求教,DT适合带什么物理攻击和法术攻击法术套装

本帖子已过去太久远了,不再提供回复功能。【精华】DT全套C4D教程(求转载&求关注&求留言)115网盘&迅雷均可下载
DT系列—C4D(VRay)建筑表现教程&《&VRay&for&CINEMA&4D&with&Adam&Chase》
中文名:&C4D(VRay)建筑表现教程
英文名:&Digital
Tutors V-Ray for CINEMA 4D with Adam Chase
发行日期:&August
对白语言:&
This course overs a large scale architectural
visualization project using V-Ray.
In this course, we
will create a large scale arch-viz project using V-Ray. We go from
start to finish, modeling to final while learning the principales
of V-Ray along the way. Learning how to set up global illumination,
creating proxies and learning their benefits, V-Ray's material
system and other important aspects of V-Ray which in the end will
give you the knowledge to go and create your own realistic renders
using V-Ray.
1. Introduction and Project
Overview&&&
2. Scene layout and beginning of modeling
3. Creation of center structure roof
4. Modeling of center
5. Landscaping
6. Further refinement of center structure
7. Finalize the layout of the scene
8. Additional details
9. Basic GI and Physical Sun setup
10. V-Ray Physical Camera
11. Color mapping
12. Exploring V-Ray proxies
13. Using proxies for vegetation
14. Base textures
15. V-Ray materials
16. Two-sided materials
17. Additional materials&
18. Lighting the side buildings
19. Adding in rock features
20. Changing the feel of the render
21. Final considerations
22. Post work
Digital_Tutors_V-Ray_for_Cinema_4D_with_Adam_Chase.part1.rar
Digital_Tutors_V-Ray_for_Cinema_4D_with_Adam_Chase.part2.rar
Digital_Tutors_V-Ray_for_Cinema_4D_with_Adam_Chase.part3.rar
DT系列—C4D建筑表现教程《Architectural&Visualization&in&CINEMA&4D&with&Adam&Chase》
中文名:&C4D建筑表现教程
英文名:&Digital.Tutors.Architectural
Visualization in CINEMA 4D with Adam Chase
资源格式:&压缩包
发行日期:&June 15, 2011
对白语言:&
In this series of
lessons we will learn a creative workflow for modeling
architectural scenes.
In this course we are going to cover the creation of an exterior
arch-viz scene from start to finish. We are going to learn
different modeling techniques during the process. We are going to
take a look at using the hair module to create realistic looking
grass and also how to tune the settings to give the best results.
We are also going to take a look at different building techniques
that are used in real life that cross over into the 3d world to
help add more realism.
<font STYLE="FonT-siZe: 14px" COLOR="# videos in this
<font STYLE="FonT-siZe: 14px" COLOR="#. Blocking out of
<font STYLE="FonT-siZe: 14px" COLOR="#. Creating the
railing using MoGraph
<font STYLE="FonT-siZe: 14px" COLOR="#. Doors, windows
and additional modeling
<font STYLE="FonT-siZe: 14px" COLOR="#. Creating the
<font STYLE="FonT-siZe: 14px" COLOR="#. Pool
<font STYLE="FonT-siZe: 14px" COLOR="#. Deck
<font STYLE="FonT-siZe: 14px" COLOR="#.
<font STYLE="FonT-siZe: 14px" COLOR="#. Balcony awning
and pool ladder
<font STYLE="FonT-siZe: 14px" COLOR="#. Basic
<font STYLE="FonT-siZe: 14px" COLOR="#. Stone
texturing/displacement
<font STYLE="FonT-siZe: 14px" COLOR="#. Additional
<font STYLE="FonT-siZe: 14px" COLOR="#. Water/metal
<font STYLE="FonT-siZe: 14px" COLOR="#. Hair module
for grass creation
<font STYLE="FonT-siZe: 14px" COLOR="#. Final modeling
<font STYLE="FonT-siZe: 14px" COLOR="#.
Trees/foliage
<font STYLE="FonT-siZe: 14px" COLOR="#. Hair/grass
<font STYLE="FonT-siZe: 14px" COLOR="#. Modeling of
<font STYLE="FonT-siZe: 14px" COLOR="#. Placement
methods for flowers
<font STYLE="FonT-siZe: 14px" COLOR="#. Fine tuning
and final render
<font STYLE="FonT-siZe: 14px" COLOR="#. Post
production in Photoshop
<font STYLE="FonT-siZe: 14px" COLOR="#5下载&
#Digital.Tutors.Architectural.Visualization.in.Cinema.4D.part1.rar
#Digital.Tutors.Architectural.Visualization.in.Cinema.4D.part2.rar
#Digital.Tutors.Architectural.Visualization.in.Cinema.4D.part3.rar
DT系列—C4D女人建模教程《&Creating&Stylized&Females&in&Cinema&4D》
中文名:&C4D女人建模教程
英文名:&Digtal
Tutors Creating Stylized Females in Cinema 4D
资源格式:&压缩包
发行日期:&January 3,
对白语言:&&
this series of lessons we are going to use CINEMA 4D to build a
stylized female model from scratch.
Stylized 3D characters are a staple of 3D production, especially in
film and tv. These characters can be any number of styles, but are
typically more cartoony than realistic. Building these kinds of
characters is a great exercise in organic modeling and it is also
quite fun. CINEMA 4D can be a great solution for building
characters and it offers a number of tools we can use to create our
model. We will start out by using some reference images to begin
building our female character with some simple polygon objects. We
will use polygonal modeling tools like the knife and extrude to
build out all the parts of our character including several articles
of clothing. We will also speed up our workflow by using things
like symmetry objects and hyperNURBS objects. Once we are done
modeling our character, we will spend some time setting up UVs for
a few of the pieces and use Bodypaint to create texture maps for
them. We will finish up by tweaking our material attributes and
setting up a nice render for our final product. The tools and
techniques we will cover will not only allow you to reproduce this
particular project, but you will also be able to apply what you
have learned to create your own custom stylized
characters.
<font STYLE="FonT-siZe: 14px" COLOR="#. Adding topology
for the mouth
<font STYLE="FonT-siZe: 14px" COLOR="#. Completing the
<font STYLE="FonT-siZe: 14px" COLOR="#. Modeling the
<font STYLE="FonT-siZe: 14px" COLOR="#. Finishing the
<font STYLE="FonT-siZe: 14px" COLOR="#. Adding
eyebrows and lashes
<font STYLE="FonT-siZe: 14px" COLOR="#. Building the
<font STYLE="FonT-siZe: 14px" COLOR="#. Preparing the
<font STYLE="FonT-siZe: 14px" COLOR="#. Modeling and
attaching the leg
<font STYLE="FonT-siZe: 14px" COLOR="#. Adding the
shoulder and arm
<font STYLE="FonT-siZe: 14px" COLOR="#. Building the
<font STYLE="FonT-siZe: 14px" COLOR="#. Building the
<font STYLE="FonT-siZe: 14px" COLOR="#. Building the
base of the hand
<font STYLE="FonT-siZe: 14px" COLOR="#. Adding the
breast geometry
<font STYLE="FonT-siZe: 14px" COLOR="#. Modeling the
<font COLOR="#. Starting
the blouse&
<font STYLE="FonT-siZe: 14px" COLOR="#. Finishing the
<font COLOR="#. Building
the pants&
<font STYLE="FonT-siZe: 14px" COLOR="#. Adding the
belt and loops
<font STYLE="FonT-siZe: 14px" COLOR="#. Modeling the
<font STYLE="FonT-siZe: 14px" COLOR="#. Creating a UV
layout for the head and body
<font STYLE="FonT-siZe: 14px" COLOR="#. Painting a
texture for the face
<font STYLE="FonT-siZe: 14px" COLOR="#. Creating a UV
layout for the blouse
<font STYLE="FonT-siZe: 14px" COLOR="#. Painting a
texture for the blouse
<font STYLE="FonT-siZe: 14px" COLOR="#. Setting up a
procedural texture for the eyes
<font STYLE="FonT-siZe: 14px" COLOR="#.
Adding and modifying the remaining materials
115下载(即将更新)
Digital_Tutors_-_Creating_Stylized_Females_in_Cinema_4D.part1.rar
Digital_Tutors_-_Creating_Stylized_Females_in_Cinema_4D.part2.rar
Digital_Tutors_-_Creating_Stylized_Females_in_Cinema_4D.part3.rar&
DT系列—MG入门教程《Digital-Tutors&Introduction&to&MoGraph&in&CINEMA&4D》
中文名:&CINEMA
4D MG入门教程
英文名:&Digtal
Tutors Introduction to MoGraph in CINEMA 4D
资源格式:&压缩包
发行日期:&
对白语言:&
<img src="/blog7style/images/common/sg_trans.gif" real_src ="/middle/6c939b51haae762e7f388&690"
ALT="【精华】DT全套C4D教程(求转载&求关注&求留言)115网盘&迅雷均可下载"
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In this series of lessons, we will be taking an
introductory look at the MoGraph toolset found in CINEMA 4D.
We will begin by learning how to utilize Cloners, which we use to
populate our scenes with a variety of objects. From there, we will
learn how to use effectors for controlling the behavior of clones
and other objects, we will learn how to control the color and
shading of our various clones, we will learn how to incorporate
dynamics into our MoGraph objects, as well as many other topics
that will help you to become familiar with MoGraph and give you a
glimpse into some of the creative possibilities this tool provides
<font STYLE="FonT-siZe: 14px" COLOR="#. Cloner
transformation and coordinates
<font STYLE="FonT-siZe: 14px" COLOR="#. Cloning across
surfaces and splines
<font STYLE="FonT-siZe: 14px" COLOR="#. Working with
multiple cloners in CINEMA 4D
<font STYLE="FonT-siZe: 14px" COLOR="#. Working with
MoGraph effectors
<font STYLE="FonT-siZe: 14px" COLOR="#. Working with
multiple effectors
<font STYLE="FonT-siZe: 14px" COLOR="#. Utilizing
MoGraph shaders
<font STYLE="FonT-siZe: 14px" COLOR="#. Adding dynamic
behavior to MoGraph clones
<font STYLE="FonT-siZe: 14px" COLOR="#. MoInstance
objects in CINEMA 4D
<font STYLE="FonT-siZe: 14px" COLOR="#. Using the
MoGraph Tracer
<font STYLE="FonT-siZe: 14px" COLOR="#. Creating
MoText in CINEMA 4D
Digital-Tutors_-_Introduction_to_MoGraph_in_CINEMA_4D.part1.rar
Digital-Tutors_-_Introduction_to_MoGraph_in_CINEMA_4D.part2.rar
DT系列—卡通角色建模教程《Digtal&Tutors&Creating&Cartoon&Characters&in&CINEMA&4D&》
中文名:&CINEMA
4D卡通角色建模教程
英文名:&Digtal Tutors
Creating Cartoon Characters in CINEMA 4D
资源格式:&光盘镜像
发行日期:&2010年05月
对白语言:&
Cartoon characters are everywhere, from
Saturday morning cartoons to animated movies. Building cartoony
characters is a great exercise in organic modeling and it's a lot
of fun. CINEMA 4D is a great option for building these kinds of
characters and it offers a variety of tools we can use to create
our model.
Using some limited reference, we'll begin this course by building
our beaver character, Woody, using some simple polygon shapes.
We'll use polygonal modeling tools, such as the knife and extrude
tools to build out our character, and we'll speed up our workflow
by using such features as, symmetry objects and hyperNURBS objects.
Once our modeling is complete, we'll spend a couple of lessons
creating a toon-style render of the character to better match our
reference. We'll go over a range of tools and techniques that will
not only allow you to build Woody from scratch, but you'll also be
able to apply what you've learned to create your own custom
characters.
1. Introduction and Project Overview
2. Blocking in the basic shape of the body
3. Shaping the head and cheeks
4. Shaping the brow and eye area
5. Adding resolution to the eye area and mouth
6. Finishing the mouth
7. Adding the ears
8. Adding the eyes
9. Building the arms and legs
10. Starting the hand geometry
11. Finishing the hand and adding fur to the arm
12. Modeling the feet
13. Adding fur to the cheeks
14. Modeling the nose
15. Building the teeth
16. Modifying the model's shape
17. Adding fur to the top of the head
18. Modeling the tail
19. Creating a toon render
20. Finishing the materials and adding whiskers
115下载(即将更新)
[CINEMA.4D卡通角色建模教程].Digital.Tutors.Creating.Cartoon.Characters.in.Cinema.4D.DVD-iNKiSO.part1.rar
[CINEMA.4D卡通角色建模教程].Digital.Tutors.Creating.Cartoon.Characters.in.Cinema.4D.DVD-iNKiSO.part2.rar&
DT系列—新手建模指南《Digital&Tutors&Beginner's&Guide&to&Modeling&in&CINEMA&4D》
中文名:&CINEMA
4D新手建模指南
英文名:&Digital
Tutors Beginner's Guide to Modeling in CINEMA 4D
资源格式:&压缩包
发行日期:&2011年4月
对白语言:&
In this collection of lessons we
will learn the basics of 3d models in CINEMA 4D.
Introducing the Beginner Guide to Modeling in CINEMA 4D, a
fundamental learning series brought to you by Digital-Tutors, the
largest online CG training library in the world. In this course you
will get an introductory look into modeling in CINEMA 4D so you can
learn essential terms and definitions and build a solid foundation
in computer graphics. We will start off by covering the basics of
3d models. We will then take a look at a variety of ways to work
with models in CINEMA 4D. After that, you will learn about some of
the CINEMA 4D modeling tools. And to wrap up, we will look at how
geometry can be assembled into more complex configurations. This
series of step-by-step videos was developed with artists new to
CINEMA 4D in mind so we will be moving at a steady, easy-to-follow
pace making sure you understand terms and basic techniques. To view
more Beginner G visit our library where you will find
the largest collection of free, high-quality CG training
1. Introduction and
project overview
2. Basics of 3d models
3. Working with models in CINEMA 4D
4. Displaying 3d models
5. Transforming 3d models
6. The building blocks of a 3d model
7. Modeling with polygons
8. Modeling the
splines&&&&&&&&
9. Modeling with Cloner objects
10. Assembling models
Digital_Tutors_-_Beginners_Guide_to_Modeling_in_CINEMA_4D.rar
DT系列—室内渲染教程《Digital&Tutors&Rendering&Interiors&in&CINEMA&4D&》
中文名:&CINEMA
4D室内渲染教程
英文名:&Digital
Tutors Rendering Interiors in CINEMA 4D
资源格式:&压缩包
发行日期:&日
对白语言:&
In this series of lessons, we
will explore some workflows for creating highly realistic interior
renders using CINEMA 4D.
During the course of this training, we will go through the entire
process of rendering an interior scene with realistic light and
material behaviors using some of the powerful rendering features
found in CINEMA 4D. We will begin by creating materials for the
various objects in our scene, in preparation for the lighting
process. Once we get into the lighting, we will learn how to render
our images into a linear color space and we will incorporate a
variety of realistic light behaviors into the scene. Finally, we
will discover the benefits of multi-pass rendering by making
significant, precise alterations to our final render using
Photoshop.
Introduction and Project Overview
2. Creating floor and wall materials
3. "Creating porcelain, cloth, and wood materials"
4. Applying the Multi Shader to cloner objects
5. Assigning compositing tags to objects
6. Placing the main light sources into the room
7. Adding vanity lights above the mirror
8. Adding a glow effect to the vanity lamps
9. Creating lights and materials for the floor lamp
10. Rendering images in a linear color space
11. Gamma-correcting materials in linear color space
12. Adjusting decay and intensity values of our lights
13. Creating materials for the windows and wall art
14. Applying materials to the remaining objects in the room
15. "Adding soft, blurry reflections to the floor and
16. Preparing the scene for final rendered output
17. Making post-corrections to the final
[CINEMA.4D室内渲染教程].Digital.Tutors.Rendering.Interiors.in.CINEMA.4D.rar
DT系列—瑞士军刀建模《Digital&Tuts&Introduction&to&Modeling&in&CINEMA&4D》
中文名:&C4D瑞士军刀建模
Digital.Tutors.Cinema4D.Intro.to.Modelling.in.Cinema4D
资源格式:&压缩包
发行日期:&2010年02月
文字语言:&
Genre: elearning
In this series of lessons we will learn the tools and techniques
that will allow us to begin modeling in CINEMA 4D.
CINEMA4D offers a number of options f creating 3d geometry ranging
fromtraditional polygon modeling tools to powerful spline based
techniques.Because of its many pieces a Swiss Army Knife will
provide a greatproject f us to begin building different types of
shapes in CINEMA 4D.
Well look at dealing with different types of geometry available to
us.Well use various tools to begin modifying polygon geometry by
addingedges extruding out faces and smoothing the geometry. Well
also expleseveral methods f adding geometry using splines. Well
exple CINEMA 4Dsvery flexible hierarchy based wkflow that will
allow us to makemodifications to many parts of our model after weve
created them. Wellalso touch on using Cloner Objects spline effects
and wking with nullsand pivots. In building our knife well cover a
wide array of modelingtools that will allow you to quickly get up
to speed building your owngeometry in CINEMA 4D.
25 videos in this course
115下载(更新完毕)
瑞士军刀建模Digital.Tutors.Cinema4D.Intro.to.Modelling.in.Cinema4D.part1.rar
瑞士军刀建模Digital.Tutors.Cinema4D.Intro.to.Modelling.in.Cinema4D.part2.rar
瑞士军刀建模Digital.Tutors.Cinema4D.Intro.to.Modelling.in.Cinema4D.part3.rar
DT系列—美国电视包装教程《&Digital&Tutors&Broadcast&Design&in&Cinema&4D》
中文名:&C4D美国电视包装教程
Digital Tutors Broadcast Design in Cinema 4D
资源格式:&压缩包
发行日期:&2010年12月
对白语言:&
文字语言:&
在该系列教程中,我们将创建一个动画电影播出首场比赛中使用C4D的Mograph。
从样条为基础,以强大的建模工具Mograph工具,四维影院有很多方面可在创建图形动画播出。利用我们的例子中,作为体育节目揭幕战中,我们将继续通过我们的广播创造的所有元素,包括自定义标识的过程。我们将使用与挤出样条NURBS的对象,扫描的
NURBS对象,并与工作以及多边形几何。我们还将包括创建和添加材料,我们的所有作品,以及设立一些简单的反射光照明及飞机的方法。我们将介绍我们的相机动画及其他元素的作品很多。我们将着眼于通过多种方式,以过渡元素在屏幕上,使用效应器,以动画的把戏。最后,我们将关键帧的具体物质属性和修改之前,我们的最终输出动画序列的渲染设置。当您完成后,你将有你需要的工具开始建立自己的广播标志和设计。
In this series of lessons we will create an animated broadcast
opener using Mograph in Cinema 4D.
From the spline-based modeling tools to the powerful Mograph tools,
Cinema 4D has a great deal to offer when creating animated
broadcast graphics. Using the opener of a sports program as our
example, we'll go through the process of creating all of our
broadcast elements, including the custom logo. We'll use extrude
NURBS objects with splines, sweep NURBS objects, and work with
polygonal geometry as well. We'll also cover methods of creating
and adding materials to all of our pieces, as well as setting up
some simple lighting and light planes for reflection. We'll cover
the animation of our camera and many of the other elements of the
piece. We'll look at a number of ways to transition elements onto
the screen, from using effectors to animated sweeps. Finally, we'll
key frame specific material attributes and modify our render
settings before outputting our final animated sequence. When you're
done, you'll have the tools you need to start building your own
broadcast logos and designs.
1。介绍和项目概况
2。创建和进口样条
3。建模的三维足球
4。建设足球花边
5。创建的背景和框架的标志
6。添加几何文本和星星
7。使用克隆对象添加背景块
8。设置照明和材料
9。添加材料的文字和足球
10。阻断动画
11。使用纯文本的动画效应
12。动画的足球花边
13。动画块周围的足球流
14。创建沿条纹图案帧动画
15。添加发光材料的条纹
16。动画的框架材料属性
17。对动画文本和恒星光芒
18。设置了最后的渲染和输出序列
1. Introduction and Project Overview
2. Creating and importing splines
3. Modeling the 3d football
4. Building the football laces
5. Creating the background and frame of the logo
6. Adding geometry to the text and stars
7. Using a cloner object to add background blocks
8. Setting up lighting and materials
9. Adding materials to the text and football
10. Blocking in the animation
11. Using a plain effector to animate the text
12. Animating the football laces
13. Animating blocks flowing around the football
14. Creating animated streaks along the logo frame
15. Adding a glowing material to the streaks
16. Animating material attributes on the frame
17. Animating the glow on the text and stars
18. Setting up the render and outputting the final
DT-Broadcast_Design_in_Cinema_4D.part1.rar
DT-Broadcast_Design_in_Cinema_4D.part2.rar
DT系列—老爷车建模教程《DT&Automotive&Modeling&in&CINEMA&4D》
中文名:C4D老爷车建模教程
DT Automotive Modeling in CINEMA 4D
资源格式:&压缩包
发行日期:&2010年03月
对白语言:&
文字语言:&
汽车模型是一个三维计算机图形的主体。有无数类型选择,他们提供不同的建设的伟大运动种几何。
4D的建设提供了一个伟大的选择人数车,并在这过程中,我们将提出一些使用这些建设劳斯莱斯劳斯莱斯.&&&&
我们将使用一箱建模方法的数量,以建立主体车。我们将谈论分离出来的面板,以及我们如何可以添加分辨率和细节,如选择性地使用刀和挤出工具.我们将同样适用于克隆对象使用,以迅速创建复杂的型号,比如我们的车轮辐条。一旦我们的造型完成后,我们会花一点时间加入材料和纹理,这样,在为此,我们将获得一个漂亮的,我们的赛车最终渲染。我们将触及不同的建模工具,将不仅让您创建此特别是汽车,而是要建立你自己的车和硬表面模型更快,更高效。
1.介绍和项目概况
2.导入回图像
3.阻断了汽车的主要形态
4.塑造身体
6.分离的前部
7.详细介绍了烧烤
8.整理室内烧烤
9.阻断了挡泥板
10.详细的挡泥板和分离
11.整理的挡泥板和步骤
12.添加帧作品
13.在烤架前整理区
14.添加头灯
15.添加小灯
16.大厦的支柱和窗口
17.建模的门把手和后视镜
18.启动软顶
19.添加皱纹的软顶
20.大厦顶部的软件
21.建模的汽车后座
22.整理背部和加入保险杠
23.添加通风口的车侧
24.对称复制件
25.建设轮胎
27.添加到车轮辐条使用克隆对象
28.整理辐条
29.从花键创建一个斜角标志
30.引擎盖装饰建模
31.创建一个方向盘和座位
32.添加材料对人体和铬件
33.整理的材料
34.轮胎胎面和大灯添加详细
3d car models are a mainstay of computer graphics. There are
countless types to choose from and they offer a great exercise in
building different kinds of geometry. CINEMA 4D offers a number of
great options for building cars and in this course we'll put some
of those to use building a Rolls
We'll use a number of box-modeling methods to build the main body
of the car. We'll talk about separating out the panels and how we
can add resolution and detail selectively using tools like the
Knife and Extrude. We'll also cover the use of Cloner Objects to
quickly create complex models like the spokes of our wheels. Once
our modeling is completed, we'll spend a little time adding
materials and textures so that, in the end, we'll come out with a
nice final render of our car. We'll touch on a variety of modeling
tools that will not only allow you to create this particular
vehicle, but to build your own cars and hard surface models more
quickly and efficiently.
1. Introduction and Project Overview
2. Importing back images
3. Blocking out the main shape of the car
4. Shaping the body
5. Separating the panels
6. Separating the front section
7. Detailing the grill
8. Finishing the grill interior
9. Blocking out the fenders
10. Detailing and separating the fenders
11. Finishing the fenders and step
12. Adding the frame pieces
13. Finishing the grill front area
14. Adding headlights
15. Adding small lights
16. Building the pillars and windows
17. Modeling the door handles and mirrors
18. Starting the soft top
19. Adding wrinkles to the soft top
20. Building the soft top side piece
21. Modeling the back of the car
22. Finishing the back and adding bumpers
23. Adding vents to the side of the car
24. Copying pieces symmetrically
25. Building the tire
26. Modeling the wheel
27. Adding spokes to the wheel using Cloner Objects
28. Finishing the spokes
29. Creating a beveled logo from splines
30. Modeling the hood ornament
31. Creating a steering wheel and seats
32. Adding materials to the body and chrome pieces
33. Finishing the materials
34. Adding tire treads and headlight detail
115下载更新
DT_Automotive_Modeling_in_CINEMA_4D.part1.rar
DT_Automotive_Modeling_in_CINEMA_4D.part2.rar
FreeForm AE - Liquid Pour
(Freeform AE插件打造流体效果)
出品人(Author):
简介(Introduction):Use FreeForm AE to simulate liquid pouring into a
文件大小(File Size):30M
使用软件(software): After effects& &
解压密码(password):需加群索要。。。群号见首页,,谢谢
下载地址(download link):
部分转载自(所有文件解压密码)
本套这里只是展示了部分,全套请加Q
另有MAYA【DT】全套100多G
C4D【Lynda系列全套】
即将发售,需要的加Q()详聊啊。。。
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