在steam游戏更新出错上玩World War II Online出错

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World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more! Do you think you have what it takes? Enlist Now!
WWII Online is now available to the world on Steam! We're adding new art and making important changes to improve how weapons and explosives perform in game. Sign up and play WWII Online on the Steam store, it's free for your first 30 days if you sign up during September!
on Sep 22nd, 2017
Well we're now 100% released on Steam and the team has done a pretty solid job at improving stability of the Campaign server. We're keeping a watchful eye on the feedback coming from new Steam users and how we can improve their onboarding experience to WWII Online. Today we're going to cover a bit of Production and things happening in the pipeline now that we've crested this major milestone of getting the game onto Steam. This includes us improving some legacy art, and today we'll unveil the new iconic 88mm model that is inbound to the game shortly.
NEW 88MM MODEL INBOUND
One of the oldest models we have in game at this stage is a real eye sore. A major thanks to SADGUY for focusing his energy on getting this iconic weapon to look tremendously better and brought into the modern era.
VEHICLE CREW MEMBER UPDATES
As you can witness with the 88mm crew members from the BEFORE & AFTER fixes the crew members are being updated. We are currently experimenting with bringing those crewmen up a notch even further using the latest character models we have. An investigation and test phase is underway to see how we can achieve that while maintaining performance for clients. It may seem like not a big deal but remember all of the things you're currently rendering, those large scale challenges are still relevant.
Meanwhile some really old crew members are being updated and are in the can for deployment, which include:
251 Armored Carrier (Driver & Gunner)
Opel Driver
Morris Driver
Laffly Driver
Bedford Driver
Whacky Laffly Crew
Bofors Crew
We've been cleaning up several old crew members and we're going to continue to do so. This will include creating some new character art, particularly for pilots, naval crewman, tank commanders and everything in between.
HIGH EXPLOSIVE (HE) & KINETIC ENERGY (KE) AUDIT(S)
A quick mention and tip of the hat to Scotsman and HATCH for the insane amount of energy they're putting into getting you guys the most realistic / historically accurate data for how weapons should be performing. Most of the data work is completed here and we're pushing to get this going and out for QA testing as quickly as we can. This will dramatically impact how bombs explode, including the type of fragmentation they throw and the affects it has on opposing vehicles. Kenetic Energy are non-explosive projectiles covering all round types, ranging from the Armored Piercing (AP) rounds from your tanks all the way down to the small arms weapons like rifles and hand guns.
STEAM PROGRESS THUS FAR
We've had more than 45,000 folks sign up for accounts in only 17 days on Steam. That is a pretty amazing achievement! Population levels remain substantially higher than we have seen in years, routinely around the clock. We're very happy to report this progress and these production items coming (more not listed here) are intended to help bolster that success even further.
Major thanks to all of the veterans investing the energy to support us, stand up to those who are quickly criticizing our awesome game and make sure the new users get the most welcoming and "arms wide open" experience I have personally witnessed. You are all doing FANTASTIC, keep it up and don't stop offering the help to the new guys that you're doing so well!
SUBSCRIBE AND HELP THE MISSION
The Steam users have asked us to make it more clear for folks what your subscription goes towards here at WWII Online, let me help give you an idea and why you should subscribe:
Developers: We're an understaffed small indie group, ranging from Programmers to Community Managers, Support and Marketing staff, Artists and much more.
Infrastructure: We operate and maintain our own servers, pay for our own bandwidth and hardware.
Opportunity: With your subscription, we can acquire more developers, get more of their time and product more results (code, fixes, features and new content).
Access more content: For helping us with all of those things, we'll reward you with everything we have.
Become apart of our success: When you subscribe, you're directly contributing to the continuation, upkeep and improvement of everything we do here.
For Steam users, go to our main store page and select a DLC, at:
For any help, contact us at
Developer & Publisher
Release date
Released 2001
Game watch
Combat Sim
Hobbies & Interests
Developer & PublisherWorld War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more! Do you think you have what it takes? Enlist Now!
QUICK DESCRIPTION
Online World War II MMO
Zoneless 300,000 SQ KM Map
Thousands of players on ONE inter-connected server
First Person Shooter [Ground - Air - Sea]
Player Driven Strategic Layer
Physics based damage model, ballistic system and flight model.
Over 100 historically modeled weapons and vehicles
World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don&t just shoot a hitbox?NO! With every shot fired, multiple calculations take place that determine the round impact consequences. S angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players. Every rifle is just as lethal whether you are a premium subscriber or a free player.Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online&s game play is unmatched in terms of scale, realism and replay ability. Do you think you&re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around? Sign up today and find out! The Virtual Battlefield Does Exist!
Well we're now 100% released on Steam and the team has done a pretty solid job at improving stability of the Campaign server. We're keeping a watchful eye on the feedback coming from new Steam users and how we can improve their onboarding experience to WWII Online. Today we're going to cover a bit of Production and things happening in the pipeline now that we've crested this major milestone of getting the game onto Steam. This includes us improving some legacy art, and today we'll unveil the new iconic 88mm model that is inbound to the game shortly.
NEW 88MM MODEL INBOUND
One of the oldest models we have in game at this stage is a real eye sore. A major thanks to SADGUY for focusing his energy on getting this iconic weapon to look tremendously better and brought into the modern era.
VEHICLE CREW MEMBER UPDATES
As you can witness with the 88mm crew members from the BEFORE & AFTER fixes the crew members are being updated. We are currently experimenting with bringing those crewmen up a notch even further using the latest character models we have. An investigation and test phase is underway to see how we can achieve that while maintaining performance for clients. It may seem like not a big deal but remember all of the things you're currently rendering, those large scale challenges are still relevant.
Meanwhile some really old crew members are being updated and are in the can for deployment, which include:
251 Armored Carrier (Driver & Gunner)
Opel Driver
Morris Driver
Laffly Driver
Bedford Driver
Whacky Laffly Crew
Bofors Crew
We've been cleaning up several old crew members and we're going to continue to do so. This will include creating some new character art, particularly for pilots, naval crewman, tank commanders and everything in between.
HIGH EXPLOSIVE (HE) & KINETIC ENERGY (KE) AUDIT(S)
A quick mention and tip of the hat to Scotsman and HATCH for the insane amount of energy they're putting into getting you guys the most realistic / historically accurate data for how weapons should be performing. Most of the data work is completed here and we're pushing to get this going and out for QA testing as quickly as we can. This will dramatically impact how bombs explode, including the type of fragmentation they throw and the affects it has on opposing vehicles. Kenetic Energy are non-explosive projectiles covering all round types, ranging from the Armored Piercing (AP) rounds from your tanks all the way down to the small arms weapons like rifles and hand guns.
STEAM PROGRESS THUS FAR
We've had more than 45,000 folks sign up for accounts in only 17 days on Steam. That is a pretty amazing achievement! Population levels remain substantially higher than we have seen in years, routinely around the clock. We're very happy to report this progress and these production items coming (more not listed here) are intended to help bolster that success even further.
Major thanks to all of the veterans investing the energy to support us, stand up to those who are quickly criticizing our awesome game and make sure the new users get the most welcoming and "arms wide open" experience I have personally witnessed. You are all doing FANTASTIC, keep it up and don't stop offering the help to the new guys that you're doing so well!
SUBSCRIBE AND HELP THE MISSION
The Steam users have asked us to make it more clear for folks what your subscription goes towards here at WWII Online, let me help give you an idea and why you should subscribe:
Developers: We're an understaffed small indie group, ranging from Programmers to Community Managers, Support and Marketing staff, Artists and much more.
Infrastructure: We operate and maintain our own servers, pay for our own bandwidth and hardware.
Opportunity: With your subscription, we can acquire more developers, get more of their time and product more results (code, fixes, features and new content).
Access more content: For helping us with all of those things, we'll reward you with everything we have.
Become apart of our success: When you subscribe, you're directly contributing to the continuation, upkeep and improvement of everything we do here.
For Steam users, go to our main store page and select a DLC, at:
For any help, contact us at
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Released 2001
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