Grand Theft Auto V\x64\audio\sfx\RADIO_18_90S_ROCK.rpf

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The article is subject to high amounts of speculative content
Please add references to any content added to the page otherwise the edit will be reverted. Any content that cannot be verified could be discussed on the
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This article or section needs to be
to meet the standards of the GTA Wiki.
Before the release of , there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands.
Contents[]
According to the , a lot of characters' names in
were changed. The names mentioned were:
- Simon [citation/verification needed]
- Albert De Silva [citation/verification needed]
- Mitch Hayes
- Miguel Gonzalez
- Brother Adam
- Kevin De Silva
- Harut Vartanyan
- Nervous Jerry
- Calvin North
- Jerry Cole
- Tae Wong
- Tae's Translator
was playing
against Michael, but he was replaced by
was originally named Glen Stanky.
was originally named Mr Muffy Cakes.
In Franklin's trailer,
can be seen having a different appearance with a different hairstyle, glasses and a green hoodie representing the Families but this was changed before the game's release.
originally wore his green cap backwards, and his T-shirt had a logo of
on it as seen in Franklin's trailer.
In , Trevor's and 's
had a different design.
was meant to wear a helmet during the
missions, and was able to wear different undershirts.
wore a white robe and towel on her head as if she got out of the shower.
wore a different outfit in the second trailer.
In the Loud approach for ,
and the crew members originally wore .
In Michael's trailer,
can be seen in
wearing a red cap and striped shirt.
In , the crew originally wore masks along with their
rather than helmets. This can be seen in the
image of the mission and in the unused gear intended for .
was originally going to be called Nervous Jerry, as this was Ron Jakowski's beta name.
was originally going to be called Vinewood Babylon.
was originally going to be called The Extraction.
was originally going to be called Ghetto Safari and at one point it was also called Urban Safari.
was originally going to be called Pest Control.
was originally going to be called The Agency Heist.
was originally going to be called Blow Back.
was originally going to be called The Port of LS Heist.
was originally going to be called Agent.
was originally going to be called Paradise Lost.
was originally going to be called Movie Premiere.
appear responding in the mission . These were replaced with
cars in the final game.
Franklin was originally supposed to take
sequence of the mission
originally took place within , as seen in the game's . The sequence takes place near
in the final game.
The car used by
in the mission
was originally a grey
compared to the red F620 used in the final game.
The color of the
semi-truck towing 's yacht in the mission
was originally red as seen during the game's . This was changed to dark blue in the final game.
originally took place at night.
At least 1
was originally supposed to appear inside the
during , according to the game's second trailer. This was replaced with
in the final game.
In the gameplay trailer,
was Employee of the Month during . This was possibly done to conceal Franklin's surname prior to release.
In the game's , the loud approach of the mission
appears to utilise the equipment used in the smart approa the
van and outfits are worn, despite the fact they enter the building with the mission's loud approach. This was changed in the final game, as the players use a black , motorcycle helmets and suits for the loud approach.
In the final storyline mission , in the Deathwish ending, Michael and Trevor wore their default outfits (Michael wore his grey suit instead of his brown leather jacket, blue jeans and brown boots and Trevor wore his grey sweatpants instead of his blue ripped jeans), according to the Social Club image for the mission.
The Social Club image for the heist
suggests that Michael's weapon was a
rather than a .
In the mission , Franklin uses a Carbine Rifle, as seen on the Social Club image. In the final version, however, he uses an .
"Cult Intervention" objective for
was originally named "Extremist Exit".
"Show Me The Money" objective for Unknowing the Truth was originally named "Judas".
"Zondar The Bridge" objective for
was originally named "Canyon Crusader", and required the player to fly under a bridge in Raton Canyon.
"Out of The Frying Pan" objective for
was originally named "No Time for Bacon".
involving Michael stealing a Harrier jet for
involving Michael saving the film studio for
A mission called
that included an appearance of
A heist called
was cut. It had three options (Night Stealth, High Impact and Clown Day Stealth) and two preparation missions.
A mission called Final Furlong for
was cut. It is unknown if it was a separate mission or the old name for
as both missions take the same place in a mission strand.
Michael had two Strangers and Freaks missions with a lady called
that were cut. She still appears in game at the start of the mission .
Franklin had two Stranger and Freaks missions with a man called Dale.
Franklin had five Stranger and Freaks missions with two fighting neighbours.
Two unknown missions for "The Band" were cut. One involved bringing the band members back together and the second involved stopping
from sabotaging the concert.
Another Strangers and Freaks mission for
was cut. It involved Franklin stealing a helicopter with .
Cinema Property h Protest and Recover Stolen Film.
Six Bail Jumper missions were cut. Marshes, Winery, Surf Shop, Subway, Coast, Venice.
Devin's mission strand originally had an intro cutscene.
were removed.
was removed.
Minigames like , , , , weightlifting, and stealing/exporting were cut.
The following
were cut: Broken Down 1, Broken Down 2 'Hot Chick', Broken Down 3, Broken Down 4, Broken Down 6, Broken Down 7, Broken Down 8, Broken Down 9, Broken Down 10, Hitch Lift 4, Mugging 4, Pick Pocket, RC Challenge Mode, Rescue Hostage, Tow Truck, Ungrateful Whore and Wanderer.
missions were cut.
Towing Patrol odd job was cut. It involved the player driving a
on a freeway, towing away broken cars to keep the traffic flowing as long as possible.
Towing Illegally Parked Vehicles odd job was cut.
Taxi I know a Way mission type was cut. The player would have to follow the passenger's directions with no blips or GPS.
A street race for
Formation Display
lesson was cut.
Escort Cargo Flight School lesson for
minigame from
was going to return. Textures of the on-screen ratings exist in the game files.
event from
was meant to return but was cut. Collision for Kickstart arena can be found in the game files.
There was possibly another heist involving a 'Heat'- style bank robbery where the 3 protagonists dressed in suits and
had a massive shoot-out with the
core (probably removed due to similarities with the GTA IV mission
- a screenshot with Michael in a white suit not available in the game and numerous artworks with the 3 protagonists dressed in suits and balaclavas can be found)
The Heat styled heist was possibly a beta version of .
originally wore just a plain brown collar (as seen in screenshots and trailers).
There were more
breeds (eg. Huskies, Files can be found). These were postponed till the enhanced version.
were meant to appear in the game, most likely would have been seen at the , Ranch or Farms, (removed for unknown reasons, as files "left over" could have been similar to Red Dead Redemption).
An early version of the game's map can be found in the map, titled as a debug map. The map appears to be a relatively late version of the game's map in terms of development, given much of the map is similar, if not identical to the final game's map. It can be noted that for some reason, the Alamo Sea is not colour coded, as well as parts of the rivers connecting to it in the final game. This is likely a simple paste error and not a case of the location not existing in the game, given some areas of these locations can be seen in the first trailer of the game, including the Los Santos Storm Drain, which also lacks colour on the debug map.
As well as water errors on the debug map, it is apparent that several roads around the map are listed but are not marked on the map in the final game, but still exist, including roads inside Fort Zancudo and around the Bolingbroke Penitentiary.
While much of the game's map remains similar, clues around the world still suggest differences during development, including road signs.
According to the debug map, ignoring the blatant mistakes w
Several roads around
were changed.
was wider and had less islands.
The horizontal direction of
traveled slightly further west before merging with .
The road from
took a slightly different approach towards the prison.
The island
are situated on was significantly larger.
had a third cul-de-sac stretching out as an extension of .
had a significantly more dirt trails.
did not exist in the beta.
Around the map, during missions, within game trailers, and hints within the game's files, suggest other changes were made to the map itself:
The stretch of
was formerly Vine Drive. Vine Drive can be referred to on numerous road signs ingame on
in Vinewood Hills, 's
and GTA V's physical map itself.[citation/verification needed]
was originally going to be named Route 69.[citation/verification needed]
does have an interior, however it is of low quality and inaccessible. It has two floors. In the first trailer the beta version seemed more detailed and it looked like it would have been accessible to the player.
Similarly, the
has an interior, however it is also of low quality and inaccessible.
There were more
around , they were removed possibly due to the limited RAM of the
were planned to be named
and , but were renamed because of the incorrect translation from Spanish.
Road signs mentioning Los Puerta can still be found in .
was going to be named "Alamo Sea Airfield". This is referenced in several missions and radio advertisements and newsreports, including during .
So far, this is the list of the weapons removed or changed during development, though they could be released as DLC in the future:
returned in the
in an update) -
The , a SCAR-based assault rifle, probably being replaced by the .
The , an M110-based .
The , an XM25-based airburst .
The , an HK21-based light machine gun.
Some weapons had the green tint by default.
Some weapons had an older more realistic wood-cast model.
had a darker skin.
originally had a
as indicated by the BradyGames guide.
originally featured a plain white body color underneath its livery, as seen in the mission
in the game's [second trailer {{{2}}}], but appears to use a yellow color in the final game.
seen in the first trailer were depicted in their old designs, specifically from GTA IV, albeit with black/white patterns to match LSPD's final design.
and , as seen in the first trailer, were originally used by civilians.
was primarily used, or designed, as the 's main SUV, likely as a placeholder for the .
An , based on the , was cut from the game for unknown reasons. The model, however, was brought back as a seaplane named .
Similarly, a seaplane was depicted in the , seen far away from the wind turbines. It is currently unkown if the aforementioned vehicle is the Dodo, since it is too undetailed, however it could have been the
or even the Beagle from previous games.
Police cars were depicted with blue emergency lights on the driver's side of the car and red lights on the passenger side - the opposite is found in the final game.
In the beta, some police vehicles, particularly
had older coloured San Andreas , as opposed to the SA Exempt plate found in game on all emergency vehicles.
had slighty different tailights, resembling more the ones of its real life counterpart, the Ford Mustang.
was supposed to be the main fighter jet in GTA V, until being replaced by the . The vehicle, however, returns in GTA Online as part of the .
Several cars were depicted in the , such the , , , and others.
The 1st gen
seen in the
had a different grille and rear lights of a .
attack helicopter from the 3D Universe was cut in the game for unknown reasons. The vehicle can be seen in a trailer of .
Several vehicles were depicted on the
advertisement, including: A beta , the , a differently colored
and the previously mentioned Hunter.
The initial tanker trailer was seen in a red color instead of the current orange, where it was towed by a semi truck. These red trailers are still seen parked, albeit as static objects which can't be interacted with in any way.
had the GTA IV Grotti logo, albeit red. It also had a glass roof.
There were two
towed by the : a Grain Trailer and a Bale Trailer. Both can be spawned with save editing and trainers.
There was an
variant of the , having a black paintjob and FIB decals. This helicopter shares the base model with the
variant of the helicopter found in-game, however the FIB livery can only be obtained via a trainer. Spawning a TPE Frogger and setting the livery to "0" through a trainer will reveal the FIB markings.
(Interceptor) has hidden modifications only obtainable with mods or save editors.
without a roof and a
with a single ramp door in the rear. Both are currently unused in-game.
According to some users, there were several songs removed from the game. It is suspected that there might have been more songs cut from the soundtrack than featured in the actual game.
A complete list can be found here:
A$AP Rocky feat. Drake, 2 Chainz & Kendrick Lamar - Fuckin' Problems (2012)
Buddy - Awesome Awesome (2012)
French Montana feat. Rick Ross, Drake & Lil Wayne - Pop That (2012)
Glasses Malone feat. Jay Rock - No Sympathy (2011)
T.I. feat. Trae tha Truth - What It Do (2014)
Tyga - Rack City (2011)
Waka Flocka Flame - Rooster In My Rari (2012)
Con Funk Shun - Ffun (1978)
George Duke - Reach For It (1977)
Kleeer - Intimate Connection (1984)
Rick James - Mary Jane (1978)
Rick James - You and I (1978)
Zapp - Be Alright (LP Version) (1980)
2Pac feat. K-Ci & JoJo - How Do U Want It (1996)
Bone Thugs-N-Harmony - Mr. Bill Collector (1995)
DJ Pooh feat. Kam - Whoop! Whoop! (1997)
Mack 10 feat. Ice Cube & WC - Westside Slaughterhouse (1995)
Nate Dogg - I Got Love (2001)
Warren G feat. Nate Dogg - Regulate (1994)
Bob Dylan - Subterranean Homesick Blues (1965)
Commander Cody and His Lost Planet Airmen - Hot Rod Lincoln (1972)
Hank Williams III - D. Ray White (2006)
Jimmy Martin - Run Pete Run (1977)
Johnny Paycheck - (Pardon Me) I've Got Someone To Kill (1978)
Waylon Jennings - This Time (1974)
Crowded House - It's Only Natural (1991)
Duran Duran - Serious (1990)
Golden Earring - Radar Love (1973)
Kenny Loggins - I'm Alright (1980)
Kiki Dee - Star (1981)
Michael McDonald - Blink Of An Eye (1993)
Paul Weller - Round And Round (1992)
Ram Jam - Black Betty (1977)
Rare Earth - Get Ready (1969)
Robbie Dupree - Steal Away (1980)
Robert Lamm - Sleeping In The Middle of The Bed (Again) (1994)
Small Faces - Tin Soldier (1967)
Steve Harley & Cockney Rebel - Make Me Smile (Come Up and See Me) (1975)
Stevie Nicks - Sable On Blond (1983)
Tears For Fears - Everybody Wants To Rule The World (1985)
The Clash - This Is Radio Clash (1981)
The Cult - 'Lil Devil (1987)
The Cult - Outlaw (1987)
The Cult - Wild Flower (1987)
The Prime Movers - As Strong As I Am (1985)
Edwin Starr - Easin' in (1973)
Jackson 5 - Dancing Machine (1973)
Marvin Gaye - I Want You (Vocal) (1976)
Ohio Players - Fopp (1976)
The Dramatics - Whatcha See is Whatcha Get (1971)
The Kay-Gees - Master Plan (1974)
The Meters - Cissy Strut (1969)
The Pointer Sisters - Yes We Can Can (1973)
War - Slippin' into Darkness (1971)
Weldon Irvine - We Gettin' Down (1975)
Bramma feat. Elephant Man - Duh Weh Mi Waah (2011)
Dennis Brown - Westbound Train (1978)
Gregory Isaacs - Slum (1989)
Junior Murvin - Police and Thieves (1976)
Lee Perry & The Upsetters - Jungle Lion (1973)
Leo Graham - Want a Wine (1973)
Linval Thompson - Jah Jah The Conquerer (1975)
Sean Paul - Temperature (2006)
Sizzla - Living Up (2002)
Belinda Carlisle - Circle in the Sand (1987) (Song was meant to be on Non-Stop-Pop FM, but was later placed in Los Santos Rock Radio in the enhanced editions)
Cobra Starship feat. Sabi - You Make Me Feel... (2011)
Duncan Sheik - She Runs Away (1996)
Enrique Iglesias feat. Pitbull - I Like It (2010)
Estelle feat. Kanye West - American Boy (2008)
Jamiroquai - Love Foolosophy (2001)
Kevin Rudolf feat. Lil Wayne - Let It Rock (2008)
Kylie Minogue - Surrender (1994)
Neon Trees - Animal (2010)
Seal - Future Love Paradise (1991)
Sneaker Pimps - 6 Underground (Bluebottle Mix) (1996)
Timbaland feat. Keri Hilson & D.O.E. - The Way I Are (2007)
Wilson Phillips - Hold On (1990)
Bad Religion - We're Only Gonna Die (1982)
Circle Jerks - Dude (1985)
The Alley Cats - Nothing Means Nothing Anymore (1978)
Descendents - Ride The Wild (1979)
The Germs - Manimal (1979)
The Gun Club - Sex Beat (1981)
Digitalism - 2 Hearts (2011)
Ducktails - Assistant Director (2013)
Friendly Fires - Hurting (2011)
Future Islands - Before the Bridge (2011)
Gold Fields - Thunder (2013)
Junior Boys - ep (2011)
Miike Snow - Animal (2009)
Moving Units - Until She Says (2011)
Panama - One Piece (2013)
Rainbow Arabia - Blind (2011)
SebastiAn feat. Mayer Hawthorne - Love In Motion (2011)
The Shoes - Time to Dance (2010)
Toro Y Moi - Day One (2013)
Twin Shadow - Run My Heart (2012)
Ultraísta - Smalltalk (Four Tet Remix) (2012)
Cold War Kids - Hang Me Up To Dry (2006)
DIIV - Doused (2012)
Hanni El Khatib - Head in the Dirt (2013)
Hanni El Khatib - Pay No Mind (2013)
No Age - Eraser (2008)
Psychic Ills - I Get By (2013)
Tame Impala - Solitude Is Bliss (2010)
Additionally, there was a cut 90s Rock radio station called "".
Faith No More - The Real Thing (1989)
Oasis - (It's Good) To Be Free (1994)
Mansun - Wide Open Space (1996)
Staind - It's Been Awhile (2001)
Stereophonics - Mr. Writer (2001)
The Charlatans - The Only One I Know (1990)
Travis - Side (2001)
The track "Universal" by Tangerine Dream was cut from the final game. It remains in the files.
It later returned (remixed) in the , under the name "fm_univ" in the game files.
The track "Greyhound" by Tangerine Dream was cut from the final game. It was instead remixed into use for various freemode scenarios.
A heist track was cut from GTA Online's . It is named "TRACK_22" in the files, but uses all the strings from track 2.
had the same color scheme as it did in
according to the screenshot.
The ability to buy properties on the internet was cut and moved to Grand Theft Auto Online. Dialogue exists in the games files mentioning, and it is also mentioned in the game's .
Female officers were meant to patrol with male officers, however they can only be seen at stations.
In a screenshot, Franklin can be seen wielding a
with one hand. But, in the final version of the game, he wields all pistols with two hands. It is likely this animation was only to appear in a
of some sort or it was just made for the image.
In another screenshot, Franklin can be seen walking away from
being arrested by the , although no such event is seen in-game.
In the second trailer, a silver
is seen parked in Michael's driveway, in the same spot where Tracy's
would spawn from time to time.
Although, it was most likely Tracey's since the
is seen twice in the same trailer - Jimmy and Michael talking in the car () and behind the Frogger before the end of the trailer (beta ).
The HUD of car statistics in
was different, as seen in the game's .
has a phone number, which was somewhat removed from the final version of the game. They can still be called but they have no dialogue.
Players could get a six star wanted level like in previous games. Although this was removed, it is still referenced in the game files .
Updates and expansions for Story Mode were first announced in December 2013&ref name="Story Mode DLC first mentioned on 8th December 2013&. Rockstar Games.&/ref&. They were mentioned again in April 2014 during the GTA Online spring updates period.
On October 23, 2017, the director of design at Rockstar, Imran Sarwar, stated that GTA V will not be receiving story mode expansions, despite their intentions to release it in 2014. .
VG 24/7 Report:
The Agency Online:
(Retrieved from web cache archive 2011)
Data Lines:
&stat Name="MS_NI1D_GOLF_CLUB_STOLEN_IN_TIM" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'NI1D_GOLF_CLUB_STOLEN_IN_TIME : Under Par
Player steals the golf club off Glen Stanky in under X seconds after Starky is alerted or killed. Nigel 1D. Open the window when they can steal the club. Close it when they do.' Target value is: '30000' lessThan status is : 'True'" /&
&stat Name="MS_NI1D_HEADSHOTTED_STANKY" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'NI1D_HEADSHOTTED_STANKY : Hole in One
Headshot Glen Stanky. Nigel 1D. Put only him on the watch list.' Target value is: '1' lessThan status is : 'False'" /&
&stat Name="MS_NI1D_KILLED_STANKY_AND_GUARD" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'NI1D_KILLED_STANKY_AND_GUARDS : FOUR!
Kill Glen Stanky and his 3 security guards. Nigel 1D' Target value is: '1' lessThan status is : 'False'" /&
Data Lines:
&stat Name="MS_NI1C_PLAYER_GOT_TOO_FAR_FROM" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'NI1C_PLAYER_GOT_TOO_FAR_FROM_MUFFY : Hot on the Paws
Player keeps close to Mr Muffy Cakes throughout chase. Nigel 1C. Call when the player gets too far away. Otherwise passes by default. ' Target value is: '1' lessThan status is : 'True'" /&
Screenshot:
Data Lines:
&stat Name="MS_EP8_SECURITY_WIPED_OUT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'EP8_SECURITY_WIPED_OUT : Extremist Exit/Cult Intervention
Player wipes out all epsilon security. Epsilon 8' Target value is: '1' lessThan status is : 'False'" /&
Data Lines:
&stat Name="MS_EP8_MONEY_STOLEN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'EP8_MONEY_STOLEN : Judas/Show me the Money
Player steals the epsilon money and escapes. Epsilon 8' Target value is: '1' lessThan status is : 'False'" /&
Data Lines:
&stat Name="MS_EP6_UNDER_BRIDGE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'EP6_UNDER_BRIDGE : Canyon Crusader - Fly under one of the bridges down Raton Canyon.' Target value is: '1' lessThan status is : 'False'" /&
Data Lines:
&stat Name="MS_JO3_ESCAPE_WITHOUT_ALERTING_" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"
Default="0" online="false"
profile="true"
ServerAuthoritative="false"
community="false" OmitTimestamp="false"
UserData="STAT_FLAG_NEVER_SHOW"
Owner="script" Comment="Mission stat : 'JO3_ESCAPE_WITHOUT_ALERTING_COPS : Out of the Frying Pan/No Time for Bacon
Player escapes without alerting the cops. Josh 3' Target value is: '1' lessThan status is : 'False'" /&
Game Audio Files:
TD_UNIVERSAL
Files: update\x64\dlcpacks\mpreplay\dlc.rpf\x64\audio\sfx\dlc_sfx1\fm_univ.awc
Game Audio Files:
TD_GREYHOUND
Files: update\x64\dlcpacks\mpheist\dlc.rpf\x64\audio\sfx\dlc_mpheist\mpheist_track_22.awc
. Rockstar Games.
. Rockstar Games. Retrieved on .
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