如何安装图例破解Unity,以5.6.1为例

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Unity是游戏开发生态系统:强大的渲染引擎与一套完整的直观工具和快速的工作流程完全集成,以创建交互式3D和2D内容; 简易多平台出版。 对于独立的开发商和工作室,Unity的民主化生态系统摧毁了创造独特美丽游戏的时间和成本障碍。他们正在使用Unity来建立一个做他们喜欢的生活:创造在任何平台上吸引和喜欢玩家的游戏。
Unity 功能
强大可扩展编辑器
Unity编辑器是艺术家、设计师、开发者和其他团队成员的创意中心。可在Windows和Mac上,它包括2D和3D场景设计工具,即时播放模式,快速编辑和迭代,以及强大的动画系统。
故事讲述:时间轴工具给艺术家创造惊人的电影内容和游戏序列的能力。
电影内容:与cinemachine的一套智能相机,你可以控制镜头,就像一个电影导演在编辑。
AI领航工具: 您的NPC将即刻在游戏世界中展开巡航,先进的分析工具将让开发者了解场景中需要进行性能优化的地方
自定义工具:您可以使用任何与团队工作流程相匹配的工具来扩展编辑器。
创造出使玩家着迷的场景与氛围,从明亮的白天到夜晚的霓虹,从阳光普照的大地到昏暗的午夜街道和暗巷,创造多变的游戏环境。
实时渲染引擎:使用实时全局光照和物理渲染打造高保真的视觉效果
原生图形API:Unity支持多个平台,仍与各个平台的底层图形API息息相关,帮助开发者尽可能利用最新的GPU与硬件改善,如Vulkan、iOS Metal、DirectX12、nVidia VRWorks或AMD LiquidVR。
顶级性能,利用不断改善的引擎优化内容创作。
高级分析工具:提供如何优化性能的妙计
原生C++性能:利用不断优化的IL2CPP横跨更多平台
领先的多平台支持
一次构建,全局部署,实现最大用户规模,25个平台 横跨移动、桌面、主机、TV、VR、AR及网页平台。
引领VR/AR技术革新: Unity工作流能够非常方便地将您的应用移植到最新的平台(即将发布的Unity 2017支持Vuforia、Google Tango以及Microsoft Mixed Reality)
Unity 资源商店
快速进入开发,加速开发进度,无论有何需求或难题,资源商店都能迎刃而解。
可直接用于Unity项目的现成内容,加速开发进度,降低开发难度。
大量免费及付费内容。
无论有何需求:美术资源、模型、脚本、开发工具等等。
Multiplayer多人联网提供最简单的方式,在Unity中创建实时网络游戏。
快速设置: 快速实现且高度优化。
Unity提供服务器: 确保玩家可以找寻彼此并愉快玩耍
快速协同工作,Unity Team让创意团队更高效地协同工作,保证合作流畅并简化工作流程
保存、共享及同步 可用于项目的简单版本控制以及云存储,均已无缝集成到Unity
Cloud Build云构建: 自动构建版本并共享给团队成员。
实时行为分析
实时行为分析提供实时优化锦囊,Unity Analytics分析服务让您快捷地获得帮助您提升游戏表现和玩家体验的重要信息。
实时操作分析功能全集 监控玩家行为(游戏及玩家分析、热度图、性能监控)。
无需SDK! Unity Analytics分析服务已内置到编辑器,无需安装SDK!
发现程序错误,Unity性能报告服务实时定位问题。
查找并定位高优先级问题 客户正在面临的。
收集并响应应用错误 实时,横跨设备与平台。
最简单提升收益的方法
Unity拥有内置的解决方案,帮助您获得的成功。
创收解决方案 Ads & IAP。
实时操作的分析功能全集,监控玩家行为。
持续提升: 实时优化您已上线游戏的表现,无需重新发布,利用分析数据提升用户生命周期价值。
Unity 5.6 更新
Android:在Umbra中启用NEON。
动画:对复杂混合树进行优化评估,并将树与空子节点进行混合。
图形:添加了R8和RG16纹理格式,以及RGBAUShort和RG16渲染纹理格式。
在Sprite Editor窗口中改进了Outline Editor模块的性能。
IOS:增加了对第5代iPad的支持。
网络:向UnityWebRequest添加超时属性。这使得Web请求超时的粗粒度控制。
物理2D:当宽度/高度为负值时,SpriteRenderer的Sprite平铺行为发生更改。
物理2D:更新BoxCollider2D Sprite平铺生成以生成更清晰的形状。
UI:CanvasRenderer:当对象不活动时,不会调用nTransformChanged。
视频:如果视频流与视频流大小相同,则将优化的视频解码直接转换为RenderTexture
视频:跳过功能改进。
VR:将Oculus更新为1.14版本。
GI:增加了在Progressive Lightmapper中对LOD烘烤的支持。使用Progressive Lightmapper烘烤LOD时,光探测器就不再需要了。
GI:在Progressive Lightmapper中支持双面材料。添加了一种新材料设置,使照明与背面进行交互。启用时,计算全局照明时会计算几何的两边。从其他对象看时,后缀不会被视为无效。背景渲染不受此设置控制,也不会在光照贴图中表示
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来自Mac App Store官方介绍
Unity delivers a stable and scalable platform for creating captivating content. Content that is efficient to create, and that works on low as well as high-end hardware.
Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins). Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers. Create dazzling, different, captivating games with state of the art technology such as the Ageia physX Physics Engine, the most modern graphical effects, and highly optimized JavaScript. Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way. …更多… v5.6.1f1版本新功能
Version 5.6.1f1: Improvements:
Android: Fixed capture of EGL calls when using Mali Graphics Debugger. Graphics: Added a function to allow cube map textures to be compressed from script similar to their Texture2D counterparts. Graphics: Improved CopyTexture/ConvertTexture handling in Metal. MacOS: Added Appstore category field to player settings and improved info.plist generation. MacOS: Support Visual Studio for Mac as an External Script Editor. Opens .sln (solution) file when double clicking a script. Networking: Added new statistical functions allowing measure bandwidth per connection per host or per lib. Physics 2D: Added Editor Tooltip for EdgeRadius property on BoxCollider2D, EdgeCollider2D and CompositeCollider2D. Physics 2D: Allow user to turn on/off collision/trigger exit callbacks when a Collider2D is disabled. Physics 2D: Improved API documentation for ContactFilter2D. Physics 2D: Improvements to ContactFilter2D including being able to specify collision normal range crossing zero and expose ability to filter using the managed ContactFilter2D rather than just use it to pass to native queries. Unity Ads: Updated native binaries to 2.1.0. Video: Improved error reporting for incompatible webm files. Video: Updated API docs to reflect that a few hooks were unimplemented for now.
2D: Sprite Batching is enabled by default. VR: GPU skinning can be enabled for Android VR. This is experimental, and behavior and performance should be verified on target devices.
2D: Added POT options in TextureImporter for Sprite. (884926) 2D: Fixed a misleading warning when using Sprite in 'Polygon Mode' for tiling in SpriteRenderer. (889106) 2D: Fixed an error message "Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite to scene. (890858) 2D: Fixed an occasional crash when SpriteRenderer.size was set multiple times in a single frame. (898946) 2D: Fixed Sprite data not copy when using EditorUtility.CopySerialized. (884970) 2D: Fixed the issue of SpriteRenderer not rendering Sprite in tiling mode when tile size was too big. (891644) AI: Expose missing API for agent type ID for NavMeshAgent component. (877784) Analytics: RemoteSettings adding debug_device flag in http header. Android: AndroidJava - return null instead of throwing exceptions on functions which return object, class or array. (839005) Android: Buildpipe - Fixed an error message on wrong NDK version. (884540) Android: Buildpipe - Fixed the user resources library build issues with Gradle. Android: Disabled MSAA for backbuffer on older ARM Mali Vulkan drivers. Android: Disabled Debug markers on PowerVR Series 5 devices. (780958) Android: Fixed a rare crash when seeking in an audio file (reported on MotoZ phones). (871615) Android: Fixed an issue where ApplicationId was missing from AndroidManifest.xml in Gradle builds (888274) Android: Fixed an issue whereby ctrl+b shortcut pushing app package even if it failed to build. (894074) Android: Fixed android application building with the latest android sdk. (888859) Android: Fixed an incorrect error message in the Editor when selecting a non-default version of the NDK. (895550) Android: Fixed manifest merging with new android sdk tools. Android: Fixed Vulkan shadow texture linear filtering. Android: Fixed WebCamTexture crash with denied permissions. (877837) Android: SoftInput - Fixed input field hidden under keyboard when translucent flag was set. Android: Webcam - Fixed the wrong orientation returned on first frames. (875247) Animation: Animator.Rebind should reset AnimatorController. (899553) Animation: Changing Animator.Speed during an animation transition will now correctly affect the cross-fade speed. (898503) Animation: Fixed a crash when using an Avatar built in 5.5 or earlier. (896033) Animation: Fixed a performance issue with GetLayerWeight. Animation: Fixed a performance regression when destroying many GameObject with Animator. (889109) Animation: Fixed an issue whereby animation clip range was not updating after undoing 'Add Key' operation. (892337) Animation: Fixed a crash in prepare frame due to deactivating Animator in script. (896659) Animation: Fixed disabled Animator affecting scene objects. (901268) Animation: Fixed IK on Feet not working properly when interrupting transitions. (892043) Animation: Fixed OnAnimatorIK not being fired in editor mode. (894061) Animation: Fixed StateMachineBehaviour callback on interrupted transition. (900875) Animation: Fixed the issue of disabling GameObject not resetting StateMachine. (894062) API Updater: Fixed a crash in ScriptUpdater.exe when user scripts contains methods taking pointers as parameters. (899198) Asset Bundles: Fixed a performance regression when building many small asset bundles. (878712) Asset Pipeline: Fixed an issue when importing assets with name changes that could cause a timestamp mismatch in the database. (896185) Audio: Fixed an issue in AudioSource::IsPlaying for streaming audio clips, where false would sometimes be returned incorrectly. (840294) Buildpipeline: Fixed an issue with reported texture size being smaller than actual size. (885258) Cluster Rendering: Fixed the issue of VRPN stopped working in Editor. DX12: Fixed double present causing screen blinking. (885895) Editor: Attempt to identify and use the cancel option for dialogs that are launched on worker threads, as they can otherwise soft-lock or force-quit the editor. (896793) Editor: Fixed 'Build and Run' attempts to push a build to device even if error (during the build) was encountered. (894074) Editor: Fixed "Sprite Mode" so it defaults to "Single" instead of "None" when switching Texture Type to "Sprite (2D and UI)". (890468) Editor: Fixed a bug which broke holding alt to pin center of PrimitiveBoundsHandle (affects edit modes for BoxCollider, CapsuleCollider, BoxCollider2D, CapsuleCollider2D, etc.). Editor: Fixed an issue where nunit exposed system classes, that could clash with other libraries implementations. (897850) Editor: Fixed GUI related Asserts when connected to an active VCS provider. (895453) Editor: Fixed screen offsets updates for tooltips. (884238) Editor: Switching Cache Server mode from local to a different mode no longer throws exceptions. (883808) Editor/macOS: Fixed an issue where exception was being thrown when Visual Studio for Mac was selected as an external script editor. GI: Fixed lightmap texture inspector preview being too bright when using linear color space. (885492) Google VR: Fixed the issue of indefinitely flashing screen after changing VRSettings.renderScale. (896321) Graphics: Behavior of the VFACE semantic on DX12 is now consistent with the editor. (895474) Graphics: Disallow material to be used with CommandBuffer.DrawMeshInstanced if enableInstancing is false. (898851) Graphics: Fixed a crash when manually deleting occlusion data. (877367) Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob). (882704) Graphics: Fixed a regression where a Deferred Camera was throwing a "Dimensions of color surface does not match dimensions of depth surface" error message when a RenderTexture was used. (899285) Graphics: Fixed a regression where image effects weren't working as expected in the Scene View. (900527) Graphics: Fixed a regression where the objects shaders become unlit when a RenderTexture with Anti-aliasing is active and the Camera RenderingPath is set to Deferred. (899365) Graphics: Fixed an editor crash on old OpenGL drivers. (888339) Graphics: Fixed an issue on PS Vita causing the default sky to be black. (833583) Graphics: Fixed Android Adreno chipset frame buffer invalidation appearing as if rendering had frozen. (894999) Graphics: Fixed generating invalid raycasts causing "Invalid AABB b0" error appears in console. (884547) Graphics: Fixed SceneView GUI elements being very bright when HDR and Linear mode are enabled. (878724) Graphics: Fixed the Dynamic Batching rendering code in order to be able to handle valid meshes that have no submeshes. (903086) Graphics: Fixed the issue of render texture not being cleared on stop for windows. (884057) Graphics: Fixed Vulkan fullscreen scaling on Windows. (863272) Graphics: Improved the mechanism for handling imposters. This fixed the error message, 'Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID texid).' which was being triggered when switching a graphics API in a project that contained terrain. (890527) Graphics: Mark main splash screen as finished when VR splashscreen was used. (876718) Graphics: Render texture will no longer be vertically flipped in forward rendering when assigning a null texture. (899331) IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw a managed exception when the recursion is too deep. (889446) IL2CPP: Fixed a compiler error when using generic delegates with variance. (881013) IL2CPP: Fixed marshaling of System.Uri to Windows.Foundation.Uri and back in Windows Runtime interop scenarios. (887036). IL2CPP: Fixed memory snapshot profiler not showing multidimensional arrays. (888796) IL2CPP: Implemented RegionInfo.CurrentRegion. (891471) IL2CPP: Modified the implementation of the IL Switch opcode to workaround a possible C++ compiler bug in Xcode 8.3. (898861) IL2CPP: Protect against the usage of attributes that don't exist in .NET 3.5. (867606) Installer: Fixed an issue issue with Visual Studio 2017 installer sometimes restarting Windows without warning. iOS: Added an option to select whether extra frame was rendered on pause. (807273) iOS: Fixed a crash that could occur in callbacks for Social.localUser.Authenticate when the error parameter was read. (868697) iOS: Fixed a crash when font's material was assigned to game object. (869947) iOS: Fixed an issue whereby local notifications were not cleared on iOS10. (885096) iOS: Fixed framework search paths in Xcode project being incorrectly quoted if they contained spaces. (866673) iOS: Fixed inclusion of ReplayKit framework in plugins. (882013) iOS: Fixed some icons not getting copied into Xcode project when Target Device was set to iPhone Only. (888370) Kernel : Fixed an issue in JSON parsing that could cause a deserialized box collider to change size. (898787) Kernel: Obsoleted undocumented FindChild method. (364754) Lines: Initialized new line vertices to zero, to prevent bad uninitialized data existing in the positions array. (900357) Lines: Reintroduce missing texture mapping mode, to restore pre-5.5 functionality. (903466) macOS: Fixed standalone app compatibility issues when uploading to the Appstore with Application Loader 3.6. Metal: Fixed unnecessary half to float casts in generated shaders. (898788) Mono: Corrected the handling of C# compiler errors in a column that are more than 255 characters wide. (902758) Mono: Prevent DeflateStream from throwing an exception when an empty stream is flushed. (889296) MonoDevelop: Allow breakpoints to properly load in MonoDevelop in some situations where they did not load before. (889998) Particles: Fixed a case where ping-pong emission could occasionally spawn particles at the wrong end of the line shape. (876597) Particles: Fixed an incorrect error message about sub-emitter parenting. (899574) Particles: Fixed trail interpolation in Edit Mode, when using slow-motion previewing. Particles: Reduced Particle System memory usage, to improve the large increase seen since Unity 5.2. (888236) Particles: Reinstated ability to animate EmissionModule.enabled, plus add bindings for the enabled flag of every module. Particles: Reinstated random emission modes. Particles: Revert particle simulation space to world space, when custom transform is missing. (874999) Physic 2D: Fixed physics animation transform change not correctly rotating a Rigidbody2D. (896867) Physics 2D: Fixed a crash and infinite loop when triangulating Polygon2D. () Physics 2D: Fixed a crash during reparenting of a Rigidbody2D. (901465) Physics 2D: Do not draw Collider AABB gizmo if attached to a Rigidbody2D with 'simulated' property set to false. Physics 2D: Fix for Rigidbody2D interpolation loosing precision with time. (843507) Physics 2D: Fix for where infinite 2D raycast misses EdgeCollider2D edge. (895732) Physics 2D: Fixed an issue with minimum threshold size for BoxCollider2D. Physics 2D: Fixed backward compatibility for Physics2D.queriesHitTriggers, Physics2D.queriesStartInColliders, Physics2D.defaultContactOffset & PolygonCollider2D.points. (896824) Physics 2D: Removed duplicate profiler entry of "Physics2D.Simulate". Profiler: Changed the colour of the 'Others' field in order to clearly differentiate it from the one used by 'Scripts'. (898513) Purchasing: Fixed an issue with Unity IAP emitting DuplicateTransaction failure for all non-consumable purchases when initialized. (889321) Scripting: Fixed a parameter corruption and potential crashes for some delayed callbacks. (868697) Scripting: Fixed an issue with scripts always being compiled on project open. Shaders: Fixed a subtle metal shader generation bug in bit field insert operations. Shaders: Fixed an incorrect translation from HLSL assembly for AND and OR operands. Also fixed a crash when compiling shaders for GLCore. (883080) Shaders: Removed fastmath compiler option from Metal compute shaders, as it could create different results compared to other platforms. SkinnedMeshRenderer: Fixed bugs related to updating. (, 904907) SpeedTree: Fixed GPU instancing break when the trees came back into view. (883720) Terrain: Fixed an assert that got triggered by deleting a folder that contained a Terrain object. (895548) Tizen: Changed symbols in mono to HIDDEN. UGUI: Fixed a memory leak in UGUI. UI: Fixed NaN issues with ScrollRect when using clamped mode. (893559) UI: Fixed nested canvas returning a null world camera after its root canvas had been disabled and then re-enabled. (892913) Unity Ads: Prevent Unity Ads internal MonoBehaviours from showing in the inspector now. (858540) Unity test runner: Fixed EditorPref to be Project setting. (895742) UnityWebRequest: Allow overriding user-agent. (806211) UnityWebRequest: Fixed an issue with getting texture from download handler after scene change. (884291) UnityWebRequest: Fixed formatting multiform post request with section list. (899017) UnityWebRequest: Fixed getting stuck when using custom download handler script in Editor in edit mode. (893302) UnityWebRequest: Fixed nonReadable parameter in UnityWebRequestTexture.GetTexture() working the opposite way. (876648) Video: Fixed issues related to video preparation. (, 893910) Video: Better error handling and reporting when attempting an OSX H.264 transcoding exceeding profile level limits. (891028) Video: Fixed an incorrect crop happening on Android Samsung devices Samsung with OS 4.3, resulting in a few uninitialized lines showing at the bottom of the video. (903657) Video: Fixed clip selection dialog video preview for non-transcoded material. (887882) Video: Prevent a crash when playing vp8 movies on Android OS 4.1 / 4.2 on Samsung and Meizu devices. (893945) Video: Prevent crash on negative resolution custom resize transcode. (893837) VR: Accessing PlayerSettings.VRDaydream.* scripting API no longer results in MissingMethodException. (898357) VR: Added Fade out to VR Splash Screen for Daydream. VR: Fixed a bug where particles shaders displayed compile errors if stereo instancing was enabled. (872164) VR: Fixed a bug where the occlusion mesh was visible from the game window. (902791) VR: Fixed a crash when there were no renderable cameras. (901617) VR: Fixed a potential crash when entering play mode. (896314) VR: Fixed an editor crash when performing a bloom gesture while using HoloLens remoting. (897406) VR: Fixed Render Viewport Scale for Forward rendering. Deferred still has issues that should be addressed in a later patch. VR: Fixed some shader related issues when using single-pass stereo rendering on Android devices. VR: Standalone VR build crashes with Graphics Jobs and Soft Particles. (889591) VR: Update GearVR to version 1.13.1 to fix black screen when multiview, monoscopic, or double-wide eye buffers are used. Windows Store: Fixed a build error "Failed to resolve assembly: 'Windows.Foundation.UniversalApiContract, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null'"." when using default parameters of Windows Runtime types in method signatures and "C# projects" build option on .NET scripting backend. (884058) Windows Store: Fixed a build error on .NET scripting backend when a method with name OnMouseDown was defined in a non-monobehaviour class. (869168) Windows Store: Fixed a crash that could occur with D3D build type when the window was minimized or closed. (885964) Windows Store: Fixed a crash when using "SceneManager.UnloadSceneAsync" on .NET scripting backend with .NET native enabled. (869407) Windows Store: Fixed a rare build error "Failed to resolve assembly: 'System.Reflection.TypeExtensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'" on .NET scripting backend when using "C# projects" option. (885997) Windows Store: Fixed a rare build error "Version not supported: 255.255.255.255" when using certain .winmd plugins and "C# projects" option on .NET scripting backend. (886049) Windows Store: Fixed a System.TypeInitializationException on startup with .NET scripting backend when a nested class derives from a non-nested class and overrides one of its methods. (872058) Windows Store: Fixed an issue whereby not being able to switch to Windows Store platform when Windows 10 SDK was not installed. (890043) Windows Store: Fixed non-alloc physics overlap functions causing a crash on .NET Scripting Backend. (888660) Windows Store: Fixed Screen.SetResolution not accounting for DPI settings. (875849) Windows: Fixed a case of Screen.DPI returning the DPI of the primary monitor when the window was on a secondary monitor. (870209) Windows: Fixed window automatically resizing to fill the screen when in windowed mode and the monitor's display mode got changed through windows display settings. (891481) WWW: Fixed an issue whereby new WWW object without internet connection did not set Error field. (776552) …更多…
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