微信 logging inn via steam

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求助!!!按要求给skse_loader添加-forcesteamloader不生成skse_steam_loader.log文件
主题帖子积分
高级玩家, 积分 441, 距离下一级还需 159 积分
高级玩家, 积分 441, 距离下一级还需 159 积分
如题按要求给skse_loader添加-forcesteamloader不生成skse_steam_loader.log文件!!!内存机制无法开启!!!求大神支招!!!!!
主题帖子积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
截个图呗 加完什么样子的
主题帖子积分
高级玩家, 积分 441, 距离下一级还需 159 积分
高级玩家, 积分 441, 距离下一级还需 159 积分
asyu 发表于
截个图呗 加完什么样子的
就是在创建了快捷方式后进入游戏在退出来没见skse_steam_loader.log文件
主题帖子积分
高级玩家, 积分 441, 距离下一级还需 159 积分
高级玩家, 积分 441, 距离下一级还需 159 积分
asyu 发表于
截个图呗 加完什么样子的
看到了没只生成了个文本文件死活不见skse_steam_loader.log文件
本帖子中包含更多资源
才可以下载或查看,没有帐号?
主题帖子积分
今天你的心情美丽吗?
金元230059
SKSE版本?
主题帖子积分
Dépaysement
金元656679
主题帖子积分
高级玩家, 积分 441, 距离下一级还需 159 积分
高级玩家, 积分 441, 距离下一级还需 159 积分
weirenzhong5913 发表于
SKSE版本?
SKSE1-07-03!!!!!!!!!!!
主题帖子积分
游戏狂人, 积分 1819, 距离下一级还需 181 积分
游戏狂人, 积分 1819, 距离下一级还需 181 积分
主题帖子积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
中间加空格了吗
主题帖子积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
& &&&是不是这样
本帖子中包含更多资源
才可以下载或查看,没有帐号?
主题帖子积分
高级玩家, 积分 441, 距离下一级还需 159 积分
高级玩家, 积分 441, 距离下一级还需 159 积分
asyu 发表于
中间加空格了吗
加了!!!但是源文件不像你这个!!!我的是EXE“后面空格加的代码
主题帖子积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
游戏狂人, 积分 1566, 距离下一级还需 434 积分
把 “全部去掉 试试
主题帖子积分
超级玩家, 积分 613, 距离下一级还需 387 积分
超级玩家, 积分 613, 距离下一级还需 387 积分
楼主是MO加载的吧??
主题帖子积分
高级玩家, 积分 307, 距离下一级还需 293 积分
高级玩家, 积分 307, 距离下一级还需 293 积分
目标地址默认是带引号的吧?
主题帖子积分
新手玩家, 积分 12, 距离下一级还需 18 积分
新手玩家, 积分 12, 距离下一级还需 18 积分
是不是这样
对有空格就行了
主题帖子积分
中级玩家, 积分 158, 距离下一级还需 92 积分
中级玩家, 积分 158, 距离下一级还需 92 积分
这是系统显示的不同吧...我觉得你已经有了只是电脑自动把后译名给简略掉了你把skse_steam_loader那个文本文档点击右键重命名看看你就知道了这就是skse_steam_loader.log了就比如SKSE.ini会隐藏掉.ini一样..
主题帖子积分
高级玩家, 积分 346, 距离下一级还需 254 积分
高级玩家, 积分 346, 距离下一级还需 254 积分
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Powered by[Bug] Steam - Testing Packaged Game Multiplayer, Cant Connect with 480. Lots of Logs for You - UE4 AnswerHub
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Dear Friends at Epic,
Background:
I am using the setup of having an independent server to list available games, including the ip and steam socket # of the game in the online listing, using Sagittarius by William Gaul.
So I am not using the steam advertising service, I am using open steam.# and obtaining the connection # thanks to help of Josh :)
Using Packaged Game Instances With Steam
I packaged my game for testing steam integration,
and I found out the following
using 480 as app id does not seem to allow two people to connect using two different steam accounts
trying to use known IP address with steam enabled still does not work, cannot connect using open IP if steam net driver is in use
using -nosteam in commandline for both instances of the game, on different computers, STILL does not allow them to connect using open IP Steam Not Working with 480 AppId
As you can see from the log, I am actually calling open steam.# with the correct number,
the IP shows up as 0.0.0.0,
not sure if that is normal
but the big issue is the connection just does not occur
this never happened to me in UE3 using open steam.#
the # is obtained from
GetWorld()-&GetNetDriver()LowLevelGetNetworkNumber()
note the line
[1]LogNet: Browse: steam.80268//Game/Maps/Victory
in the logs below, showing the steam.# is being obtained correctly # Steam 480 Not Connecting Logs
I am only including parts cause its long
Log file open, 11/21/13 10:30:46
Loading PreInit Modules: 0.00 seconds
Loading Game Modules: 0.00 seconds
LogGenericPlatformMisc: Culture is EN-US
LogInit: Version: 1904627
LogInit: Compiled (64-bit): Nov
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4-Rocket/Beta5
LogInit: Command line: -pak -log
LogInit: Base directory: E:/VictoryPackaged/WindowsNoEditor/VictoryGame/Binaries/Win64/
[0000.49][
1]LogInit: Computer: VICTORY
[0000.49][
1]LogInit: User: Rama
[0000.49][
1]LogInit: CPU Page size=4096, Cores=4
[0000.49][
1]LogInit: High frequency timer resolution =3.515654 MHz
[0000.49][
1]LogInit: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.8GB Virtual=8192.0GB
[0000.49][
1]LogLoad:
Platform Initialization: 0.00 seconds
[0000.57][
1]LogOnline: STEAM: Steam Client API initialized 1
[0000.57][
1]LogOnline: STEAM: Steam User is subscribed 1
[0000.57][
1]LogOnline:Verbose: STEAM: Initializing Steam Game Server IP: 0x Port: 7777 SteamPort: 7778 QueryPort: 27015
[0000.64][
1]LogOnline: STEAM: Steam Game Server API initialized 1
[0000.64][
1]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.65][
1]LogOnline:Verbose: STEAM: Created thread (ID:2832).
shows steam loading correctly
and in game I see the steam pop up come up
Here are the two or 3 successive attempts using open steam.# with correct number of other player who is hosting the game
[0002.01][
1]LogPlayerController: ClientRestart_Implementation WarriorBP_C_0
[0002.01][
1]LogPlayerController: ServerAcknowledgePossession_Implementation WarriorBP_C_0
[0002.01][
1]LogLoad:
Loading URL /Game/Maps/Victory?Name=Player: 0.27 seconds
[0002.02][
2]LogInit:Display: Game Engine Initialized.
[0002.02][
2]LogLoad: UGameEngine::Init: 0.60 seconds
[0002.02][
2]LogModuleManager:Warning: ModuleManager: Module 'AutomationWorker' not found - it's StaticallyLinkedModuleInitializers function is null.
[0002.02][
2]LogLoad: Full Startup: 2.02 seconds (BP compile: 0.00 seconds)
[0002.04][
2]LogAssetRegistry: FAssetRegistry took 0.000059 seconds to start up
[0002.12][
4]LogRenderer:Warning: Reallocating scene render targets to support .
[0002.91][ 23]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for CharacterMesh0
[0002.91][ 23]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for CharacterMesh0
[0002.91][ 23]LogVisual:Display: Binding DragonHumanBP_C_0 to log PinkStorage_0
[1]LogNet: Browse: steam.80268//Game/Maps/Victory
[1]LogNet:Display: SteamNetDriver_0 bound to port 7777
[1]LogNet: Game client on port 7777, rate 10000
[2]LogOnline:Verbose: STEAM: SteamNetConnection_0: Dumping Steam P2P connection details:
[2]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 0.016
[2]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[2]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[2]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[2]LogOnline:Verbose: STEAM: -- QueuedBytes: 34, QueuedPackets: 1
[5]LogStreaming:Warning: Failed to open ANSI TEXT file E:/VictoryPackaged/WindowsNoEditor/VictoryGame/Saved/HardwareSurvey/dxdiag.txt
[6]LogSynthBenchmark:Display: FSynthBenchmark (V0.91):
[6]LogSynthBenchmark:Display: ===============
[6]LogSynthBenchmark:Display: Main Processor:
[6]LogSynthBenchmark:Display:
... 0.017734 s/Run 'RayIntersect'
[6]LogSynthBenchmark:Display:
... 0.019785 s/Run 'Fractal'
[6]LogSynthBenchmark:Display:
[6]LogSynthBenchmark:Display:
CompiledTarget_x_Bits: 64
[6]LogSynthBenchmark:Display:
UE_BUILD_SHIPPING: 0
[6]LogSynthBenchmark:Display:
UE_BUILD_TEST: 0
[6]LogSynthBenchmark:Display:
UE_BUILD_DEBUG: 0
[6]LogSynthBenchmark:Display:
GPhysicalGBRam: 8
[6]LogSynthBenchmark:Display:
NumberOfCores: 4
[6]LogSynthBenchmark:Display:
CPU Perf Index 0: 144.4
[6]LogSynthBenchmark:Display:
CPU Perf Index 1: 144.6
[6]LogSynthBenchmark:Display:
[6]LogSynthBenchmark:Display: Graphics:
[6]LogSynthBenchmark:Display:
Adapter Name: 'NVIDIA GeForce GTX 680' (On Optimus it might be wrong, memory should be ok)
[6]LogSynthBenchmark:Display:
GPU Memory: 8 MB
[6]LogSynthBenchmark:Display:
[6]LogSynthBenchmark:Display:
... Total Time: 0.382267 sec
[0]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[0]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 2.047
[0]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[0]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[0]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[0]LogOnline:Verbose: STEAM: -- QueuedBytes: 116, QueuedPackets: 10
[6]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[6]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 5.047
[6]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[6]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[6]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[6]LogOnline:Verbose: STEAM: -- QueuedBytes: 242, QueuedPackets: 25
[2]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[2]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 8.047
[2]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[2]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[2]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[2]LogOnline:Verbose: STEAM: -- QueuedBytes: 368, QueuedPackets: 40
[9]LogOnline:Verbose: STEAM: SteamNetConnection_0: Dumping Steam P2P connection details:
[9]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 10.028
[9]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[9]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[9]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[9]LogOnline:Verbose: STEAM: -- QueuedBytes: 452, QueuedPackets: 50
[9]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[9]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 11.062
[9]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[9]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[9]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[9]LogOnline:Verbose: STEAM: -- QueuedBytes: 494, QueuedPackets: 55
[9]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[9]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 14.063
[9]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[9]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[9]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[9]LogOnline:Verbose: STEAM: -- QueuedBytes: 620, QueuedPackets: 70
[9]LogOnline:Verbose: STEAM: FOnlineAsyncEventSteamConnectionFailed RemoteId: [unknown] [0x60C] Reason: '4' k_EP2PSessionErrorTimeout (Timeout)
[9]LogNet: Close PendingNetDriver SteamNetDriver_0 SteamNetConnection_0
11/21/13 10:31:10
[9]LogOnline: STEAM: Removing P2P Session Id: [unknown] [0x60C], IdleTime: 15.047
[9]LogNet: NetworkFailure: PendingConnectionFailure, Error: 'Your connection to the host has been lost.'
[9]LogNet: DestroyNamedNetDriver SteamNetDriver_0 [PendingNetDriver]
[9]LogExit: PendingNetDriver SteamNetDriver_0 shut down
[9]LogNet:Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.
[9]LogNet: UNetConnection::CleanUp() calling Close()
[9]LogOnline: STEAM: Removing P2P Session Id: [unknown] [0x60C], IdleTime:
[9]LogNet: UNetConnection::CleanUp() calling Close()
[9]LogOnline: STEAM: Removing P2P Session Id: [unknown] [0x60C], IdleTime:
[0]LogNet: Browse: steam.80268//Game/Maps/Victory
[0]LogNet:Display: SteamNetDriver_1 bound to port 7777
[0]LogNet: Game client on port 7777, rate 10000
[1]LogOnline:Verbose: STEAM: SteamNetConnection_1: Dumping Steam P2P connection details:
[1]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 0.016
[1]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[1]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[1]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[1]LogOnline:Verbose: STEAM: -- QueuedBytes: 34, QueuedPackets: 1
[8]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[8]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 0.599
[8]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[8]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[8]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[8]LogOnline:Verbose: STEAM: -- QueuedBytes: 38, QueuedPackets: 3
[5]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[5]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 3.615
[5]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[5]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[5]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[5]LogOnline:Verbose: STEAM: -- QueuedBytes: 164, QueuedPackets: 18
[1]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[1]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 6.631
[1]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[1]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[1]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[1]LogOnline:Verbose: STEAM: -- QueuedBytes: 292, QueuedPackets: 34
[1]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[1]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 9.631
[1]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[1]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[1]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[1]LogOnline:Verbose: STEAM: -- QueuedBytes: 418, QueuedPackets: 49
[1]LogOnline:Verbose: STEAM: SteamNetConnection_1: Dumping Steam P2P connection details:
[1]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 10.016
[1]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[1]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
[1]LogOnline:Verbose: STEAM: -- ConnectionActive: 0, Connecting: 1, SessionError: 0, UsingRelay: 0
[1]LogOnline:Verbose: STEAM: -- QueuedBytes: 454, QueuedPackets: 51
[1]LogOnline:Verbose: STEAM: Dumping Steam P2P socket details:
[1]LogOnline:Verbose: STEAM: - Id: [unknown] [0x60C], IdleTime: 12.631
[1]LogOnline:Verbose: STEAM: - Detailed P2P session info:
[1]LogOnline:Verbose: STEAM: -- IPAddress: 0.0.0.0:0
- log ended here cause I exited
Steam Host is Getting the Connection Requests
The other person, who was hosting the steam game, was indeed receiving my client connection requests
His steam popup was actually occurring too, so steam was working, plus the logs below:
Additionally, his Server game port # was being posted correctly to my independent server, by his game instance, so I know his steam was working
[0001.21][
1]LogOnline: STEAM: Steam Client API initialized 1
[0001.21][
1]LogOnline: STEAM: Steam User is subscribed 1
[0001.21][
1]LogOnline:Verbose: STEAM: Initializing Steam Game Server IP: 0x Port: 7777 SteamPort: 7778 QueryPort: 27015
[0002.01][
1]LogOnline: STEAM: Steam Game Server API initialized 1
[0002.01][
1]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0002.03][
1]LogOnline:Verbose: STEAM: Created thread (ID:8348).
[7]LogOnline:Verbose: STEAM: Client connection request Id: [unknown] [0x5A8]
[1]LogOnline:Verbose: STEAM: Client connection request Id: [unknown] [0x5A8]
2 answers:
voted first
Apologies for the delayed response. We have kept this open during ongoing testing and updates. On our current internal build, the 480 ID is now accepted for packaged builds, and we do not experience any Steam connectivity issues. This is not expected to be an issue in future releases.
We have been investigating all of the Steam issues, but I am looking for clarification on something.
I was under the impression that you were not successful in getting SteamDevAppId=480 to properly accept the 480 value by the application? Indeed, this has been our result as well when testing with Beta 5.
You say in this post that you successfully use 480 (if so, what steps did you take to accomplish this?), but in the logs, I am not seeing the AppID = 480 which I expect.
Please be aware that we are not testing with Sagittarius as we do not provide support for it.
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