steamgangbeast联机饥荒联机版太卡怎么办办

社区昵称:AirierCoCo
本帖最后由 AirierCoCo 于
12:13 编辑
123.jpg (73.71 KB, 下载次数: 0)
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& &消息来源:
& &payday2 更新体积为 21.1MB.
& &同时拥有两款游戏,就能够分别获得4个面具
& & SpeedRunners
& & Added the SpeedRunner mask
& & Added the Hothead mask
& & Added the&&Falcon mask
& & Added the Unic mask
&&《收获日2》发行商Starbreeze全球品牌总监Almir&&Listo说:“《极速奔跑者》和《收获日2》在多人游戏的激烈程度上有着共同点。我们的角色将穿越到另一款游戏中,简直天衣无缝。”
《极速奔跑者》的开发组tinyBuild的CEO Alex&&Nichiporchik补充说;“我们喜欢合作,事实上《极速奔跑者》本身就是与DoubleDutch合作开发的。看到我们的角色乱入《收获日2》,并换回他们的面具,感觉太牛逼了。”
&&关于在Speed Runners 中如何解锁payday2面具& &
下面的评论都是&&CLOAKER& &D A L L A S& && &H O X T O N& && && & W O L F& && &这个应该是解锁的code吧
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社区昵称:Easkshell
本帖最后由 guojc18 于
23:02 编辑
Speedrunners隐藏人物代码:
Payday2:/dallas;/wolf;/hoxton;/cloaker
模拟山羊:/BAAAAHHH!!!
Gang Beast:/gangbeast
土豆?:/sallad
使用方法:在人物选择界面的聊天栏中输入代码后回车
社区昵称:tsk12
社区昵称:AirierCoCo
我特意看看了,发现没有拼错。
社区昵称:SS死亡幽灵
社区昵称:yuchenshuize
两款都有但是payday2没下载会影响DLC的获得吗
社区昵称:AirierCoCo
两款都有但是payday2没下载会影响DLC的获得吗
不会影响,你可以手动看看payday2的dlc里是否有 speed runner dlc什么的
社区昵称:yuchenshuize
不会影响,你可以手动看看payday2的dlc里是否有 speed runner dlc什么的
360反馈意见截图71.jpg (33.58 KB, 下载次数: 0)
10:54 上传
(26.15 KB, 下载次数: 1)
10:54 上传
社区昵称:yuchenshuize
speedrunner&&code 如何使用
社区昵称:-XiaoMing-
/sharedfiles/filedetails/?id=
speedrunner&&code正确使用方式
社区昵称:ピカチュウ
撕B奔跑者 好评
社区昵称:河堤上的 你
Speedrunners隐藏人物代码:
Payday2:/dallas;/wolf;/hoxton;/cloaker
模拟山羊:/BAAAAHHH!!!
社区昵称:AirierCoCo
两款都有但是payday2没下载会影响DLC的获得吗
我问了一下朋友,貌似不是dlc,是进入游戏直接获得。。。。
社区昵称:Aunt。
好棒好棒,回家试试
社区昵称:JohnZerW
感谢分享!
社区昵称:1?
payday2里的面具需要解锁么 我好像没有
社区昵称:AirierCoCo
问一下,这个面具,你在payday2 里拿到了么?
社区昵称:AirierCoCo
payday2里的面具需要解锁么 我好像没有
payday2我很早就退坑了,在楼上我帮你问了一下
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21:45, PE: 0.065301s , QE: 209, Gzip On.我在steam中购买了GangBeast为什么找不到我在stea? - 爱问知识人
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View mobile websiteHands On: Gang Beasts | Rock, Paper, Shotgun
The first rule of fete club
Hands On: Gang Beasts
on April 4th, 2014 at 9:00 pm.
Share this:
Currently in alpha,
is free to download and you should . It’s a surprisingly nuanced multiplayer beat ’em up that combines playgrounds packed with perilous physics and a control scheme that makes combat a sequence of shoving, grappling and tripping over your own fists. Rounds often come to a halt as the last Beasts standing collapse into a meat grinder together, unsure who is pushing toward and who is pulling away.
It’s already a wonderful game, both hilarious and intelligently designed, but rather than simply praising its silliness, I’ve been thinking about how the whole thing works and why it’s satisfying, while also looking at the possibilities that the future of jelly-combat holds.
Gang Beasts inspires euphoric reactions, which can be difficult to decipher. Is it a clown performing an elaborate routine or a fussy neighbour standing on the end of a rake? Like many local multiplayer games, crowds are drawn to it but only, of course, if crowds are available. At Rezzed, it occupied the end of a stand right at the quietest edge of the showfloor and every time I passed by, the battling jelly babies had an audience.
There’s a falsehood in that previous sentence actually – I didn’t ‘pass by’ once. Every time I found myself in the vicinity, I’d become part of the audience, watching friends, families and strangers doing battle. Laughter is the main reaction, as it so often is with games that combine combat with chaos and intentional clumsiness, but occasional gasps of pleasure and surprise could also be heard as one of the levels revealed a new wrinkle in the game’s rubbery skin, which is alternately as tight as a drum and as saggy as a Basset Hound’s jowls.
Playing at home, without an appreciative crowd and invariably with one other competitor, the sagginess is more apparent. Of course it is, you might well cry out, because that’s not the point! Perhaps this is a game for the big stage and perhaps it doesn’t belong in my tiny bedroom/study (nothing that I do here is studious), but I only find myself in environments where Gang Beasts will have a crowd to please three or four times a year. If your social life doesn’t involve gathering around a screen with your friends, Gang Beasts may not have any sort of lasting appeal.
It’d the easiest thing in the world to enthuse about the moments that make up an hour-long session of Gang Beasts. There’s the initial reaction when a player learns to grab the bodyparts of an opponent. An incoming fist becomes a lever that can be used to ground the attacker, pivoting, feet planted, so that both characters end up locked in a violent embrace.
A skilled practictioner of the arts can lift an opponent, hurling them against walls or into meat grinders. Defensive moves transition into counters, sometimes accidentally, and a brawl becomes a hot sticky mess of body parts. I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.
Then there’s the sheer joy of the Ferris wheel level, which seems like a more whimsical extension of the window-cleaners gondola that is a definite highlight, with its collapsible barriers and long, lonely tumbles into ignominity and death. The beauty of the Ferris wheel is the discovery that falling from the platform doesn’t lead to an instant Sumo-style failure, instead causing the bout to transition into a boardwalk battle. We were disappointed when we first landed on the planks and realised that combat would continue – it’s a flat space with nothing to commend it or to end the conflict unless someone is daft enough to clamber back onto the wheel, or over the railings and into the water.
The Gang Beasts are ineffective in a stand-up fight, preferring to wrestle and grapple one another into deadly machinery, flame pits or any conveniently punishing pratfall. Place them on a flat surface, as the game’s single existing cooperative environment does, and the game becomes a somewhat random and tedious slog ’em up – Double Dragon in a vat of treacle. We assumed the boardwalk would become a bored walk, circling one another and occasionally landing a jab or holding onto one another like two drunks who don’t know if they want to dance, cuddle or fight. And then a couple of planks collapsed as I walked across them. I grabbed the sides, leaving my jelly-man hanging, his legs kicking the air above the hungry sea below, his arms lodged into position so that he was only visible from the shoulders above.
Everybody else gathered around and punched me until I was unconscious and slipped out of position and beneath the waves. Like so much that happens in Gang Beasts, it was a hilarious extension of the physics and malleable character controls, but it also called my attention back to my main quibble with the game as a competitive brawler. As far as I can tell – and believe me, I’ve tried – it’s impossible to counter the collapsing planks. You fall, you die. But you can hang on and prolong the inevitable for ages and ages. It’s a sight gag rather than an interactive possibility.
There’s nothing wrong with that but, even at this early stage of development, Gang Beasts has the clear potential to be something more than slapstick. It has the potential to be interactive, improvised competitive slapstick, which is a truly glorious thing.
One arena has the players hopping beween two trucks that are hurtling down a highway. The best tactic, if you want to win, is to stand almost completely still, making minor adjustments as the momentum of the vehicle causes your character to wobble dangerously close to the edge. Too often, inactivity is the best approach to any given situation and engagement is best avoided. Wait for opponents to end themselves and you’re likely to be raising your heavy hands in victory. It’s funny to watch people fling themselves into incinerators, but the difficulties faced by aggressors soon detracts from any real competitive edge. I often survive and even win a round simply by clinging to opponents while they do all the hard work, of lifting, positioning and hurling me toward death.
Here’s the thing – the joke works. Wibbly-wobbly characters, with far too much momentum and far-too tiny legs, are hilarious, particularly when they’re biffing one another in perilous environments. Every single scenario could be the climax of an action film, if all of the actors were replaced by slightly deflated sentient Space Hoppers. Actually, no, the Space Hoppers would have some semblance of agility – these creatures are like
wearing concrete shoes and tungsten gloves. You could watch somebody playing through the current set of levels on Youtube or around a monitor, and you’d be almost as entertained as you would be by playing the game yourself.
Eventually, if development moves in the right directions, there will be much more to the game than fifteen minutes of flailing amusement, and if that’s the case it’ll earn far more than the fifteen minutes of fame due to the usual comedy physics simulators. Gang Beasts contains the seed of an exceedingly relatable but complex combat engine that could lead to one of the greatest grappling games ever made. It’s the fulfilment of the mad promise that
planted in my mind
– comedic, physics-driven combat that rewards the players as much as the spectators. And just look at . Delicious.
right now and is free. You won’t regret it.
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