steam上免费的史莱姆农场手机版是不是不能存当

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&&史莱姆牧场steam版
史莱姆牧场steam版 中文版
使自己的农场获得利益
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游戏玩不了&扫我
《史莱姆牧场steam版》是《史莱姆牧场》的steam平台发售版本,该游戏是一款以史莱姆为题材的第一人称沙盒游戏,游戏一共自带4种语言提供玩家选择,其中并没有包括简体中文。《史莱姆牧场》已经于日正式在steam平台发售,目前该游戏在steam平台的售价68元。
最近勘测的星系上发现了一颗生命星球,原住民是一群可爱的史莱姆,更惊人的是这些史莱姆在进食后会生产出结晶。这些结晶被证明有着非常高的商业价值,一时间好多怀着发家致富梦想的年轻人奔赴这颗遥远的星球。虽然这将是一次寂寞而漫长的旅程,但你相信你多年铲屎官的经验将会让你功成名就。
迄今为止星球上共发现了14种不同的史莱姆,它们大多数都是无害的,但也有少数几种具有攻击性。它们生活在不同的环境中,需要你去寻找。史莱姆们可能有着不同的进食需求,你需要分别用肉,水果满足它们。个别史莱姆还有着必须满足它们的特殊需求。纯种史莱姆可以杂交一次,新品种同时继承两方的饮食习惯和能力。杂交过的史莱姆一次可以生产两种不同的结晶。但杂交过的史莱姆不能再次杂交,否则会产生出黑史莱姆。而黑史莱姆非常危险,它们以普通史莱姆为食。它们的增殖模式类病毒,每进食一次便增殖一次,但这种史莱姆一段时间不进食便会自动消亡。你也可以用水对付它们,虽然效果并不一定明显。不加干涉的话会吃光附近所有史莱姆,并最后攻击你。
长者史莱姆
长者史莱姆分布在各个角落,部分需要解锁新地图后才能找到。每位长者史莱姆都是史莱姆界德高望重的老前辈,它们有着令人望而生畏的特殊能力你若是投其所好,喂饱它们,它们可能会给你史莱姆之匙。史莱姆钥匙可以打开隐藏在地图角落的史莱姆石门。它们可能是一个地图间的快速通道,也可能是一片生活着你从未见过的史莱姆的新区域。长者史莱姆也可能会给你打开一扇传送门,这样你就可以在地图间快速移动。
下面是我的一些经验,希望可以帮助到大家。
首先说实验室,实验室的进门左手边是购买图纸的地方,买了图纸之后可以看看在右边的机器上面显示需要什么材料,需要的材料全部丢进中央的大熔炉就好。到了这里小伙伴们可以发现,有很多新的东西是找不见的,需要挖矿机,但是请注意,挖矿机不是随便放的,一共三种颜色的挖矿机,放的地方不对是会挖不到稀有物品的。
挖矿机分加强和非加强两类,非加强的挖一次就消失了,加强的也只有2-3次。
绿色挖矿机:绿色挖矿机的顶部可以看到一个类似于蜂窝的东西,所以呢必须放在有蜂蜜史莱姆的地方挖。
红色挖矿机:这个是挖化石或者水晶等矿的,所以要放在有史莱姆的地方,那里有很多晶体类的东西。
蓝色挖矿机:这个放在有海的岸边,因为它挖的是液体矿,必须在海边,湖边是不可以的。
关于三种颜色的宝藏球——开启的功能需要在升级枪的地方购买。绿色的在买了实验室的图纸一段时间后就可以开,蓝色的要等到用图纸建起一定数量的东西后才能开,红色的要等所有物品都收集过,用大部分的图纸建立很多物品之后才开。
以上是关于实验室的玩法经验,是我经过自己试验过后得出来的结论,如果有什么不对的地方,欢迎矫正,但是我不希望有人不经过同意乱转攻略然后说是自己的,毕竟我辛苦做出来的还请大家能够理解。
非常有意思的一部游戏。在前期的时会非常的上瘾,想知道还有哪些种类的史莱姆,不同种类的融合会出什么新品种。但是玩到后面就没有什么意思了,希望官方能推出新的地图与新的玩法。
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重新安装浏览器,或使用别的浏览器Steam特惠: 没有中文还能好评如潮 史莱姆牧场究竟有什么魔力
在游戏勇者斗恶龙中我最喜欢那些叫史莱姆的小怪物,因为作为怪物,它们简直长得萌化人心。它们种类多样,但都离不开一个字萌。这款叫做史莱姆牧场主的游戏就是以它们为主,玩家扮演年轻的牧场主圈养这些萌物们。
你绝对想不到史莱姆牧场主是一款第一人称射击游戏!在距离地球一千光年外的某个星球上,那里盛产各种史莱姆。玩家作为一个牧场主,以圈养史莱姆为生,利用它们产出的钻石来盈利。近日这款游戏在Steam商城中限时特惠,原价68元的游戏现价仅需45元,喜欢的玩家抓紧抢购。
游戏史莱姆牧场,又名铲屎官的自我修养,玩家在游戏里主要靠收集史莱姆的粪便来获取金钱,并同时探索地图,寻找更多的史莱姆品种,在随着官方的不断更新中,游戏不断完善, 扩大了地图,增加了史莱姆的品种,现在3A大作越来越多,画面越来越好,可是很多时候我们都是在完成任务,这个时候你可以玩玩史莱姆牧场,看看风景,听听音乐,在地图里寻找不同的史莱姆,放下心,静下来,体验一下不一样的游戏环境。&
当然这游戏并不完美,首先是地图问题,其实没有地图对于我来并无影响,但是对路痴玩家来说确实很不友好。其次是AI,游戏里的史莱姆有各自的特点和习性,但是还不够明显,它们对环境和玩家做出的回应还可以更生动更真实。最后就是中文了,没有中文真心很难过。
不过重点是这游戏本身无论画风还是音乐,又或者游戏过程都是一个很轻松的状态,我是FPS党,打完了FPS类游戏,来玩这个,挺放松的,史莱姆也是萌的不行。Developer:
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Includes 57 Steam Achievements
Title: Slime Rancher
Genre: , , ,
Developer:
Publisher:
Release Date: 1 Aug, 2017
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Recent updates
3 November
Slime Rancher and Slime Rancher Game Director Nick Popovich have been nominated for this year's Golden Joysticks! Please support us with your votes:Best Indie Game - Slime RancherBest Xbox Game - Slime RancherBreakthrough Award - Nick PopovichThanks for your support!
17 October
Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!The Wilds:The Wilds are a new zone that’s home to a horde of feral saber slime largos. You can access The Wilds after receiving an invitation from Ogden Ortiz to visit his retreat at the edge of The Wilds. Ogden will then hire you to acquire delicious kookadoba fruits from The Wilds and reward you for doing so.- Ogden will send you a starmail inviting you to his retreat after you successfully complete at least one Range Exchange with him, unlock the Moss Blanket, and unlock the Overgrowth.- Working for Ogden is conducted through a modified Range Exchange on his retreat. Ogden will ask you for three progressively larger hauls of kookadoba fruit, rewarding you for each, as well as a small reward for every three kookadoba.- Unlike the Range Exchange, there is no time limit associated with any Ogden requests on the retreat.- Rewards include miracle mix, a deluxe garden upgrade, and finally, the keys to the retreat itself!- Kookadoba fruit grows exclusively in The Wilds in random locations. It grows back over time, so if The Wilds are plucked clean of kookadoba, you’ll need to let a couple days to pass for them to fully regrow.- Some kookadoba can be found in the curious mudballs created by saber slimes. These mudballs must be taken to a kookacracker in The Wilds in order to get to the fruit inside. Kookacrackers are scattered across The Wilds.- The warp network to The Wilds is buggy and highly unreliable! Be prepared when venturing to The Wilds as you will warp into one of four locations with no immediate means of exiting. Only by reaching one of three exit teleporters will you be able to escape. Additionally, The Wilds is so far off the grid that your map will not work. This may seem like a contrivance to make things more difficult but like, no, it’s totally because of LORE.New Range Exchange:The Range Exchange has received a visual overhaul, its rewards adjusted, and its timing tuned.- The 24 hour timer on the Range Exchange now begins only after accepting a Range Exchange offer.- After the introductory offers from all ranchers, the daily Range Exchange offer will be a choice between two ranchers.- All Range Exchange offers have been rebalanced, and also include newbuck rewards.- The presentation of the Range Exchange has been changed to imply a more direct form of communication with each rancher. Curiously though, one of them still relies on typed messages…Casual Mode:A new game mode has been added for players that want to use Slime Rancher to truly relax. Casual Mode is a wholly separate game mode that mirrors Adventure Mode, save for the complete lack of tarr slimes, and reduced feral slime aggressiveness. In Casual Mode, largo slimes cannot eat a second plort, and feral slimes will not perform their patented feral slime butt stomp.Please note that given the lack of tarr, some achievements may not be obtainable in Casual Mode.Other Changes:- The Plort Market has received a visual overhaul to fit saber plorts, as well as other plorts down the road…- The sound effects when depositing plorts into the Plort Market now have a much more exciting sound effect.- Saber slime largos can be found in The Wilds. To date, no original saber slimes have ever been found.- Increased the speed in which you can vac fruit off trees.- Spicy tofu can be obtained from Ogden. Spicy tofu is a universal food item that any slime can consume and does not affect hunger levels, allowing you to feed slimes repeatedly.- A bunch of new deco gadgets can be discovered in The Wilds.- Gordo slimes on the range that have been fed at least once will now appear on the map.- Phase lemon trees planted in gardens will now act like normal fruit trees and not require phasing the lemons into reality. We altered the way space and time worked in order to make this QOL change. No big deal.- Adjusted some effects on shooting items from the vacpack and depositing plorts in the market.- Created a more realistic handling of garden contents after returning to the ranch after a long time.- Fire slimes have lost the ants in their pants and no longer leap at toys. It was getting them killed. Let that be a lesson to all of you.- Deleting a game file now requires a press and hold action to reduce the likelihood of accidental deletion.- A small vac cyclone-like swirl will now appear in the top right of the screen when an autosave is triggered. Quickly pressing down and start when you see it WILL NOT warp you to the lair of smoke slimes.- Added an overscan adjustment options setting.- Resolution options setting now includes refresh rate options if your display is able to use multiple rates at a given resolution.- Added gamepad deadzone options setting.- Updated underlying version of the Unity game engine - this could result in some useful optimizations and bugfixes but may also cause some minor/subtle changes to physics in the world. Please let us know!- Various other physics and rendering optimizations to improve performance.- Added stego buddies to the slime toy shop, favored by saber slimes.- Added a great deal more extra details to the 7Zee Rewards Club Lab upgrade.- Replaced lucky slime rocket fuel with extra newbucks: lucky slimes will now not launch themselves as high, but reward much more newbucks.- Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob.- Reduced tangle slime’s vine grab radius by 33%.- Added a single slime key to the upgrade shop upon completing Adventure Mode. This key is intended for anyone that may have lost a key during our early access development, or for someone who simply can't find that last key out there. Please note that if you now use every key on every door and buy this extra key, you will always have one extra key.Fixes:- Fixed bug where Tarr were occasionally playing some incorrect non-Tarr slime sounds. Though adorable, it had to change.- Fixed bug where Tarr music or Oasis music would sometimes start upon starting a new game.- Fixed bug where slimes in a corral with a music box would stay soothed after demolishing the corral and music box. I mean, sometimes you just can’t get a song out of your head...- Fixed bug where ranch door open/close sound would not play.- Fixed bug where player hitting the slime sea/sand sea did not play a sound effect.- Fixed bug where grass and flowers would sometimes inherit the darkness from ambient occlusion from things behind them.- Fixed bug where pressing Esc repeatedly on leaving the ranch house would
restart the fade-in sequence of leaving the house.- Fixed bug where snared desert gordos were requiring less food than their wild brethren before popping.- Fixed a bug where chickens could be stuck under a ramp in the overgrowth.- Fixed a bug where feral slimes could sometimes seem to get stuck to the front of the player before doing their bite.- Fixed a bug where crates in the ruins would not roll from a full set of items.- Fixed bug where puddle slimes and rubber duckies could get trapped due to a 7Z upgrade of the Docks.- Fixed some bugs where slimes could sometimes launch themselves out of a tight spot due to various interactions such as eating or carrying food.- Fixed a bug where the intro Range Exchange requests for ranchers could sometimes be overridden with one intended for later. This of course, was very difficult to discern with BOb.- Fixed bug where food was sometimes left in the world when returning to the ranch and slimes should have eaten that food.- Fixed some settings causing some icons to look incorrect in the Slimepedia at certain resolutions.- Fixed some slightly incorrect nighttime lighting settings.- Fixed bug where it was sometimes possible to shoot small resources into/through the ground.- Fixed a bug where trees in the ruins were not displaying correctly when viewed from a distance.- Fixed bug where the hat trick achievement was not awarded when gilded ginger was eaten by a gold slime.- Fixed bug where boom slime booms would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.- Fixed bug where reloading a game when already in the slime sea did not always return the player to the ranch.- Fixed bug where desert slime toys were not part of the second tier 7Z slime toys rewards list.- Fixed some instances of crystal slime crowns looking like rock crowns.- Fixed an issue where sometimes the roostro wouldn’t call in the morning. This was solved by getting a roostro for that roostro who ensures that the original roostro is awake on time.And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: October 20, 2017 - Slime Rancher v1.1.0bA bugfix patch was issued today to address a few smaller issues, as well as to begin address a larger, standing issue.While this patch will not fix a save file that is currently unusable, it should mitigate future occurrences of the issue, so we decided to push this update now. We hope to have a solution for the unusable save files issues as soon as a fix is available. Thank you for your patience.- Fixed bug where a behavior used by saber/tabby/hunter slimes could sometimes cause them to get into an invalid position which could lead to instability.- Fixed a situation where gold slimes could sometimes fail to properly flee from Beatrix.- Fixed saber plorts being missing from the refinery.- Fixed a typo in the saber slime description.- Fixed a typo in an Ogden dialogue message.- Fixed hunter slimes not being willing to eat spicy tofu.- Fixed saber slimes incorrectly having a favorite food.- Fixed spicy tofu being a favorite of
tangle slimes - Fixed incorrect icon on spare slime key.- Fixed bug where on Linux the game could sometimes attempt to change resolution resulting in a black screen.- Fixed bug where Mac clients would show resolutions as running a 0Hz when the monitor was not reporting the refresh rate.October 22, 2017 - Slime Rancher v1.1.0cA bugfix patch was issued today to attempt to further fix the bugs related to teleporter crashes, and other similar actions. Please give us feedback if this patch helps you!- We are disabling some very minor graphics optimizations we had activated in 1.1.0 because they appear to have been causing crashes for certain players (often around the time of teleporting), especially those with specific Radeon graphics cards. We are interested in whether this change in 1.1.0c is successfully preventing these crashes for those players who were having them.- Add some better logging related to the slimes getting into invalid positions.- Fix crash on the currently-existing unopenable game files. If you previously were unable to open a save this change may fix that.October 26, 2017 - Slime Rancher v1.1.0dv1.1.0d is now live and should resolve all teleporter bug crashes. Please mail
if you are running v1.1.0d and still getting crashes when using teleporters.October 31, 2017 - Slime Rancher v1.1.0e- Fixed bug where certain effects, including boom slimes would sometimes cause crashes on some hardware.- Fixed bug where Ogden was skipping his final dialogue sequence after getting his third reward. If you've already have the third reward, simply talk to him again and you'll see this dialogue.- Made some adjustments to the rocks near the Plort Market.- Fixed bug where Ogden's Greenhouse door was bigger than intended.- Fixed bug where it was possible to get stuck in a particular hole in a cavern in The Wilds.- Fixed bug where crates dropped against a certain ground area in the Reef were made of flubber. (They continually bounced.)
“I’ve never played a cuter, more pure game in my entire life, so I have no qualms awarding Slime Rancher a well deserved perfect score.”10 – “Slime Rancher has the ability to keep
I often looked out over my ranch, felt pride at my accomplishments, and eagerly ventured back into the wilderness to see what other strange things I could find.”8.5 – “Slime Rancher is a delightful, irrepressible thing with a manageable space to venture out into. A bouncy rainbow in a sludge of sprawling, mud-coloured shooters. I am so glad it exists.”
About This Game
Slime Rancher? Slime Rancher
is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.Sounds great! Give me more details! Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.
Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.
With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.
With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.
But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts? Let’s get ranching.
System Requirements
SteamOS + Linux
Minimum:OS: Windows XP(SP3)+Processor: 2.2GHz Dual CoreMemory: 4 GB RAMGraphics: 512MB VRAMDirectX: Version 9.0cStorage: 1 GB available space
Minimum:OS: OSX 10+Processor: 2.2GHz Dual CoreMemory: 4 GB RAMGraphics: OpenGL 3.2 compatible, 512 MB VRAMStorage: 1 GB available space
Minimum:OS: Ubuntu 12.04+ or equivalentProcessor: 2.2GHz Dual CoreMemory: 4 GB RAMGraphics: OpenGL 3.2 compatible, 512 MB VRAMStorage: 1 GB available spaceSound Card: ALSA compatible
Monomi Park, LLC
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VAT included in all prices where applicable.&&
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