gmod素材没有TF底座怎么办

GMOD13专用E2代码【gmod吧】_百度贴吧
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GMOD13专用E2代码
注意啊,只有GMOD13能用,其他版本想要的话请出错出到死第一个:精子飞机(Sperm Pod)code:
MaxEnts [Ar ID]:array [E Seat]:entity Tmr N Ang:angle Speed ChairOn
models/hunter/blocks/cube1x1x025.mdl#[--CONTROLS-Shift = Reduce Forwards Speed-W = Forwards-S = Backwards-A = Turn Left-D = Turn Right-Space = Pitch Up-Alt = Pitch Down]#if(first()){
holoCreate(23000,entity():toWorld(vec(0,0,12)))
holoModel(23000,&models/nova/airboat_seat.mdl&)
holoAng(23000,entity():toWorld(ang(0,90,0)))
holoParent(23000,entity())
entity():setMass(50000)
entity():propFreeze(0)
entity():propGravity(0)
entity():setColor(0,0,0,0)
runOnTick(1)
function entity:goto(Vector:vector)
This:applyForce(((Vector-This:pos())*10-This:vel())*This:mass())
E = holoCreate(9001,entity():toWorld(vec(125,0,12)))
MaxEnts = 75
for(I=1,MaxEnts)
holoCreate(I,E:toWorld(vec(10+(I-1)*20,0,0)))
holoModel(I,&hq_sphere&)
holoScale(I,vec(20/8,((MaxEnts+1)-I)/MaxEnts,((MaxEnts+1)-I)/MaxEnts)*3.6)
holoParent(I,I-1)
holoColor(I,vec(255))
holoDisableShading(I,1)
timer(&update&,Tmr)
holoAlpha(9001,0)
holoParent(9001,entity())
holoCreate(9000,entity():toWorld(vec(0,0,12)))
holoModel(9000,&hq_sphere&)
holoScale(9000,vec((72/6)*1.3,72/6,72/6))
holoAlpha(9000,55)
holoParent(9000,entity())
holoCreate(9002,holoEntity(9001):toWorld(vec(-25,0,0)))
holoModel(9002,&hq_rcylinder_thick&)
holoAng(9002,holoEntity(9001):toWorld(ang(90,0,0))
holoScale(9002,vec(4.25,4.25,5))
holoParent(9002,entity())
holoDisableShading(9000,1)
holoDisableShading(9001,1)
holoDisableShading(9002,1)
holoUnparent(1)
holoParent(1,E)}N+=3holoAng(9001,entity():toWorld(ang(0,cos(N)*7,0)))if(clk(&update&)){
stoptimer(&update&)
timer(&update&,Tmr)
Ar:unshiftAngle(E:angles())
for(I=1,MaxEnts)
holoAng(I,Ar[I,angle])
if(Ar:count()&MaxEnts)
Ar:remove(MaxEnts+1)
}}if(ChairOn){
Driver = Seat:driver()
W = Driver:keyForward()
S = Driver:keyBack()
A = Driver:keyLeft()
D = Driver:keyRight()
Space = Driver:keyJump()
Alt = Driver:keyWalk()
Shift = Driver:keySprint()
Ang = (ang((Space-Alt)*25,(A-D)*45 ,0))
applyAngForce((Ang-entity():angVel()*0.5-(entity():angles():setPitch(0):setYaw(0)*3))*entity():mass())
Speed += (W-S)*1
if(Speed&0)
if(Speed&0)
Speed = clamp(Speed,-7,80*(1+!Shift))
entity():goto(entity():pos()-entity():forward()*Speed)}else{
findByClass(&prop_vehicle_prisoner_pod&)
findSortByDistance(entity():pos())
if(find():pos():distance(entity():pos())&175&&find():owner()==owner()&&find():model()==&models/nova/airboat_seat.mdl&)
Seat = find()
Seat:setPos(holoEntity(23000):pos())
Seat:setAng(holoEntity(23000):toWorld(ang()))
Seat:propFreeze(1)
timer(&parent&,100)
if(clk(&parent&))
stoptimer(&parent&)
Seat:parentTo(entity())
holoDelete(23000)
ChairOn = 1
}}if(duped()||dupefinished()){
放出来之后,找出汽艇坐椅靠近中间的方块,就会被吸进去,然后坐上去玩
先AT人@囧仁参我就只想到你在玩E2了,呵呵。
为何秒沉?!吧里都没人在用wire??
能发一下图片吗
演示图……
挺不错的,话说你能帮我找找关于计数的代码吗(time cpu)
图片啊,自己用就知道了
忘了更新了,呵呵猫盒子(Cat Box)
Annoying PlayerFinder
Player:entity
runOnTick(1) if(first()){
hint(&/t &name&&,5)
hint(&xXKvittoXx&,5)
hint(&If you Re-Publish it please Give Me Credits&,5) holoCreate(1) } S = owner():lastSaid():explode(& &) if (S:string(1)==&/t&){ TempPlayer = findPlayerByName(S:string(2)) if (TempPlayer:isPlayer()){ Player = TempPlayer } } holoCreate(1) holoModel(1,&cube&) holoScale(1,vec(-5,-5,-5)) holoColor(1,vec(250,250,250)) holoAng(1,ang(0,360,0)) holoPos(1, Player:pos() + vec(0,0,50)) holoMaterial(1,&matsys_regressiontest/background&)
holoEntity(1):soundPlay(999,999,&misc/happy_birthday_tf_02.wav&)
if (duped()) {selfDestruct()}
输入/t &name(某人名子)& 然后他就会被一只猫的图象围绕,呵呵,整人用
Cutiepie Sea Creature
A:angle N [E H1 H2 H3 H4]:entity CA [AA1 AA2 AA3 AA4]:array
models/hunter/blocks/cube05x05x05.mdlif(first()){
runOnTick(1)
local RI = randint(0,1)
local Clr = RI ? vec(255,100,255) : vec(30,100,150)
setName(&qt3.14 &+(RI ? &jellyfish& : &squid&))
E = entity()
E:propGravity(0)
E:propFreeze(0)
E:setMaterial(&models/debug/debugwhite&)
E:setColor(Clr)
H1 = holoCreate(1,E:toWorld(vec(7,7,-12)),vec(0.5,0.5,1))
H2 = holoCreate(11,E:toWorld(vec(-7,7,-12)),vec(0.5,0.5,1))
H3 = holoCreate(21,E:toWorld(vec(7,-7,-12)),vec(0.5,0.5,1))
H4 = holoCreate(31,E:toWorld(vec(-7,-7,-12)),vec(0.5,0.5,1))
holoColor(1,Clr)
holoColor(11,Clr)
holoColor(21,Clr)
holoColor(31,Clr)
holoParent(1,E)
holoParent(11,E)
holoParent(21,E)
holoParent(31,E)
for(I=2,10)
local J = I-1
holoCreate(I,H1:toWorld(vec(0,0,-J*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,J==1 ? H1 : holoEntity(J))
for(I=12,20)
local J = I-1
local K = I-11
holoCreate(I,H2:toWorld(vec(0,0,-K*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,K==1 ? H2 : holoEntity(J))
for(I=22,30)
local J = I-1
local K = I-21
holoCreate(I,H3:toWorld(vec(0,0,-K*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,K==1 ? H3 : holoEntity(J))
for(I=32,40)
local J = I-1
local K = I-31
holoCreate(I,H4:toWorld(vec(0,0,-K*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,K==1 ? H4 : holoEntity(J))
timer(&tick&,90)}if(clk(&tick&)){
stoptimer(&tick&)
timer(&tick&,90)
AA1:unshiftAngle(H1:angles())
AA1:remove(11)
for(I=2,10)
local J = I-1
holoAng(I,AA1[J,angle])
AA2:unshiftAngle(H2:angles())
AA2:remove(11)
for(I=12,20)
local J = I-11
holoAng(I,AA2[J,angle])
AA3:unshiftAngle(H3:angles())
AA3:remove(11)
for(I=22,30)
local J = I-21
holoAng(I,AA3[J,angle])
AA4:unshiftAngle(H4:angles())
AA4:remove(11)
for(I=32,40)
local J = I-31
holoAng(I,AA4[J,angle])
}}N+=3holoAng(1,E:toWorld(ang(-10+sin(N)*10,0,10-sin(N)*10)))holoAng(11,E:toWorld(ang(10-sin(N)*10,0,10-sin(N)*10)))holoAng(21,E:toWorld(ang(-10+sin(N)*10,0,-10+sin(N)*10)))holoAng(31,E:toWorld(ang(10-sin(N)*10,0,-10+sin(N)*10)))A *= 0.95applyForce((E:up()*max(cos(N)*15,0)-E:vel()*0.015625)*E:mass())applyAngForce((A-E:angVel()*0.03125)*E:mass())CA = cos(N) & 0.5if(changed(CA)){
local R = 5
A = ang(random(-R,R),random(-R,R),random(-R,R))
}}RD = rangerOffset(300,E:pos(),E:up())if(RD:hit()){
applyForce(-E:up()*20*E:mass())
applyAngForce(ang(15,0,0)*E:mass())}水母?章鱼?我也不知道!放出来之后就会有一只章鱼还是水母的东西飘来飘去..
晚一点在更新,我希望这贴不会沉...
链接: 密码:huss来发个ADV呵呵这是&喝醉的乌鸦(Drunk crow)&,跟布娃娃控制器一样,可以控制乌鸦,左键瞄准,右键拉鸟屎,F键切换视角(还有个猎头蟹控制器但是连结过期了...)
最近发现直接复制贴上E2会排序错乱...所以接下来改成用记事本让大家下载...
Shooty Sticks
TA:array Holos:array Click ACount Dir:array
runOnTick(1)Click = owner():keyAttack1()Speed = 10if(first()){for(I=1,100){holoCreate(I)holoModel(I,&hqcylinder2&)holoScaleUnits(I,vec(2,2,25))
Holos[I,entity] = holoEntity(I)}
print(Holos:count():toString())}if(Click&$Click){ACount++Dir[ACount,vector] = owner():eye()holoPos(ACount,owner():shootPos())
holoEntity(ACount):setTrails(2,10,5,&trails/smoke&,vec(255,255,255),255)}for(I=1,ACount){if(ops()&4500){break}if(TA[I,number]==0){Dire = Dir[I,vector]holoPos(I,holoEntity(I):pos()+Dire*Speed)holoAng(I,Dire:toAngle()+ang(90,0,0))
rangerHitWater(0)rangerHitEntities(1)rangerIgnoreWorld(0) rangerFilter(owner()) Ranger = rangerOffset(12.5,Holos[I,entity]:pos(),Holos[I,entity]:up()) if(Ranger:hit()){holoParent(I,Ranger:entity())
Ranger:entity():applyOffsetForce(holoEntity(I):up()*Ranger:entity():mass()*1000,Ranger:position())TA[I,number]=1holoEntity(I):removeTrails()}}else{}}if(Holos:count()==ACount){#print(&Out of Ammo!&)#reset() }丢粉笔!体验看看老师的愤怒吧!
Dr. Cocktopus* Spunktacular Jizz-Cock
T:entity Ang:angle AngF:angle INC@persist I Load@modelrunOnTick(1)Holos = 60Scale = 1Space = 6Speed = 10Size = 2if(first()){Bet = Holos-1Dist1 = Space*ScaleDistance = Dist1*BetAngF = ang(0,0,0)}if(findCanQuery()){findByClass(&player&)T = findClosest(entity():pos())
}if(!Load){timer(&clk&,100)if(clk(&clk&)){I++holoCreate(I)holoModel(I,&hqcylinder&)
holoScale(I,vec(1,1,Scale))holoColor(I,vec(0,0,0))if(I==Holos+4){holoModel(Holos+1,&hqicosphere2&)holoModel(Holos+4,&hqicosphere2&)
holoModel(Holos+2,&dome2&)holoModel(Holos+3,&dome2&)holoScale(Holos+1,vec(1,1,1)*Size)holoColor(Holos+1,vec(255,255,255))holoScale(Holos+2,vec(1.1,1.1,1.1)*Size)holoScale(Holos+3,vec(1.1,1.1,1.1)*Size)holoScale(Holos+4,vec(0.1,0.1,0.1)*Size)holoAng(Holos+2,ang(90,0,0))holoAng(Holos+3,ang(270,0,0))holoAng(Holos+1,ang(90,0,0))holoAng(Holos+4,ang(90,0,0))holoPos(Holos+1,holoEntity(Holos):pos())holoPos(Holos+2,holoEntity(Holos+1):pos())holoPos(Holos+3,holoEntity(Holos+1):pos())holoPos(Holos+4,holoEntity(Holos+1):pos()+holoEntity(Holos+1):forward()*5.5*-Size)holoParent(Holos+1,Holos)holoParent(Holos+2,Holos)holoParent(Holos+3,Holos)holoParent(Holos+4,Holos)Load=1
}}}else{Dir = T:shootPos()-holoEntity(Holos):pos()#Ang is target angleAng = (Dir:toAngle()+ang(90,0,0))/HolosDirAng = angnorm(Ang-holoEntity(1):angles())AngF = DirAng/Speed+AngFfor(I=1,Holos){if(I&1){holoPos(I,holoEntity(I-1):pos()+holoEntity(I-1):up()*(Scale*Space))
}else{holoPos(I,entity():pos())
holoAng(I,AngF+holoEntity(I-1):angles())}INC=INC+1Sin = abs(sin(INC)*70)holoAng(Holos+2,holoEntity(Holos+1):angles()-ang(Sin,0,0))holoAng(Holos+3,holoEntity(Holos+1):angles()+ang(Sin+180,0,0))}貌似是蛇,会一直看你,据作者说还会攻击,但是他就是一直看看我而已...
Captain America shield
On SideVel@persist O:entity [V Vt]:vector [Gyro]:angle Dist On2 Dist2
models/sprops/geometry/fdisc_30.mdlrunOnTick(1)P6 = 400000E = entity()if(first() | duped()){
O = owner()
E:setMass(100)
E:setAlpha(0)
E:setColor(vec(0,100,255))
E:setMaterial(&models/debug/debugwhite&)
holoCreate(0)
holoModel(0,&models/sprops/geometry/t_fdisc_18.mdl&)
holoParent(0,E)
holoColor(0,vec(0,100,255))
holoMaterial(0,&models/debug/debugwhite&)
holoScale(0,vec(1,1,1))
holoPos(0,E:pos())
holoAng(0,E:angles())
holoCreate(1)
holoModel(1,&models/sprops/misc/alphanum/alphanum_star_3.mdl&)
holoParent(1,E)
holoMaterial(1,&models/debug/debugwhite&)
holoScale(1,vec(1.1,0.25,1.1))
holoPos(1,E:pos()+vec(0,-0.5,0.9))
holoAng(1,E:angles())
holoCreate(2)
holoModel(2,&models/sprops/misc/tubes_thin/size_1/t_tube_12x6.mdl&)
holoParent(2,E)
holoMaterial(2,&models/debug/debugwhite&)
holoScale(2,vec(1.6,0.30,1.6))
holoPos(2,E:pos()+vec(0,-0.11,0))
holoAng(2,E:angles())
holoColor(2,vec(255,0,0))
holoCreate(3)
holoModel(3,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(3,E)
holoMaterial(3,&models/debug/debugwhite&)
holoScale(3,vec(0.91,0.25,0.91))
holoPos(3,E:pos()+vec(0,0.1,0))
holoAng(3,E:angles())
holoColor(3,vec(255,0,0))
holoCreate(4)
holoModel(4,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(4,E)
holoMaterial(4,&models/debug/debugwhite&)
holoScale(4,vec(1,0.25,1))
holoPos(4,E:pos()+vec(0,0.30,0))
holoAng(4,E:angles())#i
holoCreate(5)
holoModel(5,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(5,E)
holoMaterial(5,&models/debug/debugwhite&)
holoScale(5,vec(1.142,0.25,1.142))
holoPos(5,E:pos()+vec(0,0.51,0))
holoAng(5,E:angles())
holoCreate(6)
holoModel(6,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(6,E)
holoMaterial(6,&models/debug/debugwhite&)
holoScale(6,vec(1.282,0.25,1.282))
holoPos(6,E:pos()+vec(0,0.70,0))
holoAng(6,E:angles())
holoColor(6,vec(255,0,0))}if(owner():keyAttack2()){
E:propFreeze(0)
E:applyForce((owner():eye()+vec(0,0,0))*P6)
E:setAng(owner():eyeAngles()+ang(0,0,-90))
timer(&Throw&,1000)
if(clk(&Throw&)){
E:applyForce((owner():eye()+vec(0,0,-0.16))*-P6*1.5)
timer(&Throw2&,3000)
if(clk(&Throw2&)){
timer(&Fix&,1)}
if(clk(&Fix&)){
E:propFreeze(1)
timer(&Fix2&,1)
if(clk(&Fix2&)){
E:propFreeze(0)
if(On2==1){if(O:keySprint() & O:keyForward()){
Dist = Dist2 + SideVel/4}elseif(O:keyForward()){
Dist = Dist2*2 + SideVel/10}else{
Dist = Dist2}#laif(On==1 ){
if(O:isCrouch()){
Dist = Dist2
V = (O:pos() + O:eye():setZ(0)*Dist + vec(0,0,(O:height()/2-28)))
Gyro = ang(0,O:eyeAngles():yaw()+134,0)
V = (O:pos() + O:eye():setZ(0)*Dist + vec(0,0,(O:height()/2)))
Gyro = ang(0,O:eyeAngles():yaw()+134,0)
}}E:setPos(V)E:setAng(Gyro+ang(0,-45,0))#d}else{ interval(1000) }美国队长盾牌,右键扔出去之后按住右键还有滑鼠控制方向,飞行一段时间后收回,这家伙碰到非机械NPC一击秒杀,也可以不用丢,直接拿着去撞人,撞啥秒啥,非常威猛呵呵
FailCake Man Eating Fridge
E:entity Eat Cos Debug Onc Attack:entity Kill Die Lol Died Ang:angle [Float]:vector In
T T2 Ply:array I Ranger:ranger
models/props_interiors/refrigerator01a.mdlrunOnTick(1)if(first() | duped()){E = entity()Eat = 0Debug = 0Onc = 0E:setMass(1000)Attack = noentity()holoCreate(1)holoModel(1,&cube&)holoScaleUnits(1,vec(2,2,2))holoParent(1,E)holoAlpha(1,0)holoPos(1,E:toWorld(vec(16,-15.5,28.5)))holoCreate(3)holoModel(3,&cube&)holoScaleUnits(3,vec(2,2,2))holoParent(3,E)holoAlpha(3,0)holoPos(3,E:toWorld(vec(16,-15.5,-5.5)))holoCreate(2)holoModel(2,&models/props_interiors/refrigeratorDoor02a.mdl&)holoParent(2,1)holoPos(2,E:toWorld(vec(16,0,29)))holoCreate(4)holoModel(4,&models/props_interiors/refrigeratorDoor01a.mdl&)holoParent(4,3)holoPos(4,E:toWorld(vec(16,0,-7)))### Made by Failcakehint(&Made by FailCake&,7)holoCreate(5)holoModel(5,&models/Gibs/HGIBS.mdl&)holoParent(5,E)holoAng(5,ang(0,-40,0))holoPos(5,E:toWorld(vec(-3,5,23.5)))holoCreate(6)holoModel(6,&models/props_junk/PopCan01a.mdl&)holoParent(6,E)holoAng(6,ang(0,-40,0))holoPos(6,E:toWorld(vec(-3,-3,24)))holoCreate(7)holoModel(7,&models/props_junk/PopCan01a.mdl&)holoParent(7,E)holoSkin(7,2)holoAng(7,ang(90,-40,0))holoPos(7,E:toWorld(vec(2,-9,22.5)))holoCreate(8)holoModel(8,&models/props_junk/garbage_plasticbottle002a.mdl&)holoParent(8,E)holoAng(8,ang(-90,90,0))holoPos(8,E:toWorld(vec(6,5,22.5)))holoCreate(9)holoModel(9,&models/props_junk/watermelon01.mdl&)holoParent(9,E)holoScale(9,vec(0.7,0.7,0.7))holoAng(9,ang(0,0,0))holoPos(9,E:toWorld(vec(-3,5,12.5)))holoCreate(10)holoModel(10,&models/props_junk/watermelon01_chunk01b.mdl&)holoParent(10,E)holoScale(10,vec(0.7,0.7,0.7))holoAng(10,ang(0,90,0))holoPos(10,E:toWorld(vec(5,-7,10)))holoCreate(11)holoModel(11,&models/props_junk/garbage_takeoutcarton001a.mdl&)holoParent(11,E)holoAng(11,ang(0,30,0))holoPos(11,E:toWorld(vec(-5,-8,13.5)))setName(&FailCake Normal Fridge&)holoCreate(12)holoModel(12,&models/props_junk/garbage_milkcarton001a.mdl&)holoParent(12,E)holoAng(12,ang(90,90,0))holoPos(12,E:toWorld(vec(-5,4,0)))holoCreate(13)holoModel(13,&models/props_junk/garbage_milkcarton002a.mdl&)holoParent(13,E)holoScale(13,vec(0.7,0.7,0.7))holoAng(13,ang(0,50,0))holoPos(13,E:toWorld(vec(2,-8,0)))holoCreate(14)holoModel(14,&models/props_junk/MetalBucket02a.mdl&)holoParent(14,E)holoScale(14,vec(0.5,0.5,0.5))holoAng(14,ang(0,10,0))holoPos(14,E:toWorld(vec(0,0,-15)))holoCreate(15)holoModel(15,&models/props_junk/Shoe001a.mdl&)holoParent(15,E)holoAng(15,ang(0,20,0))holoPos(15,E:toWorld(vec(0,5,-29)))holoCreate(16)holoModel(16,&models/props_junk/Shoe001a.mdl&)holoParent(16,E)holoAng(16,ang(0,-20,0))holoPos(16,E:toWorld(vec(0,-5,-29)))holoCreate(17)holoModel(17,&models/props_junk/garbage_coffeemug001a.mdl&)holoParent(17,E)holoAng(17,ang(0,-20,0))holoPos(17,E:toWorld(vec(5,3,-2.5)))holoCreate(18)holoModel(18,&models/props_interiors/Radiator01a.mdl&)holoParent(18,E)holoAng(18,ang(-180,0,90))holoPos(18,E:toWorld(vec(-19,0,0)))holoCreate(19)holoModel(19,&models/props_lab/powerbox02d.mdl&)holoParent(19,E)holoAng(19,ang(0,90,0))holoPos(19,E:toWorld(vec(-11.5,20,-30)))if(Debug){holoAlpha(2,40)
holoAlpha(4,40) }else{holoAlpha(2,255)
holoAlpha(4,255) }}if(Eat){
T+=1T2+=0.5Cos = cos(T*5)*90Cos2 = cos(T2*15)*90if(Onc == 0){Onc = 1
E:soundPlay(2,0,&npc/fast_zombie/fz_scream1.wav&)
E:soundPlay(1,0,&npc/fast_zombie/gurgle_loop1.wav&)setName(&FailCake Man Eating Fridge&)
In = E:pos():z()
}if(Cos & 3){holoAng(1,E:toWorld(ang(0,Cos,0)))}if(Cos2 & 3){holoAng(3,E:toWorld(ang(0,Cos2,0))) }Kill = 1
}else{Cos = 0Cos2 = 0holoAng(1,E:toWorld(ang(0,Cos,0)))holoAng(3,E:toWorld(ang(0,Cos2,0)))soundStop(1)Onc = 0}if(Attack == noentity()){#findExcludePlayer(owner())findByClass(&player&)Ply = findToArray()for(I=1,Ply:count()){
if(Ply[I,entity]:pos():distance(E:pos()) &= 100){Eat = 1
Attack = Ply[I,entity]}
}}if(Died & Die == 0){if(Attack:health() & 0){Died = 0Kill = 0Lol = 0Attack = noentity()
soundStop(2)
soundStop(1)soundStop(5)soundStop(3)}
}Ranger = rangerOffset(200,E:pos(),-E:up() + vec(0,0,-30))if(Kill & Die == 0){Float = ((Ranger:position()+vec(0,0,50))-E:pos())*1500Ang = (E:pos() - Attack:pos()):toAngle() + ang(0,-180,0)
Ang = Ang:setPitch(0)TarQ = quat(Ang)CurQ = quat(E)Q = TarQ/CurQV = E:toLocal(rotationVector(Q)+E:pos())if(Died == 0 & Die == 0){
E:applyForce(Float+$Float*5)E:applyForce(-E:vel()*14)E:applyForce(E:forward()*6500)E:applyTorque((200*V - 12*E:angVelVector())*E:inertia()) E:propFreeze(0) }if(Attack:health() &= 0 & Die == 0){Died = 1 Eat = 0setName(&FailCake Normal Fridge&)if(Lol == 0){Lol = 1E:soundPlay(5,0,&vo/SandwichEat09.wav&)soundStop(2)
soundStop(1)soundStop(3)
}E:propFreeze(1) }}if(E:isUnderWater()){Die = 1
}if(Die){E:setColor(90,90,90,255)if(changed(Die)){
E:soundPlay(4,0,&npc/headcrab/die1.wav&) } holoColor(2,vec(90,90,90))holoColor(4,vec(90,90,90))soundStop(2)Eat = 0Die = 1soundStop(1)timer(&delete&,5000)if(clk(&delete&)){selfDestructAll()
}}if(duped() | owner() == noentity()){selfDestructAll()
}吓人冰箱,当有人靠近后会突然发出迅捷僵尸的叫声然后一边开关冰箱门一边追人,速度很快不用慢跑根本跑不过,但是被撞到就只会扣10滴血其实不算很威胁呵呵,干掉它的方法是跑到水边等他冲过来就闪开让它掉进水里他就会消失了...
Grenade Launcher - XninjazXxx
Alk:vector Prop:entity Player:entity Props:array
models/hunter/plates/plate.mdl interval(1)if (first()){entity():setMaterial(&models/props_c17/frostedglass_01a&)
entity():setColor(random(255),random(255),random(255))
hint(&[!reset] to reset&,10)
hint(&[keyAttack2] shoot freely&,10)
hint(&[!E2help] to see this menu again&,10)
entity():setAlpha(0) }#Timer
timer(&delete&,5000)#Apply Force
interval(1)
Alk=entity():pos()-entity():pos() + vec(0,0,60) + vec(0,0,60)
Prop:applyForce(owner():eye()*+ Alk)
#VariablesLastSaid = lastSaid()E = entity()P = owner()#Spawn Props
if(changed(P:keyAttack2())& P:keyAttack2() ){Prop = propSpawn(&models/props_phx/misc/potato_launcher_explosive.mdl&, P:pos()+(vec(0,0,60)), P:eyeAngles(), 0)
, P:soundPlay(1,0, &weapons/crossbow/fire1.wav&)
Prop:setTrails(50,1,1, &trails/smoke&, vec(100,100,100),250)
Prop:setAlpha(255)
Props:pushEntity(Prop)}if(clk(&delete&) & Props:count()) {
Props:shiftEntity():propBreak()
Prop:propBreak()}#E2Helpif((LastSaid==&!E2help& & changed(LastSaid==&!E2help&))){print(&[!reset] to reset&)print(&[Attack2] shoot freely&)print(&[!E2help] to see this menu again&)}#Anti-Dupe Coding (Remove # for it to work) #if (duped()){selfDestructAll()}W榴弹,手里拿着随便一把枪或是撬棍按右键发射
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