你的那个游戏本体rar文件的恋爱十大高级教程.rar解压密码码是什么啊

我在游民星空下的游戏有很多个压缩包其中有part01、02、03等等。游戏本体是哪一个?_百度知道
我在游民星空下的游戏有很多个压缩包其中有part01、02、03等等。游戏本体是哪一个?
其中没一个压缩包都是一个同一个游戏,还是所有压缩包的文件加在一起才是一个游戏?...
其中没一个压缩包都是一个同一个游戏,还是所有压缩包的文件加在一起才是一个游戏?
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超级青春正当十
超级青春正当十
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所有的加在一起(如果每个part中文名都一样),下好后解压到同一个文件夹里(你全选再右键文件,会有“解压到(每个part文件的名字)”,点击就直接生成游戏文件夹并解压到其中了)。纯手打,望采纳
但是我只解压了一个part01也能玩啊
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我们会通过消息、邮箱等方式尽快将举报结果通知您。【图片】【A12版 本体和汉化】RimWorld本体和汉化【rimworld吧】_百度贴吧
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【A12版 本体和汉化】RimWorld本体和汉化
RimWorld Alpha 12 本体版本号:0.12.906安装步骤:解压运行,游戏请不要有中文目录名。注意:游戏出现问题,请查看贴吧置顶的疑难问答。RimWorld A12 1.0 简体汉化版本号:0.12.906简介:已完整汉化,如果有错误遗漏请反馈!!安装步骤:1、进入RimWorld906Win\Mods\Core\Languages 目录,删除ChineseSimplified 文件夹2、下载RimWorld A12 1.0 简体汉化.rar,解压进RimWorld906Win\Mods\Core\Languages目录。3、进入游戏主菜单选择简体中文即可。
下载地址:百度网盘:下载文件:本体-RimWorldAlpha12Win.zip汉化-Rimworld A12 1.0 简体汉化.rar安装步骤:本体安装解压RimWorldAlpha12Win.zip,游戏目录请不要有中文目录名。汉化安装1、进入RimWorld906Win\Mods\Core\Languages 目录,删除ChineseSimplified 文件夹2、下载RimWorld A12 1.0 简体汉化.rar,解压进RimWorld906Win\Mods\Core\Languages目录。3、进入游戏主菜单选择简体中文即可。
版本更新楼,请勿回复!
好快,顶个。
火钳刘明!新版本我来了!
新版本来了!
顶顶顶顶顶顶顶顶顶!
支持国旗哥。
感谢国旗哥
大旗哥,我爱你~
能畜牧了。
更新信息的原文发一下,我看能不能翻译翻译
@杉浅流冥RimWorld Alpha 12 – Animal Taming releasedAnimal taming is here! You can now tame animals, milk them, eat them, and train them into whirling furry/scaly death machines! We’ve also added codified room roles and statistics (like room wealth and room impressiveness), new traits, animals, threats, items, bonuses, bugfixes, and bugs. A full change list is at the end of this post.How to upgrade: If you own the game, you can get the new version by re-downloading from the link you used before (it is a permanent link and always has the newest version). You should also get an update email from us. Anyone still having trouble should start at the support page which includes an automatic link sender tool and our support email. There may be a delay of some hours before your download count resets or your email arrives.Also note that this build will not load old savegames or old worlds, so please don’t try to load these in the new version. They’ll probably just crash the game.Change list:Animal tamingColonists with the Animal Handler work type will now interact with animals.Animal handling success rates are governed by the new Animals skill.Handlers can tame animals. They approach designated wild animals with food and attempt to tame them to make them part of the colony.Handlers can train animals as designated in tame animals’ Training tab. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Not all animal they need sufficient trainable intelligence.Trainable skills:Obedience: has master, follows master while master is drafted and defends him.Release: master can release animal during combat to attack distant enemies, and call animal back.Rescue: animal will rescue wounded colonists and take them to bed. Animal must be smart and large enough to do this.Haul: animal will intermittently haul items like a colonist would. Animal must be smart enough to do this, and will haul an amount related to its body size.Added Animals main tab, which lists all colony animals and provides interfaces to set their master and area restriction.Each animal has a ‘wildness’ indicating how difficult it is to tame.Animals have a minimum handling skill. Player is warned if they designate taming an animal that no handler can actually tame.Tame animals can be assigned animal areas in which they will try to remain.Tame animals can be bought and sold. Bulk traders carry normal animals, while exotic goods traders can buy and sell any weird animal, pre-tamed.Tame animals can be designated for slaughter and animal handlers will slaughter them.New animal behaviors and mechanicsSome animals (alpaca, muffalo, camel) can be shorn for wool that can be crafted into apparel.Some animals (muffalo, cow, camel) can be milked.Some animals (chicken, cobra, iguana, tortoise, etc) can now lay eggs. Fertilized eggs will hatch. All eggs can be eaten or cooked.Animals can be pregnant and give birth. Animals are made pregnant when a male approaches and mates with a female. Birth is accompanied by amniotic fluid spray.You can now build animal beds and animal boxes and place animal sleeping spots.Animals all sleep.Animals can have different graphics per gender.Animals have “life stages” related to their ages. Baby animals are tiny and weak, juveniles somewhat larger, and adults are full size.Colony starts with a random pet.Animals can nuzzle colonists, improving their mood.Animals can be named when tamed or when nuzzling. Names are drawn from a large bank of animal names.All organisms including animals have life expectancies and will develop chronic conditions like frailty or cataracts in old age.New incident: Farm Animals Wander In (some tame farm animals wander to and join the colony)New incident: Self Tame (random wild animal on map becomes tame).Doctors will treat animals’ wounds if the animal is in a colony bed.Some animals may attack on a failed taming attempt.Animals produce animal filth, proportional to body size, inversely proportional to petness.Tons of new animal graphics and sounds for new animals.New animalsBoomalope (large fragile animal that explodes and sets fires on death)Thrumbo (giant peaceful powerful creature with amazing fur and horn)Chinchilla (very valuable fur)CapybaraCowPigChickenYorkshire terrierLabrador retrieverHuskyElephantRoom roles and statsRooms now have ‘roles’ and stats based on what is inside them. These are automatically-defined values that, in turn, passively affect thoughts and events in the room.Room roles and stats can be inspected with a new inspection tool (bottom right of screen).Room roles are:BedroomBarracksPrison bedroomPrison barracksDining roomHospitalLaboratoryKitchenRec roomTombRoom stats are:Impressiveness ( an aggregate of other stats, mostly for pride psychology)WealthSpaceBeautyCleanliness (has a direct effect on medical outcomes)Room stats affect things like:Immunity gain speedMedical treatment qualityRoom stats create many variants on thoughts like:Ate in impressive dining roomOwn impressive bedroomOwn bed in impressive barracksDid joy activity in impressive rec roomAdded traits:Greedy: Unhappy without a very impressive room.Jealous: Unhappy if anyone has a room noticeably better than him.Ascetic: Unhappy unless he has a very crappy room.FacilitiesAdded ‘facilities’ – passive buildings that give bonuses to nearby buildings:Vitals monitor (improves healing in adjacent medical bed)Tool cabinet (improves production at nearby work table)Multi-analyzer (speeds research at nearby research bench)Ancient artifactsAncient artifacts with psychic powers can be bought, sold, and found in ancient crypts.Psychic powers work at any range through obstacles.Artifacts are one-use.The artifacts are:Psychic insanity lance – drives a single target insanePsychic shock lance – drops a single target asleepPsychic animal pulser – drives animals berserk map-widePsychic soothe pulser – gives a temporary mood boost to everyone on the mapGraves and sarcophagiGraves are no longer just glo colonists must actually ‘bury’ corpses.Can now build sarcophagi out of solid materials. High-quality sarcophagi are art items.Colonists will visit graves of dead colonists for a joy activity.Misc new incidentsNew incident: Poison ship. A variation on the psychic drone ship that kills plants in an expanding circle.New Flashstorn. A localized, intense lightning storm in one area of the map. Causes big fires.Interface reworkMain tabs like Work, Outfits, World, Factions, etc are now tabs permanently displayed along the bottom of the screen instead of being buried in an Overview window.Some tabs, like Work, will not take more space than they need to given the number of entries (colonists) to display.MiscAdded heart attacks. People or animals approaching or past their life expectancy will have a chance of heart attack, which will progress and resolve in a random way. Heart attack is emergency-treatable to improve outcomes.Added hay (animal food only, for getting through winter). Added haygrass (long growing, high yield of hay).Added way to enable/deny medicine in different qualities to any colonist, prisoner, or tame animal, from a the health tab.All furniture is now ‘minifiable’ like televisions and telescopes. This means beds, chairs, etc can be moved without being rebuilt, bought, and sold.New trait: Night owl. Happy when awake at night, sad if awake around midday.New thought: Crowded – In a space with too many people.New installable implant: Painstopper. Prevents all pain, but reduces consciousness permanently.New installable implant: Joywire. Large permanent happiness boost, but reduces consciousness permanently.Furniture can now be art engraved.New floors: gold tile, sterile tile, cream carpet, dark gray carpet.Game start now has a “select random landing site” button if you don’t want to choose.Improvements to trade interface: better layout, expands vertically to use all screen space, increment/decrement buttons and launch/drop all buttons added.Added ‘open’ designator for opening cryptosleep caskets, graves, sarcophagi, and other containers.Manhunter pack incident can use animals besides wargs.Commands are shown if there is at least 1 selected object with this command, instead of requiring all selected things be able to accept the command.Dazed broken pawns will now randomly strip off clothes and drop things.New graphics for squirrel and warg.New graphics for research bench and other buildings.Unskilled or injured growers can fail at harvesting, destroying the harvest for one plantA bunch of new music from Alistair Lindsay.Carrying capacity is now a stat that can change for body size and manipulation capacity.Siegers will never be sent with only melee weapons (too exploitable).Sappers now avoid mining through high-health ores and barriers.Rebalanced crop yields and harvesting challenges so crops require a bit more space.Game will auto-reset mods config on startup crash to try to recover.Tons and tons of bugfixes and other adjustments, refactorings, balancings and tunings.
a12更新了哪些能发下吗?
那电脑机翻的:RimWorld阿尔法12 -动物驯服释放动物驯服是这里!您现在可以驯服动物,牛奶,吃他们,并训练成旋转毛茸茸的/有鳞的死亡机器!我们还添加了编纂房间角色和统计数据(如房间财富和房间令人难忘),新特征,动物,威胁,项目,奖金、修正,bug。完整的更改列表在这篇文章的最后。如何升级:如果你自己的游戏,你可以重新下载新版本的链接你使用过(这是一个永久的链接和总是有最新版本)。你也应该得到一个更新的电子邮件。仍然有困难的人应该开始支持页面包括一个自动发送方工具和支持链接的电子邮件。可能会有延迟几个小时前你的下载数量重置或你的邮件的到来。还要注意,这个构建不会加载旧savegames或旧世界,所以请不要尝试加载这些新版本。他们可能会崩溃。改变列表:动物驯服殖民者对动物处理程序的工作类型将与动物互动。动物处理成功率由新动物的技能。处理程序可以驯服动物。他们的方法指定野生动物提供食物和试图驯服他们,让他们的殖民地的一部分。处理程序可以训练动物驯服动物的指定培训选项卡。训练动物看起来像驯服,需要食物,和火车一个“可训练的技能”。不是所有的动物都能学到任何东西,他们需要足够的可训练的情报。技能:服从:主人,跟着主人,主人是起草和维护他。发布:主人也可以在战斗中释放动物攻击远处的敌人,和动物回电话。救援:动物救助受伤的殖民者和带他们去睡觉。动物必须聪明和足够大。运输:动物会像殖民者会间歇性地运输物品。动物必须足够聪明要做到这一点,并将运输数量与身体大小有关。添加动物主要标签,列出所有殖民地动物和主人提供接口组和面积限制。每个动物都有一个“野性”指示如何难驯服。动物有最低处理技能。球员是警告,如果他们指定驯服动物,没有处理程序可以驯服。驯服的动物可以被安排在动物领域,他们将努力依然存在。驯服的动物可以买卖。大部分交易员携带正常的动物,而外来商品交易员可以买卖任何怪异的动物,pre-tamed。驯服的动物可以指定屠杀和处理动物屠杀他们。新的动物行为和力学一些动物(羊驼、muffalo骆驼)可以剪羊毛,可以制作成服装。一些动物(muffalo、牛、骆驼)可以挤奶。一些动物(鸡、眼镜蛇、鬣蜥、乌龟等)现在可以产卵。受精卵孵化。所有的鸡蛋都可以吃或煮熟。动物可以怀孕和生育。动物是由怀孕时男性的方法和一个女伴侣。出生伴随着羊水喷雾。现在您可以构建动物床和动物框和动物睡觉的点。动物都睡觉了。每个性别动物可以有不同的图形。动物有“生活阶段”与他们的年龄有关。婴儿动物是小而弱,少年有些大,成年人是全尺寸。殖民地开始和一个随机的宠物。动物可以用鼻爱抚殖民者,改善他们的情绪。动物可以被命名为当驯服或者当擦鼻子。名字是来自动物的大型银行的名字。所有生物包括动物有预期寿命和将开发慢性病如脆弱或老年白内障。新事件:农场动物漫步在(一些驯服农场动物漫步并加入殖民地)新事件:自我控制(随机地图变得驯服野生动物)。医生会把动物的伤口如果动物在殖民地的床上。有些动物可能会攻击驯服未遂。动物生产动物污秽,与身体大小成正比,petness成反比。吨的新的动物图形和声音的动物。新的动物Boomalope(大型脆弱的动物,爆炸和集火灾死亡)Thrumbo(巨大的和平的强大生物以惊人的皮毛和角)钦奇利亚(非常珍贵的毛皮)水豚牛猪鸡约克郡犬拉布拉多寻回犬沙哑的大象房间里的角色和统计数据房间现在有“角色”和统计数据基于里面是什么。反过来,这些自动定义值被动影响思想和事件在房间里。房间的角色和数据可以通过一个新的检查工具检查(屏幕的右下角)。房间里的角色有:卧室军营监狱的卧室监狱兵营餐厅医院实验室厨房娱乐室墓空间数据是:感人(最重要的属性;其它数据的集合体,主要是骄傲心理学)财富空间美清洁(医疗结果有直接影响)这样房间数据影响:免疫力加速医疗质量房间数据创建许多变体等思想:在令人印象深刻的餐厅里用餐自己的令人印象深刻的卧室自己的床上令人印象深刻的兵营令人印象深刻的娱乐室欢乐活动吗添加特征:贪婪:不幸的没有一个非常令人印象深刻的房间。嫉妒:不高兴如果谁有一个房间明显比他更好。苦行者:不开心,除非他有一个非常糟糕的房间。设施添加“设施”——被动建筑把奖金给附近的建筑:要害监控(改善愈合在相邻的医疗床上)工具柜(提高生产在附近工作表)Multi-analyzer(附近速度研究研究台)古老的文物文物与精神力量可以买,卖,发现古代隐窝。精神力量在任何工作范围通过障碍。工件一次性。工件:精神错乱兰斯-驱动单个目标疯狂心理冲击兰斯-滴一个目标睡着了通灵动物脉冲发生器——狂暴map-wide驱使动物心灵安抚脉冲发生器——给一个临时的心情提高大家在地图上坟墓和石棺坟墓不再仅仅是荣耀存储槽,殖民者必须真正埋葬的尸体。现在可以构建石棺的固体材料。高质量的石棺是艺术项目。殖民者将访问的坟墓的死殖民者快乐的活动。Misc新的事件新事件:毒船。心理上的变化无人驾驶船,杀死植物在一个扩大的圈子。新的Flashstorn。本地化,强烈的雷雨在一个区域的地图。导致大火灾。接口返工主要标签等工作,组织,世界,派系等现在永久显示在屏幕底部的标签,而不是埋在窗口概述。一些标签,比如工作,不会比他们需要更多的空间(殖民者)显示条目的数量。Misc增加心脏病发作。人或动物接近或过去的预期寿命将有机会心脏病、进步和随机的方式解决。心脏病是emergency-treatable改善结果。添加干草(动物性食品,获得通过冬季)。添加haygrass(长增长,高收益率的干草)。添加方法启用/否认医学不同品质的殖民者,囚犯,或驯服动物,从健康选项卡。所有家具现在minifiable像电视和望远镜。这意味着床、椅子等可以移动而不被重建,购买和出售。新特征:夜猫子。夜不能寐的时候,快乐悲伤如果清醒中午左右。新思想:拥挤-与太多的人在一个空间。新安装植入:Painstopper。阻止所有痛苦,但永久减少意识。新安装植入:Joywire。大型永久幸福提振,但永久减少意识。家具现在可以雕刻艺术。新地板:金瓦,无菌砖,奶油地毯,深灰色地毯。游戏现在开始有一个“选择随机的着陆地点”按钮如果你不想选择。改善贸易接口:更好的布局,扩大垂直使用所有的屏幕空间,递增/递减按钮和发射添加/删除所有按钮。添加“打开”指示器开cryptosleep棺材,坟墓,石棺和其他容器。除了wargs搜索逃犯者包事件可以使用动物。命令显示如果至少有1所选对象使用这个命令,而不需要选择一切能够接受命令。茫然的破碎的棋子将随机脱去衣服和东西。松鼠和warg的新图形。新图形研究板凳和其他建筑物。不熟练或受伤种植者可以在收获失败,破坏收割植物从阿利斯泰尔•林赛一群新音乐。承载能力现在是一个统计,可以改变身体大小和操纵能力。优胜者将永远不会发送只有近战武器(也可采)。消防队员现在避免通过高度健康矿石开采和障碍。重新平衡作物产量和收获挑战所以作物需要更多的空间。游戏将在启动时自动重置插件配置崩溃,试图恢复。成吨成吨的修正和其他调整,重构,全备者和优化。
动物没有猫丶差评
哈,动物出来了,还要招人打战吗,一群火牛钢甲冲上去?
感谢红旗哥
谢谢,辛苦了。
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保存至快速回贴想玩辐射4,结果下载的压缩包都有问题,有人能直接发个游戏本体_辐射4吧_百度贴吧
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&签到排名:今日本吧第个签到,本吧因你更精彩,明天继续来努力!
本吧签到人数:0可签7级以上的吧50个
本月漏签0次!成为超级会员,赠送8张补签卡连续签到:天&&累计签到:天超级会员单次开通12个月以上,赠送连续签到卡3张
关注:199,447贴子:
想玩辐射4,结果下载的压缩包都有问题,有人能直接发个游戏本体
steam入正我还要等到3月,心塞
公司致力于环境检测 水质检测 辐射检测领域,专业的团队提升优质的服务,可免费上门检测,欢迎洽谈!
密码:97g3
解压了无数个压缩包,每次都是T什么文件损坏,进了游戏又是什么紫红色(我被紫色一坨的尚恩吓死)
有没有人有解压后的游戏本体啊,只要是压缩包我都解压不了啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊阿啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊,话说辐射4的压缩包不能一个个解压吗
为什么steam上买个游戏还要绑上银行卡啊(.................无卡的悲鸣.........)
求游戏本体呜呜呜呜呜呜
能发一下你们玩的fallout4文件夹吗==
去杉果买啊
那你去逗游盒子里下嘛,逗游是傻瓜式一键安装,自动检测配置,提供游戏环境一键安装,虽然版本是1.7.几,比较老,但也是全dlc了,怕麻烦就用这个,很省心
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玖大猫(9DM)有纯净官方繁中版v1.9.4,我入正之前就玩过这版。现在趁便宜买了年度版,玩得美滋滋。春节7天假我就都呆在废土了。
我猜你八成用了360带的垃圾解压,360删了。不发压缩包发文件夹?怎么发,想多了吧
找到了一个远古版本
我说的文件夹就是这个
我电脑的c盘40g,d盘30g,e盘40g,下了压缩包就没地方解压了,压缩包解压一些删一些又T什么文件错误,用WinRAR解压又是分卷解压错误QAQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
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恋爱温室效应2 はるかぜどりに、とまりぎを。2nd Story ~月の扉と海の欠片~ 游戏本体,虚拟光盘镜像rar下载
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恋爱温室效应2 はるかぜどりに、とまりぎを。2nd Story ~月の扉と海の欠片~ 游戏本体,虚拟光盘镜像rar下载
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恋爱温室效应2 はるかぜどりに、とまりぎを。2nd Story ~月の扉と海の欠片~ 游戏本体,虚拟光盘镜像rar
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