phantom breaker bgbreaker满级才50吗

Show Spoilers
Night Vision
Sticky Header
Display Options
Show Spoilers
Night Vision
Sticky Header
You need to
to do this.
if you don't have an account
Video Game / Phantom Breaker
How far would you go to grant one wish?— 7sixty's Preview TrailerPhantom Breaker is 2D
produced by 5pb. and co-developed by Delta Factory and Release Universal Network, released for
and subsequently . The game is a spiritual successor to the
series by originally developed by Fill-in-Caf&.Its story takes place in modern-day Japan, where a mysterious man named Phantom has arranged a fighting tournament in Tokyo, and granting a wish to whoever comes up on top. While the premise may seem like an
to add to another anime-styled fighting game, it has an extensive -like Story Mode for players to tackle. The character art was also done by Hiro Suzuhira, the mangaka of
visual novels among others.The game itself is not a total
as with other fighting games of the genre, and its gameplay is centered on parrying and countering attacks. Each character in Phantom Breaker has two different fighting styles (three in updated version): a Quick style that focuses on quick attacks for combos, and a Hard style focusing on defense and countering attacks. Performing special moves are also much more simplified compared to fighting games in the veins of
without having to input complex directional commands to execute them.Originally released in Japan on June 2, 2011 for Xbox 360, the game was picked up for an English localization by 7sixty, a subsidiary of Southpeak Interactive, for an early 2012 release, but was quietly canceled and never saw a release anywhere else note& The game was later brought to arcades in Japan as Phantom Breaker: Another Code in December 2012 and introducing another character into the story. An
titled Phantom Breaker: Extra has later released on September 2013 in Japan for Xbox 360 and PlayStation 3, and unlike the previous release, is also region-free.A
developed by Division2 titled Phantom Breaker: Battle Grounds was released on February 27, 2013 on
starring , , , and
as the main characters while other characters such
are reserved for the Arcade, Co-op, and Battlegrounds versus modes. There's also a
as a playable character (except for Story Mode), a bump in the characters' level cap from Level 50 to 99, and extra Achievements for $5. An updated version of the game was ported to the
and later , with customizable controls and adds Nagi, Waka's kidnapped younger sister, to the playable roster. It was later ported to PC via
on January 23, 2015; later, on November 17, 2016, a second DLC added
as a playable character, which can be selected in all modes, and a it is also available on the .&&&&open/close all folders& &&&&Tropes Present in Phantom Breaker& : Kurisu from
is the only normal human, but she can fight and keep up with superpowered opponents with , and using several lab gadgets that , she's also one of the only two characters who has two . : Phantom, the main villain of the game, has his name on the title. : Ria Tojo, who's well-dress for someone trying to avenge her mother's death. : Infinity has one on. : Mikoto's zweih&nder, Maestro. : Phantom, the primary antagonist of the game. : Waka's naginata, Kahoutou. : The US version of the series art book makes a blatant mistake in Mikoto's profile and claims she is the one rendered deaf by an accident rather than her friend. : M pretty much fights solely for the lust of battle. : The Quick style's Overdrive involves slowing time and making you move at hyperspeed, allowing you to lay the law down on your opponent. : M's aptly-named Humongous, a mace made from scarp metal. : Ria's showing some cleavage with the opening of her suit. : Kurisu's Phantom Break, Choice of the Steins Gate, involves dropping a time machine
on her enemies. : Basic attacks can be stringed up into combos which can be followed with specials and supers. Battle Grounds simplifies the concept by allowing any character to perform automatic combos by , and finishing with any Special Attack. : Both the main game and Battle Grounds feature a versus mode where player can fight each other. : Tokiya fights with a longsword named Setsuna. : Cocoa is an obsessive fan of her favorite video game, T-DA, and her costume was made similar to that game. : Mikoto, Yuzuha, Itsuki, Waka, Ren, Fin, and Rimi. : Many of the girls of Phantom Breaker can kick as much ass as they look. : Counter Bursts, and their stronger, unblockable alternative, Critical Bursts. : Infinity, Phantom's bodyguard. : Itsuki's , a battle hammer named Maggie. : Yuzuha with Shoukaku and Zuikaku, a ninja blade and a kunai respectively. Ria as well with her twin blades named Aldina. : Mikoto and Cocoa. : Infinity. White hair, pale skin, and serves as Phantom's bodyguard. : M has one on. : Waka's bust bounces with her idle animation but isn't exaggerated. :
make an appearance in Phantom Breaker as playable characters. : Mei and Fin, although Fin's twin-tails are in
compared to Mei. : Kurisu has this for her running animation, with her hands and arms swinging in open position. : Yuzuha, a ninja schoolgirl that fights her foes out in the open. : M has no memories about herself, but doesn't seem to care about it. : Hard style's Overdrive gives you temporary , among other things. : With Ren, Tokiya, Infinity, Gaito and Phantom being the stand-outs among a cast of eighteen playable characters. : Phantom, who wears a hooded cloak. : Kurisu fights mostly with kicks.
: The JP version of Phantom Breaker's Limited Edition included 15 illustrations along with a soundtrack CD which includes all character themes along with the OP/ED in a box with alternate cover art. However, the U.S. release of the main game's Special Edition was supposed to have fold out posters, a mini guide with character strategies and artwork, but that never came to passnote&. The JP version of PB: Extra's LE included a guidebook and a soundtrack CD, both version's boxed LE art varied by both /360 versions, the cover art to the game however is just the logo with a bland blue background. : As with traditional fighting games. : Mei, and she also fights with a
named Candy. : Tokiya. Also, Cocoa before she transforms into her T-DA version. : Waka comes from a family of exorcists who have dealt with Phantom before. : Infinity uses telekinesis as part of his fighting style. : The original Phantom Breaker was an Xbox 360-exclusive title, and a Japanese-only and region-locked one at that. The , on the other hand, is available for both Xbox 360 and PlayStation 3 as well as being import-friendly for the former. : Anyone (save for Infinity) with a weapon has one. : Itsuki, a maid who fights with a battle hammer. : M. : Like many fighting games, you can get alternate colors for all fighters. : Infinity's hair obscures one of his eyes. : Ren's weapon, Koutarou. : Fin comes from the future and she's packing with her all-purpose laser guns, JJ Apple. Kurisu can also use one as one of her specials. : Itsuki and her family. : Yuzuha wears one in battle. : Ren, who's outfit lacking them. : Phantom Breaker was developed by Masatoshi Imaizumi and Masaki Ukyo, former game designers and programmers of Fill-in-Caf&. They worked on the
series, , and
before the company filed for bankruptcy, while Masaki Ukyo also worked on , , and later . Phantom Breaker also shares similar themes featuring an pretty girls (and some boys in this game's case) participating in an
trying to accomplish their goals. : The main game has 2D hand-drawn sprites with 3D scenery. : Mei, who's clad in a magical girl-esque costume that shows off some midriff and thighs. : Executing your Phantom Break does this. : Its one of Mikoto's . : Mei Orisaka became one with her
acting career. : SGate's Kurisu Makise wears tights under her shorts. : Fin's easily the youngest and the cutest. : Infinity has several on his coat and his clothes. : Phantom Breaker: Extra rebalances the game's mechanics, adds a new "Extra" fighting style, new characters, more moves, renewed background effects, and an online spectator mode. This version is also region-free for Xbox 360 and is also available for PlayStation 3. : Before a match starts in the main game. : Every character has one when they win a match. : After finishing an opponent, the winner will perform a victory pose such a Makoto sticking her sword in the ground to Yuzuha looking back and taking off her scarf. : Everyone (besides Infinity) has a unique of their own. : Infinity sports white hair, and is one of the bad guys. : Itsuki and Tokiya plays this trope straight with blue hair. Ria and Cocoa have purple hair, and Fin has green. : Ria's motive for joining the tournament is to get revenge on her mother's murderer. : Rimi Sakihata with grade-A thigh-highs. Most of the other girls wearing stockings like Mikoto and Waka rank in a grade-B.&&&&Tropes Present in Phantom Breaker: Battlegrounds& : Ikebukuro has one. You don't stick around there too long, but just enough to get a taste of the
featured in that area. :
and , who were added via DLC: Kurisu is the only normal human note&, but she can fight an even match against superpowered adversaries using lab gadgets, and a fighting style based on . She's among the only 2 characters who have 2 . In , Frau was a brilliant programmer, although socially inept , however, she's more than capable of taking down her bizarre opponents using her multiple gadgets, or with help of other characters from the visual novel. : Also mixes with a minor case of . One of the achievements, "Don't Be Picky", requires you to restore a character's HP by consuming a food they don't like. Thing is, how are you supposed to know who doesn't like what food? Chances are that you'll still get this achievement over the course of normal play either way, but it's not immediately obvious from the get-go. : Most of the game takes place in one, complete with alternative
versions of some of the cast who hail from the original universe. : The characters' are mirrored, as seen when M's eyepatch swaps sides with facing another direction. : The Kemonomimi Costume DLC, which adds animal ears for the main characters: cat ears for Mikoto, wolf ears for Waka, bunny ears for Itsuki, and tanuki ears for Yuzuha. : Both Kurisu and Frau are regularly assisted by other characters from their respective novels : After collapsing ruins block their only exit in the final stage, the
and Nagi are saved in an instant by L, a benevolent pink
of M, who opens a portal back to their home world. : You'll find an ad for a
in the Akihabara stage. There's also various things around Ikebukuro such as Jenny's and King of Burger. Averted at one point early in the Akihabara stage where there's a
building in the background. : If you defeat Cocoa in Stage 3 before the train in the background leaves, you will enter a bonus stage where you have 1:30 spread out over three sections of 30 seconds each to beat up a bunch of eggs that contain loads of loot. : The Kagebito enemies have been brainwashed by Phantom. At the end of Stage 6,
becomes controlled to serve as the main boss. : Manual Overdrives give you this alongside temporary hyperspeed, allowing you to rack up huge combos and decimate swaths of enemies. : Up to four players can team up in the game's Co-Op Mode. : Nagi, Waka's younger sister, gets taken captive by Phantom to kickstart the plot. : One of the mooks variants is this. : M's Phantom Break, Descartes Wanderer, rains down bombs on her enemies. Kurisu's Phantom Break, Choice of the Steins Gate, also drops an object from space onto her opponent. : You can play on Easy, Normal, and Hard difficulty, which are then followed up by Nightmare and Nightmare+. : Cocoa and Onyx, a
from T-DA, at the end of Ikebukuro. Onyx is the one you really want to worry about, since, befitting of a raid boss, it comes with an arsenal of attacks that it can abuse for massive damage. The game then decides to crank it up a notch with 2 1/2 bosses at the end of the following stage, Shinjuku, in a fight against M, Cocoa, and
Simultaneously. : Bosses are a pain not only can they all , they're also ridiculously cheap and are fans of abusing the same tactics repeatedly to make your death quick. For example, White Mikoto, the first true boss, will only ever do three things: Gestrichen into a spike followed by another Gestrichen, Schneidend spam, or, if given the chance, corner poking the hell out of you. : Battle Grounds loves this type of enemy, and more variants are added every single stage. They first start out with perfectly normal, oversized brutes whose kick attack hurts significantly. Then you get to the bomb-tossing brutes, pie-throwing brutes,
then various kinds of aliens equipped with claws, large limbs, and
: Enemies drops coins and gems when defeated. : The first Cocoa fight looks like it's going to be a straightforward fight as was White Mikoto. Then a commuter train arrives in the background. Now it's a fight against Cocoa and at least twenty other . : When you arrive at the Gym in Stage 1, a Red Mikoto is confronting a White Mikoto, who then takes off after you arrive. This is the Mikoto of the Demonsphere, who is supposedly allied with Phantom. : In the seventh and final stage, Infinity appears as the final boss with no explanation whatsoever other than to stop you from leaving through the exit. : Both Nagi and Frau sport them. : Frau's running animation has her running with her arms down and not bringing them up. Subverted with Kurisu, who had this in the fighting game, however, in Battle Grounds, her new running animation reflects more confidence in her skills. : DLC packages allow you to play as Kurisu from , and later, as Frau from . : In true beat 'em up fashion, you can throw enemies into each other. : One of Nagi's special moves has her upper half separating from her legs, and suddenly reappearing behind baddies to slash them. Both halves of Nagi reunite after completing the move. : Nightmare difficulty is designed with Level 50 characters in mind. Nightmare+ is even worse and only exists for score attacking. : Cocoa sides with the
after M attempts to blow the three of you up. : Frau's Phantom Break: She summons a huge mecha that is piloted by Kaito, the protagonist of , and hitting opponents in Frau's lane multiple times. : Picking up food replenishes HP just like in
before it. : Gem-induced Overdrives act like the original game's Hard Style Overdrive, granting Super Armor and increasing movement and attack speed. : Out of Battle Grounds's ninenote& playable characters, the only male is Infinity. : Kurisu. She can use a
as her Down SP Attack. : Nagi's : She wields a katana which is infused with dark energy. Oddly enough, playable Nagi still has dark energy coming from it. : A UFO Catcher appears in the Ikebukuro stage, without the Sega branding.
: In Japan, there is a Limited Edition release bundle with a downloadable voucher for the game, an art/guide book, and a CD soundtrack. : Possessed Nagi. Why the ceiling starts collapsing after you beat her isn't really explained. : At the finale of Shinjuku, the roof you're standing on crumbles when
In the ensuing falling sequence, no one's skirt seems to flip up even though it would logically make sense that it would do so. : Battle Grounds will have you beating a lot . There's also some actual robots thrown in the mix. : Both Mikoto W (White Mikoto) and L are unlockable fighters. While their moves are identical to their counterparts, their standard attacks do not auto-chain into each othernote&, instead being wholly isolated combos that need to be manually chained by mixing up L, M, and H inputs. : There is a certain enemy that appears to be a stout man carrying a sack. The only thing he ever does is run away from you. He has an unusually large amount of health, but if you manage to kill him, he will drop a large amount of rewards and possibly special, rainbow-colored gems that instantly invoke a special type of Overdrive that makes you . : Some of Kurisu's
reference her home game or other games. For example, one color makes her look identical to her cover artwork, with a lighter hair color and a white lab coat, and another turns her entirely green, a reference to a phenomenon in her home game where living creatures sent to the past turned into a gelatinous green mush. Another color makes her look like Vert from , another game that 5pb. collaborates in. : Once again, M. There's also L, a heroic
of M from an . : Just like in the original game, you can choose from several colors for each character. In the story, this serves to differentiate the
versions of characters from the ones you're playing. : You'll find similar-looking goons with different heads. : M uses some fire-based attacks in Battle Grounds. : Infinity's feet never touches the ground. Nagi counts as well, she walks normally, however, instead of running, she glides across the floor. : In the Akihabara stage, you can see some adverts two of 5pb. games, one of them being a shoot 'em up titled Bullet Soul. : The art of the game was done in 8-bit style of the old days of gaming & la , complemented with 8-bit styled music and arrangements of Phantom Breaker's soundtrack. : You can level-up your characters from the experience points gained by beating up goons and upgrade their abilities. : One of the mooks is a short chubby enemy who's carrying a bag like . : Battle Grounds invokes this as it a 3D playing field but the retro-styled visuals can make this hard to notice at first glance. : Everywhere in Phantom Breaker: Battle Grounds. : Launching an EX Attack has a half-screen cut-in, while launching your Phantom Break does a full-screen cut-in. : In Stage 0 of Story Mode, each character has full access to their skills and powers. M takes the character's power away after being defeated. She then throws the victor into the Nightmare World, fully expecting them to die without it. : In Battle Grounds, some of Nagi's attacks are accompanied with black flames. : The resident
in Battle Grounds is called a Phantom Break. : Battle Grounds was also re-released on the PlayStation Vita and PlayStation 4 with updated visuals, customizable controls, and promotes Waka's sister Nagi to playable status. : White Mikoto in Stage 1 will show you how powerless you are without your fancy Level Infinity. : Mikoto's Schaurig Phantom Break fires off a blast of aura power from her sword. : M in Akihabara. You're Level Infinity, have totally maxed out stats, and access to every single ability. Beating her is a piece of cake. Then she sends you to the Nightmare World, and
: Nagi p she can teleport behind an opponent as a sidestep, teleport the front of her katana at an opponent, or even teleport the upper half of her body as an attack! : The primary strategy of the average
is "swarm the player with about twenty or more enemies and pummel her to death". They sometimes throw in some
for good measure, and if you're not careful, this
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PhantomBreaker

我要回帖

更多关于 phantom breaker 黑屏 的文章

 

随机推荐