team非VR的剑灵普通模式战斗记录开始。怎样弄

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Interesting ThreadsVR电影版权费太贵?影院更关心的是体验好不好VR电影版权费太贵?影院更关心的是体验好不好语林说百家号虽然国内接连落地的VR影院在逐渐增加,但更多的还是一些品牌的线下试水。对于徘徊在VR影院门外的客户来说,让他们踌躇不前的原因还是优质VR内容的匮乏。这意味着没有足够的内容基础来吸引消费者,VR影院就只能站在盈利的黄线以外。不过好在不少国际电影节已经开设了VR竞赛单元,为良莠不齐的VR内容提供了一个择优的平台,越来越多的优质内容逐渐走到线下被观众熟悉。但作为影院运营方,只有几部VR影片是远远不够的。传统线下影院的电影上映周期一般长达一个月甚至几个月,且不缺乏优秀的新电影同期竞争,拿今年的春节贺岁档电影来说,《红海行动》与《唐人街探案2》票房双双超过三十亿,成为票房赢家。但VR影院不同。由于VR电影和传统电影制作方式和体验方式不同,一部VR电影时长大概在五分钟和三十分钟以内,自然也就不能像传统院线那样安排上映时间和场次。目前的VR影院或许可以更明确地称之为线下VR电影体验店,集合优秀的VR电影片源,以点播的形式供观众体验。这一点和当前流行的咪哒、友唱等共享KTV有点相似,只不过它们是以共享自助的模式出现。但这些自助唱歌平台都有与之合作的音乐版权公司,歌曲库的数量非常庞大。那在当前VR行业内容普遍匮乏的情况下,VR影院客户如何获得优质的VR内容?目前较为常见的是,从VR影院系统服务商手里直接获取,这应该是VR影院客户投入相对较低也最省心的途径。法国的MK2公司不久前也宣布将为全球的C端影院客户提供VR影院系统的成套设备服务。对于那些计划在影院、游乐场、商场、机场或者其他场所开建VR影院的客户,MK2可提供即装即用的VR影院产品线,包括VR内容。这套名为MK2 VR Pod的系统被称为“高端白标产品线”。因为除了硬设之外,采购MK2 VR Pod的客户也可以使用MK2的高级内容合作伙伴(Felix&Paul Studios,Atlas V,WITHIN和SuperHot Team等)的优秀VR内容。简单说,就是买成套系统送优质内容。针对目前VR影院普遍缺乏优秀VR内容的现状,MK2此举不能不说是一种营销优势。目前,MK2已经把MK2 VR Pod产品线率先卖给了北欧和巴西的院线和媒体公司。斯堪的纳维亚的Nordisk,巴西的Arvore是MK2的第一批客户。MK2公司董事总经理Elisha Karmitz表示,MK2的愿景是“打造全球最大的开放式的VR分销网”。计划在2018年上半年安装70+的VR“蛋椅”、到年底这个数字将达到200+。“这样的分销模式是目前VR影院系统服务商都在做的。关键是谁能提供更多优质的VR内容给客户”盗梦空间科技市场部负责人说道,“国内外都不乏优秀的VR片子,像VRC制作的《拉克斯历险记》体验效果就非常好,而国内蔡明亮执导的《家在兰若寺》则充满了人文艺术。解决了VR影院客户的内容问题,才能继续推动VR影院落地。”盗梦空间科技的VR影院系统已经在全国范围内服务了多家影院客户,其中不乏传统影院改造以及商场的新建VR影院。作为虚拟现实设备以及解决方案的提供商,盗梦空间科技面向B端客户提供硬件设备采购、播放系统以及VR内容。市场部负责人表示,盗梦空间VR已经与国内外多家影视机构合作,拥有海量的VR影片,是目前国内VR片源最多的虚拟现实服务商。这为不少VR影院客户打消了VR内容少的顾虑。盗梦空间的核心团队来自中国航天科工集团,在技术的积累和创新下,自主研发出了包括Alldream 智能控制系统在内的超级集成系统,搭配公司自主研发并研制的VR动感座椅、全景声环绕音效以及嗅觉系统,为观众带来视觉之外的更多沉浸体验。“和MK2配置的VR蛋椅不同,我们在VR动感座椅上面下了很大功夫。”盗梦空间市场部负责人说道,“因为VR电影带给观众的沉浸感一方面来自于视觉方面,另一面就是来自于VR座椅所做出的特效表现。所以在VR影院里配置一款好的VR座椅太重要了。”相比于市场上的其他座椅,盗梦空间自主研发的VR动感座椅着眼即能看出与众不同的气质。座椅沿用了中国传统美术风格,融合古典审美与现代电子科技,流线型的优雅身姿更具现代科技感。脚踏板的细节设计为观众带来体验安全感和舒适感。这款座椅的最大亮点是具备出色的360度旋转功能。它可以模拟上下、左右、前后、平移偏航等多种运动姿态,以头盔旋转驱动、主动驱动、被动实时驱动等多种驱动方式为观众展现不同运动视角的精彩。同时,盗梦空间VR座椅还集成市面上最全的体感模块,除了喷气、喷水、低频震动、腿部触感装置外还加入了公司新研发的嗅觉模拟系统,让每一次特效发挥都触动观众的感官神经。正是这样独特的沉浸体验,决定着VR影院将成为一个新的电影娱乐产品。“虽然现在更多的还是传统院线在圈定主营业务利益的情况下,利用VR影院做品牌营销。但我们在这条路上不乏拓路者。”盗梦空间市场部负责人表示,“无论是创业公司还是在VR行业摸爬滚打多年的经验者,都在用不同的方式尝试打开VR影院的市场。这个时间,可能是三年,或者五年,但我们不会放弃。”VR影院延伸阅读:盗梦空间科技针对VR影院的特殊观影方式推出了革命性的VR座椅,观众可以在座椅上进行360°观影、游戏,同时可以进行自如的前进后退等动作,无极变速震动座椅可以极大的降低晕动症带来的眩晕感,让人轻松体验。同时座椅配备丰富的体感模拟装置:震动、扫腿、滚珠及业内首创的嗅觉模拟等,是目前体验效果最好的VR座椅。本文仅代表作者观点,不代表百度立场。系作者授权百家号发表,未经许可不得转载。语林说百家号最近更新:简介:说一说值得一提的事儿作者最新文章相关文章Our Properties:
VR Tutorial Breakdown: Building a Bow and Arrow Grappling Hook
on 06/05/17 09:52:00 am
The following blog post, unless otherwise noted, was written by a member of Gamasutra?s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
What do you get when you cross a bow and arrow with a grappling hook in VR? A super exciting way to move around a virtual environment! Huge shout out to&&for mentioning this idea on Twitter!
Implementation
In the past, we made a tutorial on how to implement&&with the HTC Vive. But to speed up implementation of this mechanic, we looked to the&, which includes an open source, highly polished Bow and Arrow that happens to also have been used in&.
Bow and Arrow from&
Using this as base, we simply needed to tweak their implementations by adding some C# events that we could listen to in the&Arrow.cs&script.
3 lines of code added to&Arrow.cs
Screenshot of Line&Renderer
With these events called in the right place, we could then write our own script to listen and handle the behavior of our grappling hook. Specifically, when the arrow is released, we want to start drawing the line for our chain. And when the arrow lands, we want to teleport along the path the arrow took. To do this, we created a Line Renderer for each arrow that is released and every frame we add the position of the arrow to the Line Renderer, so that it can appropriately draw the chain
And 50 lines of code later, we are now able to teleport anywhere in our scene!
Hooking from Tree to&Tree
Future Improvements
If we hook a small object, bringing that object towards us instead of teleporting (as mentioned in Ben&s tweet)
Using an&&like in Eagle Flight to mitigate motion sickness.
Tweakable stopping distance to mitigate vergence-accommodation issues.
To Conclude
Of course, this movement scheme is not for the faint of heart. But if motion sickness is not a factor for you, then by all means have fun pretending you are the Green Arrow as you move around the forest! Something I also learned on&is that an FOV limiter will not mitigate eye strain issues from quickly moving to big objects, which is a result of the&. So that is another thing to keep in mind if you easily get eye-strain in VR.
If you are interested in building this for yourself, check out the edited recording of our live stream below, where we will be walking you through step-by-step on how to build it yourself.
Happy building!
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