steam搜索不到steam 叛乱2:沙漠风暴?

《叛变:沙漠风暴(Insurgency: Sandstorm)》正式公布 2017年登陆PC
今日,New World Interactive与Focus Home Interactive联合宣布将采用虚幻4引擎打造一部第一人称游戏,名称为《叛变:沙漠风暴(Insurgency: Sandstorm)》,预定2017年登陆PC以及PS4/Xox One。并承诺游戏中会收录全新的故事模式、《叛变》经典多人合作模式,地点设置在中东。
《叛变》最初于2007年成型,当时还是Valve Source引擎的一个mod。然而《叛变》Steam销量至今已超过了230万套,针对本次合作New World Interactive与Focus Home Interactive负责人对彼此赞誉有加,相信最终会为粉丝呈现一部经典射击作品。
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Title: Art of War: Red Tides
Genre: , , ,
Developer:
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Release Date: 22 Dec, 2016
What the developers have to say:
Why Early Access?
&Compared with the last Early Access, this time we have upgraded many features, including UI, unit balance, Commander Skills, etc. We still hope that community and players involve into game development to help us go further. We have had a specific plan for the release, and we are developing a game version for mobile devices. We won’t mark it as Full Version this time until players can battle against each on multiple platforms (e.g. PC, iOS, Android, etc.). Please notice that all your Open Beta progress this time will be saved.&
Approximately how long will this game be in Early Access?
&Since we aim to make Art of War: Red Tides a multiplayer strategy game that allows different teams to battle against each other on multiple platforms, and all the players around the world can play the game on the same server, we won’t change the state until then.&
How is the full version planned to differ from the Early Access version?
&Our dev team will continue to upgrade the game based on the plan. The biggest difference between the Early Access and the Full Version is that the latter covers more platforms, including PC, iOS, Android, etc. Also, the game balance of the Full Version can be compared to that of the eSports game.&
What is the current state of the Early Access version?
&The current Early Access has been tested twice by a limited number of players. Compared with the last Open Beta, the stability and balance of the game have been improved a lot, and we have also optimized unit mechanism, A.I. and other aspects. We are sure that this time, player experience will be much better. On the other hand, however, we still need advice and opinions from community and players to make the game better.&
Will the game be priced differently during and after Early Access?
&No. Art of War: Red Tides will adopt ‘free download + in-game purchase’ pattern. Even if the state is changed from Early Access to the Full Version, this pattern will not change, nor will the price of items in the store.
Besides, the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.&
How are you planning on involving the Community in your development process?
&The optimization of a game always needs players’ participation and feedback. This is especially true for a multiplayer strategy game. We involved communities and players in two ways:In the past half a year, our dev team improved the data-analyzing system which will automatically analyze player behavior to guarantee their basic game experience.We will communicate with players actively. We will post on social platforms such as Facebook and Twitter to ask for players’ opinions and advice. We also plan to post helpful feedback in community and forums to ask for help. We believe that these plans can make our game better.&
Play Art of War: Red Tides
Free to Play
Recent updates
11 October
Greeting Commanders, The new update is now available, we will have a server maintenance to deploy improvements, balance and bug fixes. The server maintenance will take about 2 hours and be held on:00:50 PDT October 12th08:50 GMT October 12th15:50 GMT+8 October 12thSeason1 is about to startAs the preseason is going to end, S1 is about to start at Oct.19th!Earn the season reward skin Born of Fire for the Steelhorn Minotaur by reaching Gold Tier and participating in at least 1 match. There are also plenty of Gems to be claimed for participating in Season1.What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience. TERRANUnitsAttack increased from 8 to 10Attack decreased from 20 to 16HP increased from 60 to 75Active ability damage decreased from 150 to 125Commander SkillBombing RunTure damage decreased from 140 to 120AtlacUnitsHP increased from 20 to 30, shield increased from 20 to 30Damage dealt to turrets and base decreased 50%Storm Hierophant’s orb now deal damage to maximum 6 units, duration decreased from 18s to 12s.Upgrade adjustment: Lv1: Damage of Electrical Storm increased to 25 Lv2: Slow and damage enemies within the Electrical Storm to maximum 8 units Lv3: Duration of Electrical Storm increased to 14sSearing Flames maximum target increased to 6Upgrade adjustment: Lv1: Attack speed increased 15% Lv2: Searing Flames damage increased to 15/s Lv3: Searing Flames radius increased to 6, each attack deals damage to at most 8 enemiesAttack decreased from 70 to 50YaoguaiUnitsAttack increased from 11 to 13The bonus movement speed granted by Rage decreased from 9 to 6HP increased from 40 to 55Attack increased from 20 to 25, attack frequency decreased from 3sec per hit to 4sec per hit, initially attack 2 targetsWill not stun target at the beginningUpgrade adjustment: Lv1: Each attack deals damage to 3 nearby enemies Lv2: Each attack stuns the enemy for 1 second Lv3: Each attack deals damage to 4 nearby enemiesMind Control duration to biological units increased to 8sUpgrade adjustment: Lv1: Mind Control duration to both biological and mechanical units increased to 8s Lv2: No change Lv3: No changeHP increased from 200 to 300Upgrade adjustment: Lv1: Attack+6% Lv2: Blood Swarm effected range increased to 5, each attack deals
damage to maximum 5 enemies Lv3: Damage to mechanical units increased to 250%Restores 24 HP on each attackUpgrade adjustment: Lv1: Restore 15% of its max. HP on each attack Lv2: Attack speed +15% Lv3: HP+30%HP increased from 240 to 250Upgrade adjustment: Lv1: HP+10% Lv2: Root Burst deals damage to maximum 3 enemies within a radius of 3 Lv3: Root Burst can also knock enemies up in the airUpgrade adjustment: Lv1: Attack Speed+12% Lv2: Each attack can stun enemies for 2 second Lv3: HP Regen rate increased to 25/sAtlac/Terran/Yaoguai initial population cap decreased from 40/50/60 to 30/40/50The middle turret's attack decreased from 60/80/100 to 50/70/90 at 1/15/30 waves, the inner turret's attack decreased from 80/100/150 to 80/100/120Fixed the bug that commanders in the same battle may disconnect from the game in the same timeFixed numerous problems that will cause the game to crashFixed the problem that a white screen shows after completing all Commander Academy’s levelsFixed the bug that the Storm Hierophant’s orb can slow air unitsFixed the bug that the Fiery Minotaur’s active ability deals unusual damagesFixed the problem that the Lightning Ray might cause game crashesFixed the problem that mails might be received repeatedly after being deletedFixed the error caused by sending friend requestFixed UI problems in Russian, French, Italian, Japanese languages etc.Once you have enough Runes that can be upgraded to level4 or above, you can either select coins or gems to upgrade them. The ratio of Gems consumption to coins is 1:10Optimized Command Academy, 100% production cost now can be refunded after you return the unitsOptimized and reopened the Regional LeaderboardOptimized in-game Chat, and added compliment expressionSupply Drop in the Store now split into red, blue, and green Rune Supply Drop. Supply Drop in each color can call in corresponding Runes, and there is also a slight chance to get Core Runes and exclusive unit skinsQiongqi skin for Raging Minotaur, Admiral Rommul skin for Savage Whale, and Viscount Auraeus skin for Heavy Flamethrower are no longer sell in the store. Commander has a slight chance to get these skins from Supply DropFree Supply Drops now appears in the StoreAdded all the second tier units bundle for each race with 30% discount, the bundle price will decrease if commander already has the units in the bundleAdded Daily Sale BundleIncreased the chest rewards for the second tier’s border conflict, and there is a slight chance to get Steel Heart Skin for Marauder from the chestAdded a 'Popular' tab, now you can find the 6 most used units in the UNITS screenIf your teammates afk or leave the game, you will receive a mail telling that your teammates get punished.Optimized the Friends List
27 September
Greeting Commanders,Very happy to share with you guys that we are going to launch Art of War: Red Tides on App Store in 154 countries and regions on September 29th. But sadly, both publisher and developer team still haven’t reconciled with the policies on different platforms. In other words, Commanders from Steam are not able to play against Commanders using iOS devices for the time being.As we mentioned many times, our intention of making Red Tides is to break the barrier of each platform, so that Commanders from around the world can enjoy playing together on any devices they are comfortable with, and at any time. Technically speaking, we already have the game working on iPad, smart phones, and PC internally. So we definitely aware that Commanders are anxious regard to this situation, and we share the same feeling too.That being said, since we can’t really estimate the time that will cost to reconcile with those policies, so before the cross-platform play is ready, the dev team will commit to these:Make sure that Steam has the newest version among all platformsValue the game development process of each platform as the same priorityPut more efforts on the server performance and connectionMaintain our community management and respond to bug reports and feedback in time Send out 500 gems each month via in-game mailbox, until the cross-platform play is readyBoth developer and publisher team will maintain actively communication to each platform. Once again, we apologize for any inconvenience, if there is any progress we will be sure to inform you.
Report bugs and leave feedback for this game on the discussion boards
About This Game
Game mechanics:It is as simple as followsSet troop: select a race, choose ten units under this race to set up your troop and then join the battle.Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base. Simple as the battle is, you will still experience various strategies and tactics in each battle.Game features:Emphasize teamwork in confronting the enemySupport over 300 units that can fight smart in the fiery battle at the same timeCommand concisely, play smart, and operate conveniently on different devicesWith over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.Monetization:Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.Our heartfelt gratitude goes to:The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.Look forward to your advice and opinions.Let’s start our journey, commanders!
System Requirements
Minimum:OS: windowsXP SP3/win7/win8/win10Processor: Duel Core 2.3 GHz or equivalent processorMemory: 2 GB RAMGraphics: GT220, 9500GT, HD4650 or greaterDirectX: Version 9.0Network: Broadband Internet connectionStorage: 2 GB available space
Recommended:OS: windowsXP SP3/win7/win8/win10Processor: Quad Core 2.3 GHz or equivalent processorMemory: 4 GB RAMGraphics: Nvidia Geforce GTX 650 or greaterDirectX: Version 9.0Network: Broadband Internet connectionStorage: 2 GB available space
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