dnf2016剑皇堆短剑精通短件精通加到多少有攻击特效

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除了天御和遗迹的各种魂之外还有些啥装备是带特效的?& y9 Y" K3 m5 F+ p/ ^2 y4 w
特效的伤害有多高?
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然而我只有悲鸣的特效=-=& &duang& & duang& &duang
【外部图片】
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有的特效伤害不是很高,大概就几万~十多万的样子。&&比如说安图妮的法杖&&就叫虫杖吧,特效 参考安图妮4图【能量阻断】&&有虫子的那个图,虫子钻地下会有个虫洞,就一直往中间吸,吸玩家那是一个秒,啥都秒,奶爸都不好使。但是打怪聚怪效果特别好。
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我记得有安屯腿& &上面自带火焰爆炸
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我有波罗丁锤子攻击带地震我有布鲁铃铛20秒一个布鲁我有惊天飞沙之石自带沙尘暴我有魔剑指环项链剑舞剑气停不下来我有天御腰带触发冰山特效= =
I am the bone of my sword. (吾为所持剑之骨。)
  Steel is my body,and fire is my blood.           (钢铁为身,而火焰为血。)
  I have created over a thousand blades.          (手制之剑已达千余。)
  Unknown to Death.      (不知死亡。)
  Nor known to Life.     (亦不知生命。)
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现在的史诗的特效伤害貌似都很猛的,我公会会长鳗鱼拿把80SS弩打怪召唤出的闪电太吓人了,和天御一样也是无视防御力的伤害
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妮可妮可妮
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六楼太厉害啦~~~~~
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我只能看着自己小号抱抱上的青龙臂铠不说话&&
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十几种可附在装备上的攻击特效 有图亲测。(台服DNF贴吧)
主题帖子积分
本帖最后由
13:09 编辑
攻击直接触发
[set my state]
[my state]
[cooltime]
'all enemy' -1
[passive object]
0 0 0 'Straight3.ptl'
[/passive object]
[cooltime]
[my state]
[attack success]
'all enemy' -1
[passive object]
0 0 0 'Straight3.ptl'
[/passive object]
攻击直接触发
[set my state]
[my state]
'myself' -1
[passive object]
50 55 0 'DragonHeadEnergyBall.ptl'
[/passive object]
[cooltime]
[my state]
[attack success]
'myself' -1
[passive object]
50 55 0 'DragonHeadEnergyBall.ptl'
[/passive object]
攻击直接触发
[cooltime]
[set my state]
[my state]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
50 0 0 'Straight3.ptl'
[/passive object]
[then probability]
100.000000
[cooltime]
[set my state]
[my state]
'jump attack'
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
50 0 0 'Straight3.ptl'
[/passive object]
[then probability]
100.000000
攻击直接触发
[cooltime]
[set my state]
[my state]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
墓地邪龙锁链
击中敌人触发
[cooltime]
[attack success]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
第二 章鱼须
击中敌人触发
[cooltime]
[attack success]
'enemy' -1
[probability]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
天之驱逐者的雷
攻击直接触发
[cooltime]
[set my state]
[my state]
[multiple then]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
[then probability]
100.000000
攻击直接触发
[cooltime]
[set my state]
[my state]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
无头骑士幻影
每秒自动触发
'myself' -1
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
火箭侠导弹
攻击直接触发
[cooltime]
[set my state]
[my state]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
GT9600子弹乱射
攻击直接触发
[cooltime]
[set my state]
[my state]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
击中敌人触发
[cooltime]
[attack success]
'enemy' -1
[probability]
[passive object]
0 99 1 Type:7 Str:587
[/passive object]
击中敌人触发
[cooltime]
[attack success]
'myself' -1
[probability]
[passive object]
60 25 0 'DragonHeadEnergyBall.ptl'
[/passive object]
百分比回血蓝
击中敌人触发
[cooltime]
[attack success]
'myself' -1
[probability]
'hp' '%' 2 0
'mp' '%' 2 0
击中敌人触发
[cooltime]
[attack success]
'enemy' -1
[probability]
[passive object]
0 40 0 Type:7 Str:587
[/passive object]
击中敌人触发
[cooltime]
[attack success]
'enemy' -1
[probability]
[passive object]
70 25 0 Type:7 Str:587
[/passive object]
& && &&&火焰爆炸
击中敌人触发
[cooltime]
[attack success]
'enemy' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 64 0 Type:7 Str:587
[/passive object]
攻击直接触发
[cooltime]
[set my state]
[my state]
[multiple then]
'myself' -1
[probability]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
[then probability]
100.000000
召唤兵蛇 这个貌似不算 哈哈。
攻击敌人触发(目测有数量限制 )
[cooltime]
[attack success]
'myself' -1
[duration]
[probability]
[summon monster]
每秒自动触发
100 1 5000
[my state]
'myself' -1
[duration]
[summon monster]
& & 天罗地网
攻击敌人触发 技能也会触发
[cooltime]
[attack success]
'myself' -1
[probability]
[passive object]
60 25 0 'DragonHeadEnergyBall.ptl'
[/passive object]
被攻击出气功分身
被攻击时触发
[cooltime]
[probability]
[reduce probability to human armor at pvp module]
[perform skill]
'fighter' 69 30 10
攻击直接触发(技能 前冲 也可触发)建议几率调低 冷却调高 不然怪多卡死。
[cooltime]
[set my state]
'myself' -1
[probability]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
击中敌人触发(建议几率调低 冷却调高 不然要卡死)
[cooltime]
[attack success]
'enemy' -1
[probability]
[passive object]
0 10 2 Type:7 Str:587
[/passive object]
击中敌人触发
[cooltime]
[attack success]
'myself' -1
[probability]
[passive object]
60 40 0 'Void.ptl'
[/passive object]
击中敌人触发
[attack success]
'enemy' -1
[probability]
[passive object]
70 30 0 'Redrock.ptl'
[/passive object]
击中敌人触发
[cooltime]
[attack success]
'enemy' -1
[probability]
[passive object]
0 5 0 Type:7 Str:587
0 2 0 Type:7 Str:587
[/passive object]
击中敌人触发
[cooltime]
[attack success]
'enemy' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
击中敌人触发(重要:代码[passive object] 到[/passive object]的中间那一大段是一行的&&)
[cooltime]
'[dungeon]'
[attack success]
'myself' -1
[passive object]
30 0 0 '../../../Monster/Act8/congcong/particle/eel.ptl'
0 0 0 '../../../Monster/Act8/congcong/particle/wave.ptl'
60 0 0 '../../../Monster/Act8/congcong/particle/eel2.ptl'
40 0 0 '../../../Monster/Act8/congcong/particle/medusa2.ptl'
10 0 0 '../../../Monster/Act8/congcong/particle/marlin.ptl'
40 0 0 '../../../Monster/Act8/congcong/particle/octo.ptl'
30 0 0 '../../../Monster/Act8/congcong/particle/octo.ptl'
60 0 0 '../../../Monster/Act8/congcong/particle/octo.ptl'
50 0 0 '../../../Monster/Act8/congcong/particle/octo.ptl'
30 0 0 '../../../Monster/Act8/congcong/particle/octo.ptl'
80 0 0 '../../../Monster/Act8/congcong/particle/medusa.ptl'
30 0 0 '../../../Monster/Act8/congcong/particle/octo.ptl'
[/passive object]
[probability]
召唤异界怪物
击中敌人触发
[cooltime]
[attack success]
[multiple then]
'myself' -1
[duration]
[probability]
[summon monster]
[then probability]
'myself' -1
[duration]
[probability]
[summon monster]
[then probability]
'myself' -1
[duration]
[probability]
[summon monster]
[then probability]
'myself' -1
[duration]
[probability]
[summon monster]
[summon monster]
[then probability]
'myself' -1
[duration]
[probability]
[summon monster]
[then probability]
'myself' -1
[duration]
[probability]
[summon monster]
[then probability]
'myself' -1
[duration]
[probability]
[summon monster]
[then probability]
'myself' -1
[duration]
[probability]
[summon monster]
[then probability]
攻击直接触发
[cooltime]
[set my state]
[my state]
'myself' -1
[probability]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
击中敌人触发
[attacker]
'character' -1
[attack success]
'enemy' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
攻击直接触发
[cooltime]
[set my state]
[my state]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
击中敌人触发
[cooltime]
[attack success]
'myself' -1
[probability]
[reduce probability to human armor at pvp module]
[passive object]
0 0 0 Type:7 Str:587
[/passive object]
击中敌人触发
[attack success]
'enemy' -1
[probability]
[passive object]
0 60 0 Type:7 Str:587
[/passive object]
[target active status]
'bleeding'
[attack success]
[cooltime]
'myself' -1
[duration]
'attack speed' '+' 30
'move speed' '+' 30
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