我的世界命令方块神器:怎么用命令方块让玩家减血?

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我的世界命令方块教程如何显示怪物血量
9:14:40 来源: 作者:佚名 (0)
小编为大家带来了《》命令方块教程单命令显示怪物血量,这里是使用的命令方块来解决怪物血量显示的问题,没有使用任何插件,在原版中让怪物们显示出他们的血量,对命令方块有兴趣的玩家都来看看吧。将dragnoz的生物血量给单指令化了,下面是指令,直接复制粘贴到命令方块内激活即可:效果如图:txt文档的下载地址:/summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~ ~ ~1 ~ ~-22 ~1 redstone_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~ ~2 ~ ~ ~-23 ~1 air},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~3 ~7 ~ {Block:command_block,Time:1,TileEntityData:{Command:fill ~ ~ ~-1 ~6 ~ ~1 quartz_block}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard objectives add healthbar dummy healthbar},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~-15 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=14,score_healthbar=14] {CustomName:&♥♥♥♥♥♥♥♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 12 {Health:12s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 0 {Health:0s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~-14 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=10,score_healthbar=10] {CustomName:&♥♥♥♥♥♡♡♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 14 {Health:14s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 2 {Health:2s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~-13 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=6,score_healthbar=6] {CustomName:&♥♥♥♡♡♡♡♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 16 {Health:16s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 4 {Health:4s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~-12 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=2,score_healthbar=2] {CustomName:&♥♡♡♡♡♡♡♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 18 {Health:18s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 6 {Health:6s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~-11 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 20 {Health:20s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 8 {Health:8s}},Time:1,}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~-10 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=18,score_healthbar=18] {CustomName:&♥♥♥♥♥♥♥♥♥♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 10 {Health:10s}},Time:1,}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~-10 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=14,score_healthbar=14] {CustomName:&♥♥♥♥♥♥♥♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 12 {Health:13s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 1 {Health:1s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~-9 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=8,score_healthbar=8] {CustomName:&♥♥♥♥♡♡♡♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 14 {Health:15s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 2 {Health:3s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~-8 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=4,score_healthbar=4] {CustomName:&♥♥♡♡♡♡♡♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 16 {Health:17s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 4 {Health:5s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~-7 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=0,score_healthbar=0] {CustomName:&♡♡♡♡♡♡♡♡♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 18 {Health:19s}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 6 {Health:7s}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~-6 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=20,score_healthbar=20] {CustomName:&♥♥♥♥♥♥♥♥♥♥&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 8 {Health:9s}},Time:1,}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~-5 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/entitydata @e[score_healthbar_min=16,score_healthbar=16] {CustomName:&♥♥♥♥♥♥♥♥♡♡&}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e healthbar 10 {Health:11s}},Time:1,}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:gamerule commandBlockOutput false},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~3 ~-4 ~ ~9 ~-2 ~ redstone_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:setblock ~3 ~-3 ~-1 command_block 0 replace {Command:fill ~ ~ ~1 ~6 ~2 ~1 stone 0 replace redstone_block}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:setblock ~3 ~-2 ~1 command_block 0 replace {Command:fill ~ ~ ~-1 ~6 ~2 ~-1 redstone_block 0 replace stone}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~2 ~-1 ~-2 ~10 ~1 ~2 stained_glass 0 replace quartz_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~3 ~ ~-1 ~9 ~5 ~1 air 0 replace quartz_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~2 ~ ~-2 ~10 ~4 ~2 quartz_block},Time:1,Riding:{id:FallingSand,Block:stone,Time:1}}}}}}}}}}}}}}}}}}}}}}}}}
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.All Rights Reserved备案编号:湘ICP备号-1我的世界命令方块如何实现火山喷发效果?
日 来源:游迅网 编辑:
& 在我的世界里,命令方块几乎是一个全能的东西,如果你对代码比较熟悉那么你可以实现更多的功能。有些玩家提出了我的世界命令方块如何实现火山喷发效果?请跟小编来学习一下。
& 我的世界命令方块实现火山喷发效果的方法:
& 这个是先召唤出沙子实体,利用Motion使他往上喷发
& /summon FallingSand ~ ~13 ~ {TileID:10,Motion:[0.0,1.0,0.0],Time:1}
& 接着再利用烟火实体模仿火山灰
& summon FireworksRocketEntity ~ ~15 ~-5 {LifeTime:7,FireworksItem:{id:401,Count:1,tag:{Fireworks:{Explosions:[{Trail:1,Type:0,Colors:[0],FadeColors: [0]},{Trail:1,Type:0,Colors:[0],FadeColors:[0]}]}}}}
& LifeTime:飞行时间
& FireworksItem:纪录烟花火箭的所有讯息
& id:401:烟花火箭的代码(不可改
& Type:烟花图案
& 4:苦力怕脸
& Colors:颜色
& 说实在的我不太会用
& 所以我找来这个表
& 白色:255 255 255,
& 粉色:255 150 200,
& 桃红:255 0 150,
& 红色:255 0 0,
& 紫色:128 0 128,8388736
& 橘色:255 128 0,
& 黄色:255 255 0,
& 咖啡:128 64 0,8404992
& 绿色:0 255 0,65280
& 浅绿:128 255 0,8453888
& 深绿:0 64 0,16384
& 天蓝:0 255 255,65535
& 深蓝:0 0 128,128
& 灰色:128 128 128,8421504
& 黑色:0 0 0,0
& FadeColors:变化的颜色
& 你或许会好奇为何有Z座标的偏移
& 因为它并非在火山口正下方
& 它的设计是让四个烟花以螺旋状的方式召唤出来
& 它在此处放上方块挡住岩浆
& 未放方块
& 我们利用计分板来控制
& 完成后以它消除岩浆与草地
& testfor @p[score_c_min=300]
& 它设定在300刻(30秒)后停止
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我的世界命令方块是一个很神奇的方块,通过它可以实现很多的东西,包括实现一些小的机关,一些红石功能,防止作弊等等。下面小编为大家带来的教程就是我的世界用命令方块防止游戏作弊的教程,无论你是做地图还是开服务器我想你都是会用得到的!一起来看看吧
编辑:铅笔发布时间: 10:42
  我的世界命令方块是一个很神奇的方块,通过它可以实现很多的东西,包括实现一些小的机关,一些红石功能,防止作弊等等。下面小编为大家带来的教程就是我的世界用命令方块防止游戏作弊的教程,无论你是做地图还是开服务器我想你都是会用得到的!一起来看看吧!
  首先,准备物品:
  电路:
  然后在各个命令方块输入指令:
  可能大家不知道【m=1】的作用,【m=1】是指创造模式 只要玩家改创造,就会自动瞬间改成生存。这都是【m=1】的功劳!
  最后触发红石:
  完成!
红叔视频大全
经营许可证:皖ICP备号-1,QQ:1104747 、5633249>我的世界命令方块做高仿真的Herobrine
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我的世界命令方块做高仿真的Herobrine
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&& 作者: PotatoMaster101 &&&发布时间:
我的世界命令方块怎么做?我的世界高仿Herobrine制作教程,今天本人无聊时用指令方块刷了一个高仿真的Herobrine。大家可以到1.7的服务器里坑生存玩家。
? ??大家好,今天本人无聊时用指令方块刷了一个高仿真的Herobrine。大家可以到1.7的服务器里坑生存玩家。原版1.7就能运行,所以不需要任何插件或者MOD。首先上图:???
大家会看到这是一个有钻石装备,铁剑和Herobrine的头的东西,而且还是隐身。告诉大家把,这是一个隐身的骷髅,而且没有任何药水属性颗粒,被调掉了。增加真实性。不过僵尸也可以,但是僵尸有点吵,而且可能会追村民。这个特点是不会杀死玩家,因为铁剑和骷髅的攻击都被改成负数了。所以骷髅会试图杀死玩家,但那是不可能的。(图片里还没加入显示名字,指令里会加入)。
? ??进入教程。这个教程我就不具体讲解了,因为差不多是结合我前几个教程。运用到了:自定义生物药水属性,自定义装备和自定义装备属性。指令:??? ? /summon Skeleton ~ ~1 ~& {ActiveEffects:[{Id:14,Duration:9999999,Ambient:1}], Attributes:[{Name:generic.attackDamage,Base:-1},{Name:generic.followRange,Base:350}], Equipment:[{id:267,tag:{AttributeModifiers:[{Operation:0,UUIDLeast:1,UUIDMost:1,Amount:-1.0,AttributeName:generic.attackDamage,Name:No_Attack}]}},{id:313},{id:312},{id:311},{id:397,Damage:3,tag:{SkullOwner:Herobrine}}], Invulnerable:1,CustomName:Herobrine,CustomNameVisible:1} ????OK了。这就是整个指令。这个生存是绝对无害的,骷髅不会对玩家造成一点伤害,而且还会显示 Herobrine 这个名字。这个骷髅会追踪350格左右的玩家,而且这个骷髅也是无敌的。除非用MCEDIT或者掉虚空,否则不会死。(放在生存服坑挖矿玩家不错)。 (PS.这个是有一个缺点,就是骷髅走路时会有骷髅的声音。其他的还好,还算真实。)??
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