求一个steam正版收获日掠夺修改器2能用的修改器

收获日2下载专题
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没有任何记录RT: 谢谢了
社区昵称:Nimo
这个目前是没有的
社区昵称:SS死亡幽灵
payday2这个游戏并不限制汉化(无dlc),问题出在ok社的更新太过频繁,而旧的汉化会导致无法正常游戏,新的汉化汉化组还没做出来就又更新了。这就导致汉化组的汉化跟不上更新。。。。。。。。。。建议去百度收获日2吧看看,那里有菜单翻译,任务流程和地图介绍应该能满足你的需要。或者是在不行,先下个盗版,熟悉了流程再玩正版
社区昵称:SS死亡幽灵
payday2这个游戏并不限制汉化(无dlc),问题出在ok社的更新太过频繁,而旧的汉化会导致无法正常游戏,新的 ...
打错了,是无vac,不是无dlc
我已经500级,不用汉化通全部。哪个不明白可以问我。搜索我的SteamID dinguser
社区昵称:大大大大大大大大喪失
以前有汉化的 不过更新日2这个游戏更新太频繁了 汉化组弃坑了 已经许久没更新了
社区昵称:百撕不得騎姐
官方不是招人做官方简繁体中文嘛。等吧。最晚明年就有官方的简繁体中文了
社区昵称:半目雨田
更新太快了……
同求呀 有些任务不明白
SteamCN 蒸汽动力 & Chinese Steam User Fan Site.
来浏览本站
22:08, PE: 0.051697s , QE: 114, Gzip On.《收获日2》联机作弊码大全
日 来源:游迅网 编辑:紫葡萄
《》联机作弊码大全,Lua脚本,联机也能享受作弊的快感。
-- Player Instance
local player = managers.player:player_unit()
-- Steam Achievements&
if managers.achievment then
& & & & for id,_ in pairs(managers.achievment.achievments) do
& & & & & & & & managers.achievment:award(id)
& & & & end
-- God Mode
if player then
& &player:character_damage():set_invulnerable( true )
-- Throwing Distance
local car_arr = {
& & & & 'being',&
& & & & 'mega_heavy',&
& & & & 'heavy',&
& & & & 'medium',
& & & & 'light',
& & & & 'coke_light'
for i, name in ipairs(car_arr) do
& & & & tweak_data.carry.types[ name ].throw_distance_multiplier = 10.0
-- Everything But Weapons
for i=1, 7 do
& & & & managers.lootdrop:debug_drop( 1000, true, i )
-- Weapon Mods
NewRaycastWeaponBase._get_spread = function(self) return 0 end
NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end
NewRaycastWeaponBase.reload_speed_multiplier = function(self) return 5000 end
NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 5000 end
PlayerStandard._get_swap_speed_multiplier = function(self) return 5000 end
NewRaycastWeaponBase.damage_multiplier = function(self) return 5000 end
BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end
-- Infinite Ammo Clip
if not _fireWep then
& &_fireWep = NewRaycastWeaponBase.fire
function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
& &_fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
& &if managers.player:player_unit() == self._setup.user_unit then
& & & self.set_ammo(self, 1.0)
-- Infinite Ammo and No Reload
RaycastWeaponBase.ammo_info = function(self)
self._ammo_max_per_clip = 99999
self._ammo_remaining_in_clip = 99999
self._ammo_total = 99999
self._ammo_max = 99999
return self._ammo_max_per_clip, self._ammo_remaining_in_clip, self._ammo_total, self._ammo_max
BlackMarketGui.get_weapon_ammo_info = function(self, weapon_id, comparision_data)
return 100, 100
-- Money and Level
managers.experience:_set_current_level (1337)
managers.skilltree:_set_points(9999)
managers.money:_add_to_total(9999)
-- Infinite Saw
if not _fireSaw then
& &_fireSaw = SawWeaponBase.fire
function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
& &_fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
& &if managers.player:player_unit() == self._setup.user_unit then
& & & self.set_ammo(self, 1.0)
-- Infinite Cable Ties
if not _rmSpecial then
& &_rmSpecial = PlayerManager.remove_special
function PlayerManager:remove_special( name ) end
-- Infinite Equipment
if not _rmEquipment then
& &_rmEquipment = PlayerManager.remove_equipment
function PlayerManager:remove_equipment( equipment_id ) end
-- Infinite Equipment (Not Host)
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end
-- Debug Menu
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
-- All Weapons Unlocked
local wep_arr = {
& &'new_m4', 'glock_17', 'mp9', 'r870', 'glock_18c', 'amcar', 'm16', 'olympic', 'ak74', 'akm', 'akmsu', 'saiga', 'ak5', 'aug', 'g36', 'p90', 'new_m14', 'deagle', 'new_mp5', 'colt_1911', 'mac10', 'serbu', 'huntsman', 'b92fs', 'new_raging_bull', &'saw'
for i, name in ipairs(wep_arr) do
& &if not managers.upgrades:aquired(name) then
& & & managers.upgrades:aquire(name)
-- Guards and Camera
function GroupAIStateBase:_clbk_switch_enemies_to_not_cool() end
function PlayerMovementn_suspicion( observer_unit, status ) end
function GroupAIStateBasen_criminal_suspicion_progress( u_suspect, u_observer, status ) end
function GroupAIStateBase:criminal_spotted( unit ) end
function GroupAIStateBase:report_aggression( unit ) end
function PlayerMovementn_uncovered( enemy_unit ) end
function SecurityCamera:_upd_suspicion( t ) end
function SecurityCamera:_sound_the_alarm( detected_unit ) end
function SecurityCamera:_set_suspicion_sound( suspicion_level ) end
function SecurityCamera:clbk_call_the_police() end
function CopMovement:anim_clbk_police_called( unit ) end
function CopLogicArrest._upd_enemy_detection( data ) end
function CopLogicArrest._call_the_police( data, my_data, paniced ) end
function CopLogicIdle.on_alert( data, alert_data ) end
function CopLogicBase._get_logic_state_from_reaction( data, reaction )
& &return &idle&
function GroupAIStateBase:sync_event( event_id, blame_id ) end
function GroupAIStateBasen_police_called( called_reason ) end
function GroupAIStateBasen_police_weapons_hot( called_reason ) end
function GroupAIStateBasen_gangster_weapons_hot( called_reason ) end
function GroupAIStateBasen_enemy_weapons_hot( is_delayed_callback ) end
function GroupAIStateBase:_clbk_switch_enemies_to_not_cool() end
-- Player Mods
PlayerStandard._get_walk_headbob = function(self) return 0 end
PlayerStandard._can_stand = function(self) return true end
PlayerManager.remove_equipment = function(self, equipment_id) end
PlayerInventory.remove_selection = function(self, selection_in, instant) end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.c_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
PlayerStandard._can_run_directional = function(self) return true end
-- Super Jump
PlayerStandard._perform_jump = function(self, jump_vec)
local v = math.UP * 470
if self._running then
v = math.UP * 2000
self._unit:mover():set_velocity( v )
-- Player Armor
PlayerDamage.get_real_armor = function(self)
return Application:digest_value( 100, false )
-- Unlock All Masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory(&normal&, &masks&, mask_id, false)
-- Ammo and Health
local player = managers.player:player_unit()
if alive(player) then
player:base():replenish()
-- Weapon Accessories, Color Palettes, and Mask Vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
game_state_machine:change_state_by_name( &victoryscreen&, { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
-- End Mission
game_state_machine:change_state_by_name( &victoryscreen&, { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
-- Teleport Player
function GameState:freeflight_drop_player( pos, rot )
& & & & if( managers.player ) then
& & & & & & & & managers.player:warp_to( pos, rot )
& & & & end
-- Message On Screen
if managers.hud then
& &managers.hud:show_hint( { text = &LUA Hack Loaded!& } )
-- Unload Some Scripts
managers.player:player_unit():character_damage():set_invulnerable( false )
if _wSpread then
& &NewRaycastWeaponBase._get_spread = _wSpread
& &_wSpread = nil
if _wRecoil then
& &NewRaycastWeaponBase.recoil_multiplier = _wRecoil
& &_wRecoil = nil
if _wReload then
& &NewRaycastWeaponBase.reload_speed_multiplier = _wReload
& &_wReload = nil
if _wFireRate then
& &NewRaycastWeaponBase.fire_rate_multiplier = _wFireRate
& &_wFireRate = nil
if _wSwap then
& &PlayerStandard._get_swap_speed_multiplier = _wSwap
& &_wSwap = nil
if _fireWep then
& &NewRaycastWeaponBase.fire = _fireWep
& &_fireWep = nil
if _fireSaw then
& &SawWeaponBase.fire = _fireSaw
& &_fireSaw = nil
if _rmSpecial then
& &PlayerManager.remove_special = _rmSpecial
& &_rmSpecial = nil
if _rmEquipment then
& &PlayerManager.remove_equipment = _rmEquipment
& &_rmEquipment = nil
if _rmEquipmentP then
& &PlayerManager.remove_equipment_possession = _rmEquipmentP
& &_rmEquipmentP = nil
-- Message On Screen
if managers.hud then
& &managers.hud:show_hint( { text = &LUA Hack Unloaded!& } )
-- Job Spawning
et._debug_mass_spawning = true
managers.crimenet._active_jobs = {}
managers.crimenet._presets = {}
local t = {}
local difficulty_id = (5)
local difficulty = tweak_data:index_to_difficulty( difficulty_id )
table.insert(t, { job_id = &ukrainian_job_prof&, difficulty_id = difficulty_id, difficulty = difficulty } )
local j = 0
while(j & tweak_data.gui.crime_net.debug_options.mass_spawn_limit) do
& & & & local job_data = t[1]
& & & & table.insert( managers.crimenet._presets, job_data )
& & & & j = j+1
-- Jobs ID's
&welcome_to_the_jungle&, (Big Oil)
&welcome_to_the_jungle_prof&,
&framing_frame&,
&framing_frame_prof&,
&watchdogs&,
&watchdogs_prof&,
&alex&, (Rats)
&alex_prof&,
&firestarter&,
&firestarter_prof&,
&ukrainian_job&,
&ukrainian_job_prof&,
&jewelry_store&,
&jewelry_store_prof&,
&four_stores&,
&four_stores_prof&,
&nightclub&,
&nightclub_prof&,
&mallcrasher&,
&mallcrasher_prof&,
&branchbank_deposit&,
&branchbank_deposit_prof&,
&branchbank_cash&,
&branchbank_cash_prof&,
&branchbank_gold&,
&branchbank_gold_prof&,
&branchbank&,
&branchbank_prof&&
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备案编号:沪ICP备号-6& 求《收获日2》正式版修改器,再Steam里面可以使用的!! ...
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求《收获日2》正式版修改器,再Steam里面可以使用的,请问那位好心人有的去发给我(用QQ邮箱发),我的QQ是。
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