用Ninjajohn theninja ripperrr截取游戏模型,一堆RIP文件怎么导入MAX

天刀模型截取教学贴_ninjaripper吧_百度贴吧
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天刀模型截取教学贴
苹果怎么设置铃声?
度娘删我贴我也是醉了。。。(镇楼图右下角的水印就是我发模型资源时网站自己加的,那个发资源的就是我哦)
先亮一下自己的设定(只设F10是因为F11是天刀的默认商城,F12是默认衣柜)
擦,说我账号被盗。我先改密码去了
设定好了就打开NinjaRipper,记住!!!!一定要用管理员身份运行!!!(不然进不去游戏)#当时我就为解决这个问题用了一天的时间,这个贴吧那时有不少帖子都留有我的提问。。
用NinjaRipper点“RUN”可能遇到的几个问题。【这可能是最重点的几个问题了】(要是英语好,这些问题都不是事)
这个是安全软件对NinjaRipper进行的阻止时出现的。(还一个翻译过来是“请确定输出目录可写”&解决后没截图。。&,那个也是安全软件的阻止)——大家对NinjaRipper添加信任就好了这个就按字面意思做就行了,手动删掉天刀目录下的d3d9.dll和d3d11.dll,就行了(建议大家备份下这两个.)
问题解决,进入游戏(这步就会在你设定的输出目录里建一个文件夹,里面是一些记录文件。。所以平时不截取模型时会很烦。。建议用完就改挂别的不常玩的游戏上)
等你按下你设定的截取键,会定格3秒左右,然后玩累了退游戏,在你设定的截取文件夹里应该会多出几个文件夹,比如我的是F:\模型截取\_NinjaRipper\_18.47.32_WuXia.exe
(最后一个可是文件夹名字,不是程序)#PS,经过实践,这个软件好像是截取所有你能显示出来的模型文件,所以,想截取自己侠女或者侠士的请尽量找个没npc,模型又少的地方开屏蔽(比如西湖里面 或者 选择角色画面 都不错)
然后,关掉NinjaRipper,打开3dmax。
缺牙要及时修复,揭秘种植牙如何做到几十年不掉?
运行脚本选择你的NinjaRipper安装目录的 ninja_ripper_import_1.3.ms
没辙,度娘吃楼能力太厉害,根本没法发,还抽楼。回头再说吧
终于在昨晚11点把被删的楼恢复了,现在继续
运行脚本以后会出现如下的对话框,记住第一行里选groupinput Dir里填那个一大堆rip文件的文件夹(截取出来的文件)rip file nums里填写“xx减号xx”,(例如“120-200”,就代表我要导入我截取的那个文件夹里的编号为120到200的.rip文件【还有,如果超出文件夹里的最后一个的编号文件会报错】)
补楼上的图
接下来就是填写rip file nums的技巧【原来的帖子:】先把如下文件夹按大小排序,然后找200k左右的rip的一长串,最后把rip file nums调那些rip文件顺序的范围,导入后删删就行了。全导的话前面有一大堆图标…好几百个,导入也是费
比如上图我就提了“70-120”,乱糟糟的一团吧= =。。建议在那些只显示线条的视图里把不像人的东西选中并delete掉就好了~
经过我这个渣渣之手,整理出来T2内衬就这德性了= =。。(外衣一般都在脚下那部分)想要保存的话建议按图中的”归档“保存,不然就是只有模型(就是全是灰色的,没有别的颜色),贴图路径都得从新找,很麻烦【3dmax菊苣们请无视此楼】
教学贴完毕,我是因为看总有人问而答的人少,就像我当时问各种怎么用的情况,我索性直接开此教学贴造福大家。有新问题的话欢迎在此贴下交流~
能找到五毒隐身模型吗
能做一个伸手党吗!
多谢楼主,看来是我软件问题,我软件用的1.50的,截取的都是白色的,还一大堆没截取到
好厉害啊!!虽然我一点也看不懂。。。然而,还是膜拜~
楼主太帅了
曾踏破过深海 寻求你我所爱 回头像赤足接力赛 陪同你失望又期待 曾看踏雪花开 我几乎奉劝你离开 天知道大家好不容易学会爱
模型截出来了,不过衣服有问题,听风衣服截出来是白色的,莫非染色的衣服不行?
楼主大大 想问一下截取出来都是.exe.log是什么情况呢
楼主大大,我提取出来的没有眼睛,睫毛也没贴图,这是什么原因呀?
楼楼,我截出来的没有眉毛 是怎么回事啊
呐蟹蟹楼主!
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保存至快速回贴打完红蝶后,心血来潮,想把模型提取出来,无奈网上几乎找不到提取红蝶的教程,想想试试通用模型提取办法如何,没想到成功了,留个标记
ninjaripper 1.5.1(模型截取工具)
noesis v4177 (模型查看工具)
dolphin 4.0 (Wii模拟器)
如果以上软件的网站挂掉的话
我这里提供 noesis 和 ninjaripper 备份
360云盘炸了
更新天翼云
(真红之蝶提取相关)
首先根据你的Wii模拟器版本
32位版模拟器 打开 x86\NinjaRipper.exe
64位版模拟器 打开 x64\NinjaRipper.exe
我这里的模拟器是 64位 的
打开 x64\NinjaRipper.exe
然后 选择模拟器的位置
模拟器启动后
先配置 图形 面板
然后把 后端 配置 为 Direct3D11,理论上 Direct3D9 也行,不过我没测试
不能选 OpenGL 和 软件渲染器
按 关闭 返回
启动 真红之蝶
你可以在 任意场景 截取
我这里是在 夜店模式 下截取
在这里 按一下F10 开始截取
我这里不知为何有点问题按一下游戏暂停了,模型也没有出现
如果你遭遇和我一样的问题,过10秒再按一次 F10 就行了
模型已经截取
如果截取成功的话,模拟器目录会多出一个名叫 _NinjaRipper 的文件夹
里面还有一个或多个文件夹
看一下里面有没有后辍名为 rip 的文件,这些就是模型文件
还有后辍名为 dds 的文件,这些是 贴图文件
把 ninjaripper 里面的 fmt_ninjaripper_rip_1.18.py 文件改名 fmt_ninjaripper_rip.py
如果你不改名的话,Noesis有可能会报错
把改名后的 fmt_ninjaripper_rip.py 拖到 (noesisv的根目录)\plugins\python 里面
打开 Noesis
这里,你已经可以愉快地打开模型了
你也可以使用3dsmax打开模型
ninjaripper的目录里面有个3dsmax脚本 ninja_ripper_import_1.3.ms
我没有3dsmax,无法测试
这些模型里面还有骨架信息,用3dsmax打开的话可以看到
也可以转换为mmd的模型,有兴趣的人自己弄
参考知识库
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(4)(3)(1)(1)(3)(7)(4)(4)(1)(1)(3)(1)(1)转发个使用教程吧_ninjaripper吧_百度贴吧
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本吧签到人数:0可签7级以上的吧50个
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转发个使用教程吧
一楼度娘的
苹果壁纸图片软件哪个好用?
模型提取工具NinjaRipper是一款用于游戏中的模型提取工具,不过NinjaRipper仅限于DX 8/9/11,操作也很简单功能介绍1、用于截取遊戲中的模型,贴图和著色器(仅限DirectX 8,DirectX 9和DirectX 11程序)2、提取所有可用的模型的頂點信息,包括所有的紋理坐標,法線,重量,BLENDWEIGHT,BLENDINDICES,副法線,切線,指數,紋理,著色器。3、截取出來的模型都是*.rip格式,压缩包里已有一个ninja_importer.ms的S MAX导入插件(支持3DS MAX 2009或以上,我使用的是3ds max 2011,完美運行!)转载:pc6去掉.他com吧/softview/SoftView_104215.html虽然有新版v1.4的了
然后这个,c.blog.请.去com掉.他cn吧/profile.php?blogid=817d1edc890014ir
Monkey威武的教程:
图片还是去上面看吧ninja ripper的使用方法目前比较常见的模型抓取软件有3D RIPPER DX和GameAssain,而大家比较常用的模型截取软件是GA(GameAssain),虽然GA是不错,有中文化的界面,而且使用起来也很简单,但可惜的是GA不再更新了。而且无论是3D RIPPER DX还是GameAssain,这两款软件都有很致命的问题,就是无法支持DX11游戏的截取,还有不支持WIN8.1和WIN8系统。这就使得这两款模型截取软件在WIN8和8.1下失去了用武之地。而今天我要给大家介绍另一款软件,也是模型截取的软件,和GA比较起来,它可以支持WIN8/8.1系统,还可以支持DX11的模型截取。名字叫ninja ripper。ninja ripper是一个由俄罗斯人开发的软件,是免费版本。虽然是俄罗斯人开发的,但使用起来也是没什么难度,因为这软件界面是普通的英文界面。稍微有点英文基础的人基本都可以看得明白的。下面我就拿古剑2为例,来介绍一下ninja ripper的使用方法 ,如果有写的不好的地方请谅解。运行ninja ripper,可以看到这个界面
从上到下分别是游戏运行目录、截取出来的模型输出路径、截取快捷键。那个RIP就是截取模型的意思。 RUN下面那个一般不用改,默认设置就OK了。我们指定好游戏运行目录后,点击一下RUN启动游戏。
不过ninja ripper跟其他模型截取软件不同的是,它点击RUN后启动的游戏是看不到任何提示标志的,不过不用担心,实际上模型截取它已经启动了。 我选择的是乐乐的屋子来抓取模型,截取人物是软妹,衣服是
大大做的软妹公主装MOD^_^ 做好准备后,按下F10,此时游戏会失去响应,这其实是在抓取模型了。截取完毕后游戏会恢复响应,此时我们进入截取模型的目录。我这里设置的是游戏运行目录作为存放目录哈。 我们可以在这个_Ripper目录里找到很多以月日年.时间来命名的文件夹,我双击进入这个以刚刚截取模型时间来命名的文件夹。 一路进入Frames-Frame0000文件夹后,我们可以看到很多以.RIP扩展名和dds贴图来命名的文件,那些RIP文件就是截取出来的模型。 接下来就是进入到3DSMAX里进行处理了~~跟GA不同的是,ninja ripper所截取的模型要导入到MAX的话,不是像GA那样复制插件到MAX目录,然后点文件-导入的来导入模型这种方式,而是通过用MAXSCRIPT的方式来实现导入。 打开MAX,点击菜单的MAXSCRIPT-运行脚本 在打开的窗口中我们定位到ninja ripper所在目录,双击打开那个ninja_ripper_1.3.ms 之后我们可以看到这个窗口 在这个窗口中,我们选择Group来导入,在Input Dir中我们点后面的...按钮,定位到你刚刚截取模型的所在目录,注意一定要选到Frame0000文件夹,否则是无效的,因为软件要求要有RIP文件才能导入的。 在下方的RIP File中输入你想要导入多少个模型,比如我这里是有114个RIP文件。就输入0-113,就是导入114个模型,具体情况每个人都不一样。每次导入的模型最好不要超过150个,否则导入时间会非常久。 输入完毕之后,其他的基本不用改,最后点IMPORT开始导入导入完毕之后,接下来怎么做随便你,ENJOY~~~ 讲到这里,教程基本就那么多了。如有不懂的地方请在下面评论中指出,我会尽我能力来解答的~~
附加一个:geek.prdsarea去.掉com吧/thread-891-1-1.html
为森么我截取粗来的都是txt格式的,各种心塞啊
MS脚本我有
文件程序都不缺就是不知道如何跳过游戏启动器比如游戏登录程序client.exe
主程序是TGame.exe
进入游戏需要用client.exe登录才能打开TGAME.EXE
否则直接打开主程序会自动关闭
为啥模型截取不了呢,按了快捷键也没有开始截取
想看古剑一的
win7 DX11上面不行吗?
缺牙要及时修复,揭秘种植牙如何做到几十年不掉?
求大神指点!!
什么也截取不了
守望这个软件好像不能截
挖个坟……我之提取出文本……
新倩女幽魂为啥截出来是TXT.
不知道是不是我电脑不行了。。。我导入50个文件都能卡住。还有,截取出来的文件可以分次导入嘛?
楼主,请问在复数情景下截取了多人模型,导入时他们都挤在一起这个问题怎么解决啊。
我想截取光晕里面咕噜人的电浆手枪模型,为什么截取出来是一块东西,和一堆线
请问楼主,我截取和导入都没有问题,但为什么导入后的模型会丢失UV坐标,这个有什么办法解决吗?还是中间我无操作了什么所导致的,望予以帮助~
我导入的模型全都是只用了一张贴图,截取下来一大堆,只用了其中的一张贴图,然后这一张贴图给场景的模型全贴上了,怎么解决啊,人物,建筑使用的贴图都是一样的,而且其中一些物件全部堆叠在一起,傻傻分不清啊。如果要一点一点贴贴图,摆位置,该模型。还不我手动自己建模,一点都不方便啊。
大佬你好,模型提取出来了,导入不了3Dmax2014版本
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NINJA RIPPERUtility to extract / ripping 3d models (mesh), textures, shaders directly from the running game.current version: 1.5.2----------------RIPPER----------------RIPPER FEATURES
Extracting all available vertex information of the models (position, all the texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICES, BINORMAL, TANGENT), indices, textures, shaders. Theoretically all extracted information could be import in the 3D editor!Support for D3D11, D3D9, D3D8 (processed, however not all methods/techniques, but should work for 95% of all games).RIPPER FUNCTIONS DESCRIPTION
o Target (DX8, DX9, DX11 application):o Exe - field for a direct path for the executable file of the application/game
o Arg - field for additional settings for an executable file
o Dir - field for a direct path to the folder containing the executable file (entered automatically when you select .exe, no need to change by the default)o No Wrapper - mode in which the ripper will try to run .exe of the application/game directly, using for ripping only intruder.dll, if this mode does not work (do not rip) then you need to select one of the wrapper modes!o Wrapper modes - a modes in which ripper will copy d3dX.dll in to a folder containing the executable file of the application/game, after this ripper windows can be closed, then you can start the game from any location, copied d3dX.dll will automatically clinging into the game. Thus no longer need to run the ripper himself for this game.o D3D8 Wrapper - for directx8 games only
o D3D9 Wrapper - for directx9 games only
o D3D11 Wrapper - for directx11 games onlyYou need to delete .dll from the game folder manually (if necessary), ripper configurations is stored in the registry from now on!o RUN - button to start the application/gameo Output Directory (directory for saving ripped models): o Dir - field for output folder (automatically entered), this folder can be selected manually, be sure that checkbox "Don't overwrite by EXE" is cheked
o Browse - button to explore folder with selected .exe file
o Don't overwrite by EXE - by activating this function, the choice of the executable file does not overwrite the output foldero Settings:o RIP - you can change rip button
o Forced to save (Textures) - activating this will forced saving only texture------------------------------------------------------------------IMPORTER (for 3ds max only)------------------------------------------------------------------IMPORTER FEATURES
to import models used 3ds max version 2009 and above. Importer can import models and uv-coordinates. Theoretically also possible to import any data
saved into .rip files, including the weight of the vertices, these weights are used to link models and bones. The only question in the generation of the skeleton and its connection with the model (vertices).IMPORTER FUNCTIONS DESCRIPTION
o Source select (source selection and the import mode):o Group - import group files
o Single - import single files
o List File - import files from list (not implemented yet)o Input Dir/File - import source, the file or folder (depending on the selected mode)
o RIP File Nums - field to enter the file numbers to import (Group mode only), the input format is: 0-15, 589, 67o Vertex Format (selecting the model building settings):o Auto - mode to automatically identify groups of data (vertices, normals, uv-coordinates), will work for most games
o Manual - mode for manual definition of groups of data, you needed to import the models of the new games (mostly directx11)o Position (x,y,z) - fields for enter data defining the position of the vertices of the model, even in manual mode these parameters in 99% of games will not change
o Normal (x,y,z) - fields for enter data defining the normals at each vertex of the model (not implemented yet)
o TexCoord (u,v) - fields for enter data defining texture coordinates of the model, one of the most important parameters. For games, wich model imports without a proper uv-coordinates, a pair of UV always choosing by search. At the time is Identified that pairs can not exceed number 50, that is can be 6-7 or 18-19 or 24-25 or 39-40 etc. In very rare cases, a pair of uv can be 3-4 or 4-5 or 5-6, which is within the "normal field of definition", as well as 8-6 or 12-11, which is at odds with common sense, but may still be.o Tex.0 File Level - choice of a number of the texture, which applies to the model after import
o Scale - the scale of the imported model
o Rotate - turn imported model on the selected axis o IMPORT - button to start the import process------------------------CONTACTS------------------------English Instructions (author Tosyk)
Official website of the author:
The official support page:
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> Weird. I found out about it because someone managed to extract Loadout's models with it. Why would it not work with me?
Depending on how long it's been since they managed to rip the model, it could simply be due to the game being updated and breaking Ninjaripper's functionality with that particular title (which has happened quite a few times with several other titles as well). If that person is still managing to rip content from Loadout at this time, then you may want to consider sending them a message and asking for their assistance on how to do it.
Not as serious as you'd think.
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> **Posted by **
>
> > **Posted by **
> >
> > Sorry for posting on an old submission but even if you're just redistributing it, do you have any idea why nothing happens except a log file when pressing F10? I'm trying to rip Loadout's models and DX9 is the only one that crashes.
>
> Ninjaripper's not exactly compatible with a lot of games anymore (Loadout included), so that' in terms of what it can work with, it's literally a guessing game anymore with that program. Unfortunately, the program also seems to no longer be supported by its creators, so any possible fixes that could be made to patch that problem are most likely not going to happen through them.
Weird. I found out about it because someone managed to extract Loadout's models with it. Why would it not work with me?
A Fucked Up Story
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> **Posted by **
>
> Sorry for posting on an old submission but even if you're just redistributing it, do you have any idea why nothing happens except a log file when pressing F10? I'm trying to rip Loadout's models and DX9 is the only one that crashes.
Ninjaripper's not exactly compatible with a lot of games anymore (Loadout included), so that' in terms of what it can work with, it's literally a guessing game anymore with that program. Unfortunately, the program also seems to no longer be supported by its creators, so any possible fixes that could be made to patch that problem are most likely not going to happen through them.
Not as serious as you'd think.
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Sorry for posting on an old submission but even if you're just redistributing it, do you have any idea why nothing happens except a log file when pressing F10? I'm trying to rip Loadout's models and DX9 is the only one that crashes.
A Fucked Up Story
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Having this one to a noob (like me) is just... HARD... It's really hard to make models when I'm a noob in this things like this.
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