火法神器烈焰之击任务怎样怎么穿过虚空屏障障

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wow7.0火法神器特质加点选择 7.0火法神器特质加点路线
来源:劳伦斯 发表时间: 10:23
摘要:火法作为7.0法师的一大强势天赋,相信很多玩家目前都在潜心研究,正式服即将开启,下面给大家带来的是7.0火法的神器特质加点,一起来看看具体内容吧。 神器圣物说明 神器有2个初
  火法作为7.0法师的一大强势天赋,相信很多玩家目前都在潜心研究,正式服即将开启,下面给大家带来的是7.0火法的神器特质加点,一起来看看具体内容吧。
  神器圣物说明
  神器有2个初始插槽,通过任务线可以解锁1个,总共3个插槽;插槽用于安装圣物,圣物可以提高神器物品等级以及特定特质等级+1
  烈焰之击的初始插槽适用奥术和火焰圣物各一,解锁的插槽适用火焰圣物
  圣物的选择以提升武器装等为优先,提升装等超过2时无视小特质区别
  可以获得提升的小特质价值大小参考如下
  纵火狂乱=灼热之眼&大火球&自由射击&永燃消耗&引燃过速&特殊蓝色火焰&其他
  以上就是关于7.0火法神器特质加点的相关介绍,更多精彩内容请关注37kf。
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魔兽世界游戏截图7.0火法烈焰之击彩蛋:NPC跪舔后赠送50神器能量_图文攻略_全通关攻略_高分攻略_百度攻略
当玩家获取火法神器烈焰之击以后,来到达拉然的锻造商店。神器引起了锻造商店血精灵锻造师维里迪的注意。精彩内容,尽在百度攻略:维里迪会提出要求让他手持烈焰之击体验一番~精彩内容,尽在百度攻略:把玩一番之后,维里迪发出无比的赞叹,这把神器的锻造工艺实在太精致,这辈子从来没见过这么屌的武器之类。精彩内容,尽在百度攻略:当然这么NB的神器让你拿了,总要送我点什么东西吧,最后玩家会得到50点神器能量。玩家评论qwtron:精彩内容,尽在百度攻略:惊!蛮横鲍穴亲儿竟仗势剥削劳动人民!叹!昔日高贵职业今日却落魄租物维生!胧月秋可:精彩内容,尽在百度攻略:……这是亲儿子/亲女儿的特殊待遇吗……随便看看也能给50点数……真是太棒了燃烧的冯远征:精彩内容,尽在百度攻略:就冲这送点。开服1万多灰烬使者围着他吐口水
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作者:flwrz|时间: 17:09:52
魔兽7.0军团再临火法神器烈焰之击 入手流程介绍
摘要:今天魔兽世界7.0军团再临测试服已经开放了全职业的试玩了,继续为大家带来7.0测试服的职业神器任务,这次是火法的神器烈焰之击。
  杀敌后便可入手神器 烈焰之击!
  回去达拉然后,可以看到剧情,六人议会原谅了艾萨斯,将功补过(这里没有吉安娜出场,到底怎么了,吉安娜不是六人议会成员吗?)
  烈焰之击属性,还有神器系统
  最后梅里会召集世界各地的法师,表示重建提瑞斯法议会
  而玩家自然是其中的佼佼者了,可惜的是,暴雪并不愿意给予玩家 守护者 的头衔,不过既然麦迪文是最后一任守护者,玩家也不好意思拿这个头衔吧。。。
  跟其他职业相比,堂堂法师的职业大厅真是太逊色了,这都是什么阿猫阿狗啊。。。这也好意思说自己是提瑞斯法议会??
  唉,也没办法,牛逼法师都跟达拉然了。。。 谁让已经有了一个法师组织呢
新浪声明:新浪网登载此文出于传递更多信息之目的,并不意味着赞同其观点或证实其描述。
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SINA Corporation, All Rights Reserved[WOD PVE] harenet的110级法师TMW设置( 增加 [塞弗斯的秘密]buff和冷却监视)
[list][*][b][size=150%]===字符串和使用效果===[/size][/b][quote][size=150%][b]字符串[/b][/size][collapse=字符串][quote]^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1NaMdHFB1sqs ^SPoint^T ^Sy^F-8544 ^f-46^Spoint ^STOPRIGHT^SrelativePoint ^STOPRIGHT^Sx ^F-5401^f-44 ^t^SScale^N1 ^SRows^N8 ^SColumns^N10 ^SIcons^T ^N2^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaMvUWQa2tv ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^S48107 ^t^N2^T ^SType^SSPELLCD ^SName^S火焰冲击 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S[Duration(gcd=false):Round:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S火焰冲击 ^t^N5^T ^SType^Sbuff ^SGUID^STMW:icon:1Lh9xSwijKlg ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S寒冰指 ^t^N8^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NbZFvdjRlxf ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S[PercentMP:Round:Cyan] ^N2^S[AltP(index=16,~`unit=&player&)]~` ^t^t^t^SCustomTex^S174442 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SARCANE_CHARGES ^SOperator^S& ^t^N2^T ^SType^SUNITSPEC ^SBitFlags^T ^N62^B ^t^t^Sn^N2 ^t^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1KktYnOA6Pli ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^S48108 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S48107;~`48108 ^t^N15^T ^SType^Sbuff ^SGUID^STMW:icon:1Lh9xUS4sp1P ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S冰冷智慧 ^t^N18^T ^SType^Sbuff ^SGUID^STMW:icon:1Ke1iY2p2ycs ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S79683 ^t^N22^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1O0mJ1K2CsyN ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^S48107 ^t^N2^T ^SType^SSPELLCD ^SName^S194466 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SITEMEQUIPPED ^SName^S烈焰之击 ^t^Sn^N2 ^t^SName^S凤凰烈焰 ^t^N25^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1O0mJ1K6TgX4 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SITEMEQUIPPED ^SName^S黑檀之寒 ^t^Sn^N2 ^t^SName^S214634 ^t^N28^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1O0mJ1KAqEg0 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SITEMEQUIPPED ^SName^S艾露尼斯 ^t^Sn^N2 ^t^SName^S224968 ^t^N32^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaVgniruD4d ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S龙息术 ^t^N35^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaVgnjSZdND ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S冰锥术 ^t^N38^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SGUID^STMW:icon:1NaMxqZmHV7W ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S减速 ^t^N42^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1NcX1QuALiCs ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S燃烧;~`冰冷血脉;~`奥术强化 ^t^N43^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX1TlAoIF_ ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S燃烧;~`冰冷血脉;~`奥术强化 ^t^N52^T ^SType^Sbuff ^SGUID^STMW:icon:1Lh8yx2A9u4s ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S157644 ^t^N55^T ^SType^Sbuff ^SGUID^STMW:icon:1Na81GohCYU4 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SCustomTex^S205473 ^SStates^T ^N102^T ^SAlpha^N0.3 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S冰川尖刺 ^t^Sn^N1 ^t^SName^S冰刺 ^t^N58^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1KegDbaV7_MQ ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SUNITSPEC ^SBitFlags^T ^N62^B ^t^t^Sn^N1 ^t^SName^S唤醒 ^t^N65^T ^SType^Scooldown ^SIcons^T ^N1^STMW:icon:1KeM7lGQjdg4 ^N2^STMW:icon:1KeM7lGR5764 ^t^SGUID^STMW:icon:1Lh9er0kaoMR ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S[Duration(gcd=false):Round:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.5 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Spet ^SLevel^N1 ^t^N2^T ^SType^STALENTLEARNED ^SLevel^N1 ^SName^S孤寂寒冬 ^t^N3^T ^SType^SMOUNTED ^SLevel^N1 ^t^N4^T ^SType^SCOMBAT ^t^Sn^N4 ^t^SName^S召唤水元素 ^t^N66^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SGUID^STMW:icon:1KeM7lGQjdg4 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S135029 ^t^N67^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1KeM7lGR5764 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SUNITSPEC ^SBitFlags^T ^N64^B ^t^t^Sn^N2 ^t^SName^S水流喷射 ^t^N72^T ^SShowTimer^B ^SType^Sbuff ^SShowTTText^N1 ^SHideIfNoUnits^B ^SGUID^STMW:icon:1NbXc8AECqKU ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.f&,~`(Stacks~`/~`10000))~`'\228\184\135'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S寒冰护体 ^t^N73^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1KGTUTP1smYZ ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S11426 ^t^N75^T ^SShowTimer^B ^SType^Sicd ^SICDType^Sspellcast ^SGUID^STMW:icon:1JVTXcCthsmv ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S84714:15 ^t^N76^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1KeM7lGQHg5R ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S寒冰宝珠 ^t^N77^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTTText^N1 ^SHideIfNoUnits^B ^SGUID^STMW:icon:1Lh8yx228iec ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'\228\184\135'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^t^SOnlyMine^B ^SFakeHidden^B ^SName^S12654 ^t^N78^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SType^Scleu ^SCLEUDur^N15 ^SGUID^STMW:icon:1LlQN2QG24YV ^SCLEUNoRefresh^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SCustomTex^S187616 ^SDestUnit^Splayer ^SFakeHidden^B ^SDurationMax^N15 ^SName^S187616 ^t^t^SName^S隐藏核心输出 ^t^N2^T ^SGUID^STMW:group:1KaO29Iq16x= ^SPoint^T ^Sy^F-3296 ^f-45^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-2500^f-44 ^t^SScale^N1 ^SRows^N4 ^SColumns^N10 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1LiWyHwAz=zd ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnnouncements ^SChannel^SSMART ^SText^S[AuraSource:Name]开了[Spell]! ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S[AuraSource:Name] ^t^t^t^SEnabled^B ^SFakeHidden^B ^SName^SBurstHaste ^t^N2^T ^SOnlyEquipped^B ^SType^Sbuff ^SOnlyInBags^B ^SGUID^STMW:icon:1Noaii9o20XQ ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S炽烈之咒 ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1NxaZyxYgc9o ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S& ^SLevel^N5 ^SName^S222046 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S222046 ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SGUID^STMW:icon:1NxdnXkBu304 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S224078 ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1NxdqaIfgUVr ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S& ^SLevel^N5 ^SName^S222046 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S224147 ^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1Nxdq1HchUp0 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S& ^SLevel^N5 ^SName^S222046 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S215816 ^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1N=vvdVTC1Ct ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SFakeHidden^B ^SName^S188027 ^t^N10^T ^SType^Sbuff ^SGUID^STMW:icon:1NqfXmMXTlYo ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S215648;~`215648 ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1N=uJTn7NNSj ^SEnabled^B ^SFakeHidden^B ^SName^S214128 ^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1N=uJTn8qkX_ ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S209455 ^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1O2XQBtAOrC6 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S208052 ^t^t^SName^S隐藏增益 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^t^N3^T ^SGUID^STMW:group:1NcX6qe_Fxgl ^SPoint^T ^Sy^F-2496 ^f-46^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F0192^f-47 ^t^SScale^N1 ^SRows^N8 ^SColumns^N10 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1KgzbVVMQDBG ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S气定神闲 ^t^N2^T ^SType^Sbuff ^SGUID^STMW:icon:1NaC_DJ4mBWI ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S气定神闲 ^t^N3^T ^SType^Sbuffcheck ^SGUID^STMW:icon:1NcWXcHh6SH5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S奥术魔宠 ^t^N2^T ^SType^SUNITSPEC ^SBitFlags^T ^N62^B ^t^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^SName^S奥术魔宠 ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Nqfw2ofhBTm ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S必爆 ^t^t^t^SCustomTex^S205026 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S纵火者 ^t^N2^T ^SType^SHEALTH ^SOperator^S& ^SUnit^Starget ^SLevel^N86 ^t^N3^T ^SType^SCOMBAT ^t^N4^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N4 ^t^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1NcWXsM25g=6 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S刺骨冰寒 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaCEWYFer6n ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SCustomTex^S218931 ^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S冰霜射线 ^t^Sn^N1 ^t^SName^S冰霜射线 ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NcWXcHh6SH5 ^N2^STMW:icon:1NaC_DJ4mBWI ^N3^STMW:icon:1KgzbVVMQDBG ^N4^STMW:icon:1NcWXsM25g=6 ^N5^STMW:icon:1NaCEWYFer6n ^t^SGUID^STMW:icon:1NcXfFF7oemF ^SFakeHidden^B ^t^N10^T ^SType^Sconditionicon ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S1伤害 ^t^t^t^SCustomTex^S41295 ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaMO4j2dEti ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S1 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N1 ^SName^S闪光术 ^t^Sn^N1 ^t^SName^S闪现术 ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NpOxELNzygM ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S0 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S闪现术 ^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NbZCW9O4BFr ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SREACTIVE ^SName^S闪回 ^t^Sn^N1 ^t^SName^S212801;~`195676 ^t^N14^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1NbZbHBIjR6o ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SREACTIVE ^SName^S闪回 ^t^Sn^N1 ^t^SName^S212799 ^t^N20^T ^SType^Sconditionicon ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S2位移 ^t^t^t^SCustomTex^S41295 ^t^N21^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Sicd ^SCLEUDur^N40 ^SICDType^Sspellcast ^SGUID^STMW:icon:1NcCzqdXyy9O ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SSourceUnit^Splayer ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S镜像 ^t^Sn^N1 ^t^SName^S55342:40 ^t^N22^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaCYUCAKU9L ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S镜像 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SName^S55342 ^t^N23^T ^SShowTimer^B ^SType^Stotem ^SGUID^STMW:icon:1NaBUWPMYcg2 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S能量符文 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^STotemSlots^N14 ^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S能量符文 ^t^Sn^N1 ^t^SName^S能量符文 ^t^N24^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaBUWPTHQIB ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S能量符文 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SName^S116011 ^t^N25^T ^SType^Sbuff ^SGUID^STMW:icon:1NaCYUBjq_ES ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N3.9 ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S&= ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S咒术洪流 ^t^Sn^N1 ^t^SName^S116267 ^t^N29^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NcCzqdXyy9O ^N2^STMW:icon:1NaCYUCAKU9L ^N3^STMW:icon:1NaBUWPMYcg2 ^N4^STMW:icon:1NaBUWPTHQIB ^N5^STMW:icon:1NaCYUBjq_ES ^t^SGUID^STMW:icon:1NaDBDeZ8EPl ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^t^N30^T ^SType^Sconditionicon ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S3伤害+ ^t^t^t^SCustomTex^S41295 ^t^N31^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaMvUUlYLWs ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S冲击波 ^t^Sn^N1 ^t^SName^S冲击波 ^t^N32^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX7S5KNLMH ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S寒冰新星 ^t^Sn^N1 ^t^SName^S寒冰新星 ^t^N33^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX7ToplR=7 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S超级新星 ^t^Sn^N1 ^t^SName^S超级新星 ^t^N34^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX7TotXFzo ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S烈焰飞舞 ^t^Sn^N1 ^t^SName^S烈焰飞舞 ^t^N35^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX7ToxffDY ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S精力充沛 ^t^Sn^N1 ^t^SName^S精力充沛 ^t^N36^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX7To_R_8T ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S冰冻之触 ^t^Sn^N1 ^t^SName^S冰冻之触 ^t^N39^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaMvUUlYLWs ^N2^STMW:icon:1NcX7S5KNLMH ^N3^STMW:icon:1NcX7ToplR=7 ^N4^STMW:icon:1NcX7TotXFzo ^N5^STMW:icon:1NcX7ToxffDY ^N6^STMW:icon:1NcX7To_R_8T ^t^t^N40^T ^SType^Sconditionicon ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S4伤害+ ^t^t^t^SCustomTex^S41295 ^t^N41^T ^SShowTimer^B ^SType^Sbuffcheck ^SGUID^STMW:icon:1NaCh17F6gmp ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S浮冰 ^t^N42^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaCa90AXw5D ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGETIME ^SOperator^S& ^SName^S浮冰 ^t^Sn^N1 ^t^SName^S浮冰 ^t^N45^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaDBDlu14tM ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S冰霜之环 ^t^Sn^N1 ^t^SName^S冰霜之环 ^t^N50^T ^SType^Sconditionicon ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S5位移 ^t^t^t^SCustomTex^S41295 ^t^N51^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Scooldown ^SHideIfNoUnits^B ^SGUID^STMW:icon:1KfVUN6KSfQg ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S& ^SUnit^Starget ^SLevel^N4 ^SName^S活动炸弹 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S活动炸弹 ^t^Sn^N1 ^t^SName^S活动炸弹 ^t^N52^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SHideIfNoUnits^B ^SGUID^STMW:icon:1KfVUXSo5366 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.5 ^t^N2^T ^SAlpha^N0.8 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S寒冰炸弹 ^t^Sn^N1 ^t^SName^S寒冰炸弹 ^t^N53^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SHideIfNoUnits^B ^SGUID^STMW:icon:1KfVS5N5vZrH ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.5 ^t^N2^T ^SAlpha^N0.8 ^t^t^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S虚空风暴 ^t^Sn^N1 ^t^SName^S虚空风暴 ^t^N54^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SCLEUEvents^T ^SSPELL_AURA_REFRESH^B ^t^SType^Sbuff ^SCLEUDur^N3 ^SGUID^STMW:icon:1Na6GD48TV8j ^SCLEUNoRefresh^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SCustomTex^S205039 ^SStates^T ^N1^T ^SAlpha^N0.8 ^t^t^SDestUnit^Starget ^SOnlyMine^B ^SEnabled^B ^SFakeHidden^B ^SName^S奥术侵蚀 ^t^N59^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KfVUN6KSfQg ^N2^STMW:icon:1KfVUXSo5366 ^N3^STMW:icon:1KfVS5N5vZrH ^N4^STMW:icon:1Na6GD48TV8j ^t^SGUID^STMW:icon:1NcXfFMnQ7ni ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N60^T ^SType^Sconditionicon ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S6伤害 ^t^t^t^SCustomTex^S41315 ^t^N61^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1Nb1UV9ECZPg ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S燃烬风暴 ^t^Sn^N1 ^t^SName^S燃烬风暴 ^t^N62^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX7TqWpeap ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S流星 ^t^Sn^N1 ^t^SName^S流星 ^t^N63^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1NcVApgkD4gw ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^SFakeHidden^B ^SName^S加速 ^t^N64^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcX7Tqe1ut3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S奥术宝珠 ^t^Sn^N1 ^t^SName^S奥术宝珠 ^t^N65^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NcXFqNJK953 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S彗星风暴 ^t^Sn^N1 ^t^SName^S彗星风暴 ^t^N67^T ^SShowTimer^B ^SType^Sbuff ^SGUID^STMW:icon:1NaMxqc2o8rO ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SCustomTex^S199786 ^SEnabled^B ^SFakeHidden^B ^SName^S冰川尖刺! ^t^N69^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaMxqc2o8rO ^N2^STMW:icon:1Na81GohCYU4 ^N3^STMW:icon:1NcXFqNJK953 ^N4^STMW:icon:1NcX7Tqe1ut3 ^N5^STMW:icon:1NcVApgkD4gw ^N6^STMW:icon:1NcX7TqWpeap ^N7^STMW:icon:1Nb1UV9ECZPg ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N70^T ^SType^Sconditionicon ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S7伤害 ^t^t^t^SCustomTex^S41315 ^t^t^SName^S隐藏天赋 ^t^N4^T ^SGUID^STMW:group:1NcWXcHa9_ii ^SPoint^T ^Sy^F5758 ^f-50^Sx ^F4631^f-45 ^t^SScale^N1.5 ^SRows^N5 ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1Nat1F4Sbd_P ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^SName^S法术反制 ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^SName^S奥术洪流 ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaMO4eOjGoZ ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^SName^S隐形术;~`强化隐形术 ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaMozObUwr7 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^SName^S寒冰屏障 ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NpOxELNzygM ^N2^STMW:icon:1NaMO4j2dEti ^t^SEnabled^B ^t^N8^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NbXc8AECqKU ^N2^STMW:icon:1KGTUTP1smYZ ^t^SGUID^STMW:icon:1NcUO0UXMfRz ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SEnabled^B ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaCh17F6gmp ^N2^STMW:icon:1NaCa90AXw5D ^N3^STMW:icon:1NaDBDlu14tM ^t^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaVgni6EJq7 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SStates^T ^N1^T ^SAlpha^N0.8 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGETIME ^SOperator^S& ^SName^S122 ^t^Sn^N1 ^t^SName^S冰霜新星 ^t^N11^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NbZCW9O4BFr ^N2^STMW:icon:1NbZbHBIjR6o ^t^SEnabled^B ^t^N13^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaMvUUlYLWs ^N2^STMW:icon:1NcX7S5KNLMH ^N3^STMW:icon:1NcX7ToplR=7 ^N4^STMW:icon:1NcX7TotXFzo ^N5^STMW:icon:1NcX7ToxffDY ^N6^STMW:icon:1NcX7To_R_8T ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N14^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NcWXcHh6SH5 ^N2^STMW:icon:1NaC_DJ4mBWI ^N3^STMW:icon:1KgzbVVMQDBG ^N4^STMW:icon:1NcWXsM25g=6 ^N5^STMW:icon:1NaCEWYFer6n ^N6^STMW:icon:1Nqfw2ofhBTm ^t^SEnabled^B ^t^N15^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Lh8yx2A9u4s ^N2^STMW:icon:1KegDbaV7_MQ ^N3^STMW:icon:1Na81GohCYU4 ^t^SEnabled^B ^t^N16^T ^SShowTimer^B ^SType^Scooldown ^SGUID^STMW:icon:1NaVgnjUD6P8 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SName^S暴风雪 ^t^N17^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Lh9er0kaoMR ^N2^STMW:icon:1KeM7lGQjdg4 ^N3^STMW:icon:1KeM7lGR5764 ^t^SGUID^STMW:icon:1NaMxqYqmucz ^SEnabled^B ^t^N19^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaMvUWQa2tv ^N2^STMW:icon:1Lh9xSwijKlg ^N3^STMW:icon:1NbZFvdjRlxf ^t^SEnabled^B ^t^N20^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O0mJ1K2CsyN ^N2^STMW:icon:1O0mJ1K6TgX4 ^N3^STMW:icon:1O0mJ1KAqEg0 ^t^SEnabled^B ^t^N21^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NcX1QuALiCs ^N2^STMW:icon:1NcX1TlAoIF_ ^t^SEnabled^B ^t^N22^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NcCzqdXyy9O ^N2^STMW:icon:1NaCYUCAKU9L ^N3^STMW:icon:1NaBUWPMYcg2 ^N4^STMW:icon:1NaBUWPTHQIB ^N5^STMW:icon:1NaCYUBjq_ES ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SEnabled^B ^t^N23^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JVTXcCthsmv ^N2^STMW:icon:1KeM7lGQHg5R ^t^SEnabled^B ^t^N25^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KktYnOA6Pli ^N2^STMW:icon:1Lh9xUS4sp1P ^N3^STMW:icon:1Ke1iY2p2ycs ^t^SEnabled^B ^t^N26^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaVgniruD4d ^N2^STMW:icon:1NaVgnjSZdND ^N3^STMW:icon:1NaMxqZmHV7W ^t^SEnabled^B ^t^N27^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KfVUN6KSfQg ^N2^STMW:icon:1KfVUXSo5366 ^N3^STMW:icon:1KfVS5N5vZrH ^N4^STMW:icon:1Na6GD48TV8j ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N28^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NaMxqc2o8rO ^N2^STMW:icon:1NcXFqNJK953 ^N3^STMW:icon:1NcX7Tqe1ut3 ^N4^STMW:icon:1NcVApgkD4gw ^N5^STMW:icon:1NcX7TqWpeap ^N6^STMW:icon:1Nb1UV9ECZPg ^t^SGUID^STMW:icon:1Nat1F4VqHfy ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N29^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SGUID^STMW:icon:1NxaZyxaYeNS ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S蠕动肌腱 ^t^N30^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SType^Scleu ^SCLEUDur^N30 ^SCLEUNoRefresh^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SStates^T ^N1^T ^SAlpha^N0.7 ^t^t^SDestUnit^Splayer ^SEnabled^B ^SDurationMax^N15 ^SName^S208052 ^t^t^SName^S核心输出 ^t^N5^T ^SGUID^STMW:group:1LiWrP4YQm8K ^SPoint^T ^Sy^F-3589 ^f-46^Sx ^F9881^f-45 ^t^SScale^N1.5 ^SColumns^N6 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LiWyHwAz=zd ^N2^STMW:icon:1Noaii9o20XQ ^N3^STMW:icon:1N=vvdVTC1Ct ^N4^STMW:icon:1NqfXmMXTlYo ^N5^STMW:icon:1NxaZyxYgc9o ^N6^STMW:icon:1NxdnXkBu304 ^N7^STMW:icon:1NxdqaIfgUVr ^N8^STMW:icon:1Nxdq1HchUp0 ^N9^STMW:icon:1N=uJTn7NNSj ^N10^STMW:icon:1N=uJTn8qkX_ ^N11^STMW:icon:1O2XQBtAOrC6 ^t^SEnabled^B ^t^t^SName^S增益 ^SControlled^B ^t^t^SNumGroups^N5 ^STextureName^SLiteStep ^SHideBlizzCDBling^b ^SVersion^N81209 ^t^N81209^S~`~| ^Sprofile^S ^^^1 ^T^N1^T ^SSkinAs^SHotKey ^SAnchors^T ^N1^T ^Sy^N-4 ^Sx^N1 ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SName^S伤害数字 ^SStringName^S中上 ^SDefaultText^S[Duration(gcd=false):Round:Hide(0)] ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SName^S默认 ^SStringName^S右下 ^SAnchors^T ^N1^T ^Sy^N2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N8 ^t^SGUID^STMW:textlayout:1Lh4bewqZDZ8 ^Sn^N2 ^SName^S双数字 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Lh4bewqZDZ8 ^^^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=false):Round:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N-1 ^Sx^N1.5 ^t^t^SStringName^S中间 ^SConstrainWidth^b ^SSize^N14 ^t^SGUID^STMW:textlayout:1KfUyF9JOfUo ^SName^S中 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1KfUyF9JOfUo ^^[/quote][/collapse][img]./mon_/52Q2f-5q1bZ1iT3cSii-ko.png[/img][/quote][*][b][size=150%]===一些说明===[/size][/b][quote][color=green]注意:本字符串不含副本提示,副本提示去找DBM[/color]本字符串专注核心输出技能,辅助提高DPS手法设计时参考了很多论坛上的字符串,感谢各位无私分享自己的宝贵经验,希望和各位玩家共同学习探讨[size=150%][b]使用说明[/b][/size][collapse=使用说明]1 回车输入/TMW,右键调出设置界面,复制Ctrl键+C键折叠的字符串[img]/633/6334374/month_ed20baba37c4e529cd97cc9b45e7.jpg[/img]2 导入文字显示样式[img]/633/6334374/month_cf0a174cfa9f5ce43.jpg[/img][img]/633/6334374/month_d9b72dbe38a719fceea.jpg[/img]3 导入字符串在 1处粘贴字符串,然后按说明导入[img]/633/6334374/month_a7fac0c03d5ea7a8b0528bfeff.jpg[/img][/collapse][b][size=150%]从本字符串中提取部分设置的方法[/size][/b][collapse=从本字符串中提取部分设置的方法][img]/633/6334374/month_aaf34bbc7806e15e.jpg[/img][img]/633/6334374/month_b598c6c11d6c18b1b3a7fd1e85.jpg[/img][img]/633/6334374/month_15ff36eda7cab5ee8.jpg[/img][img]/633/6334374/month_fe3ce378cf5fabfae.jpg[/img][img]/633/6334374/month_eace4df94baf3b56.jpg[/img][/collapse][b][color=red][size=150%]问题&回答[/size][/color][/b][color=red]出现插件报错,导入无反应等现象[/color][b][color=purple][size=150%]删除原tmw插件,下载最新版TellMeWhen多用途战斗计时插件![/size][/color][/b][url]/addons/wow/tellmewhen[/url][color=red]出现两个重叠的倒计时[/color]禁用除了tmw以外的其他插件[color=red]不该显示的图标显示了,没有倒计时的[/color]1删除所有文字显示样式,新建空白配置文件。2从我的字符串把2个文字显示样式重新导入3导入配置文件[color=red]如果还有[/color]回帖上设置截图[/quote][*][b][size=150%]===更新日志===[/size][/b][quote]增加 [塞弗斯的秘密]buff和冷却监视[collapse=历史更新]调整个别图标位置,对奥冰支持更加友好增加抱歉护腕监控,时光碎片,致命优雅药水监控,增加奥术洪流CD监控,然而楼主还是一橙不染增加 暴龙电击带 蠕动肌腱 地狱火文书 暗月井秘密套装效果 增加实时暴击率显示。增加冰法奥法神器技能,增加号角饰品和月光棱镜饰品的监控(月光棱镜作者没拿到,不保证能用,有拿到的最好把触发法术id贴出来)只增加了火法神器两个特质,删去一些100级内容修复一些图标不该显示的时候显示的问题重制天赋闪现,闪光,闪回等图标调教的更好用了增加冰甲吸收量找到了奥冲层数的资源代码,可以一个图标显示奥冲层数了修复两个图标不正常显示优化火法布局睡袋内置冷却完毕后隐藏应小伙伴的要求,加入睡袋内置时间本版本默认内置时间在装备睡袋后永久展示。如果想只在战斗中显示的话,右键睡袋图标&条件&单位属性或状态&单位在战斗中第二次更新加入龙息等技能奥术充能可以正确显示了更新新版本初稿,欢迎大家测试挑问题更新添加了虚空透视之球的法术ID去掉了自己血条和目标血条,看来大家更喜欢用别的方式来看更新修正了一些问题单独的T18和恐惧预言橙戒字符串在最后一个分组,需要的启用分组即可倒计时重叠的,请把别的倒计时插件关掉,如大脚等,本字符串自带倒计时已调整好位置没有倒计时的,请确认已经导入文字显示样式,有几个样式就得导入几次,导入完可以重置下样式。还不行就新建空白配置,然后删除所有文字显示样式,从我的字符串把4-6个样式重新导入更新添加橙戒效果倒计时,喊出谁开的橙戒或嗜血,以及橙戒物品冷却优化血条及图标摆设位置更新更新血条组更新奥法2T18效果,现在只需要2T18就可以显示召唤英雄的时间了BUFF排列更清楚了更新添加目标血量,自身血量,楼主已经把头像插件删了,同时调整4T18效果位置,更帅了[s:ac:赞同]调整文字显示样式,只要导入2个样式了更新针对群众反映强烈的问题修改1 添加教程:从本字符串中提取部分设置的方法2 测试eui下载的tmw,发现导入字符串惨不忍睹更新4T18这CD到手,恐惧预言上CD到手,把6.1以来的设置重新更正了一遍。6.2版发行恐惧预言字符串源自[url=http://bbs.ngacn.cc/read.php?tid=8372701&_ff=182][WOD PVE] 分享个玛胖饰品的TMW[/url][/collapse][/list][/quote]
终于等到傻瓜式输出了 万分感谢楼主!
手滑编辑掉,mark一下
留名。。。。。。。
马克,楼主用的EUI?
[quote][pid=00615,1]Reply[/pid] [b]Post by [uid=7811316]牽綫木偶_[/uid] ( 01:07):[/b]马克,楼主用的EUI?[/quote]没用EUI,施法条是QUARTZ
你好,本人小白,求一个监视分身时间的,其他时间不显示,cd好了前三秒显示的字符串活着设置方法,实在搞不定啊
马克下,正苦于奥法TMW如何设置弹幕呢,晚上试试,3Q
看看签名是不是可以正常显示了
听起来不错,马克了回去试试
mark!上线试试看
使用了,中间灵魂石一样的图标是什么啊
[quote][pid=00615,1]Reply[/pid] [b]Post by [uid=5158626]Nicholas__tse[/uid] ( 15:58):[/b]使用了,中间灵魂石一样的图标是什么啊[/quote]紫色的是选定目标剩余血量百分比。绿色的是玩家血量低于70%才会显示。看了下好像是这样子。
[quote][pid=00615,1]Reply[/pid] [b]Post by [uid=]sdcj[/uid] ( 09:37):[/b]你好,本人小白,求一个监视分身时间的,其他时间不显示,cd好了前三秒显示的字符串活着设置方法,实在搞不定啊[/quote]请新建一个图标1主页面选法术冷却,分身法术的名称,可用的透明度80,不可用的透明度50,倒计时那两个选项打钩2找到主页面旁边的条件,添加一个条件(法术冷却——分身法术的名称——时间&3秒)
已使用,感觉挺不错的,简洁明了,对于没怎么用过TMW的人来说 不会手忙脚乱的另外请问怎么在法阵的图标上设置法阵的持续时间,虽然平时可以看法阵闪烁的时候就知道快没了,但有时候人多集中
法术效果太多还是会漏过的..还有能否把第一层天赋隐没跟浮冰也加进去呢
[quote][pid=00615,1]Reply[/pid] [b]Post by [uid=977347]星耀极点[/uid] ( 23:31):[/b]已使用,感觉挺不错的,简洁明了,对于没怎么用过TMW的人来说 不会手忙脚乱的另外请问怎么在法阵的图标上设置法阵的持续时间,虽然平时可以看法阵闪烁的时候就知道快没了,但有时候人多集中
法术效果太多还是会漏过的..还有能否把第一层天赋隐没跟浮冰也加进去呢[/quote]双法阵可以参考这个[url]/read.php?tid=7685826&_ff=182[/url]浮冰和隐没有,切换到这两个天赋就在炽热疾速的位置出现了
[quote][pid=00615,1]Reply[/pid] [b]Post by [uid=6334374]harenet[/uid] ( 12:32):[/b]双法阵可以参考这个[url]/read.php?tid=7685826&_ff=182[/url]浮冰和隐没有,切换到这两个天赋就在炽热疾速的位置出现了[/quote]我去看了帖子,具体在哪设置帖子里没有啊,刚开始用TMW,很多地方比较小白.......麻烦楼主能指导下怎么设置法阵持续时间吗,多谢了
先mark一下[s:ac:goodjob]

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