为什么我进入epic game 退款点安装fortnite的时候说发生错

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&&Fortnite
Fortnite 英文版
多人生存射击游戏
不知道怎么下载,
微信扫一扫
游戏玩不了&扫我
《Fortnite》(之夜)是一款很有《军团要塞》风格的游戏,由Epic Games制作开发。在Fortnite游戏中,游戏被分为两个部分:白天和黑夜。玩家需要合作来寻找材料并且使用材料来建设防御工事,堡垒,并同大量的怪物进行作战,其中还要在广袤世界收获、打造各类道具。
本作中的恶魔出生于地平线远处的暴雨乌云之下,是游戏中的最主要的敌人。游戏中,玩家可以使用一种名叫Atlas的设备对抗恶魔,它可以关闭恶魔传送门。整个游戏设定很奇幻,玩家必须联合起来死守据点,在关闭传送门的同时抵御大波恶魔的进攻。
游戏被分为两个部分:白天和黑夜。在白天,玩家需要合作来寻找材料并且使用材料来建设防御工事。当夜晚来临的时候,他们会撤退到堡垒中来抵御一波一波的怪物,直到太阳升起。
为防止怪物在玩家的城下,及城内作恶,玩家必须熟练掌握游戏内的建筑技巧;从世界各地搜集更多优质建材;不停优化自己的堡垒。玩家有非常多选项可以用来更改他们的建筑物,加设门道、防护栏、台等等。
游戏中有四个职业,分别是建筑师、、特种兵和拾荒者,每个职业都有自己特殊的本领,此外游戏还支持合作模式。
1.《堡垒之夜》保持了Epic Games打造TPS的水平,同时加入合作模式,与线性的脚本事件不同,游戏将你对动态环境的应对能力,打造城堡的同时对抗敌人。
2.该作引入了类型的升级系统,《破坏神》一样的劫掠系统,随机地图,PVP模式,可玩性相当碉堡。
3.有三个战役,通关时间分别是10,20,50小时。每个战役中的关卡都是随机生成的,而且都具备可破坏元素和大量道具合成制作元素,玩家必须合作收集资源,在夜晚暴风降临之前巩固自己的堡垒。只有成功关闭传送门,才有可能看到明天的太阳;而到了第二天,玩家必须马不停蹄地修理防御工事,继续准备迎接下一个夜晚。
4.本作与《》有类似的地方,玩家出生的时候只有最原始的武器,但可以用来砍树采集木材,碎石凿车收集碎片。玩家工具的强度决定着的深度,也会增加找到新材料,武器和蓝图的概率。
游戏将于7月25日进入付费抢先体验环节,暂未公布正式版发售日期,敬请期待。
同类合集推荐
生存游戏不但可以可以训练参予者的胆识与勇气,还能够在激烈的运动中煅练强健的身心。时下青少年流行的休闲活动的单机游戏,多数是又一些军事、枪支的爱好者以个人或俱乐部形式组织起来进行团体游戏的战斗,规则与玩法更是多彩多姿,趣味横生。
第三人称射击类单机游戏简称TPS,是射击游戏的一种。第三人称射击类单机游戏与第一人称射击游戏的区别在于第一人称射击游戏里屏幕上显示的只有主角的视野,而第三人称射击游戏更加强调动作感,主角在游戏屏幕上是可见的。其代表作品主要有枪神纪、生化危机
建造类单机游戏通常是指以建设建筑为目的的单机游戏,这类型游戏多为模拟经营游戏。建造类单机游戏的优势在于其拥有非常高的自由度,可以让玩家最大程度发挥自己的想象力,建造出属于自己的世界。今天小编就为大家整理了好玩的建造类单机游戏合集供大家下载,
Core 2 Duo 2.4 GHz或Althon X2 2.7 GHz
4核Intel或AMD的CPU
ATI Radeon 3870、Nvidia GeForce 8800 GT或更高
Nvidia GeForce GTX 560或ATI Radeon 6950
小编提示:游戏暂未上市,敬请期待
特别提示:强烈推荐用户使用迅雷 QQ旋风 或者 网盘下载,这样您的下载速度可以提高几倍。
手机扫一扫关注哦
1.游戏堡网所有的游戏都经过严格安装测试,但下载后仍请大家自行查杀以便决定是否安装使用。
2.推荐用户使用迅雷、QQ旋风或者网盘下载,以获取最佳的下载速度。
3.游戏在安装运行的过程中若出现缺少dll、内存不能读、配置不正确等,请下载对应的
4.下载的资源有可能会被杀毒软件提醒,部分报毒与补丁工具修复有关。若您有顾虑,请谨慎下载。
游戏堡单机QQ群: 可以帮助您解决游戏相关的问题。
游戏玩不了?不知道怎么下载?微信扫一扫&
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有兴趣加入一家国际知名的游戏及引擎开发公司在中国的新兴团队吗?
有兴趣效力于打造了《虚幻引擎》、《战争机器》、《虚幻竞技场》、《无尽之剑》、Paragon,Robo Recall 和Fortnite 的团队吗?
有兴趣成为史诗级作品缔造者中的一员吗?
如果你的答案是肯定的,那还等什么,赶紧加入我们的队伍,与我们一同创造史诗般的杰作吧!
Epic Games 中国团队正在不断地壮大中,目前尚有多个职位开放招聘中。
引擎业务中心
1. Community Manager 社区经理
The person in this role will be responsible for the following:
Initiating positive and supportive conversations inside the community around content, programs, contests, information and opportunities that will be of interest to the community
Influencing the outreach strategy for Unreal Engine’s online presence
Supporting conversations on social media, in comment threads and on the forums on , and in social media channels such as Weibo, Wechat, QQ, Bilibili, etc.
Familiar with SNS site not only in China but also world wide, such as twitch, youtube, twitter, facebook, etc.
Organizing the process of Epic developer participation on owned channels (blog, social media, forums); finding topics and resources to a channeling informatio and guiding tone and policy.
Sorting, triaging and funneling customer issues that surface in the community to the proper place and escalation path (documentation, marketing, individual developers, ops support, developer relations, licensing, Marketplace); coordinating closely with various stakeholder
Driving changes to web properties and a content cadence to support community goals
Regularly analyzing and reporting community sentiment internally
The ideal candidate will have a mix of the qualifications below:
Excellent written and verbal communication skills
Good written and verbal skill in English and excellent in Chinese.
Organized, flexible and able to work with multiple stakeholders
A passion for games, real-time technology and 3D software
High comfort level with social media and online communications
Should be able to give a speech in public about Unreal Engine news and interact will with community people online media and offline meet up.
Preference to candidates who:
Have one or more shipped titles in career experience
Come from a game or software development background
Familiar with high level of process of game development
Experience managing or working with creative communities
Experience creating, moderating, or managing forum and working in CMS environments
在社区内积极地发起各项有关引擎内容、程序、竞赛、新闻以及就业机会等社区用户感兴趣的话题
扩大虚幻引擎在线上的影响力
在各类社交媒体中发起并维护引擎相关话题,包括评论区、虚幻引擎论坛以及微博、微信、QQ等社交媒体和 哔哩哔哩等视频交互媒体
除了熟悉中国的社交媒体以外,对全球社交媒体的应用也有一定了解,包括 twitch,youtube,facebook,twitter等
组织Epic的开发团队成员在自有平台上发布内容(博客、Epic社交网络、论坛),搜集资源及内容来回答热点问题;将各类技术信息编制成系统性的文档;把控宣传内容的基调
收集、汇总、分类社区用户提出的问题,将其按照正确的上报途径转发给相关的团队(文档、市场、公司内的开发组成员、客服团队、开发者关系管理团队、授权业务团队等),并协调各部门人员一起解决问题
持续更新网站页面内容并把控内容节奏,支持社区发展需要
定期向公司内部发布社区动向的分析汇
职位要求:
很强的书面及口头沟通能力
良好的英语读写能力和优秀的中文读写能力
有条理、灵活应变且能够协调多方人员进行工作
对游戏、实时渲染技术以及3D软件相关的技术怀有热情
善于使用社交媒体及能够进行顺畅的线上交流
能够在公开场合进行演讲
优先考虑:
有上线游戏的社区工作经验
来自游戏或软件开发行业
有管理过开发者小组或者社区的经验
有管理过论坛的经验并且熟悉 CMS 的工具环境
对游戏开发有大致了解并熟悉相关专业词汇
2. Education Partnership Manager 教育合作经理
The person in this role will be responsible for the following:
Focusing on working with the education community throughout China
Cultivating new relationships with educational institutions/educators
Maintaining existing relationships aimed at building Unreal Engine adoption
Helping as another internal point of contact and Unreal Engine trainer for educators and student
Developing business opportunities in education area, such as schools, universities, institutions
The ideal candidate will have a mix of the qualifications below:
Experienced with technology teaching
High level of proficiency using and teaching Unreal Engine
Strong writing skills
Strong verbal and presentation skills
Experience with public speaking
Online instruction design skill is a plus
保持与现有的全国各地教育团体资源的紧密合作关系
拓展新的教育领域的合作伙伴
维护现有教育资源并积极推进虚幻引擎在教育领域的植入
以虚幻引擎培训者及内部联络人的身份协助教师及学生更好地掌握虚幻引擎的相关知识及技术
探索并发展与中小学、大专院校及综合性大学等教育机构的商务合作机会
职位要求:
具备技术培训的经验
能够熟练使用及教授虚幻引擎技术
写作能力强
口头表达能力及演说能力强
有当众演讲的经验
如有在线教学设计的能力更佳
3. Enterprise Evangelist 企业布道师
The person in this role will be responsible for the following:
Focus on working with enterprize clients throughout China, including automotive design, architectural design, simulation & visulization projects in non-game industries
Cultivating new relationships with clients and maintaining existing relationships aimed at building Unreal Engine adoption
Help as another internal point of contact and Unreal Engine trainer for enterprise clients and partners
Assist in the development of Unreal Engine, Enterprise training content
The ideal candidate will have a mix of the qualifications below:
High level of proficiency using and teaching Unreal Engine
A passion for technology and evangelism
A desire to explore and expand our Enterprise market
Strong writing skills
Strong verbal and presentation skills
Experience with public speaking
Proactive, outgoing personality that feels comfortable in a customer-facing role
关注于中国的企业用户,包括汽车制作、建筑设计,以及非游戏领域的模拟和可视化项目
拓宽或维护同企业客户的联系,构建虚幻引擎的应用生态
作为内部联系人或虚幻引擎培训师,协助企业用户和合作伙伴应用虚幻引擎开发项目
协助制作企业在虚幻引擎开发项目时所需要的培训内容
职位要求:
熟练使用并教授虚幻引擎
热爱技术,乐于传授知识
乐于开发或拓展企业用户市场
具有较强的写作能力
具有较强的口头表达技巧
具有在线教学设计能力的优先考虑
具有公共演讲的经验
性格积极开放,面对客户轻松自然
如果你喜欢布道,培训且乐于同他人合作,那就赶紧加入我们把
4. IT System Engineer
The person in this role will be responsible for the following:
Support the entire lifecycle of technology implementations, from identifying and designing solutions for business requirements, to implementing those solutions and maintaining them through their lifecycle
Ensure all incidents are resolved in a timely manner
Monitor and audit health of infrastructure, and be available to solve issues as they happen. This could include participation in an on-call support rotation
Proactively monitor and support software, desktop hardware, server and networking issues
Responsible for local hardware setups and software support for new hires, visitors and contractors
Travel to remote sites for proactive and preventive maintenance visits
Technical support for company events, shows and conventions
Report on health of local help desk and support using uptime and ticket-related performance metrics
Develop business support standards, processes and procedures, and guidelines for incident management
Assist with level 1 triage of security incidents (Missed SPAM, Malware, etc)
Assist with deployment of patches to Windows andor Linux based OS’s
Assist with deployment of Security Tools to Workstations and Servers
The ideal candidate will have a mix of the qualifications below:
Experience with setup, configuration, and management of network devices including switching, routing, and firewalls
ing experience, and extensive CLI experience on Windows and Linux
Active Directory (DNS, DHCP, GPOs, regionally-distributed architectures)
Enterprise patch management for servers and workstations
Automation of Windows and Mac OS imaging and application package deployment
Supporting distributed video conferencing and collaboration technologies
Experience supporting IT in a globally distributed enterprise
Preference to candidates with:
Project management experience
Experience supporting Google Apps
ITSM/ITIL process improvement and tools (LANDesk, ServiceNow, Workfront, Samanage, Remedy, etc)
Knowledge of configuration state management tools (Ansible, CFEngine, Puppet, SCOM, SCCM, Powershell DSC, Chef, etc)
Experience with development of incident response and escalation processes
Experience maintaining Microsoft SQL / MySQL databasesExperience supporting MFA technologies (ex. RSA/OKTA)
MCITP/CCNA/CCNP/A+/ Network+/ Security+ Certifications
o 支持整个技术生态系统的构建(从为需求开始设计解决方案,到将这些方案进行实施整合并维护)
o 确保所有事故都能及时处理好
o 确保系统的健康,能及时发现问题并解决,包括能随时进行支持
o 主动支持软件,桌面硬件,服务器及网络的搭建
o 负责新员工,拜访者,兼职人员的本地硬件及软件安装及维护
o 能为主动的或防护性的措施出差
o 为公司的活动,展会及会议进行技术支持
o 使用最新的一些技术性能指标汇报本地help desk的健康状况
o 发展商务支持流程标准,为突发事件管理制定指导意见
o 协助第1级人员处理各类信息安全事件(垃圾邮件、恶意软件等)
o 协助部署Windows 及 Linux操作系统的补丁安装工作
o 协助部署工作站及服务器的安全工具
职位要求:
对于搭建,配置和管理服务器设备有丰富经验,包括交换机,布线及防火墙等
有编写脚本经验,以及丰富的基于Windows和Linux的CLI经验
动态目录(DNS, DHCP,GPO’s 的区域分布结构)
工作站及服务器的企业补丁管理
Windows和Mac OS系统的自动化镜像及软件部署
对发布视频会议记录以及合作技术的支持
有为跨国分布型企业进行IT支持的经验
如您有以下经验者将优先考虑:
项目管理经验
有支持Google应用的经验
ITSM/ITIL的流程改进及工具 (LANDesk, ServiceNow, Workfront, Samanage, Remedy等) 。
状态管理工具的配置经验和知识(Ansible, CFEngine, Puppet, SCOM, SCCM, Powershell DSC, Chef等)
有开发应对突发情况及升级流程的经验
有维护Microsoft SQL / MySQL数据库经验,及支持MFA技术(例如RSA/OKTA)的经验
拥有MCITP/CCNA/CCNP/A+/ Network+/ Security+ 证书
5. Localization Manager 本地化经理
The person in this role will be responsible for the following:
Updating and Improving the Unreal Engine Document Chinese version
Updating and Improving the Unreal Engine tools, including launcher, editor and other tools around the work pipeline
Updating and Improving other learning materials for Chinese users, including video tutorials, useful wiki articles on , etc
Improving the localization pipeline
Supporting game project localization production when needed, (i.e. , , etc)
The ideal candidate will have a mix of the qualifications below:
Excellent verbal and written English & Chinese communication skills
Ability to work independently and meet deadlines under pressure
Strong understanding of tools, s a big plus, including Trados, Excel Pivot Table / Macros, coding for necessary tools, etc
Experience of working in IT industry as localization role, especially in software or game industry is a plus
Ability to create macros or other task automation is a big plus
Minimum 2-years of experience related to project management
不断更新及改进虚幻引擎的中文版技术文档
不断更新及改进虚幻引擎工具,包括 Launcher、编辑器以及工作流程中的其他工具
不断更新及改进中文学习资料,例如视频教程、网站中有用的wiki文章等
优化引擎本地化工作流程
在需要时协助游戏项目的本地化工作(比如:Paragon,Fortnite 等)提供支持
职位要求:
流利的中英文口语及书面表达能力
具备强压下独立且按时完成任务的能力
对工具及脚本有很强的理解力者更佳,比如Trados,Excel 的Pivot/Macros,为工具编写代码。
有互联网科技公司从事本地化工作经验,有软件或游戏行业从业经验者更佳
熟悉掌握一些脚本语言或者宏功能,或通过自动化工作流程更佳
拥有2年以上项目管理经验
6. Support Engineer 技术支持工程师
The person in this role will be responsible for the following:
Assist with Unreal Engine license efforts including but not limited to live Unreal Engine demonstrations, arranging evaluations, providing pre- and post-license technical support, evangelizing the Unreal Engine at tradeshows
Assist in the creation of support documentation on the Unreal Developer Network website, as well as specialized support documentation, videos, and samples for the Chinese market
Helping partners ship high-quality titles on time
Helping improve efficiency of development for our customers by navigating and solving problems
The ideal candidate will have a mix of the qualifications below:
Strong C++ skills
Great knowledge of Unreal Engine 4
Demonstrated interest in games
Shipped console, pc, or mobile experience
Decent console, pc or mobile hardware knowledge
Technical customer service experience
Self-starter who takes ownership of the technical relationship with developers and works proactively to set up systems to smooth the road from eval to license
Ability to present complex technical issues in a one-to-many situation such as trade shows, Epic Dev Days, presentations at developer studios etc.
Ability to communicate complex technical issues via e-mail or face-to-face
Native level Chinese and business level English language skills
协助虚幻引擎的客户的开发工作,包括但不限于实时的演示引擎功能,安排评估工作,提供客户签约前和签约后的技术支持,在其他展示活动中布道引擎
协助创建在虚幻开发者网站上的支持文档,并且需要创建针对中文环境的开发支持文档,视频以及示例项目
帮助合作伙伴按时完成和发布高质量的项目
帮助我们的客户定位以及解决各种问题,改善他们的开发效率。
职位要求:
熟练掌握C++的能力
对虚幻引擎4有相当深入的了解
对游戏行业有强烈的兴趣
有完整发布的主机、PC以及移动游戏的经验
对主机,PC或者移动平台的硬件有一定的了解
有技术支持的经验
有自主维护和开发者关系的能力,积极帮助开发者在评估引擎到成为客户的道路上解决各种问题
有能力在一些公开场合和活动中展示较为复杂的技术问题
有能力通过邮件或者当面沟通复杂的技术问题
中文母语,并能熟练使用英语进行日常会话
7. Technical Artist - DeveloperRelations 技术美术- 游戏开发者支持
The person in this role will be responsible for the following:
Examine content based on all types of engine modules (model, texture, material, animation, VFX, lighting, level, post process and cinematic)
Create Key Content overly complex and technical
Improve visual quality
Optimize artist's workflow
Develop art tools
Optimize assets and content
Collect feedback and requests
Ability to solve tech art issues
Experience communicating on a technical level with programmers
The ideal candidate will have a mix of the qualifications below:
Proven track record for solving problems accurately and efficiently
Experience in all Unreal Engine 4 modules and features
Knowledge of all hardware and software platforms
Experience providing support, assistance, training or documentation to artists
Detail oriented with strong
both verbal and written
Extensive experience in performing various tech art related tasks
Shipped-game experience highly desirable
Experience with various software packages, including 3DsMax/Maya, Photoshop, Zbrush/Mudbox
Strong ing and plug-in writing skills, Max ing and HLSL or shader programming experience or Python, C++ is a plus
检查基于UE4引擎创建的各种内容(比如模型,贴图,材质,动画,特效,灯光,关卡,后期和过场动画等)
创建复杂的具有技术性的关键性内容
改进美术画面品质
优化美术工作流程
开发美术工具
收集用户的反馈和需求
解决技术美术相关问题
与程序员进行技术层面沟通
职位要求:
能够快速准确的解决各种问题
对UE4各个模块和功能有经验
对于不同的软硬件平台熟悉了解
有给予美术制作人员技术上的支持和培训的经验
可以流畅的通过口头和书面形式来表达和讨论技术细节内容
对于各种技术美术相关的任务执行具有广泛的经验
最好有已发布游戏的开发经验
熟练各种工具,比如但不仅限于3ds Max/Maya, Photoshop, Zbrush/Mudbox等等
具有脚本编写能力来写插件,shader等,比如Max ing, HLSL,Python, 有C++经验更佳
8.Technical Artist - UE EnterpriseSupport 技术美术-企业应用支持
The person in this role will be responsible for the following:
Working closely with clients to provide development support, troubleshooting and custom development
Understanding optimization challenges and having the ability to use and share techniques to overcome those challenges
Providing creative solutions, resolving technical challenges and enabling customers to achieve their goals
Identifying bottlenecks and limitations in the pipeline and tools and development
Documenting recommendations to improve limitations in pipeline and tools
Providing clear and constructive feedback to product management when identifying recurring needs
Problem solving
The ideal candidate will have a mix of the qualifications below:
Proficient ing and/or programming in python or C++
Strong written and verbal communication skills with the ability to interact with a variety of customers
Solid understanding of one or several components of Unreal Engine such as Material Editor and Shader, Blueprints, Animation, Scene Building, Sequencer, Lighting etc.
Continuously staying up to date on relevant technologies such as PBR and Photo-Realistic rendering, VR, Real Time Gaming, DCC Tools etc.
Knowledge of game engines ideally with another vertical (VR, Architecture, Engineering, Broadcasting, Manufacturing, TV or Film Production)
Willing to travel up to 15% of the time
与客户紧密的合作,提供开发支持,解决疑问以及定制开发
了解优化的挑战,有能力使用和分享优化技术来帮助客户克服挑战
提供创造性的解决方案来解决技术难题,帮助客户达成目标
定位在开发流程和工具中的瓶颈和限制
能够把改进流程和工具中这些局限的建议书面化
向产品管理团队提供对于经常性需求的清晰和建设性的反馈
职位要求:
对游戏引擎在非游戏领域的应用有经验更佳(比如VR,建筑,工程,电视,制造,电影,等等)
具有较强使用使用脚本语言(如Python)写插件以及HLSL写shader的能力,有C++编程经验更佳
很强的口头和书面沟通能力
对UE4各模块非常熟悉,比如材质,蓝图,动画,场景搭建,Sequencer,灯光等
对于相关技术的始终关注和了解比如PBR;Photo-Realistic rendering, VR, Real Time Gaming, DCC 工具等
对游戏引擎在非游戏领域的应用有经验亦可(比如VR,建筑,工程,电视,制造,电影,等等)
愿意15%时间出差
9. Office Manager 办公室经理
The person in this role will be responsible for the following:
Provide general support to daily office operations and procedures (payments, purchases & order, facilities, etc) for the engine office
Provide ongoing human resource tasks (new hire on-boarding, benefits, employee relations, etc)
Coordinate with recruiting workflow (recruiting source maintenance, resumes screen, interviews coordinating, recruiting status reporting, etc)
Responsible for health, safety and security in the office
The ideal candidate will have a mix of the qualifications below:
Experience working in an office operations role where you have had experience in Human Resources, Recruiting, Office Management/Administration, Project Management and/or Facilities Management
Highly skilled with Google Applications or MS Office Suite
Excellent attention to detail and organization skills
Ability to work in a high demand environment with a focus on customer service
Experience working with a US Based company in a startup environment
Ability to speak read and write English fluently
Game industry experience or experience working in a fast paced creative environment in an HR or Administrative Support role
为引擎授权办公室的日常运营提供全面的后勤支持工作(包括付款、采购、设备维护等)
为引擎授权办公室提供全面的人事工作(包括员工入职手续、员工福利、员工关系等)
协调招聘流程(包括招聘渠道维护、简历筛选、安排面试以及招聘状态周报等)
维持办公室环境的安全及健康
职位要求:
有全面的办公室运营工作经验,包括人事、招聘、行政、项目管理及设备管理经验
熟练使用Google办公应用或MS办公软件
对工作细节有很高的要求并且有很强的组织协调能力
能够适应高需求的工作环境并且能够提供优质的服务
拥有美资公司或创业公司工作经验为佳
英语听说读写流利
有在游戏公司或者快节奏创意领域工作环境中从事人事或行政支持工作的经验
美术研发中心
1. Character Modeler 角色建模师
The person in this role will be responsible for the following:
Create characters, enemies, and weapons based on concept art or reference photos
Collaborate with the art director and concept artists to set the visual style and quality bar
Ability to build clean highly animate-able topology
Ability to give and receive feedback with concept artists and character artists
Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance
The ideal candidate will have a mix of the qualifications below:
Ability to create believable characters that are full of life and personality
Ability to create high-poly and low-poly models as well as textures
Intimate knowledge of human anatomy and form
The ability to adapt to and innovate new styles and techniques
Strong organic modeling skills (human faces, clothing, believable creatures)
Strong hard-surface modeling skills (armor, weapons)
Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
Shipped game title experience
Experience with outsourcing
Experience managing content and developing pipelines
Experience painting textures in Photoshop, from hand or based on texture reference
Experience tuning (or creating) surface shaders for real-time rendered characters
Experience with skin weighting, rigging, and animation
根据原画设计或照片创建角色/敌人/武器模型
与艺术总监和原画设计师协作制定视觉风格及质量标准
有能力创建干净及可高度动画的拓扑模型结构
能够给出或接受原画设计师及角色设计师反馈意见
有独特的眼光,并有能力帮助团队制定技术流程,以提高游戏中实时角色的表现性能
职位要求:
有能力创建具有说服力的生动的有个性的角色
有能力创建角色高模,低模以及相关材质
对于人体解剖学及结构有深刻理解
有能力很快适应或创造新的风格或技术
非常强的有机体建模技能(人脸,衣服,生物)
非常强的硬表面建模技能(装甲,武器等)
熟练掌握主流3D软件(Maya, Max, Modo, Zbrush等)
有已发售/上线游戏产品制作经验
请递交一份英语版简历
有外包制作或管理经验
有内容及开发流程管理的经验
有利用手绘或参考材质进行材质绘画及创建的经验(使用photoshop)
有为实时渲染的角色制作或调整表面材质shader的经验
有骨骼绑定,设定权重,动画的经验。
2. Hard Surface Modeler 硬面建模师
The person in this role will be responsible for the following:
Modeling high poly and low poly and texturing assets including guns, melee weapons, hero abilities gadgets, and mission objective props
Ou checking to make sure outsourcers are adhering to technical & aesthetic requirements
Create mechanical models that show a high degree of articulation and animation
Create high quality stylized art and high quality models and textures
Create models that appropriately capture the feeling of the 2d concept art
The ideal candidate will have a mix of the qualifications below:
World class modeling skills, preferably in MAX or Maya
Solid communicator with an ability to work between disciplines
Great texturing skills and experience with PBR & materials
Ability to take 2D concept art to completion
Ability to create functional, articulated mechanical models and rig them
Ability to provide feedback to outsourcers
Experience with stylized art & free to play games is a plus
创建高模、低模及相关资源的材质,包括枪支、格斗武器、英雄技能包、任务道具
外包制作管理;检查并确保外包产品符合技术及美术要求
创建高度衔接及动画表现力的机械模型
创建高质量的风格化设计以及高质量的模型和材质
创建能够正确捕捉2D原画设计风格的模型
职位要求:
优秀的建模技能,Max、Maya使用者优先
非常强的沟通能力及在不同规则下的工作能力
非常强的材质绘制技能,熟悉PBR及材料
有能力将2D原画设计变成最终成品
有能力创建功能化的、相关联的机械模型,并将它们装配在一起
有能力对外包的工作给予正确的反馈意见
熟悉风格化设计及免费游戏开发的优先考虑
3.Technical Animator 技术绑定师
Qualifications:
Rigging reel showing the ability to set up characters for animation
Strong experience with Maya and Mel ing
Knowledge of facial rigs for games, television or film
Ability to create tools and write s to help improve the animation pipeline
Game industry experience/shipped title experience
Skilled at skin weighting characters to create the best deformation possible
Skilled at running physics sims on cloth, hair or other physics items.
Great communication skills and the ability to incorporate feedback into the rigs, and toolsets
Preference to applicants with:
Familiarity with Unreal Engine 4 art pipeline
Experience with Python
Related skills such as modeling and animating
Knowledge of current technology and trends in video games
必备条件:
提供个人作品展示绑定角色的能力
丰富的MAYA经验和MAYA MEL脚本语言能力
有游戏、影视作品角色脸部绑定的经验
有能力自己编写工具,改进动画制作流程
游戏行业从业经验,有发售游戏的开发经验
精通蒙皮权重设置,创造出最佳形体效果
精通布料、头发等物理运算物件的制作
善于沟通,能有效整合反馈意见到绑定和制作工具
加分技能项:
熟悉UE4的美术流程
有Python语言经验
有模型和动画相关工作经验
了解当下技术和视频游戏的趋势
4. Texture Artist 材质设计师
The person in this role will be responsible for the following:
Create high-fidelity texture maps with the understanding of all supporting maps
Generate or match the existing realistic art style of the project
Use UV layout and principles while setting new standards for artistic excellence
Collaborate and deliver excellent finished products
The ideal candidate will have a mix of the qualifications below:
Excellent artistic, painting and texture skills within Photoshop and other similar programs
Ability to create high quality texture maps with the understanding of all supporting maps (bump, specular, normal, and transparency, etc.)
Ability to generate or match the existing realistic art style of the project
Strong understanding of UV layout and principles
Familiarity with Unreal Engine 4 and physically based shading
Understanding of baking textures and processing maps
Familiar with procedural texture packages like Substance Designer and Mari
工作职责:
正确把握各种支持类贴图,制作高精度的材质贴图
结合项目的现实主义风格进行材质纹理创造
使用UV布局原理制定美术标准
协作完成并提交优秀的成品
超强的Photoshop或其他类似软件的绘画、着色及材质绘制技术
能够根据对所有支持类贴图的正确理解(凹凸、反射、标准、透明度等)绘制出高质量的材质贴图
能够制作出与现有项目的写实风格相匹配的产品
对UV布局原理有极强的理解力
熟悉虚幻引擎4的工作流程及基于物理的着色
了解烘焙纹理及加工图
熟悉过程式纹理绘制软件,如Substance Designer及Mari
5. VFX Artist 特效设计师
The ideal candidate will have a mix of the qualifications below:
Must have a strong reel/portfolio showing executed game FX work
Ability to bring dramatic effects to life with flair
A critical eye for the timing, animation, and motion of real world objects and visual FX
Ability to create all art needed for the visual effects
Abilities in secondary areas such as modeling, skinning, animation, or lighting
Desire and knowledge of how to push our effects and editing tools further
Shipped titles within the game industry
Familiarity with the Unreal 4 Engine art pipeline
Experience working with multiple platforms memory limitations
ing experience
职位要求:
必须有一个非常棒的作品集,展示你的游戏中制作的特效
有能力将戏剧化的特效赋予生命力
对于真实世界中的物件及视觉特效的时间,动画,及动态有非常挑剔的眼光
有能力制作所有美术所需的视觉特效
同时也能做部分建模,绑定,动画或灯光等工作
渴望对我们的编辑器或效果进行更好的改进
有参与已上市/上线的游戏产品的经历
有以下经验者更佳:
熟悉虚幻4引擎的美术制作流程
对于多平台的内存极限优化有经验
编写脚本的经验
请递交英文简历
6. Junior Tech Artist 初级技术美术
The person in this role will be responsible for the following:
Material creation - Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
Level Work – Work on the level/map to add/tune objects, fog, lighting, color grading and fx.
Tool mastering - Master the tools in the engine such as sequencer to work on various content production
Content creation - Sometimes new art assets are required to get the job done, modeling and texturing skill is needed
The ideal candidate will have a mix of the qualifications below:
Advanced 3DSMax or Maya experience
Experience working with Unreal Engine
ing and plug-in writing skills with 3DSMax/Maya plus Python or C++ is a plus
Experience with various software packages including Photoshop, Zbrush/Mudbo
材质创建 – 为角色、场景物件、特效等创建复杂或技术类的材质
关卡工作 – 经常性的为关卡添加及调试新的特性,包括灯光,雾,色阶以及特效
掌握相关引擎工具 – 能掌握并使用引擎中的工具(比如Sequencer)来制作各类内容
内容创建 – 在需要的时候独立创建模型贴图等美术资源
熟练掌握3DSMax/Maya
有Unreal引擎工作经验
对于其他软件,例如Photoshop, Zbrush/Mudbox都有丰富的使用经验
如有脚本编辑,Max/Maya插件编写能力,或Python C++ 能力优先
以上职位工作地点在上海,请提供中英文简历及相关作品,并发送至 egc-
责任编辑:
声明:本文由入驻搜狐号的作者撰写,除搜狐官方账号外,观点仅代表作者本人,不代表搜狐立场。
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