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BrashMonkey Spriter Pro Release 4.1 | 19.33 MB
Spriter Pro - Time! Because an artist will be reusing a handful of modular images to create all of the frames for a character or effect, there will be much less time spent tweaking and polishing.
Main Features:
- Time! Because an artist will be reusing a handful of modular images to create all of the frames for a character or effect, there will be much less time spent tweaking and polishing.
- Iteration! Let’s say it becomes necessary to change an otherwise finished character’s head design. Instead of the huge task of redrawing or editing the head in every single frame of full frame animations, the artist would only need to change the handful of the head images that are used across all frames, turning a huge task into a quick and painless one.
- Tweaking... Because the modular images (body parts) can be freely nudged around or rotated, it becomes much easier for a non-artist to make tweaks that might be necessary for gameplay, and very easy for the artist to go and re-address whatever tweaks the designer needed to make.
- Character variations! Not only does this method allow for super fast and painless creation of alternate characters based on the data of another character, it also allows for an extremely time and memory efficient way of creating all the variations of a character which can change throughout a game (such as collecting powerups and new equipment).
- Huge savings of file and heap space. Instead of each frame of animation being a large complete image, it’s simply a tiny amount of data storing the position, rotation etc of each small and re-used “body part” image. The larger and more robustly animated your characters and effects, the greater the savings will be.
What's New in Release 4.1:
- May include unspecified updates, enhancements, or bug fixes.
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MAX序列贴图动画脚本Spriter_V1.0(更新帖)
MAX序列贴图动画脚本Spriter_V1.0(更新帖)
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由于之前那个帖子锁住了,只能新开一个帖来发了。之前有朋友提过一些意见,整理后新增了一些比较实用的功能。下面是这个版本的帮助。希望朋友们有意见,或者有别的工作或者学习上的困难,可以提出一些其他方案。我会根据情况,编写一些新的脚本,来帮助大家一起提高工作效率、相互学习。这个版本有2个文件 带有EN的是英文 CH的是中文 可以更具需要进行选择。: M! w1 E) K$ Y
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斑竹辛苦了
www.91xs.cc/book/55/ 魔天记&
试了下&&很好用。再次感谢
多谢支持,顶下
因为这个序列帧困扰了很久,楼主好人呐
感谢楼主的分享&&试试去
顺便再提个小小的建议& &就是添加个无限循环&&key的话只要第一次的就好& & 循环的话类似Track View--Curve Editor里的Param Curve out-of-Range Types里的那种循环~~~~
当然 一般来说如果要循环的话也可以自己在里面添加&&其实都没差拉&&不过俺比较懒& && && && & 木哈哈
楼主牛B~~~~~~顶了~
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Title: Spriter Pro
Genre: , ,
Developer:
Publisher:
Release Date: 14 Nov, 2014
Buy Spriter Pro
Downloadable Content For This Software
Recent updates
Please make sure you have .If you are on 32 bit Windows you only need the 32 bit version (_x86). If you are on 64 bit Windows, you will need to install both the 32 bit and 64 bit versions.IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed.
If none of this works, please right click on Spriter Pro in Steam, click on properties, go to the 'local files' tab, and 'browse local files...', then navigate to: Spriter\_CommonRedist\vcredist\2010 and install both exe's.
22 December, 2016
Hello everyone,
and an early Merry Christmas and Happy Holidays to you.
We have a few things to update you on today.
First there is a new version of Spriter.
The change-log is at the end of this post, and there's a couple of cool new features, and important bug fixes, so please take a look.
You will also find you have new Essentials art content available to you (check the Help Menu in Spriter and go to My Art Packs).
We will update the Steam page with a video in the near future, but here is our new .
And lastly, as you may have noticed, we are on the Steam holiday sale, so it's a great time to grab up Spriter and any Art Packs you don't already have, or give the gift of Spriter for that gamedev or artist friend.
Enjoy, and again Merry Christmas and Happy Holidays
Spriter Release 10 Released 12/22/2016 Additions and Enhancements
Improved z-order handling when copy-pasting. Will attempt to find paste at the same z-order relative to the copied object(s), and fall back on the absolute z-order index if necessary
Added right-click options to copy relative and absolute z-order to all frames for a selected object.
Added notification on task bar when an export is complete on Mac and Windows
Added a button to open the current project folder (on the right side of the main icon bar)
Added paste difference to all frames. Ctrl-U will take a snapshot of a single selected object. After taking a snapshot, make any desired changes, and then Ctrl-I will paste the difference to all frames. For example if you take a snapshot of a sprite, and then rotate it 10 degrees, and move it 5 pixels to the left. The difference paste will apply the 10 degree rotation and 5 pixel movement to the current sprite angle and position on all other frames
Added Move or Die game mod export. Watch the forums/announcements for further details in the near future.
Fixed a bug where right-click copy to all frames wasn';t working
Fixed a bug where sometimes the edit pivot point dialog wouldn';t appear when double clicking an image in the file palette
Fixed a bug where altering the pivot point of a non-character mapped image would incorrectly real time preview the pivot point change in the canvas
Fixed a bug where padding changes could lag one change behind on the sprite sheet generation dialogue
Fixed a bug where animation intervals were not loading
Fixed a bug where saving a resized project as scon would save the old file sizes
Fixed a bug where scon saves would always contain a &gline& tag even if there were no guidelines to save
Fixed a bug where changes made after undoing a copy z-order to all frames action would cause it to appear as if all animation keyframes were deleted
About This Software
Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation.Unlike traditional animation which requires each frame to be hand-drawn, Spriter animations are made of individual sprite pieces; these pieces can be rotated, transformed, and tweened along an animation timeline. This allows you to quickly create great looking animations in a fraction of the time while requiring significantly less art.Spriter also takes advantage of skeletal animation. Create a skeleton using the bone tool, attach images to each bone, and finally animate the bones with Spriter's vast array of user-friendly animation tools. The result: a fully animated sprite using your own graphics.Spriter is great for animating characters, user interfaces, power-ups, combat animations and more! Even if you've never animated before, Spriter provides you with an easy to understand, yet powerful toolset allowing you to jump right in!Spriter Pro includes the Essentials versions of all of our Animated Art Packs, free to use in any of your game projects. Once you install Spriter Pro It they will be located in the following location: /SteamApps/common/Spriter/Art Packs/EssentialsUsing keyframes you can quickly lay out major frame changes. Frames in-between the keyframes are then automatically created. You can then edit individual frames as desired to make your animations really shine.Animations can be exported as spritesheets, animated GIF files, sequential images and more.Reuse your previous animations by incorporating them in new ones. Create perfect, smooth transitions and varieties that save time by working with animations you've already created.Adjust animation easing with several curve settings to help make your animations more lifelike.Create pixel perfect retro style animations with Pixel Art Mode.Spawn bullets, particle effects, or anything that requires precise locations and angles.Set up guide lines and load in background images to work on top of. Seperate characters into important collision areas.Inverse Kinematics.Change a bone's parent, add or remove bones, or even change sprite pieces mid-animation.Import sound effects and even use lip-syncing with built-in Papagayo support.Animations are recreated in real-time using the sprite piece images just like in Spriter. Animations are much smoother and require drastically less memory as compared to sprite-sheets.Manipulate animations via game events.Reuse your animation data for completely new characters or character customizations. Perfect for characters who gain new clothing, equipment etc.Spriter animations can be imported with full feature support in Unity and Construct 2.
There are also free, open source, fully featured reference implementations for using Spriter files in C#, C++, JavaScript, and MonoGame.
Spriter support on many more programming languages, frameworks, and game authoring tools coming soon!
System Requirements
SteamOS + Linux
Minimum:OS: Microsoft(R) Windows(R)
Vista / 7 / 8 / 10Processor: Intel(R) Pentium(R) 4 2.0 GHz equivalent or faster processorStorage: 150 MB available spaceAdditional Notes: RAM usage requirements scale depending on the amount of graphics used.
Recommended:Processor: Intel(R) Pentium(R) 4 2.0 GHz equivalent or faster processorMemory: 1 GB RAMStorage: 250 MB available space
Minimum:OS: OS X version Snow Leopard 10.6.3.Memory: 100 MB RAMStorage: 150 MB available spaceAdditional Notes: RAM usage requirements scale depending on the amount of graphics used. Two-button mouse strongly recommended.
Recommended:OS: OS X version Yosemite 10.10.Memory: 1 GB RAMStorage: 250 MB available space
Minimum:OS: Ubuntu 14.04Processor: Intel(R) Pentium(R) 4 2.0 GHz equivalent or faster processorMemory: 100 MB RAMStorage: 50 MB available spaceAdditional Notes: RAM usage requirements scale depending on the amount of graphics used.
Recommended:Processor: Intel(R) Pentium(R) 4 2.0 GHz equivalent or faster processorMemory: 1 GB RAMStorage: 150 MB available space
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View mobile websiteUnity二维游戏角色动画训练视频教程 Digital-Tutors Creating a 2D Animated Chara... - 游戏开发 - 人人素材社区 - Powered by Discuz!
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Unity二维游戏角色动画训练视频教程 Digital-Tutors Creating a 2D Animated Chara...
TA的每日心情奋斗3&天前签到天数: 45 天[LV.5]常住居民I&成长值: 3100
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本视频教程是由Digital-Tutors机构出品的Unity二维游戏角色动画训练视频教程,Digital-Tutors Creating a 2D Animated Character for Unity,时长:3小时56分,大小:900 MB,MP4高清视频格式,教程使用软件:Unity 5, Spriter, Photoshop CC 2015, 作者:Shane Whelan,共24个章节,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。
Digital-Tutors Creating a 2D Animated Character for Unity
In this Unity tutorial, we’ll learn how to prepare and make an animated 2D character using a bone hierarchy. We’ll pay particular attention to issues such as scaling with respect to 2D physics, inverse kinematics in 2D, Z-orders and Unity’s Animator component. We’ll also write and assign character control scripts within Unity. By the end of this Unity training, you’ll have learned animation techniques that you can start incorporating into your own game projects. Software required: Unity 5, Spriter, Photoshop CC 2015.
解压密码:游客,如果您要查看本帖隐藏内容请
TA的每日心情慵懒 09:08签到天数: 347 天[LV.8]以坛为家I
回帖奖励 +2
不错的教程
TA的每日心情擦汗 14:12签到天数: 318 天[LV.8]以坛为家I
回帖奖励 +2
这个经典,赞一个
TA的每日心情衰 11:02签到天数: 76 天[LV.6]常住居民II
回帖奖励 +2
好像很流比的样子
TA的每日心情无聊10&小时前签到天数: 312 天[LV.8]以坛为家I
回帖奖励 +2
赞,这种动画很好看~风格很喜欢~
TA的每日心情慵懒 14:08签到天数: 132 天[LV.7]常住居民III
回帖奖励 +2
教程可以教会我很多东西,支持
TA的每日心情开心22&小时前签到天数: 1335 天[LV.10]以坛为家III
好像不错,感谢分享
TA的每日心情开心13&小时前签到天数: 1479 天[LV.10]以坛为家III
谢谢分享!!!
TA的每日心情奋斗 11:40签到天数: 9 天[LV.3]偶尔看看II
unity的资料来者不拒
TA的每日心情开心昨天&18:08签到天数: 1013 天[LV.10]以坛为家III
谢谢楼主分享
TA的每日心情怒昨天&13:46签到天数: 739 天[LV.9]以坛为家II
赞一个!!!!
TA的每日心情奋斗14&小时前签到天数: 1322 天[LV.10]以坛为家III
感觉楼主分享!
TA的每日心情奋斗 07:26签到天数: 85 天[LV.6]常住居民II
非常的经典的材料,谢谢楼主
TA的每日心情奋斗 15:31签到天数: 3 天[LV.2]偶尔看看I
3q very much. thanks you
TA的每日心情怒5&天前签到天数: 82 天[LV.6]常住居民II
今天星期一
TA的每日心情开心14&小时前签到天数: 583 天[LV.9]以坛为家II
最近找了几个2D的教程,今天又发现这个,太好了!
TA的每日心情擦汗 10:21签到天数: 9 天[LV.3]偶尔看看II
这就是我想要的!非常感谢!
TA的每日心情奋斗 07:26签到天数: 85 天[LV.6]常住居民II
thanks for your sharing!
TA的每日心情擦汗 22:55签到天数: 31 天[LV.5]常住居民I
啊啊啊啊啊啊啊啊啊啊啊
TA的每日心情难过 12:02签到天数: 18 天[LV.4]偶尔看看III
想试着做个动画试试。
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3ds Max以它的建模和渲染工具著称。3ds Max的这些功能在建筑,制造,游戏开发,工业设计和制作动态图形中都可以使用。3ds Max中有很多功能和技术需要我们去学习:从简单的雕刻和制作纹理到进阶的用光和渲染。本教程从3ds Max的基础讲起,为我们概述软件所有的功能,以及3D艺术家在专业建模和制作动画中需要用到的必要技能。学习使用3ds Max的界面并自定义设置,符合自己的工作流程。课程中我们会学习如何使用样条曲线,NURBS,多边形,细分曲面,和Paint Deform一类的工具建模。然后学习如何构建层级结构,为场景添加摄像机和灯光,并使用关键帧制作动画。讲师Aaron F. Ross还会为我们讲解材料和纹理映射,以及3ds max 2017的渲染选项,包括新开发的Autodesk光线追踪器(ART)渲染器。
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本套教程是制作人Amy 与剪辑师Luisa共同制作的,Amy是一名制片人、编剧兼导演,以制作广告片和剧情电影起家,然后转向制作非虚构类作品,现在主要制作大型节目,还制作很多移动端的视频(微电影),Luisa从事剪辑工作30年,剪辑了很多广告片、纪录片和宣传片等等,目前的工作偏向教育,更加关注制作领域。教程内容很多,有很多的后期制作环节的讲解,从制作到后期,就是本教程的核心内容。两人都制作过上百个视频项目 ,会为大家提供很多实用的技巧和知识,让你的工作更加高效,有创意。如今我们需要在拍摄前,就把团队整合到一起,为后期做好计划,学习相互沟通,在拍摄和后期,都要带着剪辑的思维去工作,所以这套教程是电影人必看的进阶教程。
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