求战锤全面战争三国 官网有效射程的buff代码

求个战锤2的火枪射程mod名称,创意工坊没找到【战锤全面战争吧】_百度贴吧
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求个战锤2的火枪射程mod名称,创意工坊没找到
求个战锤2的火枪射程mod名称,创意工坊没找到
奶不错 脸吓人
这种你自己改就行了,吧里有教程
pfm自己改不就行了,改到999都行
我 他 妈,捏爆
贴吧热议榜
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保存至快速回贴怎么提高战锤全面战争的载入速度
&正当防卫3&是在去年年底发售的经典开发世界沙盒第三人称射击游戏&正当防卫&系列的最新一部作品,当然本作一直都有一些细节上面的问题没有得到处理.近日本作的开发商正式推送了本作的最新更新补丁,对游戏 ...
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&战锤全面战争&发售没几天,各个媒体公司的评价都是褒贬不一的,那么玩家都有哪些感想呢?下面让我们看看&战锤全面战争&内政战斗等心得体会及玩家对战锤全面战争的感想吧. 1.首先关于战锤全战的评价,国 ...
微软之前确认将在6月份推送的Xbox One系统更新中提供双USB 3.0移动硬盘支持.而一些参与了新功能预览版Beta测试计划的玩家已经提前获得了推送并分享了外置与内置硬盘的读取速度对比数据,速度提升十分显著. Neo ...
今天小编要为大家带来的是&战锤:全面战争&AI难度体验心得感受,赶紧一起来看看这位玩家是怎么想的吧! 这战锤全面战争的AI好像很弱啊,极难.传奇难度也是,只要关系不为负数就不会主动宣我.这和阿提拉全面战争.幕 ...
&战锤:全面战争&发售没几天,各个媒体公司的评价都是褒贬不一的,下面让我们看看&战锤:全面战争&内政战斗等心得及玩家对战锤全面战争的体会吧. 小编力荐&&&&战锤:全面战争 ...
使命召唤11高级战争这款游戏玩家说有死机.卡顿.无法进入.出错等等一些问题,下面小编就跟玩家介绍下如何提升加载速度的方法,下面一起来看看吧! 其实这并不是什么BUG,也不是什么配置原因.是游戏默认这样设置的,为的是让大家 ...
问: 今天去武斗祭,载入的时间都要赶上pk完一场的时间啊.这可如何是好啊!真心有点受不了了.痛苦ing.有木有什么方法可以加快加快载入速度????? 答: 出现载入时间长,载入速度慢主要就是因为硬盘的原因.如果想要加快载 ...
先知(farseer) 默认技能 迅捷之足:暂时提高跑速 引导:提高目标友军的射程和伤害 武器 doombringer
需要基地等级
115,25,作用:给予厄运技能,增加目标敌军单位所受到的伤害 Singing Spear
需要基地等级
(Ravener Alpha) 先知(farseer) 预设技能 迅捷之足:暂时提高跑速 引导:提高目标友军的射程和伤害 武器 doombringer需要基地等级1 花费115/25,作用:给予厄运技能,增加目标敌军单位所受到的伤害 Singing Spear需要基地等级2 花费170/55,作用: ...
先知(farseer) 默认技能 迅捷之足:暂时提高跑速 引导:提高目标友军的射程和伤害 武器 doombringer
需要基地等级
115,25,作用:给予厄运技能,增加目标敌军单位所受到的伤害 Singing Spear
需要基地等级
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第一关:解放日 任务目标主线任务 ·摧毁自治联盟的前哨战 ·雷诺必须存活 支线任务 ·摧毁自治联盟的全息像(6座) 任务简述 雷诺及其雷诺游骑兵继续在玛萨拉行星上给孟斯克政权&滋生惹事&. 作为游戏的 ...
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→ 全面战争战锤如何正确使用法师buff技能 法师buff用法技巧
全面战争战锤如何正确使用法师buff技能 法师buff用法技巧
该游戏在是最近非常出色的一部即时战略类大作,与其他经典的战略类游戏一样,许多玩家为游戏才创造了各式各样的全新战术打法,而利用好法师buff便是最近非常流行的一种全新高效打法,而到底要怎么操作呢,下面小编就为大家带来了全面战争战锤如何正确使用法师buff技能心得分享。
该游戏在是最近非常出色的一部即时战略类大作,与其他经典的战略类游戏一样,游戏中许多玩家为游戏才创造了各式各样的全新战术打法,而利用好法师buff便是最近非常流行的一种全新高效打法,而到底要怎么操作呢,下面小编就为大家带来了全面战争战锤如何正确使用法师buff技能心得分享,有兴趣的玩家就一起了解下吧。法师buff用法:法师的buff技能,是能够和战牧、英雄的buff技能叠加的,如果使用得当,即使是帝国一个小小的剑盾或者戟兵,也能在短时间内变成大剑士一般的存在,而大剑士、狮鹫骑、坦克这些高级兵种,能在buff的加持下独当一面,更不要说加持在英雄和将领身上了。有人说buff的持续时间不够看,但从我实战经验来说,两个狮鹫将军的空战,两军抗线部队的优劣,以及骑兵的使用,往往就决定在那短短的几十秒。不过法师再强,也不能开着无双单挑一整只满编,和部队以及英雄能完美配合才是最重要的。同时因为法师的脆皮身板,在操作的时候一定要注意走位,保护好法师。这便是由高手总结的一些法师buff使用方式,相信玩家们再了解后将可以更有效率的战斗。
类别: 即时战略 &&&大小:19.1 GB
&&&语言: 中文
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类型: 即时战略
大小: 19.1 GB
语言: 中文
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[MOD] ==+++全面战争战锤玩家BUFF加成MOD修改所有派系的以帖出
查看数: 7458 | 评论数: 12 |
提示:支持键盘翻页&-左 右-&
楼主,我就想知道你发这么一大堆代码干嘛,我们想要了解的是教程,不是代码,我们只是想要怎么修改,在哪里修改,改成这样进游戏会怎么样,我们就想知道这些
你这个代码不全啊.....好多重复的呢
搞哥要附体你了
你这个东西不文字大概说明下 等于没发呀 哥们。。。
你发出来 不文字大概说明下 - -等于没发呀 哥们、、、
感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享
求翻译分类,看的眼睛都花了!!!!!!!
能不能翻一下~~BUFF有没有增加招募英雄里的战斗法师数量?
这都是啥- -
wh_main_effect_province_growth_building& & & & region_to_province_own
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wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
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wh_main_effect_public_order_base& & & & province_to_province_own
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wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
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wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
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wh_main_effect_public_order_base& & & & province_to_province_own
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wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
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wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
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wh_main_effect_public_order_base& & & & province_to_province_own
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wh_main_effect_province_growth_building& & & & region_to_province_own
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wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_force_army_campaign_experience_base_cavalry& & & & faction_to_character_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_agent_enable_recruitment_dignitary_empire& & & & province_to_province_own
wh_main_effect_religion_conversion_untainted& & & & region_to_region_own
wh_main_effect_agent_enable_recruitment_dignitary_empire& & & & province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_empire& & & & province_to_province_own
wh_main_effect_religion_conversion_untainted& & & & region_to_region_own
wh_main_effect_economy_gdp_trade_sea& & & & building_to_building_own
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wh_main_effect_economy_gdp_trade_sea& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_economy_gdp_trade_sea& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_agent_action_success_chance_enemy& & & & region_to_character_enemy
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence& & & & region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time& & & & region_to_region_own
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wh_main_effect_force_army_campaign_siege_defend_holdout_time& & & & region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_2& & & & this_building
wh_main_effect_agent_action_success_chance_enemy& & & & region_to_character_enemy
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence& & & & region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time& & & & region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_3& & & & this_building
wh_main_effect_religion_conversion_untainted& & & & region_to_region_own
wh_main_effect_religion_conversion_untainted& & & & region_to_region_own
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wh_main_effect_building_vampiric_mercenary_capacity_graveguard_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_graveguard_1& & & & faction_to_faction_own
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wh_main_effect_building_vampiric_mercenary_capacity_black_knights_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_black_knights_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_cairn_wraiths& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_graveguard_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_graveguard_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_hexwraiths& & & & faction_to_faction_own
wh_main_effect_force_army_campaign_experience_base_cavalry& & & & province_to_province_own
wh_main_effect_force_army_campaign_experience_base_infantry& & & & province_to_province_own
wh_main_effect_religion_conversion_undeath& & & & region_to_region_own
wh_main_effect_religion_conversion_undeath& & & & region_to_region_own
wh_main_effect_religion_osmosis_undeath& & & & region_to_province_own
wh_main_effect_religion_conversion_undeath& & & & region_to_region_own
wh_main_effect_religion_osmosis_undeath& & & & region_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_ghouls& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_ghouls& & & & faction_to_faction_own
wh_main_effect_agent_cap_increase_spy_banshee& & & & faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_spy_vampire_counts& & & & province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_ghouls& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_horrors& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_ghouls& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_horrors& & & & faction_to_faction_own
wh_main_effect_agent_cap_increase_champion_wight_kings& & & & faction_to_faction_own_unseen
wh_main_effect_agent_cap_increase_spy_banshee& & & & faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_vampire_counts& & & & province_to_province_own
wh_main_effect_agent_enable_recruitment_spy_vampire_counts& & & & province_to_province_own
wh_main_effect_agent_recruitment_xp_champion_vampire_counts& & & & province_to_province_own
wh_main_effect_agent_recruitment_xp_spy_vampire_counts& & & & province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_ghouls& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_horrors& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_cairn_wraiths& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_ghouls& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_horrors& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_hexwraiths& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_zombies& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_zombies& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_zombies& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_graveguard_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_zombies& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_zombies& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_black_knights_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_black_knights_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_graveguard_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_graveguard_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_0& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_1& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_zombies& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_bat_swarms& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_dire_wolves& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_bat_swarms& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_dire_wolves& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_bat_swarms& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_dire_wolves& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_vargheist& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_bat_swarms& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_dire_wolves& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_varghulf& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_bat_swarms& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_dire_wolves& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_vargheist& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_bat_swarms& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_dire_wolves& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_terrorgheist& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_vargheist& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_varghulf& & & & faction_to_faction_own
wh_main_effect_agent_action_success_chance_enemy& & & & region_to_character_enemy
wh_main_effect_agent_action_success_chance_enemy& & & & region_to_character_enemy
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_textonly_walls& & & & region_to_region_own
wh_main_effect_agent_cap_increase_wizard_necromancer& & & & faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_vampire_counts& & & & province_to_province_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry& & & & building_to_building_own
wh_main_effect_force_army_campaign_experience_base_infantry& & & & province_to_province_own
wh_main_effect_technology_research_points& & & & faction_to_faction_own
wh_main_effect_unit_recruitment_points& & & & province_to_province_own
wh_main_effect_agent_cap_increase_wizard_necromancer& & & & faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_vampire_counts& & & & province_to_province_own
wh_main_effect_agent_recruitment_xp_wizard_vampire_counts& & & & province_to_province_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry& & & & building_to_building_own
wh_main_effect_force_army_campaign_experience_base_infantry& & & & province_to_province_own
wh_main_effect_technology_research_points& & & & faction_to_faction_own
wh_main_effect_unit_recruitment_points& & & & province_to_province_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_unit_recruitment_points& & & & province_to_province_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_unit_recruitment_points& & & & province_to_province_own
wh_main_effect_economy_gdp_trade_sea& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_economy_gdp_trade_sea& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_economy_gdp_trade_sea& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_economy_gdp_agriculture_farming& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_economy_gdp_agriculture_farming& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_dyes_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_dyes_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_dyes_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_furs_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_furs_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_furs_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_iron_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_iron_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_iron_production& & & & building_to_building_own
wh_main_effect_tech_recruitment_cost_reduction_black_coach_blood_knights& & & & province_to_force_own_provincewide
wh_main_effect_tech_recruitment_cost_reduction_graveguard_black_knights& & & & province_to_force_own_provincewide
wh_main_effect_tech_unit_xp_levels_black_coach_blood_knights& & & & province_to_province_own
wh_main_effect_tech_unit_xp_levels_graveguard_black_knights& & & & province_to_province_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_marble_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_marble_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_marble_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_tech_recruitment_cost_reduction_forest_beasts& & & & province_to_province_own
wh_main_effect_tech_unit_xp_levels_forest_beasts& & & & province_to_province_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_pottery_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_pottery_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_pottery_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_salt_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_salt_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_salt_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_timber_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_timber_production& & & & building_to_building_own
wh_main_effect_economy_gdp_industry& & & & building_to_building_own
wh_main_effect_region_resource_timber_production& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_region_resource_wine_production& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_region_resource_wine_production& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_region_resource_wine_production& & & & building_to_building_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_agent_cap_increase_dignitary_vampire& & & & faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_dignitary_vampire_counts& & & & province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_terrorgheist& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_varghulf& & & & faction_to_faction_own
wh_main_effect_economy_gdp_culture& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_agent_cap_increase_dignitary_vampire& & & & faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_dignitary_vampire_counts& & & & province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_vampire_counts& & & & province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_black_coach& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_terrorgheist& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_varghulf& & & & faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_black_coach& & & & faction_to_faction_own
wh_main_effect_economy_gdp_culture& & & & building_to_building_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_agent_action_success_chance_enemy& & & & region_to_character_enemy
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence& & & & region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time& & & & region_to_region_own
wh_main_effect_textonly_tower_projectile_vmp_1& & & & this_building
wh_main_effect_agent_action_success_chance_enemy& & & & region_to_character_enemy
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence& & & & region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time& & & & region_to_region_own
wh_main_effect_textonly_tower_projectile_vmp_2& & & & this_building
wh_main_effect_agent_action_success_chance_enemy& & & & region_to_character_enemy
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence& & & & region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_public_order_osmosis& & & & province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_public_order_osmosis& & & & province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_public_order_osmosis& & & & province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_unit_recruitment_points& & & & province_to_province_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_unit_recruitment_points& & & & province_to_province_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_unit_recruitment_points& & & & province_to_province_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_economy_gdp_subsistance& & & & building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effect_public_order_base& & & & province_to_province_own
wh_main_effect_settlement_walls_hidden& & & & region_to_region_own
wh_main_effect_construction_slot_multiple_dummy& & & & this_building
wh_main_effect_defence_tower_level_hidden& & & & region_to_region_own
wh_main_effect_economy_gdp_mod_all& & & & province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces& & & & province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden& & & & region_to_region_own
wh_main_effect_province_growth_building& & & & region_to_province_own
wh_main_effe

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