求教RACE2在苹果MAC系统下的键位设置问题

我已经用了2个月的金匮肾气丸早泄症没有改善怎么办_百度知道
我已经用了2个月的金匮肾气丸早泄症没有改善怎么办
我有更好的答案
不是肾虚,是硬膜囊受压迫导致的!乱吃药!
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转藏至我的藏点真 Mac范儿上身:ROYAL KLUDGE RK61机械键盘在Mac下的键位匹配改造记_生活记录_什么值得买
真 Mac范儿上身:ROYAL KLUDGE RK61机械键盘在Mac下的键位匹配改造记
关于RK61在Mac下的方向键等键位的匹配解决方案(这个是原标题,感觉还是一股码农味...)&前段时间张大妈推荐了国产机械RK的RK61,我看价格蛮合适,就入了一块,目前使用中,感觉还不错,出了几个大键有些松散之外其余都不错.然后发现61键的小键盘因为一些键的省略设计造成了使用上的困扰,遂决心进行改造.1.Option键和command?键位置调换的问题1).之前一直使用苹果自带的WirelessKeyboard,因为其左下角几个按键的排列顺序是这样的更换了RK61之后的排列顺序是这样的可以明显的看到Option键(即alt键)与command键(即Windows键/?键)顺序对调了.在OSX上很多快捷键都会使用command键+[某一按键]的样式,之前笔者使用过程中发现对于手指而言(我是小短手指,哈哈),command键在Option键(即alt)右侧时,手指使用快捷组合键的时候跨度会小一些,表现在实际使用中就是更顺手一些.所以决定将新键盘的command键和Option键对调.2).解决方法:此处不需要进阶,使用OSX自带的设置即可以解决此问题步骤图解如下:进入设置进入键盘设置界面点击右下角的[修饰键]按钮选择键盘并更改设置(详见箭头所指三处)2.方向键的不依赖FN键组合键的实现1).面临的问题:因为本人偶尔写写代码,换了新键盘后原先经常会使用的方向键变成了FN+[其他按键]的组合,顿觉颇感不便,勉强用了几天还是觉得不太能适应.2).解决办法:百度了之后大家普遍推荐使用Seil+Karabiner的组合,于是决定自己试一试.键盘右下角最下一排的几个按键使用率比较低,所以打算直接替换为方向键,目前的方案是alt直接替换为left-左箭头,app按钮直接替换为down-arrow下箭头,ctrl直接替换为right-arrow右箭头.最让人头疼的是up-arrow上箭头,因为[/?]按键是常用按键,所以不能简单粗暴的替换掉,这里我就被迫只能将使用率不高的Caps按键替换为up-arrow上按钮了.这里给出两个软件的下载地址:步骤图解如下:将Caps按键修饰键设为空(这里我就投一下懒,直接拿上面的图了,实际是灰掉的那个Caps Lock键改为[无操作])打开Seil并作如下设置:3.ESC输入[~]需要使用Fn+Shift+ESC三键组合的问题解决1).之前习惯了Shift+ESC输入[~]的方式,现在需要三个按键,颇有点给自己找罪受的逗逼感觉,既然都用到了Seil,何不一起改掉呢.2).直接上图解:打开Karabiner,一次设置过后就完美解决了.4.音量的控制按键匹配问题解决方法直接上设置,这个说多了都是泪啊,试了很多歌设置都没有用.原因之一是不知道RK61咋设计的,居然Fn+F11不是用来控制音量的…..ORZ,简直人人奔溃,给跪了.图解:5.晒一下被自己换的寨的一塌糊涂的RGBY~~~~没有开灯的情况下是这样子的:和Wireless Keyboard的对比开完灯后简直了最后说两句(我听领导们发言的时候貌似都会来上这么一句):RK61号称充完一次电,续航高达10个小时....实际使用下来差不多一天使用四个小时的标准下,只晚上才开键盘灯,现在已经差不多四天没充电的样子,暂时还没提示我要充电,大家可以放心了,看来官方所说的十个小时是在键盘灯开到最亮的时候的续航,算得上描述的厚道.这是我在张大妈上的首贴,希望能帮助到大家,大家好才是真的好.如果大家有什么疑问或者更好的解决办法欢迎在评论里面讨论哦.深夜里趁孩子睡着了码一码字感觉甚好~~~~~
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3DMotive - Unity 3.5 Assets
Materials and Terrain
在这个系列教程中,讲师艾伦·索恩带领我们全面审视Unity游戏引擎。如果你一直很好奇Unity有什么,这当然有你需要的一切,让你开始学习这个引擎
UI,地形,照明,脚本,后期,等等!
In this extensive tutorial series, instructor Alan Thorn takes
us through a comprehensive look at the Unity Game Engine. If you’ve
always been curious about what Unity has to offer, this course has
everything you need to get you started with the engine & ranging
from the UI, Terrain, Lighting, Scripting, Post Process, and so
much more!
_____________________________________________________________________________________________
cmivfx - Naiad simulating
liquids& 1&2
NAIAD Simulating Liquids Volume 1
cmiVFX发布了Naiad教学视频的第一部,本教学将为大家讲解这个目前鲜为人知的软件从入门到中级水平的知识。尽管相对来说还是一个新的软件,但Naiad已经被好些电影用于3D液体动画的制作。Naiad同样经常被用于电视与商业广告中。
cmiVFX releases the "first ever" Naiad training video, continuing
the long streak of "first ever" inventions, processes and
techniques the company is well known for. This is the first volume
of a series and focuses on entry level to middle level concepts and
theory behind this powerful, yet nearly undiscovered software
package. This training will teach the viewer the basic principles
behind a F.L.I.P. Solver and level sets theory utilizing practical
NAIAD Simulating Liquids Volume 2
在这第二卷中,我们将分析更复杂的NAIAD图。学到的知识,在第一册和基于节点的图形编辑器中,我们将讨论主题,比如流体定位,先进的制导海洋和刚性体耦合模拟。在这第二卷中,我们也将重点放在如何使大量的粒子和网格,通过的RIB文件和免费软件。
In this second volume we are going to analyze more sophisticated
NAIAD graphs. With the knowledge acquired in the first Volume and
the power of a node based graph editor we will cover topics like
fluid targeting, advanced guided ocean and rigid-bodies coupled
simulations. In this second volume we are also going to focus on
how to render are numbers of particles and meshes through RIB files
and freeware software. This is the video you have all been waiting
for, so now that you got your feet wet, jump right in! Short
Description - NAIAD Fluid Simulating Volume 2 - Into The Deep This
blockbuster second video release dives deeper into more advanced
solution for NAIAD water simulations.
_____________________________________________________________________________________________
Iphone 4S tutorial with texture 3Ds Max
建模材质渲染教程
本教程是关于如何在3ds
Max中制作iPhone4S的一个简单步骤......包括建模,纹理等等...这个包包含iPhone的蓝图,建模视频。
This Tutorial is about how to make Iphone 4S in 3Ds Max with
an easy Steps....including Modeling, texturing and all...This Pack
Include Blueprints of Iphone,modeling Videos.
______________________________________________________________________________________
2D Artist - April 2013
2DArtist is the magazine for CG and digital artists around the
globe, whether you already work in 2D or are just getting
started.&&&
2dartist是全球范围的CG和数字艺术家杂志,无论你已经工作在2d界或者还是刚刚起步。&&&
Each issue is full of techniques, tutorials, interviews, articles,
project overviews and
galleries.&&&
每一期都充满技巧、教程、采访、文章、项目概述和画廊。&&&
Every jam packed magazine will provide you with the perfect
platform from which to improve your 2D skills, learn from the
professionals and get inspiration for your next
project.&&&
每一期杂志将为您提供完美的平台来改善你的2d技能,向专业人士学习并获得灵感为您的下一个项目。&&&
Amongst providing you with a vast insight into the latest in the
industry these 90 page magazines are released each month, meaning
you have immediate access to the latest and greatest in the world
of CG and digital
每个月为你提供一个巨大的洞察行业中最新的90页的杂志,这意味着你能够立即获得最新的和最伟大的世界级CG和数字艺术。
_________________________________________________________________________________________________
ImagineFX - June
ImagineFX is the best fantasy and sci-fi digital art magazine
universe!&&&
ImagineFX是全球最好的幻想和科幻数字艺术杂志!&&&
We may be based in the quite city of Bath, UK, but we work with the
biggest names in digital art around the world& -
all to inspire our readers to create great
我们立足于英国的BATH城,但我们工作与世界各地的数字艺术——这一切激励我们的读者创造伟大的艺术。&&&
If you want to improve your art skills we hope you'll find all that
you need in our monthly magazine, and right here on our new
website.&&&
如果你想提高你的艺术技巧,我们希望你能找到所有你需要在我们的每月的杂志。
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Complete Graphic
研究平面设计是什么,何时,何地,以及如何立足平面设计行业。
完整的在平面设计行业介绍。这不是一个教学“如何”的书,它将解决一系列设计师或学生的问题。这本书将简要概述了平面设计的许多方面,如通信原理,设计师每天面对的各类问题和注意事项,必须作出努力解决那些问题。
Resource on the what, when, where, and how of the graphic
design industry.
The Complete Graphic Designer is that well-rounded course in
graphic design. It is not an instructional “how to” book, nor will
it feature a series of suggested curriculum or problems for
designers or students to solve. Rather, this book will be a concise
overview of the many facets of graphic design, such as
communication theory and various types of
problems that designers confr and the
considerations that must be made when trying to solve those visual
problems. In addition, it features prominent designers and design
firms that are renown for work in a certain type of design, and
frequent “sidebars” or articles that include useful information on
graphic design.
Graphic design is a fast growing industry with thousands of
new designers and students joining its ranks every year. The
explosion of the graphic design field has resulted in the release
of hundreds of new books, with subjects ranging from logo design to
web design, design history today there are
very few subjects related to the industry that have not been
written about in one form or another. While the wealth of
information and resources available to the graphic designer is
extensive, it makes it hard to gain an overall perspective of
graphic design and its practical applications in the field, as the
content and subject matter of most books is very specialized.
Design educators, especially at the collegiate level, have an
increasingly difficult task of teaching a well-rounded course in
graphic design, as they have to pull curriculum ideas from many
sources, and require the students to purchase numerous texts.
http://ghostxx.com/details?id=5054
________________________________________________________________________________________
Modeling Dodge Charger in
3ds Max / 在3ds Max里建模道奇Charger
Total time: 15:00:00
教程时常,15个小时
教程内容:
1. Into To Max
2. Blueprints
5. Front Bumper
6. Front Bumper Details
8. HeadLightTweak
9. Roof N Fender
11. Rearlights
12. RearBumper
13. Windows
14. Side Mirrors
15. Side Skirt
16. Behind Wheels
17. Emblems N Window Wippers
18. Exterior Conclusion
20. Rim Fix
23. Brake Caliper
http://ghostxx.com/details?id=5066
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AskVideo.com: Game Audio 102 Implementing Audio in Unity
AskVideo.com 的
教程:Unity里的游戏音效教程
由Ask Video 公司出品的Ask Video Game Audio 102 Implementing Audio in
Unity Tutorial教学,在Unity游戏中实现音频教学。时长:126分钟,号最新释放
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
游戏音频环绕声!和斯科特一起了解Unity游戏的疯狂,让你的3D音效为游戏注入令人兴奋的世界!
游戏音效是多方面的。它是不断变化的角度,转移情绪的强度完全根据最终用户的互动性。在现实中,游戏的音效设计师发明了一个惊人的阵列的软件工具和音频技术,掌握和实施这个虚拟的最终用户体验。这是一个新的声音和音乐的思考方式,它的独特类型和虚拟音频世界。
Game Audio is multidimensional. It is constantly
changing perspective and shifting emotional intensity based
entirely upon the interactivity of the end user & at least that's
how it seems. In reality, the game audio designer invents this
virtual end user experience by mastering and implementing a
stunning array of software tools and audio techniques.
This is a new way of thinking about
sound and music, and it's unique to this genre's virtual audio
So where do you begin? Well, like any other skilled endeavor,
you've got to master the tools of the trade. That's where Unity
comes in! Unity is an amazing, self-contained game designer’s
universe where every aspect of a game, including audio, can be
designed, controlled and set into motion!
This course, by Unity master Scott Looney, gives you a great
introduction to how Unity manipulates audio and, BTW, it's pretty
Scott starts off this course by showing you Unity in action. He
takes you on a virtual fly-through, explaining, all along the way,
the basics of Unity’s sonic manipulation toolkit. Throughout this
27-tutorial exploration you'll learn all kinds of techniques like:
constructing Ambiences, Reverb Zones, Sound and cool Music
Triggering Techniques and even some pretty advanced Scripting. So
plant yourself into your most comfortable chair and watch, listen
and learn how you can implement audio in Unity!
Be sure to keep checking back as we continue to expand our
collection of groundbreaking courses in Game Audio!
教程内容:
1Introduction (04:14)
2Downloading & Installing Unity
3The Unity Project (04:19)
4Importing your Assets (05:24)
5Audio Source vs. Audio Listener
6Flythrough Mode (07:05)
7More Audio Source Config. (03:15)
8More Ambiences & Saving Settings
9Arrays & First Person Controller
10Reverb Zones (06:57)
11Scripting in Unity (06:31)
12Using Variables in Your Scripts
13Setting Up a Trigger (06:38)
14Using 'OnTriggerExit' (03:57)
15Turning an Object On & Off
16Booleans & Conditionals
17Triggering Random Music Clips
18Setting Up a Remotely Triggered Sound
19Why Messaging Is Important
20Music Triggering in a Game (02:53)
21Testing the Music Scripting
22Troubleshooting & Best Practices
23The WebPlayer Build (03:19)
24Testing & Reducing Your Build Size
25Learning More On Unity (06:44)
26The Asset Store (00:43)
http://ghostxx.com/details?id=5070
__________________________________________________________________________________________
CG Cookie - Playing With Particles - Advanced
在这段视频中,我们来看看在两个不同的主题,推出这一系列新颗粒。第一次学习将是真很简单的..我们将使用PFlow创建发射器和一个程序贴图来模拟复杂的抽象结构,我们将模拟小体积的几何体素单位,你可以看到在本教程中的示例图像。
In this video we’ll take a look at two different topics
introducing this new series related to particles. First excercise
will be really simple.. We’ll use PFlow to simulate a complex
abstract structure created with tiny boxes, in this way using a
boxed emitter and a procedural map, we’ll simulate a volume made of
little geometric voxel units as you can see in the tutorial sample
http://ghostxx.com/details?id=5075
_________________________________________________________________________________________________
3DMotive - Cloth in
贾斯汀·哈里森走在这个教程中,通过各种方法建立布料为实时游戏环境!他将涵盖的主题如“假的”骨骼驱动的玛雅布料,使用UDK的布料属性制作的交互式实时布,以及玛雅和UDK使用APEX服装功能的动画角色身上的实时布料!
Project Files: Included | Software used: UDK, Maya
In this course, Justin Harrison walks us through the various
methods of creating cloth elements for real-time game environments!
He will be covering topics such as 'fake' bone-driven simulations
inside of Maya, interactive real-time cloth using UDK's cloth
properties, as well as real-time cloth on animated characters using
the APEX clothing feature inside of Maya and UDK!
————————————————————————————————————————————————
3DMotive - Unity 3.5 An
Introduction
在这个系列教程中,讲师艾伦·索恩带领我们全面审视Unity游戏引擎。如果你一直很好奇Unity有什么,这当然有你需要的一切,让你开始学习这个引擎
UI,地形,照明,脚本,后期,等等!
In this extensive tutorial series, instructor Alan Thorn takes
us through a comprehensive look at the Unity Game Engine. If you’ve
always been curious about what Unity has to offer, this course has
everything you need to get you started with the engine & ranging
from the UI, Terrain, Lighting, Scripting, Post Process, and so
much more!
——————————————————————————————————————————————
3DMotive - Unity 3.5 Post
Process and Debugging
在这个系列教程中,讲师艾伦·索恩带领我们全面审视Unity游戏引擎。如果你一直很好奇Unity有什么,这当然有你需要的一切,让你开始学习这个引擎
UI,地形,照明,脚本,后期,等等!
In this extensive tutorial series, instructor Alan Thorn takes
us through a comprehensive look at the Unity Game Engine. If you’ve
always been curious about what Unity has to offer, this course has
everything you need to get you started with the engine & ranging
from the UI, Terrain, Lighting, Scripting, Post Process, and so
much more!
——————————————————————————————————————————————
3DMotive - Unity 3.5
Lighting and Particles
在这个系列教程中,讲师艾伦·索恩带领我们全面审视Unity游戏引擎。如果你一直很好奇Unity有什么,这当然有你需要的一切,让你开始学习这个引擎
UI,地形,照明,脚本,后期,等等!
In this extensive tutorial series, instructor Alan Thorn takes
us through a comprehensive look at the Unity Game Engine. If you’ve
always been curious about what Unity has to offer, this course has
everything you need to get you started with the engine & ranging
from the UI, Terrain, Lighting, Scripting, Post Process, and so
much more!
————————————————————————————————————————————
3DMotive - Unity 3.5 Game
在这个系列教程中,讲师艾伦·索恩带领我们全面审视Unity游戏引擎。如果你一直很好奇Unity有什么,这当然有你需要的一切,让你开始学习这个引擎
UI,地形,照明,脚本,后期,等等!
In this extensive tutorial series, instructor Alan Thorn takes us
through a comprehensive look at the Unity Game Engine. If you’ve
always been curious about what Unity has to offer, this course has
everything you need to get you started with the engine & ranging
from the UI, Terrain, Lighting, Scripting, Post Process, and so
much more!
____________________________________________________________________________________________
Tutors - Utilizing Shading Networks in 3ds Max 2011
Digital Tutors - 3ds Max 2011材质教程
Max教程中,我们将探讨3ds
Max中创建和使用着色网络。了解如何创建和修改着色网络,这是一个重要的技术,一个用于创建各种材料和不同类型的表面必不可少的技能。本教程将探讨如使用贴图来控制透明度,磕碰,和置换效果,了解贴图坐标控制纹理放置,应用纹理到粒子上,结合多个纹理层,以及许多其他主题,旨在帮助您成为一个更强大,更高效的3ds
Max艺术家。
In this collection of 3ds Max tutorials, we will explore the
process of creating and using shading networks within 3ds Max.
Understanding how to create and modify shading networks is an
important skill - one that is essential for recreating the various
materials and the different types of surfaces found in the real
world. This tutorial will explore topics such as using maps to
control transparency, bump, and displacement effects, understanding
mapping coordinates to control texture placement, applying textures
to particles, combining and layering details from multiple
textures, and many other topics that are designed to help you
become a stronger, more efficient 3ds Max artist.
http://ghostxx.com/details?id=4931
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Tutors - Creating a Game-Ready Tommy Gun in 3ds
Digital Tutors - 在3ds
Max2013创建游戏中使用的冲锋枪
在本系列教程中,我们一起来看看在游戏引擎中使用的枪(比如UDK,
Unity 或者CryEngine)的创建过程 。
我们通过这个过程采用细分技术创建一个高精度版本的枪模型。下一步将创建一个低多边形版本。完成后,我们将看看如何分解元素以创建UV布局。然后我们继续烘焙环境闭塞贴图和法线贴图。我们用3ds
Max的渲染到纹理对话框做到这一点。
然后,我们会到Photoshop里开始创建漫反射贴图以及高光贴图。最后,我们将检查我们的结果在Marmoset
In this series of tutorials we take a look on process of
creating a gun for use in a game engine like UDK, Unity, or
CryEngine.
We go through this process bit by bit starting off by creating a
high poly version of the gun using subdivision techniques. The next
step will be creating a low-poly version. When this is finished we
will take a look how to unwrap elements in order to create the UV
Layout. Then we move on to baking ambient occlusion and normals
maps. We use Render To Texture dialog in 3ds Max to accomplish
After we finish it we'll move over to Photoshop and start to create
a diffuse map as well as a specular map. Lastly we'll check our
results in Marmoset Toolbag.
http://ghostxx.com/details?id=4932
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Tutors - Getting Started with BodyPaint 3D
Digital Tutors - BodyPaint 3D入门教程
在这个教程中,我们将介绍在BodyPaint3D中工作的基本知识。创建可信的纹理贴图是创造精美的角色,道具和环境的很重要的步骤。
BodyPaint3D里有奇妙的工具在我们的模型交互绘制纹理过程中,同时保持了很多来自2D图像编辑应用程序的功能。
BodyPaint3D的在同行业中被广泛使用,知道如何使用这个功能强大的程序,将真正帮助您更快,更聪明地工作。在这个过程中,我们会得到一个很好的开端在BodyPaint3D里工作。我们将设立我们的模型纹理,多渠道,多层次的完成。我们将涵盖绘画的概念和工具,包括画笔和颜色。我们还将使用有用的概念......我们还会整合BodyPaint3D与其他应用程序,如Photoshop,maya,或3ds
http://ghostxx.com/details?id=4933
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Digital Tutors - Advanced Character Rigging in 3ds Max
Digital Tutors - 3ds Max 高级角色绑定教程
Max的教程中,我们将学习一些方法和工具,用于创建复杂的觉得绑定,能够产生程序化的动作!
首先,我们将创建一个我们可以灵活控制的模块化的绑定,我们将学习如何创建IK
FK系统,并学习如何加强这些系统产生更夸张的结果。我们还将创建强大的counter-twist
http://ghostxx.com/details?id=4934
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Digital-Tutors - Creating a
Photorealistic Bedroom in 3ds Max
Digital-Tutors - 在3ds Max创建照片级的卧室场景
使用软件:3ds Max 2013, Photoshop CS4, Marvelous Designer, V-Ray,
PhotoLooks
在这一系列的3ds
Max教程中,我们将学习如何创建一个卧室的场景,从开始到最终渲染。
通过本次培训学习的技巧,你就会知道如何实现逼真的渲染,如何为您的室内可视化建模,家具,纹理,设置灯光,照相机和最终渲染场景。
In this series of 3ds Max tutorials we will learn how to
create a bedroom scene from beginning to the final renders.
By learning the techniques in this training, you'll know how to
achieve a realistic rendering for your interior visualizations, how
to model furniture, make textures, setup lights, cameras and
finally render the scene.
http://ghostxx.com/details?id=4935
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Digital-Tutors - Creating
Gameplay Elements Using Kismet in UDK
Digital-Tutors -
使用Kismet在UDK创建游戏元素
在这一系列的UDK教程中,我们要学习使用Kismet在UDK里工作,给你一个深刻的理解这个强大的系统如何运作的核心基础。
首先,我们将了解Kismet编辑器接口和导航。之后,我们将学习如何使用序列,并创建一个简单的可切换的光。然后,我们将提升课程完成大多数单机游戏中常见的几个小项目,如门,电梯,敌人的行为,拼图,动画及BOSS战。
每个小项目都将有它自己的一套挑战,所以当这个UDK培训结束时,你就会有一个非常强大的核心理解关于如何创建的游戏使用UDK中的Kismet。
http://ghostxx.com/details?id=4941
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Digital-Tutors - Speed
Painting Environment Concepts in Photoshop
Digital-Tutors -
在Photoshop中快速绘制环境概念艺术
当我们创造概念环境艺术的时候,这个过程并不一定是一个缓慢有条不紊的过程。实际上,当我们做一些项目给自己设定一个时间限制的话,任何神奇的事情都有可能发生。
我们不仅可以释放自己,创造完美的一次尝试来完成图像,我们还可以聚敛大量的潜能。我们还将学习到如果还没有画出我们的想法,我们可以快速画出小样儿并没有浪费时间试图使其工作。
http://ghostxx.com/details?id=4942
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Video Tutorial vol. 2 - Exterior
了解如何创建外景用SketchUp和V-Ray。教程涵盖了建模,纹理,材质制作,灯光,最终渲染设置和后期制作。
4,5个小时以上的视频(英文)。
项目.SKP文件都包括在内。
免费版的Sketchup就可以了,但一些专业版的功能本教程中也使用了。
Learn how to create
exterior scene with Sketchup and V-Ray. Tutorial covers modeling,
texturing, materials creation, scene illumination, final rendering
settings and post production. Over 4,5 hours of narrated videos (in
Project .skp files are included.
Free version of Sketchup is enough to open these files, however
some PRO options are used in this tutorial.
Additional plugins needed:
(very similar, updated
version of copy along path)
We recommend to watch the videos in
(especially for Windows XP
This product
is download only
Total size: 1.83 GB
in one file
http://ghostxx.com/details?id=4943
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Photoshop UK 2013-05
Save money when you subscribe to Practical Photoshop, the UK's
biggest and best Photoshop
magazine.&&&
Photoshop杂志很省钱,这是英国最大的和最好的Photoshop杂志。&&&
Today you can read Practical Photoshop in many different formats to
suit your need, and we also offer a range of bookazines and
official merchandise for you to
今天你可以阅读Practical
Photoshop用许多不同的格式来满足您的需求,我们还提供一系列的bookazines和官方商品供您欣赏。
Practical Photoshop is the magazine that makes sensational
simple.&&&
Photoshop使令人震惊的图像变得简单的杂志。&&&
Whether you're repairing a scan of an old family picture, having
fun combining multiple images or applying artistic effects to a
favourite photo, Practical Photoshop is easy-to-follow tutorials
and video lessons show you how to achieve brilliant results with
无论你要修整一个扫描的古老的家庭照片,合成多个图像或应用一个艺术效果到最喜欢的照片,实用的Photoshop浅显易懂的教程和视频课件展示如何实现辉煌的结果。&&&
Practical Photoshop is the biggest and best Photoshop magazine
available, offering 116 pages of expert advice every
Practical Photoshop是最大的和最好的Photoshop杂志,提供116页的专家建议。
http://ghostxx.com/details?id=4945
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3DCreative
Issue 93 May 2013
Zoo Publishing与3d
total合作,联合推出的一本电子版CG杂志3DCreative,该杂志为月刊。该杂志的服务对象主要为3D艺术家、CG从业人员。内容涉及到CG业
界新闻、评论、采访、教程和一些比赛等。本杂志至推出到现在得到CG业界一致的好评!
http://ghostxx.com/details?id=4946
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FXPHD FUM201
& Intermediate FumeFX
FXPHD出品的FumeFX的中级教程 -& FUM201 Intermediate
FumeFX,虽然说是中级教程,但是也包含一些基础的部分,但是更多的是高级方面的知识,而且还讲解了跟NUKE结合制作,绝对是学习FumeFX的好教程。
Fumefx是一款强大的流体动力学模拟插件,其强大的流体动力学引擎可以模拟出真实的火、烟、爆炸等常见气体现象。
模拟流体复杂的运动及其制作流体特效动画,一直以来被运用在计算机图形的各个领域,同时也是计算机图形学内比较广的一个研究课题。
FXPHD FUM201 & Intermediate FumeFX
In Intermediate Fume FX, we jump right in the deep end, initially
introducing a lot of the core concepts behind Fume FX and how
Congruent Solvers work & such as Fume FX, Phoenix, Maya Fluids etc.
all work. These fundamental subjects are crucial to understanding
fluids, as well as getting more hands on in learning the initial
steps to how Fume FX works, as well as it’s interface and a lot of
it’s powerful key features.
Throughout this workshop, all students will be challenged with a
lot of high end content taken straight out of actual production
shots from some of your favorite blockbuster Hollywood films. We
cover a lot of key techniques and features used on a lot of todays
latest feature films and look at a lot of the core knowledge that
will be help in every case and allow you to take this knowledge
further to apply in your own shots and on actual productions.
Intermediate Fume FX is designed for Intermediate and Advanced
users, but each lesson is explained in a way that most people
should be able to keep up. This is a must have for all FX
enthusiasts!…
Class 1: A conceptual introduction to Fume FX & Fluids
processes. Creating various examples and walking through the
overall process of using Fume FX.
Class 2: Creating a realistic molotov cocktail thrown through air.
This is based on a real production for a music video involving a
slow motion molotov cocktail being thrown through the air, to match
realistically and seamlessly to the filmed shots of fire.
Class 3: In this set of classes we create a realistic and menacing
flamethrower matchmoved to live action footage, like we would in a
real film production pipeline. Creating a high detailed look for
the flame and realistic characteristics for this blockbuster
Class 4: Continuing on from Class 3, we look at advanced techniques
for rendering out our effects, as well as lighting our shots and
taking these layers into Nuke to composite all of our layers and
grade our entire shot to mimic what we would do in a film
production.
Class 5: Creating realistic plasma, electrical and magical effects
with Fume. Here we look at developing realistic plasma and other
effects that are quite different in how they act, compared to the
standardized fire that Fume is designed to create. We also look at
methods to composite these elements in Nuke.
Class 6: Utilizing Krakatoa and particle advection with Fume FX, we
simulate an object falling down onto the ocean floor, kicking up
flux and dirt off of the ground realistically. Taking advantage of
partitioning and other features. A great example is pirates of the
Caribbean there’s a great shot of when the pirates are walking
under water of a close up foot disturbing the ground. This is
actually a technique we developed for a few shots on superman for
some underwater effects we were developing.
Class 7: Here we take last weeks fluid simulation data and pipe it
through Krakatoa to generate realistic underwater sand shader
generated from millions of particles, we also use various advanced
shader techniques and Krakatoa’s KCM shader editor to develop the
overall look of our effect, as well as later render and composite
all of it together.
Class 8: Creating large scale smoke plumes- here we look at
building highly detailed massive smoke for simulations as big as
30’ tall, such as used for massive oil smoke plumes and volcanoes.
In addition we also cover advanced techniques for optimizing our
fluid simulations!
Class 9: In our final lesson we take a real production shot of a
tank, and create an action shot of a missile impacting on the tank,
and destroying it in a massive explosion, using every tool &
technique at our disposal!
Class 10: Continuing on from our last class, we develop additional
fire and smoke layers, as well as render all of our passes out to
composite into a realistic shot! This technique will utilize
everything we have covered so far for a monster showpiece that will
definitely look great on the reel!
http://ghostxx.com/details?id=4996
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The Art Of Cars
汽车总动员概念设计
汽车总动员是一个迪斯尼影业
皮克斯动画工作室的电影。
2006年由迪士尼企业公司/皮克斯动画工作室制作发行。
这个华丽图鉴异想天开又潜心研究,推动皮克斯的导演,制片设计师和艺术家。迷人的故事板,全彩,以及数以百计的人物速写揭示皮克斯迷人和聪明的汽的起源。
In the tradition of the smash hits Toy Story, A Bug's Life,
Toy Story 2, Monsters, Inc., Finding Nemo, and The Incredibles
comes the newest film from Pixar Animation Studios, Cars, the story
of a race car who learns that it's not all about the fast lane. (In
fact, life begins at the off-ramp.) Offering an insider's view into
the artistic development of Cars, this gorgeously illustrated book
celebrates the whimsical yet painstaking research that fueled
Pixar's directors, production designers, and artists. Fascinating
storyboards, full-color pastels, on-the-road snapshots, and
hundreds of character sketches reveal the origins of Pixar's
charming and clever automobile-based world. Gleaned from the team's
trips to racetracks and down the famed Route 66, The Art of Cars is
as colorful as its memorable story and characters, making this
bookthe only movie tie-in for adultsa spirited ride down the road
of a masterful animated feature film.
Cars is a Walt Disney Pictures presentation of a Pixar Animation
Studios film. 2006 by Disney Enterprises, Inc./Pixar Animation
Studios. All rights reserved.
http://ghostxx.com/details?id=5014
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Digital Arts - 2013年五月期
Digital Arts - May 2013
Digital Arts is magazine for professional Digital designers with
focus on valuable techniques, best practices and useful
resources.&&
Digital Arts是专业数字设计师的杂志关注有价值的技术,最佳实践和有用的资源。
http://ghostxx.com/details?id=4885
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工业设计课程
Course of Industrial
Design,工业设计课程俄文扫描版。
http://ghostxx.com/details?id=4888
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commercial designs
WA's best commercial
designs,2011年西澳商业设计杂志。
西澳最好的商业设计杂志:高度时尚目录提供办公,零售,酒店和机构的设计和商业开发的参考指南。它既实用,视觉效果极好,提供想法,灵感,最重要的是,提供最优秀的产品和服务。
WA'S BEST COMMERCIAL DESIGNS MAGAZINE : A highly stylish
directory providing a reference guide to office, retail,
hospitality and institution design and commercial developers. It is
both practical and visually stunning, offering ideas, inspiration
and most importantly the finest products and services available in
http://ghostxx.com/details?id=4891
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DArtiste Matte
Painting Book
d'artiste Matte
Painting来自于引领好莱坞Matte
Painting的画家Alp
Altiner, Dylan Cole, 和 Chris
Stoski的技能和技巧。读者通过本书的Matte
Painting技术用于创建惊人的,照片般逼真的设定和背景,包括“星球大战”:星战前传III-西斯的复仇“指环王”三部曲。
d'artiste Matte Painting presents the skills and
techniques of leading Hollywood matte painters Alp Altiner, Dylan
Cole, and Chris Stoski. The book takes readers through the matte
painting techniques used to create breathtaking, photo-realistic
sets and backdrops for films including Star Wars: Episode
III—Revenge of the Sith and the Lord of the Rings
http://ghostxx.com/details?id=4893
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RUSTY NAILS &
Full Training
生锈的钉子 - 完整教程
Covered/内容包括:
download the full 3 dmodel /
下载完整的3d
How to use the amazing “RayFire” plugin for falling nails /
如何使用惊人的RayFire插件
Create global lighting with HDRI /
建立全局照明HDRI
Create basic metal chrome for Nails /
创建基本金属镀铬钉
Use a V-Ray Light to create nice reflections /
使用的V-Ray创造美好的反射光
Learn how to fix black splotches /
了解如何解决黑色斑点
Simulate rusty material /
模拟生锈的材料
cutout filter for perfect bump effect /
cutout滤器制作完美的凹凸效果
how to use V-Ray Lens
Effect/如何使用V-Ray的镜头效果
How to correct images with levels/curve in VFB (V-Ray Frame
Buffer)/如何纠正图像的色阶和曲线在VFB(V-Ray的帧缓冲)
http://ghostxx.com/details?id=4896
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安藤忠雄的4X4 - 完整教程
CG Blog - TADAO ANDO 4X4 - Full Training
3课教程讲述60分钟的高清视频,MAX文件下载包括所有的V-Ray设置,从材质渲染到后期。
Relevant topics covered:
3 lessons designed by a V-Ray Licensed
Instructor&
60 mins narrated HD Videos
MAX FILES to download&with all
V-Ray Settings
MAX FILES to practise&/
How to use an HDRI?
An easy approach for “Magic Hour”
Vraylight Dome with Vraysky and HDRI;
How to save time with “VRaylights Substitutes”;
Use a V-Ray camera fo
Multi sub-object material ID + Object ID + UVWmap ID;
How to map different channels with UVW
How Unwrap UVW
How to make a bonfire.
Get alpha channel with V-Ray D
How to choose
FAD technique (extract hidden details);
Creating th
Best VIGNETTING
Useful sho
No HDRI to achieve great result!
http://ghostxx.com/details?id=4897
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CG Blog - Dark
Living - Full Training
3节由V-Ray注册讲师设计的教程,讲述60分钟的高清视频,MAX文件下载包含所有的V-Ray设置,讲解黑色系起居室灯光和渲染教程。
3 lessons designed by a V-Ray Licensed
Instructor&
60 mins narrated HD Videos
MAX FILES to download with all V-Ray Settings
MAX FILES to practise / exercises
How to save time during
How to balance in a dark ambient
Mapping re
Procedure to con
Subdivs in 5SRW;
Light balance and L
VRay Raw R
VRay Wire Color.
http://ghostxx.com/details?id=4905
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3D Motive -3D
Motive Modular Building Workflow
3D Motive -3D Motive 模块化建筑工作流程
在这段视频中,我们将讨论创建高度可重复使用的模块化资产,用Photoshop创建一个纹理快速映射到我们的模块化建筑集上,这些类型的资产的快速UV技术。最后,本教程讨论如何快速构建模型使用UDK的栅格捕捉和少量的网格。
In this video we discuss creating modular assets on the grid
that are highly reusable, use Photoshop to create a texture sheet
to quickly map to our modular building set, and quick UV techniques
for these types of assets. Lastly, this tutorial discusses how to
rapidly build inside UDK using grid snaps and a handful of
http://ghostxx.com/details?id=4910
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CG Cookie -
Exclusive - Advanced Car Rendering
max视频中,我们回到汽车渲染系列,这次我们要更深入地讨论更多的汽车材质,以及围绕它的3D环境。
Introduction
In this video for 3ds max we’ll be back on the Car rendering
series, and this time we’ll go more in depth, working more on car
shaders and creating a 3D environment around it.
What we’ll do
In Advanced Car Rendering, we’ll work again at the Ferrari
model used in the Car Rendring with VRay series, and we’ll prepare
a different HDRI illumination setup to create a complete scene with
environment. Then we’ll prepare a 3D road and we’ll work on
asphalt/road material simulating water presence over it with
various map layers. Then we’ll start tweaking all shaders and
rendering setup to find a new look and level of quality.
http://ghostxx.com/details?id=4914
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CG Cookie -
Exclusive - Bullet Breaks a Glass
CG Cookie 独家教程 - 子弹打破玻璃
在这一系列新的3ds
Max教程中,我们将讨论一下Rayfire,这一次,我们将介绍一个其他的问题:使用这个强大的工具,用子弹来使玻璃破碎。
我们将做什么?
第1部分:子弹打破玻璃,我们将使用基本场景设置。我们会制作模型,使用样条线和车削等基本工具,我们将设置一些基本的材质。我们将看到如何打破玻璃用Rayfire
fragmenter修改器,如何设置动画子弹。在第2部分中,我们将重点在发展和渲染上。
In this new series for 3ds max we’ll talk again about Rayfire,
and this time we’ll introduce an other problem that can be solved
using this powerful tool, glass breaking with a bullet.
What we’ll do
In Part 1 of Bullet breaks a glass, we’ll work on the basic scene
setup. We’ll prepare the models, using simple tools as splines and
lathe modifier, then we’ll set some preliminary shaders. We’ll see
how to break the glass in pieces using Rayfire fragmenter modifier,
and how to setup breaking dynamic with the animated bullet. In Part
2 we’ll focus on look development and rendering.
http://ghostxx.com/details?id=4918
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CG Cookie -
Exclusive - Falling buttons with Box 2
CG Cookie - 独家教程 -
掉落的按钮
Max视频中,我们会学习掉落的按钮教程系列。这一次,我们将使用PFlow
Box #2和VRay创建一个场景。
我们将做什么
我们将在这个系列里使用PFlow
#2,如果你有它的3ds
max2013扩展包,你就可以使用它,。我们会准备一个粒子设置使用MassFX粒子的功能,使其与地面碰撞,我们会看到更深入的如何使用MassFX
,然后,我们将开始准备使用VRay的渲染。
In this video for 3ds max, we’ll be back at Falling buttons
tutorial series. This time we’ll create same scene using PFlow Box
#2 and VRay.
What we’ll do
In Falling buttons with Box #2, we’ll be back at this series and
this time we’ll re-do it using PFlow Box #2, or in case you have it
3ds max 2013 Extension you’ll be able to work on it with no
problems because Orbaz Box #2 is included in 3ds max basic feature
set. We’ll prepare a particle setup using MassFX particles features
to make it colliding with the ground, we’ll see more in depth how
to use new MassFX event as Birth grid, MassFX World, etc etc. Then
we’ll start to prepare the rendering setup using VRay.
http://ghostxx.com/details?id=4919
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CG Cookie -
Exclusive - FumeFX Hires Simulation Optimization
CG Cookie - 独家 - FumeFX 烟雾仿真优化教程
在FumeFX Hires Simulation
Optimization章节我们将谈论烟雾模拟和优化的仿真优化的细节。我们将一步一步模拟烟雾爆炸使用一个简单的动画球体。然后,我们将调整参数,以加快和放慢速度,如何添加更多细节。然后,我们将看到如何使用后期处理优化缓存文件。
In FumeFX Hires Simulation Optimization we’ll talk about hi
details smoke simulation and optimization. We’ll prepare a setup to
simulate a smoke “explosion” using a simple animated sphere with
noise over as smoke emitter. Then we’ll tweak parameters to have
speed up and slow down and then how to add a lot of details. Then
we’ll see how to use post processing to optimize cache files.
http://ghostxx.com/details?id=4920
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Controlling Fire and Flames_2013
max视频教学中,我们将继续控制火和火焰教程系列。这一次,我们将专注于粒子的调整和火焰设置。
控制火和火焰的内容:
在控制火和火焰的教程中,我们将谈谈火和烟,但这个时候,我们将看到如何管理和控制,采用不同的方式,颗粒和纹理。我们将制作一个非常简单的客房环境,我们将尝试火从墙上的孔出现,移动到地板上,然后创建一个大的火区。我们将准备一个PFLOW设置移动FumeFX流体发射控制,我们将创建粒子在网格物体上,我们将添加一个动画渐变在地面上,创建一个更大的火焰区域。
控制火和火焰在第2部分,我们将开始调整颗粒设置有一个更好的FumeFX火焰。然后,我们将开始准备火灾模拟,调节FumeFX参数找到好看的火焰形状和外观,我们会检查它的工作原理以及模拟高分辨率的火焰。然后,我们将创建一个新的PFlow控制火灾来到房间内,使用FumeFX复制以前的模拟,我们会动态调整一些参数降低火焰等级然后我们将开始增加烟雾。
In this video for 3ds max we’ll continue working at the
Controlling fire and flames tutorial series. This time we’ll focus
on particle tweaks and flame setup.
Controlling Fire and Flames content:
In Controlling fire and flames tutorial we’ll talk about fire and
smoke, but this time we’ll see how to manage it and controlling it
using different way, particles and textures. We’ll prepare a really
simple room environment, and we’ll try to have fire coming from a
wall hole, moving thru the floor and then creating a big fire area.
We’ll prepare a PFlow setup moving over a mesh to create particles
that we’ll control the FumeFX fluid emission, and we’ll add an
animated gradient ramp over the ground to create a bigger flame
In Part 2 of Controlling fire and flames we’ll start tweaking
particle setup to have a better control over FumeFX flames later.
Then we’ll start preparing 1st fire simulation tweaking FumeFX
parameters to find good looking flame shape and look, we’ll check
how it works with hi-res simulation too. Then we’ll create a new
PFlow setup to control fire coming inside the room, using a FumeFX
copy of previous simulation we’ll tweak some dynamic parameters to
have a lower flame level and we’ll start adding smoke.
http://ghostxx.com/details?id=4922
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CGCookie -
Exclusive : Nature rendering
CGCookie - 独家教程 : 自然的渲染
max视频中,我们将开始在一个新的系列的工作,来看看一个简单的西红柿在一些自然环境中的照片。
自然渲染的第1部分,我们将探讨如何对待自然的渲染,我们先从一个简单的西红柿渲染。我们将用样条/多边形创建植物和西红柿,然后我们就开始准备基本的材质。照明将使用HDR贴图。在第2部分中,我们将专注于创造更逼真的材质,并试图最终敲定该项目。
In this video for 3ds max, we’ll start working at a new series
to take a look at some natural environment with a simple macro
In Nature rendering Part 1, we’ll start exploring how to
approach to nature rendering, and we’ll start with a simple macro
render of a tomato. We’ll use spline/poly modeling to create the
plant and the tomato, then we’ll start to prepare a basic version
of its materials. The illumination will be done using a HDR map. In
Part 2 we’ll focus on creating more realistic shaders and trying to
finalize the project.
http://ghostxx.com/details?id=4923
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CGCookie -
Exclusive : Water and firestorm
CGCookie - 独家教程 : 水和火墙
在这个系列的3ds
max教程中我们会谈论水和火,准备一个有趣的教程关于海洋模拟和周围的火墙。
在水和火墙的视频中,我们将尝试创建一个在海面上的夜景,我们将准备使用HOT(Houdini
Toolkit)插件,然后我们就开始着手准备基本的火焰设置,它会基于两层,一层使用对象发射器和FumeFX,第二层将使用
Particle Flow。
In this series for 3ds max we’ll talk about water and fire,
preparing an interesting tutorials to work on ocean simulation and
a firestorm all around.
In Water and Firestorm video we’ll try to create a night scene over
the sea level with a firestorm all around. We’ll prepare the ocean
level using the HOT, (Houdini Ocean Toolkit), plug-in, then we’ll
start preparing the basic fire setup, it will be based on two
layers, one done using an object emitter and FumeFX, the second one
will be done using Particle Flow.
http://ghostxx.com/details?id=4924
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CGWorkshop -
Architectural Visualization Vol 4
CGWorkshop - 建筑可视化第四期
Description:
17.94 GB | Day1-14 | 项目文件: 包括 | 使用软件: 3ds max 和 V RAY
这个培训将集中在建筑可视化理论和技术的理解,将把你的渲染提高到另一个层次。该系列教程一直致力于中级和半高级的3ds
RAY用户。初学者可能会发现一些非常有用的提示(在加入之前,我们强烈建议看我们的初级教程)。专业摄影师将解释你可以期望在3D世界中使用的v射线摄影机获得什么。
本次教学将教你如何更快,更高效的工作,旨在提高您的工作流程和最终质量。
This training program will focus on architecture visualizations,
theory and techniques the understanding of which will allow you to
take your rendering to another level. The program has been
dedicated to intermediate and semi advanced users of 3ds max and V
RAY. Beginners might find some very useful tips too (before joining
we strongly recommend watching our tutorials). Lectures with
professional photographers will explain what you can expect in the
3d world using the v ray cameras.
This session will teach you how to work faster and more efficient.
Tricks from MOTYW’s production line is aimed at enhancing your
workflow and final quality.
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF -
linear workflow)
- production line examples
2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various
techniques (particle flow, Multiscatter, Grow FX, Snow Flow and
much more)
- environment creation (nature, urban scenes)
3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare,
lens effects etc.
- optimization, postproduction design (learn how far can you go
before postproduction)
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. MODELING and SHADING
- managing input files, reference setup, blueprints,
discussion with designers.
- furniture modeling and detail creation like seams,
wrinkles, cloth simulation, alos particle flow presets fro dust,
- advanced step by step modeling mapping and shading (in cluding
poly modeling, fur, Marvelous designer cloth sim mulation,
unwrapping, texture setup)
3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room,
shopping malls, public spaces like concert halls)
- V ray rendering engine setups - know your render
- Lighting conversions day to night
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. PHOTOSHOP
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)
3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the
deadlines and top quality
http://ghostxx.com/details?id=4925
————————————————————————————————————————————————
Tutors - Creative Development Creating a Photorealistic Ink Drop
Effect in FumeFX and Krakatoa
Digital Tutors -
用FumeFX和Krakatoa创建一个逼真的墨滴效果
在本教程中,我们将学习如何创建粒子特效,从开始到​​最终渲染。在本教程中,我们将讨论FumeFX
PFLOW的基础知识到高级技术。我们还将讨论一些Krakatoa的渲染技术,包括
Flow编辑器,我们会看到如何用partitioning增加我们的粒子,最后我们来看看如何在NUKE合成。完成本教程后,我们将更好地了解流体,以及如何管理和渲染粒子。
In this tutorial we will learn how to create particle effects
from the beginning to final render. Throughout this tutorial we are
going to talk about FumeFX and PFlow from the basics to more
advanced techniques. We'll also cover some rendering techniques in
Krakatoa, including the Magma Flow Editor, we'll see how to
increment our particle count using the partitioning, and finally
we'll look how to composite the particles in NUKE. After completing
this tutorial, we'll have a much better understanding of fluids and
how to manage and render particles.
1. Introduction and project overview
2. Basic scene setup
3. Basic motion
4. FumeFX quick overview
5. Getting started with FumeFX
6. PFlow and FumeFX integration
7. Introduction to Krakatoa
8. Particles partitioning
9. Using the PRT Loader to load partitions
10. MagmaFlow and rendering the particles in Krakatoa
11. Compositing particles in NUKE
http://ghostxx.com/details?id=4926
————————————————————————————————————————————————————
Digital Tutors -
Exploring Different Explosion Types in 3ds Max and
Digital Tutors -
探索不同类型的爆炸在3ds
Max和FumeFX里
在这一系列的教程中,我们将学习如何来创建不同类型的爆炸使用3ds
Max FumeFX。
我们将开始第一次学习爆炸,那么我们将不得不了解FumeFX涵盖的基础知识,你可以从今天的介绍开始。然后,我们将介绍几个例子,爆炸和浓烟。在本教程结束时,我们会产生粉尘爆炸,培训结束时,你会了解有关如何创建好看的爆炸,火灾和烟雾用FumeFX。
In this series of tutorials we will learn how to create
different kinds of explosions using just FumeFX in 3ds Max.
We'll start the training by first learning about the anatomy
of our explosions, then we will have an introduction to FumeFX
covering the basics you can start using today. After that, we will
cover a few examples of explosions and also the dense smoke. At the
end of the tutorial, we are going to create a dust explosion, and
by the end of the training you will have knowledge on how to create
nice looking explosions, fire and smoke with FumeFX.
1. Introduction and project overview
2. Anatomy of explosions
3. Creating our first explosion
4. Creating dense smoke
5. Using Wavelet Turbulence
6. Creating fire
7. Making big dust explosions
8. Creating burn shaders and lightning
9. Adding smoke trails to our explosions
10. Creating a dust shockwave
11. Color correcting
http://ghostxx.com/details?id=4927
——————————————————————————————————————————————————
Lighting Techniques for
Photography,摄影工作室灯光教学。
Taking the guesswork out of lighting, this invaluable examination
provides tools and techniques from an accomplished expert. The most
essential principles for photo shoots are presented through lengthy
image sequences, considering different finishes for reflective
surfaces, types of light sources, light modifiers, and even light
placements. From creating fundamental looks to the effect of
fine-tuning placement and setting, this detailed guidebook enables
photographers to maximize productivity on any shoot. Concluding
with the most effective solutions for solving lighting problems,
this study is an excellent resource for both active professionals
as well as intermediate to advanced students of photography.
http://ghostxx.com/details?id=4860&
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God Of War Ascension
Artworks,战神角色设定集。
http://ghostxx.com/details?id=4861
——————————————————————————————————————————————
God Of War III Concept
Arts,战神3设定资料集。
http://ghostxx.com/details?id=4862
————————————————————————————————————————————————
The Art Of Bioshock Breaking The
Mold Artbook,“生化奇兵”设定资料集&画册。
http://ghostxx.com/details?id=4866
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ZBrush Getting Started
ZBrush的官方教程,PDF格式,包含ZBrush图文和视频教程,相关教程链接等等,是学习ZBrush的官方指导手册!
http://ghostxx.com/details?id=4867
—————————————————————————————————————————————
Photoshop Creative-Issue 99-2013
Advanced Photoshop magazine is packed full of expert advice for
mastering professional Photoshop
高级的Photoshop杂志,饱含了专家的建议关于掌握专业Photoshop技巧。&&
Each edition has in-depth tutorials inspired by the latest
commercial trends covering all the key Photoshop skills, from
digital painting and photomanipulation, to graphical illustration
and typographical effects.&&
每版有深入的教程灵感来自于最新的商业趋势,覆盖所有关键的Photoshop技巧,从数字绘画和印刷效果。&&
The magazine also has inspirational interviews with some of the
biggest names in the creative world, a tailored Photoshop Helpdesk,
and features looking in more detail at industry skills and
services.&&
该杂志还采访一些创造性的世界的知名人士,一个量身定制的Photoshop软件通。&&
Every issue comes with a free CD, which contains files to aid you
with that issue’s workshops, as well as free resources, video
tutorials and wallpapers.&&
每期都有一个免费的CD,其中包含文件来帮助你解决问题,以及免费的资源、视频教程和墙纸。
http://ghostxx.com/details?id=4868
——————————————————————————————————————————————
Light and Lens-Photography in the
Digital Age
Lens:Photography in
the Digital
Age,是一个开创性的入门书,清楚,简要地提供指导和经验为拍摄发人深省的数字照片。这是一个冒险的想法本书来自于高端的摄影教育家,拥有众多的课堂测试的作业和练习,鼓励你去认真探索,使照片达到摄影师的眼睛的审美观点。
Light & Lens: Photography in the Digital
Age is a groundbreaking introductory book that clearly and
concisely provides the instruction and building blocks necessary to
create thought-provoking digitally based photographs. It is an
adventurous idea book that features numerous classroom-tested
assignments and exercises from leading photographic educators to
encourage you to critically explore and make images from the
photographers' eye, an aesthetic point of view.
http://ghostxx.com/details?id=4869
————————————————————————————————————————————————
Canadian Interiors
2009年秋季版
Canadian Interiors
2009年秋季版,加拿大室内设计杂志。
Interiors是加拿大领先的杂志针对室内设计专业人员。自1964年推出以来,该杂志是一个加拿大室内设计师必须阅读的杂志。
CI目前每两个月出版一期。
CI吸引读者进入当代室内设计,室内建筑,空间管理,产品设计和家具设计的美学与功能。
CI不断研究和发布新产品资源。在我们经验丰富的编辑团队的带领下,都在不断探索商业及住宅项目,产品,设计和发展趋势,让你能同步设计世界。
CI为您提供一个机会来宣传您的产品直接向您的目标受众。有很多在加拿大的住宅设计杂志,但唯一的Canadian
Interiors可以保证你获得专家级的室内设计专业人士。
Canadian Interiors is Canada’s leading magazine targeted at
interior design professionals. Since its launch in 1964, the
magazine is a must read for Canadian interior designers. CI is
currently published every two months with a circulation of
CI draws its reader into the aesthetics and functionality of
contemporary interior design, interior architecture, space
management, product design and furniture design. CI is constantly
researching and publishing new products as a resource for
professionals. Our experienced editorial team led by editor Michael
Totzke, are constantly exploring commercial and residential
projects, products, designs and trends, as well as contract product
launches to keep you tuned to the design world.
CI offers you a chance to advertise your products directly to
your target audience who specify your products. There are many
residential design magazines in Canada, but only Canadian Interiors
can guarantee you access to interior design professionals
throughout Canada.
http://ghostxx.com/details?id=4871
————————————————————————————————————————————————
芭莎时尚杂志2010年一月刊
harper-bazaar-2010-01-jan,芭莎时尚杂志2010年一月刊
成熟,优雅和挑衅性,芭莎是最求时尚和潮流的女性最好的资讯来源,从休闲到时装。
Sophisticated, elegant and provocative, Harper's Bazaar is the
fashion resource for women who are the first to buy the best, from
casual to couture.
http://ghostxx.com/details?id=4874
————————————————————————————————————————————————
在MAX2010建模宝马X5的视频教程
Моделируем BMW X5 в 3ds Max 2010
此视频课程致力于创建一个汽车宝马X5。看过之后,您将学习如何塑造任何现有的汽车模型!
Данный видеокурс посвящён созданию автомобиля BMW X5 .
Посмотрев его, вы научитесь моделировать любой существующий
автомобиль!
http://ghostxx.com/details?id=4876
————————————————————————————————————————————————
Essential CG Lighting Techniques
with 3ds Max
Essential CG Lighting Techniques with 3ds Max, Third Edition
(Autodesk Media and Entertainment Techniques)
由Autodesk认证,
Brooker的新版本CG教学关于真实世界。本教程带你学习基础的灯光到高级的技术。
*一切你需要学习的艺术CG灯光技术集于这本教程书
*免费试用软件和详细的教程...
Certified by Autodesk, Darren Brooker's new edition teaches the
production techniques behind real-world work. The tutorials take
you from the fundamentals of lighting, right through to advanced
techniques.
* Everything you need to learn the art of CG lighting in one
easy-to-use volume
* Free trial software and detailed tutorials take you
http://ghostxx.com/details?id=4881
————————————————————————————————————————————————
3DMotive - Creating and Texturing
a FS with DDO Vol 2
3.20 GB | 项目文件: 包括 | 使用软件:3ds Max, Photoshop, ZBrush,
在这个过程中,专注于雕刻和使用DDO,讲师盖伦·戴维斯为我们创造一个幻想世界的盾的全部过程。戴维斯演示了ZBrush的雕刻过程,如何渲染出所有必要的纹理贴图,然后向您介绍DDO这个强大的新软件涵盖了完整的贴图过程。
DDO引入了一个全新的工具为你的游戏资源,你会不想错过!
In this course focused on sculpting and using dDo, instructor Galen
Davis takes us through the complete pipeline of creating a Fantasy
Shield. Davis demonstrates the ZBrush sculpting process, how to
render out all the necessary texture maps, and then introduces you
to dDo as we cover the complete texturing process with this
powerful new software. dDo introduces a whole new tool for your
game assets you won't want to miss!
http://ghostxx.com/details?id=4882
————————————————————————————————————————————————
期刊杂志:
Unity的各种资料集合(长期完善更新):
3D_World_D World 杂志电子版,2013年第五期:
3D Artist 第33期光盘:
3DMotive - Custom Weapons in UDK:
3DMotive - Unity Tips and Tricks:
Computer Graphics World - March-April 2013下载:
Advanced Photoshop - Issue 107 2013:
ImagineFX 2013-05下载:
Computer Graphics World - 2009:
Advanced Photoshop - Issue 108 2013:
2DArtist Issue 087 March 2013:
3D Artist - Issue 54, 2013:
3D World - June 2013:
3DCreative_Issue_092_Apr13_highres:
3D_World_D World 杂志电子版,2011年第六期:
cgarena杂志:
The Watch training series:
渲染真功夫-地毯深度解析3:
World of Level Design - 11 Days Using Unreal Development
cmiVFX - Maya VRay Nuke 制作雪景教程:
3DMotive Creating and Texturing a Fantasy Shield With DDO:
大师级UDK游戏开发:
Photoshop User & 2012 全集
Photoshop User Magazine is the official publication from the
National Association of Photoshop Professionals
Photoshop User
Magazine是Photoshop国家专业委员会的官方出版物。&&&
Photoshop User is entirely devoted to helping readers improve their
skills when using Photoshop and all the programs which are
associated with it.&&
User完全致力于帮助读者提高他们的技能在使用Photoshop和所有的相关程序。&&
There will be features on in-depth tutorials, news, reviews on the
latest programs and how to illustrate and use designs more
effectively.&&
将会有特性深入的教程,新闻,评论最新的项目以及如何说明和使用更有效地设计。
http://ghostxx.com/details?id=4557
http://ghostxx.com/details?id=4558
http://ghostxx.com/details?id=4559
http://ghostxx.com/details?id=4560
http://ghostxx.com/details?id=4561
http://ghostxx.com/details?id=4562
http://ghostxx.com/details?id=4563
http://ghostxx.com/details?id=4564
http://ghostxx.com/details?id=4565
http://ghostxx.com/details?id=4566
http://ghostxx.com/details?id=4567
Yoshitaka Amano,天野喜孝画集
天野喜孝(日—)原名为天野嘉孝,日本静冈市出身的的画家、人物设计师及插图画家,擅长舞台美术及服装设计。其作品散见各种
艺术创作活动中,计有动画人物设计、电玩游戏视觉概念设计、书籍的封面设计与内页插画,舞蹈、戏剧、电影的场景设计、背景美术设计、服装设计等。
Yoshitaka Amano MONO 2
Yoshitaka Amano The Virgin
Yoshitaka+Amano+Hiten
Yoshitaka+Amano+Maten
Yoshitaka+Amano+MONO+1
Yoshitaka+Amano+MONO+2
Yoshitaka+Amano+The+Virgin
The Art of Halo,光环设定集。
When Halo(R)
hit the shelves with the launch of the Xbox(R) in 2001, it was an
immediate sensation. This action-packed science fiction--military
combat game, set on a distant, war-torn, artificial planet, became
an instant triumph with gamers-and scored numerous awards for its
innovations, irresistibility, and sheer thrills. "The Art of Halo"
is a showcase of its stunning visual style, a fascinating guided
tour through the making of the phenomenon-from bright idea to
brilliant result-and a testament to the creativity of the artists
at Bungie Studios. - Meet the brains behind Bungie, the birthplace
of Halo- Feast your eyes on a panorama of "all-new" artwork from
its spectacular sequel "Halo 2"-one of the most eagerly-awaited
games of 2004- Discover the art of game design from the inside out,
in interviews with-and illustrations by-the Halo creative team-
Learn the secrets of designing gear from the artists themselves-
Follow the construction of a crucial sequence from storyboard to
completion, along with pages from the actual script- Thrill to a
gallery of glorious Halo artwork, including action figure designs,
game packaging, cartoon strips, posters, T-shirts, and more It's
all here-the story behind the sensation that "GamePro" declares
"above and beyond what console gamers have come to expect"-in one
virtuoso volume
http://ghostxx.com/details?id=4543
The ARK Lineage II Illustrations,天堂II设定集。
http://ghostxx.com/details?id=4542

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