue Capacity
Performance Reporting
Premium Support
Access to Source Code
Made With Unity and optional Custom Animation
Custom Animation and/or Made with Unity
$35 Monthly
Custom Animation and/or Made with Unity
Concurrent Builds
$125 Monthly
Enterprise
Custom Animation and/or Made with Unity
Dedicated Build Agents
Custom Multiplayer
Negotiated Pricing
This section needs expansion. You can help by .
(June 2018)
In 2012, VentureBeat said, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. ... More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. ... Unity wants to be the engine for multi-platform games, period."
For the Apple Design Awards at the 2006
trade show,
named Unity as the runner-up for its Best Use of Mac OS X Graphics category, a year after Unity's launch at the same trade show. Unity Technologies says this is the first time a game design tool has ever been nominated for this award. A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms. In July 2014, Unity won the "Best Engine" award at the UK's annual
Industry Excellence Awards.
Unity 5 was met with similar praise, with The Verge stating that "Unity started with the goal of making game development universally accessible.... Unity 5 is a long-awaited step towards that future."
Following the release of Unity 5, Unity Technologies drew some criticism for the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers. CEO
said in an interview that he believes this to be a side-effect of Unity's success in democratizing game development: "If I had my way, I'd like to see 50 million people using Unity – although I don't think we're going to get there any time soon. I'd like to see high school and college kids using it, people outside the core industry. I think it's sad that most people are consumers of technology and not creators. The world's a better place when people know how to create, not just consume, and that's what we're trying to promote."
In December 2016, Unity Technologies announced that they will change the
for Unity from
to align the versioning with their more frequent release cadence.
On December 16, 2013, Unity Technologies Japan revealed new screenshots for an official mascot character named Unity-chan (ユニティちゃん Yuniti-chan), real name Kohaku ?tori (大鳥 こはく ?tori Kohaku) (voiced by ), with exhibit of the character in Comic Market 85 event in the Tokyo Big Sight between December 29 to the 31st, where themed goods would be distributed and her voice actress would be present at the event. The character's associated game data were to be released in spring 2014. The character was designed by Unity Technologies Japan designer "ntny" as an open-source heroine character. The company allows the use of Unity-chan and related characters in secondary projects under certain licenses. For example, Unity-chan appears as a playable character in . The popularity of the character also led to her appearance in
adaptions, including her own sound library for
and a special adaption of VOCALOID designed to work with the Unity Engine 5.0 version called .
. . July 10, .
. Archived from
Riccitiello, John (October 23, 2014). . VentureBeat (Interview). Interviewed by Dean Takahashi 2015.
. Unity Technologies Blog. July 10, .
. Unity Technologies 2017.
Fine, Richard (August 11, 2017). . Unity Technologies Blog 2017.
. . Archived from
on March 12, .
Bard, Na'Tosha Bard (August 26, 2015). . Unity Technologies Blog 2018.
. Unity Technologies Blog.
Helgason, David (November 2, 2012). . GamesBeat (Interview). Interviewed by Dean Takahashi.
McElroy, Griffin (August 20, 2013). . Polygon 2014.
Smykill, Jeff (August 9, 2006). . ArsTechnica 2015.
(Press release). San Francisco, CA: Gamasutra. June 7, .
. Gamasutra. May 24, .
. Develop Online 2015.
. The Verge 2015.
. The Guardian 2015.
. Develop Online 2015.
Batchelor, James. . GamesIndustry.biz 2017.
. UNITY-CHAN! OFFICIAL WEBSITE 2015.
. Nintendo Life 2015.
Wikimedia Commons has media related to .
: Hidden categories:最近在公司做一个工业4.0的项目,由于涉及到AR部分,采用了Unity3D和Vuforia来开发。
前面一直是开发的Android平台,也都正常使用和发版了。最近又开了一个新案子,要将Android版移植到IOS平台。
虽然本身Unity3D和Vuforia就是跨平台,但由于使用到了一些第三方的.net库,所以会有一些其他的问题,比如LitJSON不能在IOS平台上使用。
不过上述的最终都解决了,但是在使用Vuforia的时候报错:UnityGfxDeviceWorker EXC_BAD_ACCESS,并闪退。
其实这个很好解决,就是Vuforia不支持Meta Graphics API而已。
如下图所示:
将Metal移除掉,并重新打包即可。
读再多的书,走再多的路,也不一定能明白人生的道理。鏌ョ湅: 10564|鍥炲?: 9
Unity 2017.3鐗堟湰鍏ㄩ潰鏀?寔Vuforia 7锛堝唴鍚?暀绋嬶級

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