求助.TMW如何tmw怎么监视buff层数暗影宝珠

[插件] 求教 TMW如何设置监视暗影宝珠?
就是把头像下面的宝珠用一个图示显示在TMW动作条上并且显示个数 以前我记得很简单的做过 有个一个[资源]类的监视类型 更新后不知道怎么就没了。求教各位大大。~
最后的激活边框可以不要 只不过是3球的时候醒目点,另外0球你也可以选择不写进去
[img]/7/month_d2fbb606a2b8ca4cff534e45e41.jpg[/img][img]/7/month_daa9b1b2bf33b716fbe9bb0861bd.jpg[/img][img]/7/month_ba20eace149ddca9efc1.jpg[/img][img]/7/month_f434373abebb72b67ffb805247cf.jpg[/img]
非常感謝樓上大大,不過我記得以前我有設置過,只是很簡單的選擇了[資源]然後選擇了可以堆疊 之後就正常顯示寶珠和堆疊數了 沒有這麼複雜似乎。誒
123记不清楚么··还需要监视··我都默默心算··避免屏幕东西太多··盗贼福利(命运骨骰)TMW监视_魔兽玩家吧_百度贴吧
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盗贼福利(命运骨骰)TMW监视
大脚自带的技能触发我没用过,如重复移动略过。此只针对TMW。
外挂真是太讨厌了
清清转会、来几个人就发
大家都去试试吧,楼下详...
刚更新的时候抽是到了三...
支持的伙伴们顶起来!!!
找年会酒店上会小二,30分钟提供3-6套年会场地方案,免服务费,省钱30%-50%!
手机发图,别着急。
首先先创建6个技能栏,依次设置成下图这样的,技能是埋葬的宝藏,强势连击,大乱斗,骷髅黑帆,精准定位,暗鲨涌动。
没人看么?
第二,创建3个技能栏,选择整合图标
是摇骰子吗?我不知道那个技能怎么使用啊,快讲讲
第一个整合图标选择刚才创建的6个监视技能
第二个整合图标和第三和整合图标按照第一个那样设置,也可以右建复制到第二第三技能栏中,但是第二第三要在设置中把扩展子元打上勾。
完事,不懂再问。
摇塞子随机给你一个或多个增益BUFF,持续时间根据你几颗星放的技能,娱乐性真的好高
专为将高速 DDR3 和 DDR4 平台的性能发挥到极致而精心设计,为硬核处理器注入强劲活力.35年行业经验专注内存条的研发及制造.采用美光芯片技术服务全球知名电脑品牌.
TMW已经可以用了么
一个贼的命运啊,当然要靠自己要,但也要考虑历史的行程,我绝对不会知道,我一个战斗贼变成了海盗 还摇出了六个buff
原来那一地的骰子是DZ的技能,我就说怎么会突然地上多了几个带图案的方块……
有新版tmw了吗?我的显示老版无法使用了。
蘑菇上的tmw更新了么
每个插件都有tmw吗?
顶一个先。
LZ我有一个提议就是知道了这个6个BUFF的效果后,考虑一下每一个BUFF对狂徒贼任何一个技能的效果然后把他们设置成相对应几个技能的触发条件,也就是持续时间大于10S的话某个技能,或者某几个技能高亮。技能CD或者持续时间少于10S则图标消失。这样就不用监视技能了,而是考虑用哪个技能比较好。
LZ把这6个buff整合到一个图标里不是能更简洁一点
楼主能不能导出来,发我一份呢。我自己设置不来 搞了好久了。
+我QQ 我不会设置啊
报告,可以投出6个。。。。
求问怎么在图标上写上名字啊
没看明白。但是感觉好厉害
贴吧热议榜
使用签名档&&
保存至快速回贴[插件] 6.2AM 新手TMW字符串
新手暗牧的福音!~已附高清大图!
我是来自贫瘠之地的暗牧
烏乄鸦本人TMW小白一个
看到网上暗牧的字符串都是老掉牙的 所以自己做了一个
由于目前没有橙色戒指 所以没监视乡村小服务器没辙[color=red]具体功能:[/color][color=red]1.实现暗影宝珠监视:当5球是高亮显示。2.实现渐隐、消散监视:左边显示技能CD,右面以增益形式显示技能持续时间。3.实现吸血鬼、暗影魔CD监视4.实现目标Debuff监控:所选目标缺少痛、触时,右侧图标高亮显示。
当补全Debuff时,图标正常显示持续时间;
当目标上身痛剩余时间少于3秒、触剩余时间少于5秒时,右侧图标高亮显示。5.实现Raid常用增益(虔诚光环、治疗之潮图腾、保护之手、烟雾弹、灵魂连接)等技能监视:右侧显示持续时间。[/color]新手向字符串
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^t^N73501^S~`~| ^Sgroup^N3 ^^^1 ^T^SGUID^STMW:group:1Lr5m2Khk=DP ^SPoint^T ^Sy^F2153 ^f-44^Sx ^F4126^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F5101 ^f-52^SOnlyInCombat ^B^SIcons ^T^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SLevel^N1 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S1 ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S95740 ^SGUID^STMW:icon:1Lr8FfDWyAza ^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SLevel^N2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S2 ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S95740 ^SGUID^STMW:icon:1Lr8Jw6CubQg ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SLevel^N3 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S3 ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S95740 ^SGUID^STMW:icon:1Lr8JyqT82Ub ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SLevel^N4 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S4 ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S95740 ^SGUID^STMW:icon:1Lr8J_DcSzGu ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SLevel^N5 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SSound ^SSound^STMW~`-~`Ding~`7 ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S5 ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S95740 ^SGUID^STMW:icon:1Lr8K1hLykz7 ^SEnabled^B ^SFakeHidden^B ^t^t^SName^S宝珠资源组 ^SColumns^N5 ^t^N73501^S~`~| ^Sgroup^N4 ^^^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=false):Round(0):Hide(0)] ^SAnchors^T ^N1^T ^Sy^N-1 ^Sx^N1.5 ^t^t^SConstrainWidth^b ^SStringName^S中间 ^SSize^N14 ^t^SGUID^STMW:textlayout:1KfUyF9JOfUo ^SName^S中 ^t^N73501^S~`~| ^Stextlayout^STMW:textlayout:1KfUyF9JOfUo ^^^1 ^T^SGUID^STMW:group:1Lr8OO4Xm5Bs ^SPoint^T ^Sy^F-8548 ^f-47^Sx ^F-1295^f-46 ^t^SScale^F5548 ^f-52^SOnlyInCombat ^B^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Lr8FfDWyAza ^N2^STMW:icon:1Lr8Jw6CubQg ^N3^STMW:icon:1Lr8JyqT82Ub ^N4^STMW:icon:1Lr8J_DcSzGu ^N5^STMW:icon:1Lr8K1hLykz7 ^t^SEnabled^B ^t^t^SName^S宝珠显示组 ^t^N73501^S~`~| ^Sgroup^N5 ^^^1 ^T^SGUID^STMW:group:1Lr8cmn8Q21c ^SPoint^T ^Sy^F-3614 ^f-45^Sx ^F9315^f-45 ^t^SScale^F3836 ^f-52^SOnlyInCombat ^B^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S8092 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SOperator^S& ^SLevel^N5 ^t^Sn^N1 ^t^SUnAlpha^N0.6 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S8092 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S8092 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SShowWhen^N3 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S127632 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SUnAlpha^N0.5 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S瀑流 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S瀑流 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SShowWhen^N3 ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S噬灵疫病 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SOperator^S&= ^SLevel^N3 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SOperator^S&= ^SLevel^N3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S&= ^SName^S8092 ^t^Sn^N2 ^t^t^N4^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S32379 ^SConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SOperator^S&= ^SLevel^N4 ^t^N2^T ^SType^SHEALTH ^SOperator^S&= ^SUnit^Starget ^SLevel^N20 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSHADOW_ORBS ^SOperator^S&= ^SLevel^N4 ^t^N2^T ^SType^SHEALTH ^SOperator^S&= ^SUnit^Starget ^SLevel^N20 ^t^Sn^N2 ^t^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SOnlyShown^B ^SAnimation^SICONCLEAR ^SEvent^SOnStack ^t^Sn^N2 ^t^SEnabled^B ^SManaCheck^B ^SUseActvtnOverlay^B ^t^t^SName^S战斗技能 ^t^N73501^S~`~| ^Sgroup^N6 ^^^1 ^T^SPoint^T ^Sy^F-3188 ^f-45^Sx ^F-9793^f-45 ^t^SScale^F5312 ^f-52^SGUID ^STMW:group:1Lrn0iUd1goN^SIcons ^T^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S162919 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S159234 ^SShowTimerTextnoOCC^B ^SHideIfNoUnits^B ^SShowTimerText^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S大法师的炽燃 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S109142 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SOnlyMine^B ^SEnabled^B ^t^t^SName^S触发监控 ^t^N73501^S~`~| ^Sgroup^N7 ^^^1 ^T^SPoint^T ^Sy^F7383 ^f-45^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F1584^f-45 ^t^SScale^F4800 ^f-52^SColumns ^N11^SGUID ^STMW:group:1Lrn8GK6BGN0^SIcons ^T^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S586 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1Lrn8GK9A=4k ^SCustomTex^S586 ^SFakeHidden^B ^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S47585 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1Lrn8GKDrhov ^SFakeHidden^B ^SOnlyMine^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S保护之手 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1Lrn8GKIPGMc ^SFakeHidden^B ^SOnlyMine^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S烟雾弹 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1Lrn8GKMqYeF ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SName^S虔诚光环 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1LrnGdR8JqGr ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SName^S嗜血 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1LrnGdRDoX=j ^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SName^S时间扭曲 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1LrnGdRJWzO6 ^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SName^S神圣赞美诗 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1LrnGdROelgh ^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Sbuff ^SName^S灵魂链接图腾 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1LrnGdRTTFgs ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SName^S治疗之潮图腾 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1LrnJnH_l=Is ^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SName^S真言术:障 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SGUID^STMW:icon:1LrnJnI3zvjT ^SFakeHidden^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SMethod^Sid ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^t^SName^S角色增益资源组 ^t^N73501^S~`~| ^Sgroup^N8 ^^^1 ^T^SPoint^T ^Sy^F7846 ^f-47^Sx ^F2234^f-46 ^t^SScale^F2688 ^f-52^SColumns ^N1^SGUID ^STMW:group:1LrnV2dAS9zu^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Lrn8GK9A=4k ^N2^STMW:icon:1Lrn8GKDrhov ^N3^STMW:icon:1Lrn8GKIPGMc ^N4^STMW:icon:1Lrn8GKMqYeF ^N5^STMW:icon:1LrnGdR8JqGr ^N6^STMW:icon:1LrnGdRDoX=j ^N7^STMW:icon:1LrnGdRJWzO6 ^N8^STMW:icon:1LrnGdROelgh ^N9^STMW:icon:1LrnGdRTTFgs ^N10^STMW:icon:1LrnJnH_l=Is ^N11^STMW:icon:1LrnJnI3zvjT ^t^SEnabled^B ^t^t^SName^S角色增益显示组 ^SControlled^B ^t^N73501^S~`~| ^Sgroup^N9 ^^[/collapse][img]./mon_/183_55d743aa841be.jpg[/img][img]./mon_/183_55d743aa841be.jpg.medium.jpg[/img]
自顶,第一次发帖,没研究出怎么发图片。字符串包括常用监视,以及嗜血,烟雾弹之类的增益监视。但是附魔可能不全。下一版更新吧。
最好有个效果图展示
[b]Reply to [pid=79111,1]Reply[/pid] Post by [uid=]cjhhfwj[/uid] ( 22:36)[/b]已附效果图 嘿嘿
终于能用电脑编辑了
请折叠起来行吗!
[b]Reply to [pid=79111,1]Reply[/pid] Post by [uid=]wzl65950[/uid] ( 13:04)[/b]已折叠 嘿嘿 第一次发帖
头像插件是什么。。
[b]Reply to [pid=79111,1]Reply[/pid] Post by [uid=]seatonight[/uid] ( 23:39)[/b]这个不是单独的插件,我用的EUI,这个是自带的。不得不说,eui,良心插件啊。
楼主用的是鼠标指向宏么
[b]Reply to [pid=79111,1]Reply[/pid] Post by [uid=]huxingye[/uid] ( 10:03)[/b]没,我都是纯手动,感觉点选更准确些
伸手,轻松,
左上角8KB的迅雷是亮点
字符串的内容量好大 如果只需要监视自己技能的话是哪几行呢
[b]Reply to [pid=79111,1]Reply[/pid] Post by [uid=5275123]goodbyewx[/uid] ( 10:38)[/b]渣渣网速,没办法。你可以都导入进入,然后把不需要的分组删除就行。要比切割字符串简单一点。因为我实在不知道这货是以什么规则短句的…[s:ac:茶]
[b]Reply to [pid=79111,1]Reply[/pid] Post by [uid=]聖光倾城[/uid] ( 11:01)[/b]哈哈哈 好的 我回去调试调试看看
目标头像上显示debuff的插件是啥啊?我用的tidyplates为啥只显示半个图标呢…
[b]Reply to [pid=79111,1]Reply[/pid] Post by [uid=4424565]x_youli[/uid] ( 17:47)[/b]那个是EUI自带的显示效果。tidyplates我用过,感觉太花哨,就放弃了。
请问楼主暗影宝珠是怎么设置监视的?
感觉非常好!赞一个~贫瘠之地都算小服了吗= =
你的论坛id和我一个ms朋友的名字一模一样
特来顶帖 赞一个

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