dewards什么意思dota2 ds8

Dota 2 - Spring Cleaning
Here's what we changed
Neutral Spawn Indicators
You can now view Neutral Creep spawn boxes when selecting Observer and Sentry Wards to place on the map, helping you to block and unblock creep camps more effectively. You can also toggle an option to display these boxes when ALT is pressed.
Camera Control Group Hotkeys
Use the new Camera Control Group Hotkeys to bind specific map locations to a single keystroke. Hold Control and tap the key of your choice to set a map position. Once set, tap the key to move the camera to that location. Tap the key again to move the camera back to your hero.
Streamlined Settings Menu
To help make the Settings Menu easier to navigate, we have reorganized the layout of multiple settings, and relocated several others to Advanced Options and Advanced Hotkeys.
Armory Organization
The Armory has been updated with a new section to view recently acquired items, along with a couple of other minor improvements to increase usability.
Armory Expansion
The number of base Armory slots has been increased from 1080 to 10000, and the maximum number of slots has been increased from 24000 to 34000.
Hero-Specific Ability Hotkeys
You can now set hero-specific ability key bindings in the Settings > Hotkeys menu. Perhaps you want to pounce with Q, throw Meat Hooks with T, or Ravage with Y. Create unique bindings for all of your favorite heroes to meet the needs of your playstyle.
Browse the Full Store
The in-client Store tab has been updated with the Browse feature. Search for seasonal treasures, tournament tickets, pro gear, and more. Browse the entire Dota 2 Store collection, all without leaving the client.
Minimap Icon Update
To better indicate which direction an enemy unit (or Dire unit if spectating) is facing, the classic X minimap unit icons have been changed to arrows.
Tower Attack Range and Target Indicator
Selecting a tower will now display the tower's attack range and its current target. Additionally, you can click a toggle in the Options > Interface settings to add this tower information to your ALT-press indicators.
Independent Voice & Chat Muting
There are now separate options to mute a player's voice and text communication. Open the scoreboard and click on the Voice or Text icon next to a player's name to toggle mute options.
User Interface
Added a new minimap settings UI
Reorganized the settings panel UI
All non-machine specific settings are now saved in the Steam Cloud
Fixed being unable to search for a match while spectating
Various fixes to Directed Camera
Enabled binding mouse wheel up, mouse wheel down, and mouse 3 as hotkeys (including ALT variations of them)
Hovering over a unit's stats panel now visually shows their attack radius
Fixed strings modified in Custom Games carrying over to other games
Added range indicator for items on hover
Updated all abilities to show range indicator on hover
Added an option to make your HP bar different from your allies to make it easier to notice your hero (Green for you, yellow for allies, red for enemies)
Added a right click option to the armory preview in the top right to Unpack and Equip directly
There is now an option to invert Quickcast to cast on button release rather than press
Added support (Ctrl-Shift click) for appending to the quickbuy panel to add individual items
Item tooltips (including shop tooltips) show active cooldowns (This allows you to see if e.g. TP scroll has a cooldown for you before you buy one)
Fixed graphs flatlining during game pauses
After clicking on a keybind control, it will present you with an X button which can be used to unbind that key — double-clicking a keybind control will also unbind it
Fixed the Match Details page to update properly when it's waiting for a pending replay to become available
Fixed inability to switch camera while paused in replays
Using Voice Chat in the dashboard now more clearly shows who is talking
Fixed a rare case where two heroes could be picked at the same time in Ranked All Pick
Improved the Watch Tab responsiveness and behavior when it gets match content
Fixed text-muted players still being able to draw on the minimap
Fixed red background on dashboard in play panel when in low priority
Updated the Watch Tab to refresh automatically to find new matches
Added a slider to adjust the self cast timeout threshold
Added a UI setting for minimap misclick threshold
Added a UI setting for disabling camera zoom
You can now hover over creeps stats to see their detailed information
Reworked the Auto Attack option UI
Fixed the Attributes tooltip being stuck on the screen sometimes
Fixed various scenarios where you could be unable to accept a party invite
Added a button to mute your mic from the dashboard
Fixed MMR not updating in the profile right after you win/lose a ranked game
Fixed disconnect warning text being stuck in the top right
Fixes to various Mac and Linux specific problems
Fixed various bugs with Korean IME
Re-enabled musical stingers when receiving new items
Unbundling items no longer adds them to the new acquired items in the armory hover
Effigies and Barracks now name the player that killed them in the chat log
Fixed a rare bug that could cause Item icons to be stuck on your cursor
Fixed a bug with demo hero while accepting a match
Updated lobby game mode listings to make it clear which All Pick is the Ranked version of All Pick
Fixed various bugs when clicking on a username's link in a chat room
Fixed the stop coaching button not working
Fixed Coaches not appearing in friends list
The chat cheat -wtf now also refreshes any active cooldowns
The chat cheat -spawnneutrals now ignores units in the spawn blocking area and creates the neutrals
The chat cheat -item no longer requires the full item name, it will instead match to a substring to create the item
Added a chat cheat -lvlmax that levels your hero to the max and skills all your abilities
Fixed a case where the game could hang at a black screen when changing video settings
Fixed Poison Sting debuff tooltip showing garbled numbers
Changed the 'Control Group Tab' bind to 'Next Unit' and 'Prev Unit' binds to facilitate use with the mouse wheel
Fixed issue with tournament brackets showing incorrect brackets when loading a different tournament's bracket first
Fixed Patrol key not working with League of Legends key templates
Fixed Player icons in the loading screen for custom games with more than 12 players
Fixed a number of cases where Rubick stealing spells in quick succession could cause ability keybinds to get scrambled
Fixed selecting text right to left not letting you copy
Added AoE targeting Cursor to Ignite
Adjusted the range aoe indicator to be more visually accurate from the camera perspective
Fixed being unable to search for Charms
ALT-chorded keys can now be bound by custom games, use ALT+ in your key definition in addoninfo.txt
Joining a party switches your active channel to your party channel
Added Team MMR to Team Management Popup
Default death stinger will always play on death regardless of music settings (Added an option to turn it off)
Fixed minor UI glitch when clicking on game history settings and navigating elsewhere
Added a new 'Immediate Camera Grip' feature, activatible in the Settings menu — this feature causes the camera to drag immediately when the Camera Grip key is pressed, instead of having the drag start only on a left click while the Camera Grip key is pressed
Fixed the timedemoquit command
Fixed Lobby search being case sensitive
Fixed a case where ticket names will be mislabled
Fixed Compendium buttons sometimes not appearing when looking at tickets on the profile
Fixed TI3 ticket being pinned to the top left
Adjusted the input field for Effigy text to not allow more text than will display
Fixed crashes due to memory fragmentation over long play sessions
Fixed a bug with stun application timing that could cause you to teleport to the fountain while stunned
Fixed Auto Attack after spell to not trigger on various other non-spell activities (like placing wards)
Fixed seeing the courier die in an area after it has already been dead for a while when you hadn't seen it die originally
Fixed bots being stuck trying to ward near cliffs
Fixed various effects malfunctioning when the target moves in and out of FoW (causing things like the Hex effect to play multiple times when the target reappears)
Assists now get counted whenever you place debuff on an enemy hero that dies
Assists now get counted whenever you place a buff on a hero that kills an enemy hero
Fixed Lifestealer having the wrong HP bar color when infesting Ancients
Fixed Sunray having a delay on updating the visual location of the ray
Fixed Ice Wall debuff lingering on heroes that become Spell Immune
Fixed Untouchable lingering when attempting to attack units other than Enchantress
Fixed Lycan's ult wolf changing into a headless Lycan model on death
Added a new setting to make summoned units always auto attack
Towers can now be targeted in FoW without giving the invulnerability error
Attack Speed changes during an attack now causes the animation and attack timings to update dynamically
Fixed a bug where units would occasionally walk back to their previous location after teleporting
Fixed various bugs with receiving a party invite and a match found at the same time
Fixed various attack animation prediction exploits (such as Coup de Grace)
Enabled Quickcast to work with non-hero units and neutrals
Fixed being unable to use Bottle, Mango or Tangoes on Spirit Bear
When using Auto-Attack after spell, you no longer auto-attack when denying allied units
Fixed Boots of Travel canceling when upgrading to Level 2
Equipped taunts will now automatically play in-game under a variety of rare circumstances
Fixed Roshan's model size after hex
Fixed Legacy Keys on allied disconnected heroes
Fixed it being possible to have multiple teleports to a tower without increasing the teleportion time
Fixed a backdoor bug possible with Chen's creeps
Spiderlings and Spiderites can now be set to two different control groups
Lycan, Visage and Warlock summoned units can now be independently bindable
Added Hero Responses for Arcane rune for some heroes (more will be added over time)
Added an Empty Bottle ground model
Fixed various sleep based spells not behaving like stuns with regards to queuing actions for when sleep ends
Fixed various systemic issues with Auras not updating when different owners of the aura apply it
Fixed Quickcast not working with Tango
Fixed Power Treads not disassembling to its original components
Fixed Nether Ward damage not disabling Blink
Fixed couriers losing track of their orders sometimes if they get purged
Added the ability to shift+control group selection/deselection of units
Alt clicking on an item with levels, like Dagon or Necronomicon, now displays the level
Fixed Deafening Blast max level not starting off the waves in the direction of your cursor
Fixed courier travelling deeper into the fountain than necessary in order to interact with the stash
Canceling Nature's Prophet teleportation now interrupts the sound
Fixed Roshan to update his health immediately on the upgrade timer, rather than the next time he spawns
Fixed screen space damage indicator triggering on non-damage events (like toggling Power Treads)
Fixed Sunray beam tracking when casting Icarus Dive
Fixed Spiderlings killing nearby trees when they die
Fixed some visual inconsistencies with Snowball appearance after the target has already been impacted
Fixed Assimilate/Infest to work correctly (force the unit out) with Relocate/Recall/Test of Faith
Added Disable Help support to Boulder Smash and Purifying Flames
Fixed Snowball visual not following invisible units properly
Fixed backdoor production not being removed by magic immune or invulnerable creeps
Fixed Wisp Spirits not hurting Spirit Bear
Fixed Familiars ignoring Auto Select on Summon setting
Familiars are now properly affected by movement speed changes and disables such as stuns or roots
Fixed Crimson Guard stack interval not being updated after recent changes
Fixed a bug where Eyes in the Forest trees would prevent nearby trees from regrowing
Fixed Maim not working against Spirit Bear
Fixed Charge of Darkness not ending when dying to Ice Blast
Fixed Multicast Ignite's interaction with Linken's Sphere
Fixed Lycan retaining the speed buff on respawn if he is killed during the transformation period
Fixed incapacticating bite not affecting illusions
Fixed Ice Blast AoE visual being inaccurate sometimes
Fixed Tether buff duration being incorrect on the target when using relocate
Fixed recasting Exorcism not causing existing ghosts to return to you and heal
Fixed Orchid buff not remembering the damage properly when another Orchid buff instance is added to the same unit
Fixed Lotus Orb interaction with Spirit Siphon
Fixed Infernal Blade being disabled by Break
Fixed Mana Drain with Aether Lens
Added 3D skybox support
Fixed Macropyre with Aether Lens
Fixed multiple instances of Force Staff on the same target not working properly
Fixed selling back items while dead in the range of the Secret Shop
Fixed Rubick not flying properly with Firefly/Arctic Burn
Fixed Ignite not affecting the AoE if the target becomes Spell Immune before it lands
Fixed Rubick not using the riding staff animation with Arctic Burn
Fixed a case where refreshing buffs from different owners could cause the buff to stop working if the original source doesn't exist anymore
Fixed players not getting a new hero if they disconnected during the respawn process in ARDM
Fixed Moonshard Buffs not transferring to new heroes in ARDM
Fixed Aghanim's Scepter Buffs not transferring to new heroes in ARDM
Fixed enemies being able to receive a Curse of Avernus buff by denying an affected unit
Fixed certain abilities being able to deal damage through Aphotic Shield if Aphotic Shield was cast during their effect (i.e. Earth Spike, Impale)
Fixed Aphotic Shield becoming stronger from negative damage
Fixed Earth Splitter giving vision at the center of the map
Fixed Earth Splitter with Aether Lens
Fixed Multicast Ignite affecting units in FoW
Fixed Spirit Siphon with Lotus Orb
Fixed spell stealing to consistently work on subspells (return, throw alch's stun, etc.)
Fixed Teleport from TP Scrolls canceling when a directly targeted tower dies
Fixed Glyph interrupting Phase Shift
Fixed cases where Lotus Orb reflected spells would incorrectly apply their effects through Spell Immunity: Battle Hunger, Brain Sap, Nightmare, Reality Rift, Test of Faith, Glimpse, Dragon Tail, Boulder Smash, Enchant Remnant, Mana Leak, X Marks the Spot, Enchant, Frost Blast, Open Wounds, Mana Burn, Decrepify, Leech Seed, Shadow Word, Satyr Purge, Satyr Mana Burn, Necronomicon Mana Burn, Eul's
Fixed Aghanim Blackhole dealing slightly less damage than intended
Fixed Linken's Sphere cooldown being higher when targeting allies
Fixed Headshot damage going through Spell Immunity
Fixed Clockwerk's alternate death animation not working
Force of Nature gives an error if there are no trees to convert
Fixed Doom Shards not being treated as your own units for purposes of bounty and kills
Fixed a bug when Fatal Bonded Meepo clones die
Fixed Astral Spirit not returning control to your hero when the spirit expires
Fixed Blur not reacting properly to Spell Immune units
Fixed Boots of Travel's visual effect being purgeable
Fixed Spin Web subability proccing Magic Stick
Fixed Mystic Snake ending if it hits an invisible unit
Fixed Lotus Orb interaction with Aghanim Scepter Goo
Fixed Tranquil Boots triggering when attacks land on dead units
Fixed Psi Blades triggering when attacks land on dead units
Fixed Ice Blast subskill proccing magic stick
Fixed Omnislash being affected by Damage Block
Fixed Bloodlust not being castable on Invulnerable allies/buildings
Fixed a rare case where Spiderlings could fail to summon spiderites
Fixed various very minor inconsistencies with Attack Modifier targeting rules and checks on Cast, Projectile Start and Projectile Land
Fixed Shadow Dance not granting passive bonuses if affected by vision spells like Amplify Damage
Inner Vitality now correctly applies its non-attribute based component to non-hero units
Fixed Stampede not applying to invulnerable allies
Fixed a 0 charge Drums of Endurance still being castable (even though it doesn't do anything)
Fixed being able to cast Sun Ray while you are using Icarus Dive
Fixed Stone Form stunning and damaging units if the Familiar died while landing
Fixed Charge of Darkness getting interrupted when toggeling wards
Fixed Life Break sometimes killing Huskar
Fixed a few crashes related to Lotus Orb
Fixed Charge of Darkness not destroying trees at the end of the charge
Fixed Stormhammer behavior when the primary target is hidden upon impact
Fixed Timbersaw attaching to trees behind him if he doesn't hit anything with chain
Fixed Sandstorm being canceled by purge
Fixed bugs with refreshing Static Charge buff
Fixed Dream Coil tether being incorrect visually if the targets get purged
Fixed recasting Barrier not reseting the Barrier's damage capacity
Fixed Tricks of the Trade not ignoring Nightmared units
Fixed multiple Torrents behavior
Fixed Thirst buff being temporarily purgeable
Fixed Echo Stomp excluding Ancients from consideration
Fixed Shadow Wave sometimes counting your hero towards the limit
Fixed Eidolons that split after being converted to a different team still create one Eidolon for Enigma
Fixed Untouchable slow malfunctioning if the enemy attacks an illusion of Enchantress first before immediately attacking Enchantress
Fixed Fire Remnant proccing Magic Stick
Fixed a case of Bristleback getting an infinite duration Warpath Stack
Fixed Tombstone Zombies malfunctioning against Illusions
Fixed the greyscale Lone Druid Bear effect getting stuck
Fixed Flaming Lasso damage debuff being puregeable
Fixed a rare case where Empowering Haste could stop working
Fixed Spiderling's Poison Sting sometimes not crediting you for the kill
Fixed Poof sound not stopping when the ability is stopped
Fixed a visual effects bug when Lotus Orb reflects Shackles
Fixed visual issues with Heat-Seeking Missile in FoW
Fixed multiple instances of Torrent not working properly
Fixed Phantom Rush triggering while dead
Fixed Techies kill counter
Fixed Poison Sting debuff tooltip
Fixed Sunray ending on purge
Fixed Multicast not being disabled under Break
Fixed Break not disabling collecting souls with Necromastery
Fixed Psionic Trap subskill proccing magic stick
Fixed Exorcism not autoattacking Spell Immune
Fixed desolator to apply its effect on attack landing, not attack starting — still applies before damage is calculated
Fixed Bloodlust autocast not working if Ogre gets purged
Fixed Blur buff being purgeable
Fixed Warpath not being disabled by Break
Fixed a case where the game could end if all living heroes died while other players still had heroes respawning in the fountain in ARDM
Fixed Ether Blast being castable on Spell Immune Allies (even though it did not have any effect)
Fixed Astral Spirit excluding Ancients from consideration
Fixed Song of the Siren subskill proccing Magic Stick
Fixed a very small window where towers could be vulnerable every 3 seconds
Fixed Natural Order not dynamically updates its armor reduction if the target's attributes change
Fixed various units Spell Immunity being dispellable (Couriers, Ancient Thunderhide, Ancient Black Dragon, Plague Wards)
Fixed Rubick retaining Flesh Golem after death
Fixed Haunt buff on Haunt illusions being dispellable
Fixed some minor targeting behavior inconsistencies with Boots of Travel level 1
Fixed Infernal Blade being able to be targeted on Spell Immune enemies even though it has no effect
Fixed visual bugs with Chilling Touch in FoW
Fixed placing wards inside buildings
Fixed various copy and paste glitches in chat rooms
Fixed stolen Ignite not getting Multicast bonuses
Fixed Octarine Core with Tranquil Boots
Fixed bug where the Aghanim's Scepter tooltip doesn't show the stats is provides if you don't own it already
Fixed Neutral Ice Armor not giving Magic Stick charges
Fixed Static Link vision debuff being puregable
Fixed Octarine Core behavior with Ion Shell
Fixed Rupture dealing continuous 0 damage instances
Fixed Unstable Concoction subskill granting magic stick charges
Fixed Song of the Siren subskill proccing magic stick
Fixed interaction between Lifesteal and negative attack damage
Fixed Cloak and Dragonhide auras being dispellable
Fixed Caustic Finale behavior with Meepo Clones
Fixed Life Break Immunity not lasting long enough
Fixed Riki's Cloak and Dagger being only partially disabled by Break
Fixed Boots of Travel's affect being a debuff and being purgable
Fixed Aghanim Scepter Borrowed Time effect lingering
Added Tinker to the Item Workshop
Added Bane to the Item Workshop
Added Night Stalker to the Item Workshop
Updated the reference files for the following Item Workshop heroes: Abaddon, Crystal Maiden, Clockwerk, Death Prophet, Dragon Knight, Elder Titan, Juggernaut, Leshrac, Lich, Lone Druid, Ogre Magi and Terrorblade — New and Updated Workshop Reference Files can be downloaded at
Fixed particle placement for Voidhammer
Fixed display of many autographs
Fixed Arcana texture display for some Legion Commander items — items will still not display the Arcana texture effect if artists have not provided a proper detail mask
Fixed disconnected particle flames on Rubick's Staff of the Cunning Augur
Fixed disconnected particles for the head of the Flowering Treant
Fixed a bug where several courier particle systems that occurred on death weren't playing correctly
Fixed Greater Treant scaling for Flowering Treant, Evergreen Stalker and Call of the Dendrochron
Fixed disconnected eye particles for Chaos Knight Baleful Reign and Rising Chaos items
Fixed idle animation looping on Venomancer Deathbringer wards
Fixed item transparency support for all heroes — addresses alpha problems on Phantom Assassin Dame de Carreau items, some Legion Commander items and others
Fixed skinning on some static Tidehunter weapons that were incorrectly skinned to chain cloth
Fixed TI2 Lockjaw courier coin particles so they display on the ground
Fixed some sentry wards playing death animations when previewing placement
Fixed the ability to unlock Smeevil courier styles that require mammoth, bird and crab unlock items
Fixed various mesh skinning issues, including Undying teeth and Windranger's Gilded Falcon cloak
Fixed cloth on Crystal Maiden's Arcana and her other capes
Fixed portraits for Lycan, Nightstalker Nihility, Visage Tolling Shadows and Juggernaut's Kuurishiminari ward
Fixed orientation of Luna's Rider's Eclipse Glaive
Fixed animation layers on custom Dragon Knight dragon attacks
Fixed missing decal on default Dazzle sleeve
Fixed turn poses, haste animations and hitboxes on more couriers
Fixed Axe Bloodchaser weapon chain stretching too far on Counter Helix ability
Fixed rein cloth on Abaddon default and custom items
Fixed injured animation modifiers for Lone Druid's Spirit of Calm panda spirit bear
Fixed hand skinning and posing for Omniknight's loadout animation
Fixed missing Death Prophet skirt shreds or shred animation for skirt items
Fixed loadout framing for many older wards
Added missing death and Savage Roar animations to several Lone Druid True Forms
Added LOD0 backfaces to several default hero items to improve display in loadout
Enabled facial flex on several Outworld Devourer, Clockwerk and Windrunner head items
Updated Team Empire item branding and added this to Razor's Empire of the Lightning Lord set
Updated icons for many items to be centered for the Reborn square icon format, be more consistent and include particles
Updated/Adjusted hitboxes for Juggernaut Healing Wards
Fixed appearance of Bleak Hallucination etheral gems, as well as other ethereal gems that render translucent models
Fixed Shard of Exile's Astral Imprison effect to correctly display when the prison will be finished
Item Workshop Tool: Hero ability model submissions are now accessible under the "Hero Item..." category in the tool — they are listed together with the wearable items for each hero
Item Workshop Tool: SMD file support has been discontinued for workshop models and animations — existing SMD submissions can be processed, but new submissions must use either FBX or DMX file formats
Item Workshop Tool: Adjusted the material that will be applied to new workshop couriers — Spec Exponent has been changed from 16 to 30, Spec Intensity has been changed from 1 to 3 — already-submitted couriers can use this by updating the existing submission
Item Workshop Tool: Added workshop tool support for Chaos Knight helmet and mount attachment editing
Item Workshop Tool: New and updated workshop hero reference files are now FBX binary for compatability with Blender
Item Workshop Tool: Team Banners added to Team Logo submission type
Workshop Tools: Added particle system names to particle system debug rendering
Workshop Tools: Improved performance on debug overlay rendering
Workshop Tools: Fixed a crash when trying to preview or open the phantomlancer_spirtlance particle system
Workshop Tools: Fixed an issue with the workshop importer where the flying version of couriers could not be previewed
Workshop Tools: Enabled animation scrubbing in the workshop importer preview
Workshop Tools: Added an option to hide the grid in the workshop importer preview
Workshop Tools: Added an option to hide default particles in workshop importer preview
Workshop Tools: Fixed a bug with sheet files not refreshing in tools
Workshop Tools: Fixed a bug where PET would sometimes not display the correct animation when using activity overrides with the Render Models operator

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